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Anonymous No. 999131

Would anyone have a guide or could point me in the right direction for creating/generating various textures (noise, normals, etc.)? Namely looking at things that are crystal/gem-like, and would like to eventually get them into a material editor like in Unreal.

Anonymous No. 999137

>>999131
Substance Designer tutorials on youtube.
You can apply almost everything that is shown there in Material Maker, which is a free open source alternative.
You can also do some more things in Material Maker, like Flood Fill to UV and custom whatever nodes you might find or invent.

Anonymous No. 999213

>>999137
Thanks, anon. I'll give MM a shot if the free student Designer license doesn't pan out.