๐งต unpopular /3/ opinions
Anonymous at Fri, 4 Oct 2024 11:40:00 UTC No. 997298
The truth is, AgX is good, its damn good, but any tonemapper or colorspace isn't going to make or break you when it comes to what really counts which is animation.
The truth is, there are avenues out there that AI art has been totally unable to crack.
The truth is, maya is just as necessary as houdini in VFX.
Anonymous at Fri, 4 Oct 2024 18:41:24 UTC No. 997326
the first agx > srgb / rec709 transform was (and remains) too desaturated and flat for its own good, hence the updates imo.
the image was so lifeless that users, even experienced ones, would be pushed into breaking their renders to see acceptable results in the ipr.
working in ACES during lookdev was always a better experience and ACES' shortcomings could always be compensated in the grade - if anything, you had to massage the image less than you did with an agx render.
Anonymous at Fri, 4 Oct 2024 19:37:28 UTC No. 997328
>>997298
What avenues has AI cracked? Every time I'm presented with something "amazing" AI can do it looks like dogshit. OR the style is extremely repetitive and obvious. Even if you like it your stuff will look exactly like Vikrum Patel's Fiver profile.
Anonymous at Fri, 4 Oct 2024 19:49:27 UTC No. 997329
>>997298
> The truth is, maya is just as necessary as houdini in VFX.
Are there some strong features of Houdini that can't be easily enough replicated in Blender's nodes + procedural texture software like Substance Designer or Material Maker.
Anonymous at Fri, 4 Oct 2024 20:53:36 UTC No. 997331
>>997329
lol
Anonymous at Fri, 4 Oct 2024 21:02:36 UTC No. 997332
>>997331
Honest question. Is it safe to assume it's in principle just the same as Blender nodes but better?
Anonymous at Fri, 4 Oct 2024 22:51:59 UTC No. 997343
>>997332
Nta but superficially, yes; every node in geonodes is 'inspired' by a similar node in Houdini. The real answer is that Houdini is not like the any of the other DCC's, but it takes a few years of using it to really understand why. I encourage everyone to try Houdini, it is mind expanding software.
Anonymous at Fri, 4 Oct 2024 23:58:16 UTC No. 997350
>>997298
The real truth, is that animation will never reach the next level until deformation is volume based, rather than surface based.
Anonymous at Sat, 5 Oct 2024 00:50:10 UTC No. 997356
>>997350
the truth of the matter is that volume based deformation will never reach its apex until increasingly dynamic yet energy conserving integrators are introduced
Anonymous at Sat, 5 Oct 2024 00:56:08 UTC No. 997357
>>997350
>>997356
the real true truth here is that AI will outpace any developments made here, and any actual development here will be used to drive the AI.
Anonymous at Sat, 5 Oct 2024 01:30:24 UTC No. 997362
>>997357
ai looks terrible, kiddo. Also tons of people have gotten in trouble because of it and how closely it is monitored
Anonymous at Sun, 6 Oct 2024 02:34:32 UTC No. 997448
>>997298
Cris is actually kinda cool.
Anonymous at Sun, 6 Oct 2024 10:25:14 UTC No. 997468
>>997328
Ai has done shit, it's Ai faggots that blew everything out of proportion.
Businesses cannot use it, you can not legally protect it.
Ai it's a toy for faggots that can't grab a pen and start doing anything for themselves
Anonymous at Sun, 6 Oct 2024 10:33:52 UTC No. 997470
>>997448
That's not an unpopular opinion
Anonymous at Sun, 6 Oct 2024 11:08:04 UTC No. 997474
>>997470
unpopular opinion : if you can't draw in 2D on paper without a computer with pencil or pen you wont be able to sculpt in 3d well.
unpopular opinion : if you can't render color in 2D on paper with paint, colored pencil, or markers without a computer (no photoshop or ipad) you wont be able to render and texture in 3d well.
Anonymous at Sun, 6 Oct 2024 11:15:07 UTC No. 997475
>>997474
That's the normie opinion, reality is the opposite
Anonymous at Sun, 6 Oct 2024 11:25:55 UTC No. 997476
>>997475
>reality is the opposite
if you dont understand form, you wont be able to draw it with light and shade in pencil / pen and you wont be able to sculpt well, either in physical sculpting or 3d sculpting.
if you dont understand color, you wont be able to shade on paper / canvas or pixel. Its really that simple.
