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🧵 Untitled Thread

Anonymous No. 997628

What's the secret to a successful career in Adult 3DCG?

Anonymous No. 997629

>>997628
Lighting, shading, and Overwatch

Anonymous No. 997644

>>997628
6000 hrs of browsing /d/ to understand what people want.

Anonymous No. 997645

>>997628
There's a secret?
3d porn is the definition of "If you build it, they will cum". Retards for fucking days praising the worst 3d slop imaginable. Like people with a day of experience under their belt. You literally can't fail.
Unless of course you strive to be better and end up burning out.

Anonymous No. 997646

I am a brown ape and I want money
should I do honest work? or should I be a lazy faggot and fleece people out of their money?

Anonymous No. 997651

>>997628
Access to 3D models.

Anonymous No. 997654

>>997651
any d4rk w3b secrets to getting good 3D models without paying super jewish prices?

Anonymous No. 997666

>>997628
nonstop output

Anonymous No. 997747

>>997646
You should get good and you'll get way more money. Like a dozen patrons vs thousands patrons.

Anonymous No. 997748

Either make really good art or cater to niche kinks.

Anonymous No. 997831

>>997628
Decent animation skills is the most important factor. Still images are a hard sale, always was, and now doubly so, since you're not going to out compete AI image gen. The more vanilla your content is, the better quality animation is expected to attract people.

Anonymous No. 997841

>>997645
There are so many people, that you can indeed fail, unless your goal is to make 200 a month and thats it.

To grow you need hardware and decent animation skills.

If you stagnate and make the same low effort shit, mass producing it thinking you will succeed, you wont.

Take grand cupido for example. Same animation, overwatch, and sfx for years. Never made above what he makes. When you have airport sounds in your bedroom, it gives a sense of "I dont care just mass produce my slop". He stagnated and will never be anything great.

It comes down to your end goal. Want side cash and thats it? Do what he does, produce 10 second slop with minimal effort as best you can.

Want to make the big bucks? Buy decent hardware, learn animation and basic art fundamentals, download and use the same modes successful artists use, and actually give a shit about quality, profit.

Anonymous No. 997842

>>997654
Yes, you can make them yourself

Anonymous No. 997843

>>997831
Ive seen artists use stills and make good cash cause it comes down to quality. Take someone like rigid3d or fugtrup, more images than animations.

Anonymous No. 997890

>>997843
Both of them do animate though, and both of them are better than the average patreon animator. Well at least rigid is. And rigid3d provides rigs as well. I can guarantee you, that neither of these two would be earning anywhere near what they're making, if they were doing exclusively stills. Granted fugtrup does animate less, but on the other hand he's earning less than 2k, which I at least wouldn't call good cash.

Anonymous No. 997891

>>997628
Chicks with dicks.

Anonymous No. 998016

>>997890
Fugtrup barely makes animations. From 50 posts maybe 1 or 2 are animations.

He just has a unique style that nobody else does.

Anonymous No. 998069

>>997841
>learn animation and basic art fundamentals, download and use the same modes successful artists use, and actually give a shit about quality, profit.
I can guarantee you no "successful" porn grifter knows any fundamentals. They might make money, sure, I won't argue that, but to call their shit "quality" or any word close in proximity you have to be fuckin coombrain beyond recognition.
This might come off as "spoonfeed me good porn artists", but give me 5 examples of actually decent animators doing exclusively porn, and I'll shift the goalposts and tell you why they're worse than even the bare-bones basic bitch animators on Twitter.

Anonymous No. 998074

>>997628
>metaballs for modelling (curves blend together easily)
>basic rigging (nobody cares about superficial shit like creases and muh realistic hair, focus on jiggle)
>got a shitty computer? no problem - render with eevee at a super low resolution, apply a post processing filter, call it your "style"
>learn animation, remember it doesn't have to be amazing it just needs to be "not-stiff". stills are boring
>lean into a niche full of autists like minecraft/roblox etc. there's a ton of pedophiles there so do pedobait for extra cash
enjoy being rich

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Anonymous No. 998078

>>998069
ViciNeko, Mantis X
> give me 5 examples
Yes, I also want more. I tried lurking on hentai boards and they exclusively discuss some average quality obscure content with weird kinks.

Anonymous No. 998081

>>998078
The example of their photo you showed is meh. Fichl is 15 years old in Genshin Impact and many have lewd her to banned-able status. The photo isn’t close to what is considered sexy. She already wears sexually explicit clothing in game. You want her to have more skin exposure and the mentions of an embarrass geek.

They need to do better if this is what they consider their best. So don’t follow them because I really don’t see them as hentai artist.

Anonymous No. 998085

>>998081
> You want her to have more skin exposure
Lol, maybe go check where this is from. I can't post anything else here from that 20 minute animation since this is SFW board.

Anonymous No. 998090

>>998078
Oof

Anonymous No. 998096

>>998085
I know it’s the monster slime but still basic stuff when you see similar things but other monsters are interesting in sexual situations. The guy is lacking lighting skills and the sex is common trope. It really doesn’t bring Fechl being sexy.

Anonymous No. 998097

>>998096
Your standards are very high. For me it's godlike level. I would like some recs of something even better or at least comparable in quality.

Anonymous No. 998101

Daz3D
Renpy
Developer account on f95
Cuck
Incest
Bestiality
Findom
Femdom
Paypig
Profit

Anonymous No. 998123

>>997644
...but I've already done this two times over

Anonymous No. 998124

How hard would it be reach a skill level of bottom tier animators like grand cupido?

