🧵 /i/ Animation Thread
Anonymous at Sat, 4 Feb 2023 10:58:25 UTC No. 735920
First Practice assignment is the Pendulum
the main focus of this practice is to understand slow-ins and slow-outs
each swing is 12 frames and how they're spaced is what makes or breaks the movement
Anonymous at Mon, 6 Feb 2023 21:24:54 UTC No. 736256
>>736248
work on the spacing anon
the frames are to equi-distant
remember the weight of the pendulum slows it down as it reaches the extreme
it almost reaches a stand still before it gains speed again towards the other direction
Anonymous at Fri, 10 Feb 2023 22:43:00 UTC No. 736633
now we tie a string to the tip of thependulum
pretty annoying to get just right but its integral
the staging for this should look like a sideways 8
remember failing is fun
if it isnt working try again after a 15 min break to get a fresh start
sometimes taking a short break is better than slamming out head into a wall
Anonymous at Fri, 10 Feb 2023 22:48:41 UTC No. 736636
>>736633
here's the ver w/ the staging
dont take the key marks for reference cause i ended up adjusting the thread itself later to keep the length relatively same throughout with minimal stretching
dont be afraid to use staging its the professional way to do it using staging doesnt amke you any less as an animator
meanwhile staging isnt everything sometimes you gotta make changes that might go against the staging and that's fine
its a guideline not strict rule
Anonymous at Wed, 15 Feb 2023 18:57:41 UTC No. 736970
pose shitpost
i've noticed you can make movement from any disjointed pose look smooth if you apply ease in and ease out at the appropriate ranges
the mind does the majority of the legwork and fills in the blanks for you if you do it just right
i gleamed this by obsessively watching fullmetal alchemist fight scenes on loop
its always just really well drawn poses with minimal animation inbetween yet it looks so fkin good
they only splurge the frame budget when there's emphasis on the surrounding reacting to their action be it the debris or the transmuted concrete/metal
leave it to the japs to optimize the technique
the more i learn the more i realize how i little i actually know
Anonymous at Fri, 17 Feb 2023 19:56:22 UTC No. 737178
>>736964
follow up for this practice a practical application of the principle in an actual character action
been sitting on this swing animation for an embarrasing amount of time
finally got around to making a proper version
albeit could've made the swing arc wider and the character smaller for more emphasis on movement but for now im satisfied
>>736970
should've moved the head when he does the slitting neck gesture would've felt more organic
also a singular horizon lie would've helped imphasize the zoom ins and zoom outs
the character should've zoomed out further back before the explosion
should've aded more frames for the explosion and the following smoke
should've leaned the smoke in one direction to denote slight wind
could've optimized pacing a lot more
Anonymous at Fri, 17 Feb 2023 22:22:53 UTC No. 737211
>>737178
here's a the staging layers i animated the character in a static pose first then manually aligned it with the swing for some semblance of char cohesion
looking at it closely there's plenty of faults in this one
really need to nut up or shut up with this one
-gotta widen the swing arc
-shrink the character down and fix the leg (animated the feet as secondary action as if the char is just going with the flow rather than actively swinging back and forth using body and leg shifting to propel itself)
i'll redo a fixed version later
Anonymous at Sun, 19 Feb 2023 00:59:24 UTC No. 737362
>>737251
Very impressive
Anonymous at Sun, 19 Feb 2023 19:54:49 UTC No. 737414
Next excercise is the good ol and reliable ball bounce
nothing too crazy just good ol squash n strech keyframes with ease in and ease out to convey the ball's squishiness
mostly an easy cop out cuz i dun wanna do a difficult thing right out of the swing headache
will do a dif vers next idk how i'll go bout it maybe a silly round character or something
>>737373
very nice
Anonymous at Sun, 19 Feb 2023 20:01:10 UTC No. 737415
here's the staging
i used a manually drawn grid for shadow reference
and kept a base ball shape in the bg to trace over/reference when drawing the squash and stretch frames
when making squash n stretch frames it is important to not lose mass for the ball it needs to be even
like a rubber balloon full of water if i squish it between my hands its edges bulge out to accomodate so though it changes shape it still carries the same amount of water
same principle applies for squash/stretch frames
unless some perspective is involved its better to keep this rule in mind for good looking frames
Anonymous at Sun, 19 Feb 2023 21:30:55 UTC No. 737425
I am about 3/4 through the inking now (what I am posting in not the current version) but I am almost done with this animation now. Because I have been working on it on and off, this is about 2 months in the making.
