🧵 How was she made?
Anonymous at Thu, 17 Oct 2024 10:47:33 UTC No. 998778
and how would you make her today?
Anonymous at Thu, 17 Oct 2024 10:48:07 UTC No. 998779
https://www.youtube.com/watch?v=AV-
Anonymous at Thu, 17 Oct 2024 17:34:37 UTC No. 998818
>>998778
>How was she made?
Who cares? Don't fall into the nostalgic graphics trap.
>and how would you make her today?
Follow any realistic modelling guide. It all comes down to more or less the same topology, textures, normal maps, and hair curves. Just choose your programs, and then look up tutorials on how to use them.
Anonymous at Thu, 17 Oct 2024 20:11:13 UTC No. 998838
>>998818
fuck off anon. You don't see graphics like this anymore. Not even stuff this detailed. If you've ever used software like Maya, 3DSMax, Blender etc. you know it's not trivial to depict bodily fluids and cellular changes.
Anonymous at Thu, 17 Oct 2024 21:22:24 UTC No. 998844
>>998778
Is this from a vintage 3d porn video?
Anonymous at Thu, 17 Oct 2024 21:30:37 UTC No. 998847
>>998844
Parasite Eve 2 (see first reply)
Anonymous at Thu, 17 Oct 2024 21:38:13 UTC No. 998852
>>998818
Go fuck yourself, we don't want your modern slop
Anonymous at Thu, 17 Oct 2024 22:19:40 UTC No. 998881
>>998838
blendshapes, i would assume the spittle was animated by hand. sweater fuzz is an impressive attention to detail considering the ages of the cutscene.
Anonymous at Sat, 19 Oct 2024 15:37:27 UTC No. 999078
>>998838
You're a retard
Anonymous at Sat, 19 Oct 2024 20:16:18 UTC No. 999097
>>998838
>Not even stuff this detailed.
Literally looks like plastic
Anonymous at Sat, 19 Oct 2024 20:29:16 UTC No. 999098
>>999097
*A masterpiece that looks like plastic
Anonymous at Sun, 20 Oct 2024 09:47:56 UTC No. 999140
>>998838
>Not even stuff this detailed
You posted an AI upscale. AI upscales add new detail that wasn't truly there in the original. Analyze the original vid if you want to find out what they really did. Then copy that, and pay a couple hundred bucks for Topaz to get what you're asking for.
Anonymous at Sun, 20 Oct 2024 16:59:52 UTC No. 999166
>>998838
take off the nostalgia goggles it looks shit
she looks like a mannequin with jaundice and pinkeye
Anonymous at Sun, 20 Oct 2024 18:41:14 UTC No. 999179
>>998779
I like how stuff like this separates the artists from the button clickers.
It would be one thing if we were on /v/ and most of the people shitting on it would have an excuse to have bad taste due to a lack of experience and knowledge, but people on an art board should know better.
Most of what’s going on there is excellent, the surreal visuals, the pacing, the disturbing monster design, and the crunchy ear-molesting sound effects with music that enhances the mood, but doesn’t get in the way. The biggest problem I have with it is the horse sound. If this were made today it would look boring, the camera would be doing a bunch of silly shit, the monster design would have to be toned down to not disturb general audiences, and there would be stupid and over dramatic music blaring in your ears.
Modern games may look “””better”””, but they completely fail to capture the energy that this has.
Anonymous at Mon, 21 Oct 2024 00:14:11 UTC No. 999216
>>998778
Ah, Sylvia. My ex-wife. Whenever I think things can't get any worse, I think about her and how she totally screwed up my life. She's a woman who loves a man; any man, any time. I'll never forget the day I came home early and caught her with the upholstery man. I married her for better or worse. Unfortunately, it never got any better.
Anonymous at Mon, 21 Oct 2024 19:43:15 UTC No. 999278
>>999179
You're a retard
Anonymous at Mon, 21 Oct 2024 23:34:38 UTC No. 999290
>>999278
You know I'm right and that's why you don't have an argument.
Anonymous at Tue, 22 Oct 2024 00:42:03 UTC No. 999296
>>999290
You're a retard
Anonymous at Sat, 26 Oct 2024 04:53:52 UTC No. 999799
>>999140
Too much detail lost in the original vid. The rendering resolution was likely 4k (or thereabouts) and then it was downscaled and compressed so much detail was lost. The AI upscaling successfully recaptures most of the studio detail.
Anonymous at Sat, 26 Oct 2024 05:00:57 UTC No. 999800
here's what I'm thinking so far
- there are several different models.
- the resting hand closeup model is distinct from the main body (possibly)
- the legs appear to have expanded (it's possible these are actually simulated muscles... Square Pictures had that ability, was used in Spirits Within)
- The spine penetration shots may have been done by positioning a spine model to the side of her (it doesn't look natural really
Anonymous at Sat, 26 Oct 2024 05:16:24 UTC No. 999801
>>998778
Japanese studios liked softimage a lot.
Anonymous at Sat, 26 Oct 2024 05:29:07 UTC No. 999804
The face is the part that seems the most difficult to pull off... the way it bubbles and the torn flesh expands and swells. It's so organic, is the thing.
Anonymous at Sat, 26 Oct 2024 20:45:13 UTC No. 999896
This thread is a psyop
Either OP's blind or doesn't know the fundamentals of 3D
Anonymous at Mon, 28 Oct 2024 00:58:48 UTC No. 1000188
>>998778
>>998838
The creature design is cool and I like the detail of the face splitting apart at the jawline but quite frankly the overall execution is dogshit.
This looks shitty, like a DAZ model.