🧵 Creature Thread
Anonymous at Tue, 20 Feb 2024 23:32:01 UTC No. 773992
A thread for drawings of collectable creatures (Pokemon, Cassette Beasts, WoFF, etc.)
Human OC's are highly encouraged as long as they are always paired with a monster. Crossovers and fakemon (understood as fake monsters not necessarily fake Pokémon) are encouraged too.
Anonymous at Wed, 21 Feb 2024 14:17:17 UTC No. 774039
>>774036
You could have drawn them with some Pokémon or something and it would have been ok.
Sorry but being a bimbo doesn't make you a collectable monster.
Anonymous at Wed, 21 Feb 2024 15:27:48 UTC No. 774041
>>774040
This could be an ok Digimon, Bimbomon. You pass.
Anonymous at Thu, 22 Feb 2024 00:28:47 UTC No. 774073
>>774071
Oof, this one is really really good.
Anonymous at Thu, 22 Feb 2024 00:52:00 UTC No. 774074
>>774070
Female only split evolution. Two final forms: One is a bimbomon knight and the other is a regal queen. The male knight also has two with one that is a king and the other a dark lord. I might draw them later.
>>774073
Thank you
Oekaki Post (Time: 9m, Replay: View)
Anonymous at Fri, 23 Feb 2024 12:43:42 UTC No. 774248
>>773993
Disregard if this sounds retarded, but I get Etrian Odyssey vibes from that.
Anonymous at Fri, 23 Feb 2024 23:26:47 UTC No. 774299
>>774248
It's literally EO iii hud. I wanted to use that drawing to show /vrpg/ a possible way to implement tamer classes in MCRPG's using some EO mechanics.
Anonymous at Fri, 23 Feb 2024 23:32:47 UTC No. 774300
>>774240
The first stage of the cat monster is great but I don't really like the last stage, it's just a goofy smiling guy. It should be like a cute animal or something goofy but more elaborated.
Anonymous at Fri, 23 Feb 2024 23:33:49 UTC No. 774301
>>774196
This one is perfect for the witch.
Anonymous at Sat, 24 Feb 2024 00:30:07 UTC No. 774303
>>774297
holy crap this is so good makes me want to do more with him
>>774300
tyty i didnt really know how to add to it desu and it was kinda a random thing is did one day, my thought was kinda just a random pile of magic goo found a cat monster skull and is trying to vaguely impersonate it but ill work on it more. thx for insight
Anonymous at Sat, 24 Feb 2024 00:49:27 UTC No. 774307
>>774303
It's either putting more work on the goo or using the first Evo as a standalone.
Thanks to you btw, it's always nice to have more things to draw.
Anonymous at Tue, 27 Feb 2024 22:50:31 UTC No. 774721
>>773992
pssst... OP... >>773923
Anonymous at Tue, 27 Feb 2024 23:16:34 UTC No. 774724
>>774721
The three monsters I just made are original.
Anonymous at Thu, 29 Feb 2024 19:32:12 UTC No. 774896
>>774852
Holy cute daughtermon.
Anonymous at Sat, 2 Mar 2024 17:05:46 UTC No. 775167
>>775163
Top right is best imo
Anonymous at Sat, 2 Mar 2024 17:38:09 UTC No. 775173
>>775167
It really is but I left the one without ears in case someone can come with something better.
Anonymous at Sun, 3 Mar 2024 00:18:37 UTC No. 775187
Idea for the lore trying to take Anon's approach (or what I understand of it)
>There can be GROUPS of design motifs, but I don't think any one motif should dominate the entirety
to the WB problem.
Basically something like the SMT races or DQ families based in forces of nature, prehistoric animals, forces of creation, ancestors, etc. They'll have determinated design motifs but I'll try to make them as ample as possible. All of them are, of course, cyborgs.
Demonsaurs: The true nature of Dinosaurs is that they were demon like. They weren't giant birds but vile looking reptiles (some of them can look like feathered demons to create something like a fallen angel) that subjugated weaker lifeforms. They weren't exactly evil but they were a threat to natural balance so they "somehow" got canned. Most of them died, the weaker ones got spared and turned into modern reptiles. The rest got sealed in another dimension.
The distinctive trait of Demonsaurs is their diabolical horns. They can be replicated and turned into cyborgs thanks to the discovery or fresh corpses near "The portal to Hell"
Anonymous at Sun, 3 Mar 2024 00:28:23 UTC No. 775188
Energy Angels: Ironically the most robotic of the cyborgs. They are invisible beings made of pure energy. Their role in nature is unknown (I have no ideas for this) but they can be harvested by humans and used a energy source. They seem benign so they don't offer resistance, many think they wanted to be discovered and harvested by humans.