How long would it take someone to reach the level of the top guys like general butch, nyl, or nagoonimation? a decade?

Anonymous No. 998249

>>998124
It's a journey and you start with the first step.

Anonymous No. 998285

>>998124
Just give up and have another wank.

Anonymous No. 998300

>>998285
no

Anonymous No. 998302

>>998124
Animation is not something you get good at. It's actually brute force monkey grunt work. Sure you have to understand what you're doing to make something like Nyl can, but even he has to spend months to make something a few minutes long. Modelling, lighting, texturing, and all the stuff that goes into making the big juicy pair of futa balls look nice before Nyl starts making them swing takes a lot of time and dedication to learn.

Anonymous No. 998325

>>998302
So much time in fact that no creators have done anything impressive model or texture wise themselves. (It is and has always been 95% asset bashing. And when there are no new assets to bash with, models stay vaguely same quality for over half a decade)

Anonymous No. 998327

>>998123
now spend 5000 hours learning Blender

Anonymous No. 998328

>>998327
>>998249
>>998285
I'm already a year into 3d modeling (inorganic shit), just haven't touched animation or thought about porn making until this thread so that's why I was asking

Anonymous No. 998329

>>998328
you're asking in the wrong place because you will always gets losers like these dudes >>998302 >>998327 who project their own inabilities onto others. you have hundreds (thousands) of freaks uploading animations to r34 each week that 10 or 15 years ago would be considered studio quality. it is not hard, you just need to know what needs to get done to achieve x porn goal

Anonymous No. 998361

>>997629
this. everything else is trivial.

you can just rip models from games, and you can download also poses and mocap animations. those are the easy part.

being a coomer artist is more like a cinematographer rather than a sculptor.

Anonymous No. 998362

>>998329
Like with many things, getting to an above average and passable level doesn't require too much time. But mastery takes a ton. A lot of those top tier creators are people who have been animating for years at an industry job. Getting good at animation is similar to drawing, you can be told what needs to be done, but actual skill comes with years of experience. Of course, most consumers will be happy with middling animation quality, as long as they get to see their favourite waifu naked, catering to their kink.That level most can achieve in a year, if they put in the effort.

Anonymous No. 998363

>>998361
This will only get you pocket change, a couple thousand per month at best, barely minimum wage in any civilized country. You need to put in more effort to stand out from everyone else who's doing what you're describing, unless you happen to get incredibly lucky.

Anonymous No. 998568

I don't have any specific advice about careers in adult content creation. In general, success in any creative field usually involves developing your skills, building a portfolio, networking, and finding your niche. But I'd encourage looking into more family-friendly career paths that align with your interests and values.

Anonymous No. 998740

most ai generated response ive seen jesus christ wth

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Anonymous No. 998742

>>998740
funny you say that, I feel like the ChatGPT answer would be the best one in the thread
it's not like there's any big secret or secret ritual to making it, you just gotta do it

Anonymous No. 998774

>>998742
It's sound advice, but it's also very generalized. There are definitely focus points. Proper animation or games make a lot more than just making stills or models for example. And category matters a lot. The more vanilla you go, the more skilled you need to be. If you do niche content, you can make more with less skill, due to the content starved customer base. But on the other hand, if you're skilled enough to capture the much larger vanilla customer base, that's obviously a better option, unless you specifically wish to create content for a kink that you're into personally, for example. You weigh your personal enjoyment vs your payout. Personally I'd recommend always going with personal enjoyment, unless you can't make a livable wage from the niche you're into. Doing porn for a living can be very soul draining, if you don't enjoy the content you're making yourself, and will likely lead to a fast burnout.

Anonymous No. 998783

>>997628
Don't do it. You'll have a twisted view on everything and you'll have to deal with highly and I mean fucking highly sensitive people who are constantly horny and literally evil and corruptive.
There will be people who will try to beg, guilt trip or manipulate you into making their fucked up fetishes.
It's /gif/ but directed at you.
Don't start it, trust me.
T.in this hell for 10+ years.
P.S.: I won't be able to erase this from my life, so I will never have a family either.

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Anonymous No. 998784

>>998783
> You'll have a twisted view on everything and you'll have to deal with highly and I mean fucking highly sensitive people who are constantly horny and literally evil and corruptive.
> There will be people who will try to beg, guilt trip or manipulate you into making their fucked up fetishes.
Hot damn.

Anonymous No. 998911

>>998783
Would you rather be a wagecuck

Anonymous No. 998921

>>998742
i never said it was bad advice, its just extremely generalized, but the articulation coupled with that is what makes it sound like an AI with its use of "corporate buzzwords" and souless friendliness

Anonymous No. 999234

A few posts ITT make it sound like a lot of porn animators do modeling/texturing/rigging themselves, basically soloing the models they use from scratch.
but I was always under the impression that nearly every porn artist, even the super famous ones named in this very thread, just use other people's prerigged models? especially because it feels like every other decent porn animation I see posted on xitter has something like "credit to analDogFucker69 for letting me use this model" at the bottom of the tweet

Anonymous No. 999277

>>999234
The case is and always has been that analDogFucker69's just grab shit from other places and put them together to but it simply, lol. But nobody has any idea, and they wont admit how simple it is unprompted. Some have even gone as far as to dodge talking about it

Anonymous No. 999297

>>999234
even better, 99% of those models are just reused daz gen8 with game assets stapled on. ask yourself why the overwhelming majority of 3d porn features game characters instead of say, movies or tv. very few (and I mean a single digit number of creators in a sea of thousands) have made quality content with something that they made themselves.