Anonymous at Sun, 6 Oct 2024 12:03:58 UTC No. 997477
>>997356
What are integrators?
Anonymous at Sun, 6 Oct 2024 12:09:45 UTC No. 997478
>>997477
something in sims that attempt to both simulate and fix instabilities and change the sim behavior because of this.
Anonymous at Sun, 6 Oct 2024 12:10:11 UTC No. 997479
>>997476
bait
Anonymous at Sun, 6 Oct 2024 12:12:49 UTC No. 997481
>>997478
Uh huh... And are they also used for non-sim stuff? Because when I imagine volume based deformation, I don't imagine it done via sim.
Anonymous at Sun, 6 Oct 2024 14:07:08 UTC No. 997492
>>997298
>AgX is good
Khronos is better
Anonymous at Sun, 6 Oct 2024 18:07:10 UTC No. 997510
>>997474
Those are not unpopular options, those are shit takes.
That only works if you make low poly and Handpainted texturing
Anonymous at Sun, 6 Oct 2024 18:20:21 UTC No. 997511
>>997474
>learning how to make a flat thing 3d is easier than making a 3d thing flat
Bait so retarded I had to bite bros...
Anonymous at Sun, 6 Oct 2024 22:07:05 UTC No. 997541
>>997492
khronos gives wildly different results. Vastly different.
Anonymous at Wed, 9 Oct 2024 15:55:41 UTC No. 997844
>>997328
You dont notice the good ai unless someone tells you its ai retard. Its all pixels behind a screen. You only notice the bad ones cause successful ai image/videos arent obvious.
Anonymous at Wed, 9 Oct 2024 15:57:17 UTC No. 997846
>>997362
The few twitter posts you read arent anywhere close to the thousands using it successfully. Stay filtered, makes my job easier.
Anonymous at Wed, 9 Oct 2024 16:15:14 UTC No. 997849
>>997844
>You dont notice the good ai
I do, except there is no good ai
Anonymous at Wed, 16 Oct 2024 08:21:48 UTC No. 998542
Yeah, totally agree.
Anonymous at Sat, 19 Oct 2024 12:33:34 UTC No. 999067
>>997326
ACES is just hollywood slop, it has now become political.
Anonymous at Sat, 19 Oct 2024 13:12:51 UTC No. 999070
blender is fucking awful
Anonymous at Sat, 19 Oct 2024 15:40:14 UTC No. 999080
>>997492
why?
Anonymous at Sat, 19 Oct 2024 16:08:56 UTC No. 999086
>>999080
look at the comparison image on the official blender 4.2 release download page comparing khronos / agx / standard. It's khronos in a landslide.
Anonymous at Sun, 27 Oct 2024 09:36:56 UTC No. 1000094
If you're not set on anything specific, and you're looking up this, looking up that, and testing testing testing, just use ACES or old sRGB. You're wasting time
Anonymous at Sun, 27 Oct 2024 09:49:17 UTC No. 1000100
>>1000094
nobody understands ACES, not even the creators
Anonymous at Sun, 27 Oct 2024 12:20:33 UTC No. 1000123
>>1000100
OK
Check your rendering space is set to aces
Use SDR - 1.0 as your view transform if you're using modern aces. Pump your lights up if switching from a different space
Un-tone-mapped is for inspecting shit, like flat lighting
For typical gamma curved textures (jpegs from the internet) use sRGB - Texture
For linear textures use Linear rec.709
For data maps use utility - raw
Aces/AcesCG Textures don't exist unless you export in those spaces in your texturing software, they don't make a difference to anything
The space of EXR's you render out to disk are dependant on the software you're using unless you specify what space you want them to export in. They may be exported in Linear despite working in aces
That's it
Anonymous at Sun, 27 Oct 2024 13:23:34 UTC No. 1000128
>>1000123
kind of related but does anyone here use nuke anymore or has everyone switched to vinci? What are the pros to vinci besides it being free but paywalled?