Anonymous at Thu, 23 Feb 2023 17:21:11 UTC No. 737828
Are NSFW gifs allowed this is a nsfw friendly board right?
Anonymous at Thu, 23 Feb 2023 19:47:09 UTC No. 737841
Next excercise is the wave principle
you'd think drawing a simple wave would be easy and it is
but applying it in action to say like a flag is incredibly difficult
for a standard wave you just gotta imagine it like a wavy wire bing pushed to one side when inbetweening
but for a flag one side's attached to a pole and the other side flails around wildly so you gotta eyeball it or use a special trick to make it work
Anonymous at Wed, 22 Mar 2023 14:15:06 UTC No. 740507
Interesting thread. I want to get into animating, and never knew how people did it these days. The "staging frame" makes a lot more sense to me than redrawing it layer by layer!
Anonymous at Wed, 22 Mar 2023 18:48:39 UTC No. 740539
>>740507
i think you mean key-frames
there's ways to go about it anon
some go pose to pose (drawing the key poses first and adding in-betweens later)
some prefer straight ahead animation (drawing the frame immediately after the current one all the way to the end)
both have their own uses pose to pose is good for character animation since that way you can ensure that the character remains on model
straight ahead animation is good for animating effects like smoke/fire/splases of liquid etc
if you are interested look up the "12 principles of animation" on YT
Anonymous at Wed, 12 Apr 2023 09:02:49 UTC No. 742765
so uhh
Anonymous at Sat, 15 Apr 2023 14:34:15 UTC No. 743125
>>743017
i go by @Kott_Chad on twitter
but mostly post here
Anonymous at Mon, 17 Apr 2023 15:18:53 UTC No. 743300
Doing little tests to see what kind of style I want to go for as I begin to animate an bigger cartoon. This is a "pencil" type look where I was going to do this and have the entire thing take place on a page of a notebook. I don't know if I like the style or not. It's growing on me.
Anonymous at Wed, 14 Jun 2023 14:30:59 UTC No. 748499
i'll post my shit short film tomorrow
still got a day to complete as much as i can
Anonymous at Wed, 14 Jun 2023 16:34:29 UTC No. 748510
Trying to learn Flash, and I made this as a little test. The body is frame by frame (or at least, the lines where the body should be), but everything else is flash symbols. I feel I didn't make the movements "big" enough, but this is my first attempt at flash, so next time I know where I made the mistake.
Anonymous at Wed, 14 Jun 2023 19:49:09 UTC No. 748526
>>748510
cery cool anim, i see you also used mask for the head and shoes? one advice i could give would be to use a different head pose or faccial expression when he flail his arms
Anonymous at Fri, 16 Jun 2023 15:33:13 UTC No. 748776
>>748526
I only have the one expression for the puppet so far, ha ha. I am making more, I just have to... So it. I wanted to test how an animation would look using tweens.
Anonymous at Wed, 28 Jun 2023 01:45:53 UTC No. 749883
>>748535
Lovely stuff.