This extends to sfw stuff too, most short films, fan animations, pwnisher challenges, etc, are almost all done with premade assets. There's absolutely nothing wrong with that, for the record! but it's interesting how nsfw niggas don't like to acknowledge it like >>999277 said.

also maybe it's a legal thing. no one wants to acknowledge that they're technically breaking the law and it's inevitable that a corpo is gonna sue a r34 creator for stealing their ip or something. that's going to happen eventually, i promise you. don't know who would win that particular legal battle, but it's going to fucking happen sooner rather than later.

Anonymous No. 999298

>>999297
>also maybe it's a legal thing
My guess is that it's mostly to cover their own tracks, put up the pretense of being an honorable artist while copying and stealing from others. The people who can point this out is smaller than the audience and if the behavior gets called out, it can be ignored or responded with something along the lines of "But I'm am an honorable artist :^)".

Anonymous No. 999300

>>999298
and at the end of the day it's trivial because coomers don't give a single shit as long as they get to nut

Anonymous No. 999324

>>999297
>interesting how nsfw niggas don't like to acknowledge
Nsfw artists mostly don't care about who made the model and how. They want it to look good enough for what they want to animate. They mention the guy posted the model and that's that.

Anonymous No. 999367

>>999300
Wrong. I sometimes spend dozens of minutes finding decent enough 3d animation to jerk off.

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Anonymous No. 999418

just make bimbo mommy fucking big dick son you know thats whats hot. tell me when youre done.

Anonymous No. 999496

>>999367
Are you saying that it's difficult to find hot 3D coom art?

Anonymous No. 999509

>>999496
nta but some of those animations look uncanny or awkward with the models or how they're animated

Anonymous No. 999585

>>997629
The fuck you do.

The bar is low if you want to make 50 bucks a month.

If you want to make a decent amount you need fundamentals and a mindset towards the kink of your choosing. Minimum 5 years.

The few artists that are hard stuck on overwatch have stagnated in earnings (or dropped) unless its something unique to them and they already have a large fanbase.

Pick a universe you like. Practice animating and scene fundamentals if you want to earn a living.

Far more efficient to get over your fear of social interractions and get an in demand job though if a comfy life is what youre after.

Most big artists making bank are there cause of covid. Covid 2 not likely to happen again. The wave is over.

Anonymous No. 999681

>>999585
Blah blah blah blah blah

Anonymous No. 999707

>>999585
This is all true. Also some kinks are easier than others...

Anonymous No. 999737

Surely making 3D porn for any extended period of time will fuck your brain right. Staring at porn vids all day for references, animating that shit and just being immersed in an environment filled with all manner of freaks. Sounds like hell.

Anonymous No. 999753

>>999737
The trick is to create only content that you also personally enjoy. I doubt most people could handle doing anything else for a prolonged time without burning out fast.

Anonymous No. 999766

I've been tempted to enter this world for years, but the idea of using popular characters puts me off. Most of my ideas require OCs. I guess my only option is to try and create some characters in DAZ or MakeAHuman.

Anonymous No. 999864

>>999585
what is shlawg talmbout ion finna read allat

Anonymous No. 999899

>>999864
tl;dr He's saying it takes 5 years to make decent money as a cope for his lack of skill

Anonymous No. 999900

>>999899
yikes

Anonymous No. 999926

>>999585
I started in 2017, pre covid, and got to 4000$ per month in a year, and doubled that the next year. That's with OCs made by myself. I now make around 13k per month. Anything is possible, if you simply put in the effort, and believe! I do think that I've peaked on what I can get out of the niche I'm creating for. Would need to branch out further for more income, but I'm relatively happy where I'm at, so there's not much motivation, and I feel like I'd be betraying the people who subscribe for the content I make now, if I stretched myself more thin trying to reach more people.

Anonymous No. 999931

>>999926
Only 13k per month? What are you, a third worlder?

Anonymous No. 999945

>>999931
If Norther Europe is considered third world, I guess? I do work much less total hours than the average person on a wage does. Granted, it comes with its trade offs through stress and increased responsibility. It can be hard to justify taking a proper long vacation to yourself, without feeling guilty, so you can sometimes feel a bit trapped by your work. When in a regular wage job you can just forget everything during your vacation. So it's not all roses. Not to mention the need to manage a community and your fans.

Anonymous No. 999947

they're here. for the 1m.

Anonymous No. 999948

>>999945
>If Norther Europe is considered third world, I guess?
nowadays you can't tell the difference

Anonymous No. 1000049

>>999931
Is 156k a year a 3rd world wage? I might be living in the wrong place then.
156k is like dentist money.

Anonymous No. 1000073

>>999931
Seething

Anonymous No. 1000082

>>997831
>since you're not going to out compete AI image gen
LOL. AI image gen is so generic and lackluster that even a poorly made 3D still is better, because at least the latter has sovl.

Anonymous No. 1000087

>>1000082
The majority of the masses would disagree, considering how poor poorly made 3D looks, regardless of any perceived soul it might have. Feel free to try your luck with stills. You will make some money, but there are no creators who make more than McDonalds wage by creating nothing but stills, and to reach even that, you need to be top tier. Animation and games is where it's at.