Their distinctive trait are their energy halos. Their cyborg versions can vary from waifu angels to accurately biblical angels (I heard they are pretty trippy).
Anonymous at Sun, 3 Mar 2024 00:47:13 UTC No. 775190
>>775187
>>775188
As the anon who was arguing against the whole WB idea, and the one who made that comment, I can get behind this.
I think it's way more flexible to have these sorts of groups, that design ideas can be retrofitted into, rather than everything needing to conform to bunny.
Exactly how many groups we have would probably depend on just how many monsters we end up having, but in general I feel like there should be enough to cover the designs of;
Modern animals
Plants
Undead/Paranormal
Inanimate Objects
Mythology
Obviously your ideas cover Angels and Demons. And there's likely to be some overlap here and there, as well as discussion about whether or not there should be more specified groups. Like Modern animals alone could be split between land-based, flying, and aquatic groups.
Anonymous at Sun, 3 Mar 2024 01:01:22 UTC No. 775191
Deep Ones: Memecraft's fishes, molluscs and other marine vermin (not marine arthropods)
Their distinctive trait is bioluminescent organs. Be it sharks or Jellyfishes, all of them glow. They are harvested from the deepest deeps of the deep sea.
Wonder Mammals: They are super strong mammal monsters created from Wonder Rabbit DNA. See wonder rabbit lore to know their origin.
Their distinctive trait is highly developed ears (they can be rabbit-like or not)
Forbidden Fruits: Plant like monsters that are basically sentient fruits with vines and leafs made for hunting. Prehistoric plants weren't passive at first but they became as dormant as result of evolution. Even if they have individuality, they are all connected as a proto hive mind.
Live exemplars of the Eden Apple made possible their replication.
Prehistoric Arthropods: They are basically that (I can't come up with anything).
They are similar to plants in the sense that they are mentally connected to each other but only between groups or colonies ruled by determined Queens (their tamer's orders are absolute but they hold their Queens very dearly)
Their strongest members have crowns in their heads.
I should be able to think more subgroups. If you like this and can come with anything I will be really pleased.
I think I lost the few of human dignity I had left with this but whatever.
Anonymous at Sun, 3 Mar 2024 01:05:02 UTC No. 775192
>>775190
Yeah, please. I think inanimate objects could fall into a pure robot category. I imagine wood dolls being able to use plant attacks too.
I'll let these baby ideas and see how it goes.
Anonymous at Sun, 3 Mar 2024 01:11:00 UTC No. 775193
>>775191
Solid stuff anon. I'm wondering if there should be snappier, made up/mashed up names.
Like the first example of Demonsaurs. I imagine Demosaurs or Demonosaurs would roll off the tongue better. Energy Angels could just be Enegels. Other names would be trickier though if we go with that.
>>775192
True. Perhaps Inanimate Objects could be be called something like Robotomata. Maybe made with blueprints left by some ancient civilization, and/or all have this innate, ever-evolving AI that humans are desperate to keep in check.
Anonymous at Sun, 3 Mar 2024 01:17:30 UTC No. 775194
>>775193
No nomenclature autism yet, please. Is a waste of energy.
The inanimate objects being part of an ancient civilization is something we should keep desu. It's not robots but super special robots so it's good.
Anonymous at Sun, 3 Mar 2024 01:24:30 UTC No. 775195
>>775194
Fair enough.
For birds and general flying things, perhaps the starting name of Aerial Enigmas.
The idea being flying creatures shrouded in mystery, being the source of much folklore. Ideas of supernatural abilities like telepathy and invisibility and great wisdom primarily. Covers the range of wise old owls to gigantic thunderbirds.
Anonymous at Sun, 3 Mar 2024 01:32:37 UTC No. 775198
>>775190
>>775187
Since there are cyborg monsters and untampered monsters, I imagine a thing where you play as a tree-hugging anti-borg guy and your rival is a guy hired by the main cybernetics corpo that thinks the player is naive. Man has to industrialize the planet and cybernetics are the next step. Maybe give him a cripple relative that is cured because of it.
Anonymous at Sun, 3 Mar 2024 01:37:58 UTC No. 775199
>>775197
anon I know you're just sketching and learning but for the love of god, please limit yourself to 1-3 lines per contour/shape, this chicken scratch is godawful and there's an actual good drawing buried underneath
Anonymous at Sun, 3 Mar 2024 01:38:14 UTC No. 775200
>>775197
I mean that could work. Only time I've seen that mixed birds with aliens is fuckin' E.V.O. Search for Eden. Plus it's a way to allow for some alien designs, granted the idea of Aerial Enigmas could still include things like UFOs and such anyways.