Anonymous at Thu, 13 Jul 2023 11:57:18 UTC No. 751176
>>749883
thank you : DDD
Anonymous at Thu, 13 Jul 2023 13:18:12 UTC No. 751185
>>749861
Holy based
Anonymous at Tue, 18 Jul 2023 15:35:29 UTC No. 751730
here's my first assignment from the itern bootcamp list
the directive was to apply the pendulum principle of spacing onto a non-pendulum subject
I went with one of them chibi joyrides as a theme
Anonymous at Tue, 18 Jul 2023 15:41:44 UTC No. 751731
>>751730
I'll polish it a bit more namely the color scheme and the beackground/foreground to add more life to the piece
here's the staging layer that i rendered too cuz i think it looks cool
Anonymous at Thu, 27 Jul 2023 17:33:07 UTC No. 752460
I have one of those digital boards you can draw on with no erasing except one button that wipes the whole thing. I decided to challenge myself to animate on it.
(Pictures are inverted, as the board is naturally green on black, but it's shit for visibility)
Anonymous at Thu, 27 Jul 2023 18:27:33 UTC No. 752463
>>752460
thats very interesting medium anon
truly people will, if given enough time find a way to animate on literally anything
btw what app/program did you use to stitch the individual images together?
>>752461
there's more : DDD
Anonymous at Thu, 27 Jul 2023 18:43:00 UTC No. 752466
>>752465
this is really good comedic timing actually
great job anon : D
Anonymous at Tue, 1 Aug 2023 20:57:28 UTC No. 752806
>>747366
You should be animating more, finishing motion, and doing more key movements before you start rendering. It's very jilted, albeit it's serviceable
Anonymous at Fri, 22 Sep 2023 06:01:25 UTC No. 758376
>>758371
do u have a channel/blog or something
Anonymous at Fri, 22 Sep 2023 06:11:23 UTC No. 758377
>>758376
I have a Twitter (@OshMakes), but like, I don't do anything with it except like post random shit every now and again.
I want to post an image so here is a slightly-less-animated one I did a little bit ago.
Anonymous at Fri, 22 Sep 2023 11:41:42 UTC No. 758401
>>758372
perfectloop
Anonymous at Wed, 25 Oct 2023 05:57:52 UTC No. 761326
What's a good desktop program if I just want to take the animation frames I've already made and arrange them in order and modify the framerate and things like that? I tried using Sony Vegas for some preliminary tests but it's really not designed for it and annoying to work with.
Anonymous at Fri, 27 Oct 2023 19:37:39 UTC No. 761645
>>737796
this is great!
Anonymous at Sat, 4 Nov 2023 20:48:12 UTC No. 762589
remember the funny brazil man dancing with the doggie?
i tried to recreate that
came out very funni for a 30 min shit-post
>>761326
try using ezgif
its a decent site for quick renders
>>761637
very cool
Anonymous at Thu, 16 Nov 2023 13:21:08 UTC No. 763818
>>763702
Holy fuck, draw something other than sex.
Anonymous at Thu, 16 Nov 2023 15:43:35 UTC No. 763827
>>763702
draw more sexo
Anonymous at Sat, 18 Nov 2023 07:25:40 UTC No. 764060
>>764059
and here's the final bit
aside from the neck looking tooo stiff it came out pretty good me thinks
seriously tho drawing horses was not a fun experience
what annoying basts they are
thank the lord locomotives made them irrelevant forever
stuppid stink horses
Anonymous at Sun, 19 Nov 2023 06:23:00 UTC No. 764211
>>764062
So, I'm stupid and I wrote the name of the program down wrong. The program I was using was Krita. Oops. Well, here is another thing I did in Krita tonight of the course of about 4 hours.
It's supposed to be something like someone getting his attention and then him giving them a handshake. I dunno. Just dicking around in the program.
🗑️ Anonymous at Tue, 28 Nov 2023 04:05:30 UTC No. 765126
bump
Anonymous at Tue, 28 Nov 2023 15:42:47 UTC No. 765139
>>765092
Cool how you portrayed the movements diagram separately on the left.
Anonymous at Tue, 28 Nov 2023 18:27:49 UTC No. 765148
>>765092
applied these keyframes on cave man
>>765139
it was for reference sake
since the keyframe chart i downloaded from pinterest was kinda vague on the details
Anonymous at Sat, 9 Dec 2023 13:52:20 UTC No. 766267
>>745851
very neat
Anonymous at Mon, 15 Jan 2024 07:30:50 UTC No. 769942
>>758371
Did another one on the GaryC sketch website cause I was bored. I lost interest at the end so that's why it looks like shit lol. It's hard to soldier on when you just want a thing to be over.
