๐งต Untitled Thread
Anonymous at Sat, 26 Oct 2024 14:56:46 UTC No. 999849
>that feeling when you are animating directly in unity's animation editor
Anonymous at Sat, 26 Oct 2024 15:22:27 UTC No. 999850
>>999849
>animating directly in unity's animation editor.
What drives you to select a sledgehammer where you can chose a scalpel?
Anonymous at Sat, 26 Oct 2024 15:37:19 UTC No. 999852
>>999850
modding is a hell of a drug. You have to keep your gui in sync with other stuff and trigger events and what not
Anonymous at Sat, 26 Oct 2024 15:42:08 UTC No. 999854
>>999849
>It's really difficult to animate my film on Zbrush
No shit
Anonymous at Sat, 26 Oct 2024 16:13:31 UTC No. 999861
>>999849
This graph makes no sense. Shouldn't all the curves be downward trending? As it is it is implying that all the softwares get more difficult to use the more you use them which contradicts all basic logic.
Anonymous at Sat, 26 Oct 2024 16:42:29 UTC No. 999865
>>999861
No. As opposed to following paint by numbers hand holding guides and tutorials you have to make your own stuff and you have to compete against everyone else and then you have to do it faster
Anonymous at Sat, 26 Oct 2024 17:03:54 UTC No. 999867
>>999852
You know you can use keyframe animation and just add 'Animation Events' to the timeline of the animation clip to send messages to run whatever function need at any given frame?
Anonymous at Sat, 26 Oct 2024 17:19:03 UTC No. 999868
>>999867
i'm setting keys for what i need (gui events) and creating animation events
Anonymous at Sat, 26 Oct 2024 19:13:58 UTC No. 999881
I like that no one even argues with the Houdini part of this meme