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๐Ÿงต Untitled Thread

Anonymous No. 996615

I have a mesh joined from dozens, possibly hundreds of smaller intersecting meshes. Now I want to turn it into a single non-intersecting mesh and start sculpting. Is there a way to do some kind of boolean union for everything at once? I'd like to avoid sitting for hours applying booleans manually for every individual submesh. Plugins, scripts - anything is good if it works.

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Anonymous No. 996617

>>996615
Use the one in pic relate under the mesh tab, not the modifier. The remesh modifier is a trap.

Anonymous No. 996619

Remesh then retopology with Instant Meshes

https://youtu.be/-65iANtVVs0

Anonymous No. 996622

>>996619
No. Instant Meshes doesn't interior removal. Dobarro's voxel remesher does. You can use Instant Meshes after if you want to.

Anonymous No. 996628

>>996617
That's why Maya is the superior product. Blenderinos keep getting stuck on this "typology" thing while I could have already made the final product and shipped it.

Anonymous No. 996630

>>996628
And you won't post your work chud

Anonymous No. 996637

>>996617
Thanks, after making sure all my submeshes are closed volumes this works perfectly.

Anonymous No. 996639

>>996617
I still sometimes use the remesh modifier to try out a couple resolutions

Anonymous No. 996644

>>996637
It's really good and you can use it multiple times on a mesh that was already voxel remeshed in case you want to add other block outs or straighten it after sculpting.
It's just that the Blender developers hid it because Dobarro is not gay enough or something. There's some politics involved.

Anonymous No. 996646

>>996639
The remesh modifier and Dobarro's voxel remesh use two completely different algorithms. Dobarro's is the only one that does interior removal because it uses OpenVDB under the hood.
You can do the same thing on the command line if you download vdbtool.

Anonymous No. 996651

>>996628
yeah but every time you boolean in maya the DM in autodesk rolls some dice and will remotely crash your system if the roll is bad. Sometimes you can slap hundreds of meshes together no problem. Sometimes it crashes after the first one, and again after you restart, and again after you export OBJs and re import them in another scene.

Anonymous No. 996781

Interesting thread, op

Anonymous No. 998273

>>996628
Zbrush is the tool for this kind of operation.

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Anonymous No. 998326

>>996628
You are the funniest motherfucker on this board, honestly

Anonymous No. 998566

Try the Remesh modifier.