๐งต Some math.
Anonymous at Sat, 26 Oct 2024 15:43:50 UTC No. 999855
Let's do math.
This model takes 4-5 hours to be finished and have 1 animation.
At 2 usd (my country wages) this means it cost basically 10 usd to make.
A 32x32 pixel art takes me 10 minutes to make.
So it boils down to 40 cents more or less to me.
After 25 sprites, the price is the same.
Making a new character would usually require a new texture, which would be 1 hour of work.
If we assume 8 directions walk cycle and idle cycle, at 4 frames each one.
Then is 8 * 4 frames being 32 sprites.
Therefore my styles is even cheaper than 32x32 pixel art.
Anonymous at Sat, 26 Oct 2024 15:54:33 UTC No. 999859
>>999855
How much does a 32x32 pixel artist charge for a Sprite sheet?
Anonymous at Sat, 26 Oct 2024 15:55:56 UTC No. 999860
>>999859
like at least 50-100 usd if he's american.
Anonymous at Sat, 26 Oct 2024 19:14:37 UTC No. 999882
>>999855
Could you please give more detail on this model? Polycount? Did you model it from reference purely using polymodelling or sculpting was involved? Does it actually have textures or is that face/vertex colors? How you did it in brief words? The model itself is quite ok imo, the animation doesn't look even half finished. It's like 10-15% of what I'd expect it to be.
Anonymous at Sat, 26 Oct 2024 19:33:08 UTC No. 999883
>>999860
In your country, because you are mixing wages from 2diferent counties
๐๏ธ Anonymous at Sat, 26 Oct 2024 21:21:46 UTC No. 999921
>>999883
Read the post again.
Anonymous at Sat, 26 Oct 2024 21:22:20 UTC No. 999923
>>999921
No, I don't think I will.
๐๏ธ Anonymous at Sat, 26 Oct 2024 21:22:47 UTC No. 999924
>>999923
Alright, enjoy not understanding, I guess.
Anonymous at Sat, 26 Oct 2024 21:23:59 UTC No. 999928
Fuck off Kris
๐๏ธ Anonymous at Sat, 26 Oct 2024 21:25:05 UTC No. 999930
Fuck off Kris