Anonymous No. 1000090

The easy vs hard debate is just low skilled anons saying it's difficult and high skilled anons saying it's easy

Example
>>1000087
>You need to be top tier
That is a low bar

Anonymous No. 1000092

>>1000090
It is a low bar, and anyone who's worked in the industry shouldn't have much trouble becoming a top earner, unless they're shit at marketing themselves. But no self respecting professional will settle with minimum wage making stills. There is no real money in it, unless it's 2D. Look at the top earners, there are none, who limit themselves to purely 3D stills. You need something more to hook people.

Anonymous No. 1000097

>>1000092
There are people with hidden metrics that are easily making over min wage of off stills, I think you just lack coomer knowledge

Anonymous No. 1000099

>>1000097
Show me even one, who makes 2000$ or more per month, and doesn't have something else going for them.

Anonymous No. 1000108

>>999926
without doxxing yourself, can i ask what it is you do? animations? visual novels?
if it is your only job, how much time do you spend at it per week?
after reading this thread i went down a 3d patreon rabbit hole for a bit and was looking at 3d adult visual novels. many are just still renders using daz models with occasional in-and-out static camera sex animation. and they are getting $2-5k a month on patreon.

Anonymous No. 1000111

>>1000108
Mainly animations. This is my only job atm. I basically burned out, and didn't feel like taking in any more outsource work from studios, and switched to porn instead, mainly for the full autonomy, to be able to do what I want. It's hard to estimate the total workload, since it includes stuff like community management, marketing, bookkeeping and such, but I usually animate a few days for one week, then will take the following week completely off. If I'm nearing the end of a project I do tend to push myself a bit more though, even to a point to spending all waking hours on nothing but 3D for a week or two. But on average maybe 10-20 hours a week for the creative side, ignoring the business managements stuff?

Anonymous No. 1000114

>>1000099
threezxc

Anonymous No. 1000116

>>1000099
Someone leaked that StevenCarson made 2.6k one month over half a decade ago. Do you get mogged by a dazlet?

Anonymous No. 1000118

>>1000114
Do you have any proof? The guy doesn't provide any metrics, not even patron count. They don't even have a graphtreon entry, since they've had them hidden from the beginning apparently. Twitter followers don't translate well to paying customers with stills, especially with something as low quality and relatively vanilla as this. I do admit that I'm surprised they have this much free followers with this shit. Stuff like this is dime a dozen, and does not stand out from other creators at all. Compare this to other people who create similar content, and have a similar amount of followers, and you'll see roughly what they make. I refuse to believe this guy is making more than 2000$. Not much at least. Let's compare it to some random Animator. Redmoa has around 6.3x the followers this guy has, and 3100 paid patrons. That translates to around 400-500 patrons for Threezxc. Since their quality is barely above average, and they do only stills, it's safe to say their transfer rate is much lower, so I'd estimate a generous 250 paying patrons. Their main tier is 6.50$, the 10$ tier gives nothing extra, so not many will pledge to that. I'd estimate they make 1800$ per month at most.

Anonymous No. 1000120

>>1000116
I doubt it. Not that 2.6K is impressive, it's still something you can make doing some overtime grunt work, and nor a livable wage these days in most civilized countries. Do you know why these guys hide their metrics? It's because they don't want to look small, since small user counts look bad for a customer. There is 0 reason not to flex your big user numbers, as that makes you look reliable. Regardless, surely you at least admit, that animations and games pull multiple times more income than focusing on nothing but stills? For stills to be able to make money, you at least need to provide some more incentive, comics, or decent stories or something like that. The market is just too saturated with pinups right now.

Anonymous No. 1000124

>>1000118
>Do you have any proof?
none
>>1000118
>Redmoa
ok, numbers. zxc averages ~x3 less activity on patreon and ~4x less on twitter. Also, It's uncertain how many of his paywalled posts are commissions too because a hand full of them are confirmed comms

>>1000120
>I doubt it.
It's was real
>it's still something you can make doing some overtime grunt work
"overtime grunt work". By the way, he's gone on record and said had 2 months of content in advance ready back then
>and nor a livable wage these days in most civilized countries
He's Russian and was gearing to leave the country for France back then for legal reasons
>Do you know why these guys hide their metrics?
So people don't complain about how little they work
>surely you at least admit, that animations and games pull multiple times more income than focusing on nothing but stills?
Yes
>For stills to be able to make money, you at least need to provide some more incentive, comics, or decent stories or something like that. The market is just too saturated with pinups right now.
For more juice, yeah, but to 'make it' no, it's not too late yet even if you barely scrape junior level

Anonymous No. 1000125

>>1000124
I think you misunderstand. I make 13k with my own content and have been doing this for 7 years. I'm just trying to warn people not to quit their dayjob if the only thing they can produce, is stills. You WILL need luck and good timing, to make it that way, plenty of people try, and never pass 500$, despite matching the quality of the examples that were given.

Anonymous No. 1000126

>>997628
How can I make $1,200 a month from making shitty coomer 3d stuff? I have plans to make milf visual novels in renpy and learn animation, can I get successful just from posting progress on twitter?

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Anonymous No. 1000130

You guys wanna know a niche that will make you rich in no time? Wholesome tentacles.
Yeah, not the nasty maggoty kind which rape, but rather slimy sensual kind which please and make preggers.