Anonymous at Mon, 15 Jan 2024 17:58:08 UTC No. 769976
>>735920
it looks like it's being pushed from side to side by an invisible force. or that it's being animated in a cartoon way
Anonymous at Tue, 16 Jan 2024 06:54:14 UTC No. 770078
>>769448
the pen drive carrying the files for this animation officially crapped out on me
this gif is the only proof of the progress i had reached in this assignment
i will have to re do the weight-lifting part and leave i at that
needless to say everyone is very disappointed
REMEMBER TO ALWAYS BACK-UP YOUR FILES
Anonymous at Thu, 18 Jan 2024 20:10:57 UTC No. 770419
>>769448
That’s fucking amazing
Anonymous at Mon, 22 Jan 2024 13:59:10 UTC No. 770847
>>769448
very cute
Anonymous at Mon, 22 Jan 2024 16:54:35 UTC No. 770856
>>770833
The dubs gods agree
Anonymous at Wed, 14 Feb 2024 19:36:10 UTC No. 773362
>>773361
I still have no idea on how to do background layouts on my own
colors are such a bitch to unerstand
most of my work looks better in the animatic stag rather than the finished vrsion me thinks
Anonymous at Wed, 21 Feb 2024 05:42:23 UTC No. 774012
>>773363
>>773362
>>773361
>>773360
I really dig these. Excellent work! I like your take on a fairy tale world with the Princess and the Frog. I totally agree with you, I think my stuff looks way better Sketchy than inked. Mostly because I am bad at inking and coloring.
Anonymous at Thu, 22 Feb 2024 05:36:02 UTC No. 774096
>>773995
Did a little exercise. Drew without rubber hose. I don't know if I hate this or love it, it's a weird feeling. I like the animation and hate the art style lol
>>774085
Excellent work! Your line work and attention to detail gives even the most subtle movement a breath a life. You're extremely talented.
Anonymous at Mon, 26 Feb 2024 02:21:38 UTC No. 774479
>>774085
Did you draw every line each frame of the cloth or deformed the lines? Looks neat! Also, how many fps to achieve that smoothness?
Anonymous at Tue, 2 Apr 2024 19:58:14 UTC No. 778871
bump (i will convert my mp4 into gif soon, just want to prevent this from dying in between)
Anonymous at Sun, 2 Jun 2024 01:25:31 UTC No. 784547
>>784528
Pretty cool little animation. Lots of energy, I like it.
Anonymous at Sat, 15 Jun 2024 10:02:46 UTC No. 785959
>>785896
Keep doing your thing.
Anonymous at Mon, 17 Jun 2024 21:12:22 UTC No. 786238
>>786159
It’s tricky for sure. Just keep playing around and ind your rhythm.
Anonymous at Mon, 17 Jun 2024 21:16:46 UTC No. 786239
>>786159
don't animate jagged fur as a beginner
that stuff gives even advanced animators a run for thier money
try not being a degenerate furry
Anonymous at Wed, 19 Jun 2024 17:51:42 UTC No. 786451
Anonymous at Mon, 24 Jun 2024 16:22:16 UTC No. 786962
>>786238
Thanks, I'll try. I like painting more than drawing so I will attempt to do my painting methods on animation (drawing over the drawing multiple times and such). It seems to work here and is less tedius than doing lineart
Anonymous at Mon, 24 Jun 2024 21:50:57 UTC No. 787000
>>786962
This is coming out really nice!
Anonymous at Thu, 18 Jul 2024 07:25:21 UTC No. 789052
How much would you guys want to be paid to animate some squids, octopi, Matrix robots with tendrils. 12 fps and 24 fps 2D Zelda top-down perspective or if you're feeling daring isometric 3/4. Timeline is 3 months for 10 animations, should be plenty of time. I'll hire more freelancers.
