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🧵 Blender General

Anonymous No. 998835

Previous: >>993050

Anonymous No. 998837

Any updates on Animation ..uh.. 2030?

Anonymous No. 998839

want to ask this again
>>998456
there is a setting but only for envelope weights, wish there was one for regular weights too, it would be helpful for automatically reducing the influence of a bone with consistent results

Anonymous No. 998842

going to try maya or 3ds max bros. blender aint cutting it

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Anonymous No. 998845

>>998835
How do I achieve this dithered/pixelated look and lighting setup? Can you do it in blender or is it mostly done with post?

Anonymous No. 998846

>>998845
>it mostly done with post?
vintage stuff wasn’t made to look vintage with post, it just was vintage you absolute braindead fucking zoomer

Anonymous No. 998853

>>998845
Try POV-Ray

Anonymous No. 998870

>>998853
The POVray render engine doesn’t work in my blender for some reason. Actual POVray is out of the question bc I hate coding

Anonymous No. 998899

>>998870
I made it work in blender, but I prefer POV-Ray because coding is fun and something like that pic is really straightforward

Anonymous No. 998909

>>998845
Something Pixel filter off or set to 1, something something camera/AA samples set to 1/0 or something.
I don't use Blender but that might help you search up what you need to do it in a modern engine or something

Anonymous No. 998917

>>998759
ive tried those solutions and looked through all the light settings i could find, unfortunately it isnt helping, thank you for that though i wouldnt have thought to try that

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Anonymous No. 998918

idk what changed but the lights show up so modular dungeon i made following the tutorial

Anonymous No. 998924

>>998842
What's the difference between max and maya? If they are both autodesk and both modeling/animation packages why do two of them need to exist instead of just one?

Anonymous No. 998927

>>998924
Max can do better particle collisions and physics. A 90% power of Houdini effects. Autodesk is perfect for rigging the characters and animation, something Max lacks but not impossible to achieve. Maya lacks effects and it’s never recommended for such use.

Blender can’t handle particles enough and will crash or something. Blender lacks animation and rigging in default software.

That’s the answer and advantages of Autodesk products.

Anonymous No. 998930

so is there a way to get eevee legacy in 4.2? I want both.

Anonymous No. 998933

I want to get back into mograph and rendering for album covers but its been a little more than a decade for me. I've probably forgotten most of what I learned in C4D which was(and still is?) the standard for that kind of stuff. I've never used blender before but it seems like the mograph industry is heading towards it from what I've heard online. Would it be better if I learned blender or got back into cinema 4d?

Anonymous No. 998934

>>998846
Mods can we do something about the edgelords that come in here just to shit on peoples enthusiasm?

Anonymous No. 998936

asking this again here
i have imported an fbx asset that has already been unwrapped and textured, and i want to view its seams
i have already tried the "uv/image editor -> uv -> seams from islands" approach, but can't figure out why the software still won't show me seams on the model

Anonymous No. 998944

>>998837
Yes actually
https://developer.blender.org/docs/release_notes/4.4/animation_rigging/#slotted-actions

Anonymous No. 998962

>>998944
>Junk
OMG i have never read such pointless feature in my life. All this just to move something in the same slot.

Anonymous No. 998963

>>998962
Yeah man move those things into those slots.

Anonymous No. 998965

Blender conference next week, interesting topics > npr, anime, architectural and cad shit galore (they should invest more on that crap and integrate opencascade, maybe before 2030), and animation.
https://conference.blender.org/2024/schedule/

Anonymous No. 998974

>incomplete, rest of the course is "coming soon" (lol)
>no rigging, told to buy another $90 course to rig it and a $500 course if you want to animate it
>so a $90 character course nets you a half finished t-posed model that you can't even move
genuinely hope no one here fell for this. why are there so many grifters in the blender space

Anonymous No. 998978

>>998974
which course?

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Anonymous No. 998982

Stupid question:
How might i improve my render times?
I am using a RTX 3060 12GB VRAM gpu but i feel my rendering is very very slow (using cycles).
I already set rendering to optiX but other than that i do not know how to improve it.
There are youtube videos but they are 12+ minutes long and 90% are the person talking about unrelated things and promoting their merch, course or whatever shit is sponsoring them.

Anonymous No. 998983

>>998978
shit i forgot to link it
https://www.youtube.com/watch?v=naPkiK3MG88

Anonymous No. 998984

>>998982
did you make sure to enable Blender to use the GPU to render? i made that mistake before

Anonymous No. 998987

>>998982
lower samples, use denoising, lower res w/ ai upscaling, pay for a render farm (probably what's sponsoring those vids)

or use eevee if you can, not ideal but it's pretty good now and still fairly quick

Anonymous No. 998997

>>998982
CUDA works way better for me than OptiX.

Anonymous No. 998999

>>998983
only problem with blender are the dogshit tutorial grifters wasting your time and or money

Anonymous No. 999000

>>998974
>>998999
What's the best way to make money using blender? Make courses for using blender.

Anonymous No. 999001

>>999000
It won’t work, version 2.8, version 3.2 and version 4 are completely separate blender software. They all get outdated and they’ll never understand the concept behind the devs process.