Anonymous No. 1000166

>>997628
there is no secret. covid was prime growth time. just pick a niche and start grinding skill

Anonymous No. 1000250

>>998302
>Animation is not something you get good at. It's actually brute force monkey grunt work.
you either have talent for it or you don't. I'm an industryfag and I met maybe 3 people who can animate really well in my 12 year carreer

Anonymous No. 1000256

>>1000250
I'd say it's less talent, and more a stomach for it. As animation can be extremely taxing mentally, considering how much time it takes just to get a few seconds of good looking output out. Although I guess having the patience for it, could constitute as having the talent for it. I've honestly met only one person in my entire career, where they seemed happy during the animation process itself, everyone else enjoyed other aspects of it, planing, seeing things come to life etc, but essentially no one likes the process of actually making the things move.

Anonymous No. 1000317

>>998124
>grand cupido
wow im a coomer but i never heard of him and i notice he gets thousands of likes, the standards are literally on 7 depths of hell, so i assume u can easily learn it in a month.

Anonymous No. 1000318

>>1000317
> im a coomer
Please contribute to the thread by namedropping some good 3d artists.

Anonymous No. 1000353

>>997628
consistency
also overwatch

Anonymous No. 1000357

when i make stuff i feel like i gravitate to it being more art-y than porn-y, any tips on changing this? should i not jerk off for like a week so i've got plenty of horny in me?

Anonymous No. 1000368

>>997644
Just fyi, omorashi and diapers. There's not enough good CG content for us.

Anonymous No. 1000500

>>1000368
keep it that way

Anonymous No. 1000566

>>998302
Spoken like a true retard.

Animation is most definitely something you get good at. Nyl takes months cause he literally doesnt have to release anything back to back. In fact he releases alot of 10 second clips and low effort shit.

Its all layered animation, pretty lighting, and retards who love wonky dicks. Also covid. If you werent around during covid, you are perma behind.

Anonymous No. 1000603

>>998302
>Modelling, lighting, texturing, and all the stuff that goes into making the big juicy pair of futa balls look nice before Nyl starts making them swing takes a lot of time and dedication to learn.
Yeah, that's why he skipped the modelling and texturing part by downloading and changing the bash shape of an old sfm penis asset that gets carried by its original normal map. Not to mention the bodies being a reshaped assets from elsewhere, vidya heads from elsewhere, and so on.
You can tell where he has and hasn't been more involved in a given model by how scuffed it looks

Anonymous No. 1000604

>>1000603
thinking everything needs to be made from scratch for 3d porn is retarded and you sound like you're seething because you'll never be nyl

Anonymous No. 1000608

>>999926
>>1000111
do you make furry stuff?
the only people i see spending cazy money on oc stuff are furries

Anonymous No. 1000612

>>1000608
No, just regular humans, but a niche fetish. While furries spend money in commissioning content with their own OCs, I wouldn't say they're more likely to pay for content with your OCs over non-furry consumers. If it's good enough quality, your content will sell, regardless. On one hand, you probably do lose some sales by not catering to fans of popular media, but on the other hand, you stand out from the rest, since your models are unique.

Anonymous No. 1000630

>>1000604
I don't think that

Anonymous No. 1000634

>>1000630
then why are you criticizing his reuse of existing assets? if you knew how the bg3 shader worked you wouldn't speak about his work on those so trivially

Anonymous No. 1000635

>>1000634
>>1000604
Some day in the future, when AI is able to handle several court cases in minutes, corps will start suing these talentless asset thieves who make money on creations made by actual talented people. They'll get the heavy fines they deserve, and people who actually put in the work and do something that can actually be called their own will finally be rewarded for their hard honest work. Mark my words! Stop your thieving ways while you still can, and redeem yourself!

Anonymous No. 1000638

>>1000634
>why are you criticizing his reuse of existing assets?
Just bringing awareness
>if you knew how the bg3 shader worked you wouldn't speak about his work on those so trivially
I speak on them trivially because we're not on the same level. Masks, noises and blends are standard issue

Anonymous No. 1000642

>>1000635
Shouldn't be illegal morally imo. It should be something like mandatory credits + percentage of profits or single fixed sum, depending on volumes and pricing models.

Anonymous No. 1000644

>>1000642
> modelling assets from scratch
> creating textures
> arranging premade assets into scenes
> animating premade assets
Those are all different forms of art, it's not like animation isn't in its own a form of art. It's not purely technical thing like UV-mapping for example. So it's wrong to downplay animators. It's just a different kind of art than modelling or creating textures or arranging things together (which is arguably what is called "design").

Anonymous No. 1000648

>>1000644
No one's saying animation isn't art. But if it's not a team effort, and you're just using their assets/designs without the original creator's consent, you're an art thief, plain and simple. I can guarantee you, none of these porn artists have any of the game studios' permission to use their assets to make money with them. Why should you have the right to ride on someone else's success, when you weren't invited on that ride?

