๐๏ธ ๐งต Platform Characters Oekaki
Anonymous at Sun, 28 Aug 2022 12:34:34 UTC No. 712697
Hello Anon from /i/, In this thread we draw platform game characters.
You can use your creativity to create a character suitable for a platform game.
You can create players, enemies and bosses!
Oekaki Post (Time: 1h 30m, Replay: View)
Anonymous at Sun, 28 Aug 2022 19:28:37 UTC No. 712739
Drillers: a level 2 enemy who bury themselves underground and strike by shooting their drills upwards where the player is.
They have drills for hands, so they can dig anywhere. They're pretty chill so they won't chase you for long distances.
Oekaki Post (Time: 6m, Replay: View)
Anonymous at Sun, 28 Aug 2022 22:02:42 UTC No. 712765
Hard Hat Gobbo
These guys are dedicated to their work, and will forget their surroundings when doing it. This is bad when they're hauling around heavy objects like beams, so be careful when you see them. They're nice and talkative when on break.
Oekaki Post (Time: 14m, Replay: View)
Anonymous at Tue, 30 Aug 2022 07:17:42 UTC No. 712954
Small demon that traverses an underground ramshackle shanty town, gets stronger from beating up lingering evil spirits.
I actually want to make a 2d platformer some day but I can't code.
Oekaki Post (Time: 4m, Replay: View)
Anonymous at Mon, 3 Oct 2022 21:45:22 UTC No. 717706
Sorry for my absence anon
>>712739
Great design, they remind me of super mario moles but yours are original.
>>712750
Very cute and useful.
>>712765
Cool
>>712954
>Small demon that traverses an underground ramshackle shanty town, gets stronger from beating up lingering evil spirits.
I think this is a good character for a boss-fight too.
>I actually want to make a 2d platformer some day but I can't code.
Follow your dreams anon
>>714618
Sexy Among us
>>715860
Any clues?
Just for helping
>>715864
Super Meat Boy is a classic for me
Anonymous at Mon, 3 Oct 2022 22:31:28 UTC No. 717711
>>712954
>I actually want to make a 2d platformer some day but I can't code.
>implying you need to know how to code to make a 2d platformer these days
both gamemaker and unreal have essentially drag and drop code chunks for complete idiots like you and me. it couldn't be easier. good luck!