I'll supply you a concept artist, but if you already are one then I'll pay you extra.
Anonymous at Fri, 19 Jul 2024 16:48:19 UTC No. 789162
>>789052
What do you mean?
Anonymous at Sat, 27 Jul 2024 00:37:18 UTC No. 789867
https://youtu.be/_vCiu9zeFD8?si=yTs
Anonymous at Sun, 28 Jul 2024 03:36:01 UTC No. 789983
>>789981
holy shit
that's great
Anonymous at Sat, 10 Aug 2024 18:36:45 UTC No. 790970
>>787774
this is my favorite in the thread. beautiful background also
Anonymous at Sun, 25 Aug 2024 22:41:23 UTC No. 792414
>>792410
more like... kotto sexictus
Anonymous at Thu, 5 Sep 2024 18:35:33 UTC No. 793234
HAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHHAH
I HAVE JUST GAINED IMMENSE POWER
finally a software with a good pencil brush quality
heavily considering just shelling out the bucks and getting a license
Anonymous at Sun, 15 Sep 2024 01:08:48 UTC No. 793951
>>793947
Cute!
Anonymous at Wed, 25 Sep 2024 18:09:58 UTC No. 794731
>>793336
>>793485
>>793947
Pretty cute! Do you go drawing the complete frames on the go or do it in parts? i.e: the tits bounce first, then the face expression, etc.
Anonymous at Wed, 25 Sep 2024 22:24:43 UTC No. 794751
>>794750
Do you study anything for your animations? They are so smooth.
Anonymous at Wed, 25 Sep 2024 22:51:16 UTC No. 794752
>>794751
>They are so smooth
its mostly to do with the frame rate
usually videos have 24 drawing flashing on screen every second
for animators this causes many headaches to draw 24 drawings every second
luckily the old masters at disney realized that if you repeat every drawing twice u have to only do half the work 12 drawings instead of 24 yay
so the standard became to draw only 12 frames every second
but if an animator is masochistic enough they can force themselves to draw 24 frames per second
its subtle but adds a smooth feel to the motion
also i hold a bachelor's degree in animation : DD
currently interning at a small studio as a junior storyboard artiststudio
Anonymous at Wed, 25 Sep 2024 23:37:17 UTC No. 794755
>>794752
That is so cool, man! Also sick that you followed your passion. I regret not doing that sometimes. I’ll keep your tips in mind.
>currently interning at a small studio as a junior storyboard artiststudio
Congrats! I hope get a permanent position (if that’s what you want).
Anonymous at Wed, 25 Sep 2024 23:51:59 UTC No. 794759
>>794755
>get a permanent position (if that’s what you want).
thanks anon i will be in this studio for atleast 2 more years
once i got a decent portfolio i'll try freelancing remotely from home
i really really dont wanna move abroad for work desu
its a common trend for animators in my country to go to canada/usa
but i feel thats not a sustainable thing
besides i like my country its alright here : DDD
Anonymous at Wed, 16 Oct 2024 02:12:00 UTC No. 796186
Sounds interesting
Anonymous at Wed, 13 Nov 2024 22:13:39 UTC No. 798279
>>765128
that's a funny lookin cat
Anonymous at Tue, 19 Nov 2024 01:57:26 UTC No. 798701
>>797863
What a fly guy
Anonymous at Thu, 5 Dec 2024 19:01:45 UTC No. 800054
Sneed
Anonymous at Mon, 9 Dec 2024 18:39:27 UTC No. 800352
Finally rendered the clean up line test for my animated film
Within roughly 3 weeks I've managed to knock out a solid 2 and half minutes of animation
Feel very proud of my achievement
Not bad for a solo endeavour hehe
Now just gotta drop in some nice sound and figure out what coloring art style will look the best on it
Heck yeah Kott man going strong this month
Will end this year with a solid addition to my portfolio
: DDDDD