Anonymous No. 1000650

>>999585
>Covid 2 not likely to happen again
I don't know about that, everybody was saying Covid 1 was never going happen, but it became the event of the year

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Anonymous No. 1000685

>>1000638
sTaNdArD IsSuE bTw
if it's so easy to steal art and become a huge success like nyl why don't you do it, retard? also any smart game developer knows fan art (even porn) is good for your game in 99% of cases. overwatch would be nothing without the lasting legacy of the porn

Anonymous No. 1000691

>>1000685
Not that anon, but big, complicated node graphs like that are kind of easy to end up with if you know just a bit more than the basic "plug texture into socket".
A lot of it is the same kinds of operations just duplicated a bunch of times. It just looks complex because there's no fucking way to organize nodes in a way that doesn't look like a fucking mess.
I end up with node graphs just about as complicated looking when making procedural materials like asphalt or concrete roads. They really balloon in proportion any time you decide to add another element, like lines, some dirt, tire marks, wear, or something else, since you don't just need to factor in the base color, but the roughness, bump, and other attributes.

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Anonymous No. 1000699

>>1000685
Nobody said it's easy to become a huge success, but it definitely is easier when using industry level professional designs, that you have no right to use, and would never be capable of doing yourself. Nyl probably is reasonably talented, but none of that changes the fact that he's also an art thief, and a waste of talent. Also NTA, but I don't do it, because I'm not a morally bankrupt ass, who resorts to questionable practices. I'm successful enough as is, without needing to resort to theft. They probably could be successful doing their own thing as well, plenty people are, but obviously they wouldn't be reaching nearly the numbers they are getting now.
>>1000691
Also this. Here's one of my own character's shader networks. And this is just a pretty basic skin material.

Anonymous No. 1000706

>>1000685
>sTaNdArD IsSuE bTw
Yes this is standard stuff. I'm gonna assume that this is the first shading graph you've seen that looks like this?
>if it's so easy to steal art and become a huge success like nyl why don't you do it, retard?
Is that a challenge? I can get involved and make more impressive looking stuff if that's what you want.
>also any smart game developer knows fan art (even porn) is good for your game in 99% of cases. overwatch would be nothing without the lasting legacy of the porn
I agree withthis bozo. You're beginning to sperg out on someone else's behalf.

Anonymous No. 1000710

>>1000706
>I can get involved and make more impressive looking stuff if that's what you want.
ok go ahead

Anonymous No. 1000713

>>1000612
interesting. how many people do you think are out there operating at:
1. your skill level
2. your success/income level

i'm not really into /3/ porn, but the field seems pretty small and a lot of it looks relatively low-skill.

Anonymous No. 1000715

>>1000710
Alright bet. You'll know when you see it

Anonymous No. 1000718

>>1000713
That's hard to estimate. But I'd say that if you can hold a job in the animation industry, you'll probably be able to make it as a porn artist as well. Assuming you're not completely helpless when it comes to marketing yourself. The more varied your skillset, the better of course. Personally when I switched to porn, I could mainly animate, as that was the only thing I had done as a professional. On other areas my experience was limited to what I learned in school and what I did in my free time. Honestly my characters looked like crap for the first years, maybe they still do, it's hard to get constructive criticism from coomers, either they gush about it, or complain that the boobs are too small/big to their specific tastes, but the decent animation quality was enough to carry me in a small niche with very little competition at the time.

Anonymous No. 1000726

>>1000718
>it's hard to get constructive criticism from coomers
it's strange that this board is blue.
there was a blender general over on /aco/ for awhile but it died pretty quick. i'd be somewhat interested in messing around with nsfw if only for the technical challenge. i don't get to do character work a lot but i do want to try cfx stuff:
https://files.catbox.moe/2ogu8q.jpg

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Anonymous No. 1000728

Bros, our main man SkuddButt is dying.

Coomer bros... what are we even working for?
pour one our for a real coom nigga

Anonymous No. 1000760

>>1000728
pretty grim. it must feel terrible working on something and wanting to finish it as you feel yourself decline until you can't do it any more

Anonymous No. 1000844

>>1000728
hope he has someone who can clear his smut wall after he dies before his parents come around to his house.

Anonymous No. 1000848

>>997628
appeal to simps, pedos, bolsheviks but i repeat myself

Anonymous No. 1000859

>>1000728
Damn, this makes me sad. I used to watch his streams on picarto and he would actually respond to me and remember my username.

Anonymous No. 1000987

>>1000718
>if you can hold a job in the animation industry, you'll probably be able to make it as a porn artist as well
i certainly hope a professional could succeed in what is largely a hobbyist community

Anonymous No. 1001032

>>998783
Is not that hard to say no man, i remember there was a random guy that acted like he was my girlfriend and tried to ask for free animations and images, you know what i did every single time? I said no in the most rose tinted way posible to see what he came up with the next day.

Anonymous No. 1001033

>>1000699
Isnt nyl a junior animator? I have never seen him make any kind of complex scene

Anonymous No. 1001056

>>1001032
Did he eventually gave up and offered his body?

Anonymous No. 1001064

>>1001033
why would he work as a junior professional when his patreon makes money money than a senior artist would get?

Anonymous No. 1001067

>>1001064
more money*

Anonymous No. 1001069

>>1001032
Why didn't you make him your personal paypig?

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Anonymous No. 1001089

>>1001069
He obviously wasnt going to pay and also i dont like to do comissions i prefer making my own stuff.

Anonymous No. 1001198

>>997628
real secret is staying topical, majority of people follow what's popular and new. New game, new movie, new anime, new console, new skin in a game getting popular etc

Anonymous No. 1001199

>>1001198
Terrible advice. Being topical makes you inconsistent and people want to come to an artist knowing what they're gonna get.

You don't drive to Burger King to get tacos, do you?

