๐งต Untitled Thread
Anonymous at Fri, 25 Oct 2024 17:01:22 UTC No. 999712
How to learn to animate like ZZZ?
Anonymous at Fri, 25 Oct 2024 17:12:11 UTC No. 999717
>ZZZ
Find a better inspiration. Those fuckers at Sucker Punch still didn't make an Infamous remastered, so I'll do it myself. Its been almost 20 years now SP, finish Ghost and remaster Infamous 1.
Anonymous at Fri, 25 Oct 2024 17:26:05 UTC No. 999720
>>999712
Quickest way is to open your software, start animating, and figure it out along the way
Anonymous at Fri, 25 Oct 2024 17:42:45 UTC No. 999725
>>999712
You have to watch Deadpool 100 times
Anonymous at Fri, 25 Oct 2024 19:48:13 UTC No. 999736
>>999712
Years of experience. While the direction is not the best, and they tend to be quite over acted and busy, they are top tier from a purely animation skill standpoint, and not something that many can do well. If I were to put it in simple terms, the animations in ZZZ feel like they're flexing with their animation skill, more than trying to create a good overall end result.
Anonymous at Fri, 25 Oct 2024 20:09:49 UTC No. 999744
>>999712
same way as you do any animation
Anonymous at Fri, 25 Oct 2024 20:27:18 UTC No. 999750
You mean like shit? Just open Blender and fuck around with keyframes until you get it.
Anonymous at Fri, 25 Oct 2024 23:12:43 UTC No. 999771
>>999736
Yeah ZZZ animation work is equivalent to the 2D age of Disney, where multiple key animators would add ridiculous flourishes just because it was impressive to other animators.
I may not be a big fan of this type of game, but I am so impressed by ZZZ that I can often overlook that. They also just have great male characters, which feels so rare now.
Anonymous at Fri, 25 Oct 2024 23:31:44 UTC No. 999775
>>999712
Less is more. All those spastic gestures are like the visual equivalent of somebody describing a scene by packing every word he can find in a thesaurus.
Anonymous at Sat, 26 Oct 2024 00:45:17 UTC No. 999784
>>999712
Asian genes
Neuroplasticity
Anonymous at Sat, 26 Oct 2024 05:21:14 UTC No. 999802
>>999712
Motion capture combined with a ton of spline ik to exaggerate stretching and bending.
Anonymous at Sat, 26 Oct 2024 10:20:12 UTC No. 999828
>>999712
exaggerate movements to scratch the itch in the broken brains of autists
this is only good animation if you're autistic
Anonymous at Sat, 26 Oct 2024 12:14:29 UTC No. 999840
>>999712
When you get as good as this you pretty much have a secured job.
I am mediocre in 3d, not even average; I acknowledge that there's people with genuine gifts for things.
Hard work can carry you so far, you'll eventually came across someone able to destroy you without even trying.
Anonymous at Sat, 26 Oct 2024 12:16:27 UTC No. 999841
Anonymous at Sat, 26 Oct 2024 12:27:11 UTC No. 999843
>>999802
>>999841
This is not motion capture, it's very clearly manually keyed pose to pose.
>>999784
Style wise this is western animation. This is literally Asians imitating western exaggerated pose to pose animation.
Anonymous at Sat, 26 Oct 2024 19:48:51 UTC No. 999887
Forced animation is goyslop.
Anonymous at Tue, 29 Oct 2024 13:30:57 UTC No. 1000322
>>999712
just dont be lazy and animate all the extra parts and little movements. when it looks "good enough" youre halfway done. literally spend as much time going over it as you did getting it started. then sleep. then go over it again.
Anonymous at Tue, 29 Oct 2024 16:00:53 UTC No. 1000337
>>999712
over animate and dont clean up your mocap so much
Anonymous at Wed, 30 Oct 2024 07:36:15 UTC No. 1000397
>>999712
this makes me feel violent
Anonymous at Wed, 30 Oct 2024 08:27:53 UTC No. 1000399
>>1000337
>>1000397
Idiots thinking this is mocap makes me feel violent.
Anonymous at Wed, 30 Oct 2024 09:17:53 UTC No. 1000401
>>999712
looks like exaggerated overlaps, nothing special. we have a maya script that creates them for you
Anonymous at Wed, 30 Oct 2024 09:20:25 UTC No. 1000402
>>999843
>This is not motion capture
https://youtu.be/9bx8EGZ9Gb4?si=r9f
its motion capture, the most they done it is change and adjust some thing
Anonymous at Wed, 30 Oct 2024 09:23:54 UTC No. 1000403
>>1000402
mocap is useless in stylized animation, it's way easier to keyframe it than to cleanup and tweak mocap for exaggerated cartoon poses. only way mocap is used for these might be for a timing / anatomy reference but a good animator doesn't even need that
Anonymous at Wed, 30 Oct 2024 21:56:23 UTC No. 1000479
>>1000403
hence the wave to bland "realistic enough" games polluting the market all using cheap mocap.
Anonymous at Thu, 31 Oct 2024 06:53:04 UTC No. 1000528
>>999712
is there a BTS?