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Anonymous at Sun, 20 Oct 2024 04:13:46 UTC No. 999131
Would anyone have a guide or could point me in the right direction for creating/generating various textures (noise, normals, etc.)? Namely looking at things that are crystal/gem-like, and would like to eventually get them into a material editor like in Unreal.
Anonymous at Sun, 20 Oct 2024 08:31:15 UTC No. 999137
>>999131
Substance Designer tutorials on youtube.
You can apply almost everything that is shown there in Material Maker, which is a free open source alternative.
You can also do some more things in Material Maker, like Flood Fill to UV and custom whatever nodes you might find or invent.
Anonymous at Sun, 20 Oct 2024 23:34:02 UTC No. 999213
>>999137
Thanks, anon. I'll give MM a shot if the free student Designer license doesn't pan out.
Anonymous at Thu, 31 Oct 2024 00:45:12 UTC No. 1000515
There's this great photoshop plug-in called nDo. It was free for a long time, and it was just a complicated action file that makes rather passable normal maps from plain color images. Works great with photos and noisy texture.
Later it became a standalone application and it's paid, but I still have the free version.
https://files.catbox.moe/dl2xei.rar
Anonymous at Thu, 31 Oct 2024 01:10:53 UTC No. 1000518
>>1000515
Worth mentioning, every single texture synthesis engine like Substance Designer or Material Maker has a node that takes image as input and returns normal map as output. There are also all kinds of node to adjust HSV, Brightness/Contrast, covert image to given palette, etc. I personally think it's just easier and faster to open MM and drag-n-drop image there to do any processing than bother with photoshop/gimp or whatever.