Anonymous No. 1001200

>>1001198
>>1001199
Tf "staying topical" means? Staying on the same topic, or chasing popular topics?

Anonymous No. 1001224

>>1001199
i think ur confusing style with relevancy, cosistency in your style only comes with practice and that's what people will come back to you for, if u want money and fame you have to chase what's popular unfortunately.

Anonymous No. 1001245

>>997644
people goon over that stuff?
what are people willing to pay for their fetishes?

Anonymous No. 1001356

>>1001200
doing what is popular at the time. the current thing.

Anonymous No. 1001411

>>1001356
>>1001224
Chasing this in 3D is a fools errand. It's fine in 2D, since you can just draw anything you want in a couple hours. In 3D you'll likely always be coming late with the fads, and chances are that the FOTM has already passed when you finally get to push out some decent content with it.

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Anonymous No. 1001464

>>1001224
You're confusing a bad idea with a good one. Businesses and artists alike excel when they focus keenly on fulfilling a specific niche. Audiences want to know that they can go to you to get what they like. That means that you specialize, ideally at a subject that you love to do. Win win!

Every successful and recognizable coomer artist conjures up the content of their works in the same breath as their name.

Mogudan? Slutty Rei Ayanami.
Ratatat? Blacked waifus.
Oda Non? Lingerie MILFs.
NTRMan? You guess this one.

Just like McDonald's and nasty cheeseburgers, Dairy Queen and milkshakes, or even beach volleyball and tanned chicks in shorts. A thing is powerful by its association and you as an artist create the association between you and your art. Stop talking like wishful faggots and start walking the welltrodden path to success.

Anonymous No. 1001465

>>1001464
> Every successful and recognizable coomer artist conjures up the content of their works in the same breath as their name.
Sure but it doesn't mean it has to stick to the same fandom. Some do stick and it works great, others don't stick and it still works great because they do whatever fandoms in their specific recognizable style (like Mantis X).

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Anonymous No. 1001467

>>1001465
>Mantis X
I just scrolled his Twitter and the dude clearly posts loli and loli-themed shit. It's 95% of his timeline.

Your exception to the rule is the rule. This is the level of brainlessness in this thread giving out advice.

Anonymous No. 1001479

>>1001467
It's more of a variation of chibi. Like, his take on Frieren is chibi version of Frieren and that's how he does all his characters. For me though, more outstanding characteristic of his style is reckless animations. A lot of people do chibis of popular characters, but when you see another Mantis video you can immediately tell it's him.

Anonymous No. 1001480

>>1001467
> Your exception to the rule is the rule.
It's not really an exception. It's just that some artists have very specific style which you can immediately recognize independently of fandom they're working in.

Anonymous No. 1001481

>>1001479
> reckless animations
And I don't mean just any reckless animations, I mean, he does it in a very specific way that is very recognizable.

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Anonymous No. 1001484

>>1001480
Every artist has his style. It's part of a man's artistic expression.

Of the artists I mentioned >>1001464 none draws like another. Their style AND their niche defines their work. The two together makes an artist stand out among a sea of coomers.

The point is to do what successful artists do to be successful yourself. Not what the idea-anons here think should work but rather what has demonstrably worked in real cases.

Anonymous No. 1001516

I have some questions for the more successful (in art or life in general) anons.

What habits or routines do you have to maintain consistent productivity (balancing quantity with quality)?
How do you deal with burnout or avoid/mitigate it in the first place?
How do you effectively market yourself & your work?

Anonymous No. 1001559

>>1001516
Set deadlines, and do your best to stick to them, and keep your goals within reason and in smaller relatively easy to handle pieces, something where you can see the end, so it doesn't feel as unsurmountable. Tell the deadlines as rough estimates to your fans, so dropping them isn't as easy.

Only work as much as you can handle, if you can only handle a day per week, then set your deadlines with that expectation, and try to make peace with the fact that it'll affect your income. Better some income than none, after you truly burn out.

Post freebies in category relevant communities, forums, discords, pornhub, twitter and so on. You can try posting suggestive, but SFW content in non NSFW platforms as well, although can get you banned. If you're starting out, you're probably not burned out yet, so try to maintain a faster release pace at the beginning, to help with building a following. Freebies can be either snippets, delayed releases, or lower resolution versions of the premium content. Some for example release 720p videos for free, while keeping 4K or similar perks behind a paywall.

Anonymous No. 1001804

>>1001411
>since you can just draw anything you want in a couple hours
You can change colors and pose a 3D model in a couple of hours, too. As long as it looks somewhat like the character in topic, it will get clicks. Check out RudeFrog for example. And they share other DAZ modelers that do the exact same thing.
>In 3D you'll likely always be coming late with the fads, and chances are that the FOTM has already passed when you finally get to push out some decent content with it.
Depends on how long you wait after the game models finally get ripped.

Anonymous No. 1001809

>>1001516
Wake up in the morning, snap one off
It's not much, but it got me to where I am today

Anonymous No. 1001825

>>997628
Pornify everyone, especially children; age them up if you have to.

Create a separate pseudonym for your porn to distance yourself from the kiddies, create a new email address specifically for said pseudonym. This should minimize drama from the sexual discourse.

Anonymous No. 1001826

>>1001479
so like Boogie and their shortstacks.

Anonymous No. 1001827

Lawlet here, is it actually legal to make coombux using some company's game assets, or is it just something they turn a blind eye to?

