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๐Ÿ—‘๏ธ ๐Ÿงต Does anyone know how to model in the style of PS2 era?

Anonymous No. 996582

I want smooth shiny women with youthful faces. How much would one have to pay to get such a model?

Anonymous No. 996596

>>996582
Just do low poly and then add poly in places people will see mostly like the face

And then use 512x512 textures for high rez areas and 256x256 for everything else

Anonymous No. 996620

>>996596
Yeah just do low-poly, then add some poly and that will give you PS2 style graphics. That's really all there is to it.

Anonymous No. 996636

>>996596
use 4096x4096 for the body retard

Anonymous No. 996709

The zoomers obsessed with retro are obsessing in real time it seems. Now we've reached the PS2 era.
In 2030 they'll obsess over the piss-tint graphics era.

Anonymous No. 996711

>>996709
Except I grew up in this era and fapped to these graphics as a teen.

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Anonymous No. 996712

>>996582
>smooth shiny women with youthful faces
Illusion tier porn, then. Use any of their games to make your perfect girl and rock on.

Anonymous No. 996785

>>996709
Yeah I can't imagine why young people would obsess over games with assets made by people with talent and taste instead of the games that are made today with interchangeable assets and character generators

Anonymous No. 996803

>>996712
AM I SEEING CHILDRRINOS, CHUD!?

MOOOOOOOOOOODS!
MOOOOOOoooooooooooOOOOOOOOOOOODS!

Anonymous No. 996932

>>996582
>PS2 style
>posts an Xbox game
also those things you posted are anime girls with slightly smaller eyes, more so the ninjas
DoA started with 5

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Anonymous No. 996935

>>996932
I posted that one in order to get more clicks sorry.DOA2 is still a great looking game even though the textures aren't really that detailed.

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Anonymous No. 996954

>>996582

Anonymous No. 996963

>>996582
Peak aesthetics
>>996935
I miss those days when they could do female characters

Anonymous No. 997136

no PBR materials
/thread

Anonymous No. 997216

>>996935
This style is peak but most of this soft look is achieved through shading in the texture work.

Anonymous No. 997221

>>997216
Is this done manually or by baking?

Anonymous No. 997245

>>997221
100% of what I've seen is manually painted. I mean you get the most control out of manually doing it, not really any point in baking especially in this era. I do have to say that the shading is extremely subtle in DOA2, it's almost non existent compared to other fighting games of the time. So the characters look kinda flat when the lighting isn't perfect.

Anonymous No. 997276

>>997245
Such is the case with these types of models.

Anonymous No. 998533

kys