Anonymous No. 999002

It's a weird roundabout scam with blender channels. a lot of toxic positivity and 'muh community' to create an environment where people almost feel obligated to buy shit. meanwhile these tutorial channels very rarely actually teach anything. it's mostly a ploy to funnel retards into their patreon/gumroad/courses, which are rarely worth it.

I found this vid a few days ago, a lot of shit really sounds similar to blender youtubers.
https://www.youtube.com/watch?v=UBV1bHGcjfc

That said, not every channel is a scam of course. There are a ton of smaller channels that are absolute gems, but they're hard to find when the algo is flooded with more popular grifters like cgboost, smeaf, kaizen, ducky3d, noggi, etc.

some actually good channels I've found with extremely good free content:
https://www.youtube.com/@gogananimation
https://www.youtube.com/@NhijQuang
https://www.youtube.com/@PierrickPicaut_P2DESIGN
https://www.youtube.com/@AlexCheparev
https://www.youtube.com/@BranSculpts
https://www.youtube.com/@rakenval
and there are thousands more out there, you just have to find them.

a good tip I've seen mentioned in other threads is to look up maya/3ds/c4d vids instead of blender ones. there is less content available but it is overall higher quality. main principles for most 3d things aren't software dependent. unless you're rigging or something

Anonymous No. 999021

>>999002
thank you for these channels and i planned to check out the tutorials for other programs soon too, sucks theres like no way to quality check a lot of courses online in general

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Anonymous No. 999039

I'm new to Blender and having trouble keeping the shape of a choker while rotating the neck. Would really appreciate any help on this!

Anonymous No. 999042

>>999039
do you mean keep the shape similar to the way the neck deforms or keep the shape from deforming at all?

Anonymous No. 999050

>>999042
I want to keep the shape from deforming

Anonymous No. 999052

>>999050
my first try would be to go into edit mode, select all the verts of that choker and with 100% influence add them all to group that belongs to the closest bone in the neck to the choker. but it might not work too well you might have clipping, another and better possibility is to transfer mesh weight data from the body to the item if it is a separate piece and it will deform with the neck, you will have small deformation but it will probably look better
https://www.youtube.com/watch?v=IPQ2QVVIxLU

the verts in the choker will get very similar weight to the neck and deform with the neck and hopefully no clipping

Anonymous No. 999058

>>999002
any good ytubers for maya tutorials?

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Anonymous No. 999082

Probably a silly question but what's the difference between switching between materials and assigning them?
I was told to go into edit mode, select the mesh, select the material and press "assign" BUT i can just...choose a differen material and done.
The material will change for everything: rendering, mesh data, viewer etc.
I guess it's hard to explain.
Why should i go to edit mode and assign materials when i can do it like in the gif here?

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Anonymous No. 999087

>>999082
assigning lets you have multiple materials on the same object by assigning them to faces, etc. if you just want one material for the entire thing then it's not a big deal

Anonymous No. 999088

>>999087
I see, thanks anon!

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Anonymous No. 999090

have a lighting/post processing question.
How do I emulate the old FMV sort of look in Blender? You know, like old japanese game intros and stuff.
[spoiler]or like Umemaro3d[/spoiler]

Anonymous No. 999094

>>999090
Default lighting and not caring about the lighting in stages.

Anonymous No. 999103

>>998944
>add yet another layer of complexity and break backwards compatibility instead of just making the NLA stack a datablock
bravo dr sybren

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Anonymous No. 999141

>>999094
Is it? Doesnt seem to look like that. Also, they clearly have lighting in stages set up, and all of that jazz

Anonymous No. 999149

>>999103
>dr sybren
https://www.youtube.com/watch?v=u1VftqTABK0

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Anonymous No. 999287

Anons, where can i pirate/download blender addons?
I can't afford 30$ per addon when i found 100~ addons that are useful.

Anonymous No. 999288

whats a good safe way to share .blend files online for public consumption? other than gumroad or something

Anonymous No. 999289

>>999288
google drive? although space is limited

Anonymous No. 999291

>>999289
>jewgle
eh, any other alternatives?

Anonymous No. 999292

>>999291
MEGA is used a lot too, about the same 20GB limits i think

Anonymous No. 999295

>>999287
Use a real program and you’ll have all that shit built in

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Anonymous No. 999311

What is the best way to model injection molded parts like pic related? Specifically, the thin pieces with the ribs and the gussets, etc. I tried doing it with the solidify modifier, but that was more of a pain than anything. Where two walls meet in a cross, the geometry was a mess, and I didn't find a good way to add cylinders for the screws. Doing it with booleans was also not very pleasant.
There must be a way of doing this that is not the hard way, right?

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Anonymous No. 999320

>>998965
prediction: the NPR/anime speakers are going to have to point out that the shading workflows they're presenting are broken in 4.2+ because the devs dumped a lot of the NPR features in EEVEE when turning EEVEE-Next into even more of a Cycles clone

>>999090
render in 2.79, from before they dumped the mature, stable scanline renderer instead of modularizing it

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Anonymous No. 999321

>>999149
oh for the love of christ

Anonymous No. 999355

>>999287
Anyone?

Anonymous No. 999356

>>999355
aeblender dot com
gfx father

Anonymous No. 999362

>>998982
Use cuda, it's a better denoiser