Anonymous No. 1001829

>>1001827
that's what I'm confused on;

like, I'm willing to sell my lewd base meshes on gumroad; but I will not sell a lewd Lopunny in any shape or form (especially if it's an edit of an preexisting model).

Anonymous No. 1001835

>>1001827
are you american? if not you prbably shouldn't care.

Anonymous No. 1001847

>>1001827
It's illegal. But so is charging for fan art, and plenty of people get away with it. Companies do some times crack down on porn made of their games, but it's pretty rare. I think Mihoyo came after some Genshin content creators early on in the game's life, and I wouldn't put it past Nintendo to do something some day. In general, the risk is pretty small. But technically, you could get in legal trouble, if the companies happen to feel like it. Personally, if I'm trying to create a stable foundation to live on, I'm going to do everything as by the book as possible.

Anonymous No. 1001855

>>1001847
>I'm going to do everything as by the book as possible.
Bro, I wouldn't even bother. Even if you're squeaky clean, big companies will still try to fuck you in the ass with DMCA shit.
I once made a scene based on that road in Miami with all the hotels, sold like hotcakes on posters and shit (made a good chunk of side cash off of it). Take2/Rockstar DMCA'd it claiming it was their IP with no option to dispute (because everyone knows T2 owns Miami since R* made Vice City that one time).
Fuck publishers bro, steal every cent out of their bottom line that you can. I'd fuckin steal food out of their kid's mouths if I could. They don't give a fuck about you, and will try to fuck you even if you're not even trying to do anything related to their IPs.

Anonymous No. 1001929

>>1001855
Maybe if you didn't plagiarize Vice City you wouldn't be butthurt that they nailed you for it.

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Anonymous No. 1001933

>>1001929
It was Miami. Don't know how to tell you this, but T2 doesn't have a monopoly over a street.

Anonymous No. 1001939

>>997628
Immersive story telling

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Anonymous No. 1001941

>>1001939
>Storytelling
>Pornography
You ain't writing Coom Hamlet nigga, you're pumping blood into the penises of perverts.

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Anonymous No. 1001949

>>1001939
No pornographic work has immersive story telling by its own very nature. The same goes for originality

Anonymous No. 1001950

>>997628
The right kinks: you hit the correct niche interest you got yourself a career (just avoid commie shit like furry, femdom, trannies ecc... for your own mental sanity)

Anonymous No. 1001956

>>1001941
>Coom Hamlet
nicely memed

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Anonymous No. 1001963

>>997628
>want to try my hand at this anonymously
>can't, because anonymous payment is a meme

Anonymous No. 1001964

>>1001963
Just come up with a nickname that doesn't include your real name as its part and have no references to your other profiles.

Anonymous No. 1001968

>>1001939
depends what you mean by "immersive"

Anonymous No. 1001994

>>1000685
>>1000699

This genuinely looks schizophrenic

Anonymous No. 1001998

>>997628
Pick a fetish then no matter how lazy your Daz screencaps are the Patreon bucks will flow.

Anonymous No. 1002008

>>1001994
This is standard stuff, anon. If you can't even handle something as basic as this, 3D probably isn't for you.

Anonymous No. 1002067

>>1001998
Is this still true in late 2024? I feel like coomers are disillusioned by all the lying game developers and pornographers.

Anonymous No. 1002120

>>1002067
Not so much, most of the ones who do this and make a lot are grandfathered in. They don't have to bother improving much

Anonymous No. 1002251

Can you make porn without being doxxed? Thinking about starting but don’t want it associated with irl me.

Anonymous No. 1002258

I really like how low poly looks but i'm struggling to think of how NSFW low poly would even work. It would seem like to many any kind of deformation for insertions you'd really need way more polies...

Anonymous No. 1002259

>>1002258
There are many other ways to have stylized minimalist look. You can have some kind of unshaded limited palette flat colors stuff, but be high on polys. I haven't seen good-looking lowpoly porn animations, except probably few minecraft ones, but that doesn't even count because it was hot because of pacing and being bestiality and actual penetration wasn't even visible.

Anonymous No. 1002260

pornbros, do you know how to make a butt properly deform? im trying to rig a character but her butt implodes whenever i move the leg. do i need bones for the cheeks?

Anonymous No. 1002261

>>1002259
I'm a 2d artist/animator and just have been really inspired by low poly stuff, but now that i'm actively learning it i did run into that wall. Do I just maybe make the lewd scenes 2d? Or would that just be too weird if ingame characters are all 3d otherwise. Like the problem gets even bigger when I consider fluids, because even if say I get them looking right and rendered in 3d software, making that happen in engine is pretty much impossible for me.

Anonymous No. 1002263

>>1002261
> Like the problem gets even bigger when I consider fluids, because even if say I get them looking right and rendered in 3d software, making that happen in engine is pretty much impossible for me.
Just as a side note, lowpoly fluids can be manually animated using pure vertex animation and that will work probably everywhere. With high poly fluids this is probably impossible amount of work and it would likely result in too big files anyway.

Anonymous No. 1002265

>>1002263
Are there any examples of games you can think off that use vertex animation fluids I can reference?

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Anonymous No. 1002267

>>1002265
I don't really remember if there was animated water like this (probably yes) but there 100% was vertex-animated fire in original Spyro (PS1). Also there is vertex-animated fire in Quake. Vertex animation is basically arbitrarily moving the vertices of your model in edit mode during animation. No rig/skeleton/whatever.