>>775198
Not the worst idea. I think if an idea like this was done, it'd be neat to actually give the player the choice to be either Pro-Nature or Pro-Cyborg, with the rival being adjusted to be the opposite.
Anonymous at Sun, 3 Mar 2024 01:47:40 UTC No. 775201
>>775199
1-3 lines, ok.
Anonymous at Sun, 3 Mar 2024 02:37:37 UTC No. 775204
>>775200
What if it's like Yo-Kai Watch 3? And you play as both and swap between them until you get the scene where they team up to fight the true antagonist.
Anonymous at Sun, 3 Mar 2024 02:40:15 UTC No. 775205
>>775204
I didn't particularly like how YKW3 handled that idea. I think it adds more replay value if it's an option you make at the start, rather than a static story trying to cover both at once.
Anonymous at Sun, 3 Mar 2024 18:13:13 UTC No. 775244
>>775243
Anon who came up with the initial idea.
I like the pull of making them Goblin Sharks, and the other design of a more literal goblin that's also a shark I also really like.
Only critique would be that the left one is just a bit too much 'just a human body.' The tail especially looks just slapped on. I think either going the legless merman route, or making him hunch over with a more exaggerated muscular torso would work better.
Anonymous at Sun, 3 Mar 2024 18:15:28 UTC No. 775245
>>775198
I thought it would be cool if every monster was a cyborg and the source of conflict was related to their lore. Like retards trying to open a portal to Hell, the WB developing a God complex, some retard trying to fuse all the races to create GOD but it goes to shit, religious fanatics trying to stop the angel harvesting.
An MC being an eco terrorist sounds like something a Pokémon ROM hacker would write or something Final Fantasy would do (I only played WoFF so I'm taking out of my ass)
Anonymous at Sun, 3 Mar 2024 18:23:17 UTC No. 775246
>>775244
I need him to look gay and humanoid (that's the joke) so I'll try to place the tail better next time to make him look like a merman without losing the legs.
Anonymous at Sun, 3 Mar 2024 18:24:19 UTC No. 775247
>>775246
Fair 'nough.
Anonymous at Sun, 3 Mar 2024 22:23:29 UTC No. 775260
>>775245
Yeah, I was thinking in a KR mindset not a mon one. However, I have to say your idea sounds a bit unfocused. You have the setups for 3 final bosses in one sentence.
Anonymous at Sun, 3 Mar 2024 22:41:25 UTC No. 775263
>>775260
I was thinking of choosing only one to work with.
>I was thinking in a KR mindset not a mon one.
Can you pull it off for a Mongger? I'm watching OOO and having a great but I don't know how could it work.
Anonymous at Sun, 3 Mar 2024 22:49:59 UTC No. 775267
>>775265
SMT already beat you to it.
Anonymous at Sun, 3 Mar 2024 23:59:31 UTC No. 775277
>>775263
I want to say it can. KR is pretty diverse when it comes to stuff like plots and tones. So the only real requirements are that the good guys and the bad get their power from the same source. And if the monsters talk we could write the plot-relevant monsters like something from Mega Man Star Force or the episodes of Den-O where a Taro joins the party. But then the rest of them are considered and I draw blank.
Anonymous at Mon, 4 Mar 2024 00:37:31 UTC No. 775283
>>775277
Well I can't write for shit so I wouldn't know. Writefag surely would.
Maybe you should let me here pumping out desings(keep giving feedback and posting ideas please) and you should take care of the rest in /vrpg/. It's getting pretty lonely there.
Designing continuous original monsters is harder than I thought. I have to expend a good chunk of time reading stuff for the desings and it's tiring. I can still make one line a day though.
I dropped all the autism I had anyways.
Anonymous at Mon, 4 Mar 2024 01:00:10 UTC No. 775288
>>775285
They do have multiple heads, wheels and cover themselves with wings. I'll see what I can do.
Anonymous at Mon, 4 Mar 2024 23:51:38 UTC No. 775374
>>775372
Oh cool. Didn't think the puppets would be fitted into the angel idea.
There's a possible idea of making the Boy Puppet all demonic, but would only really work if the two were classified still in the Robotomata group rather than Energy Angel group, and were simply attempts to replicate the Energy Angels.
Anonymous at Tue, 5 Mar 2024 00:06:10 UTC No. 775376
>>775374
Does it have to be a demon? I wanted to give that aesthetic to the dinosaurs. Also if I put these as Robots then I have to make a new "Angel" because low hierarchy angels are humanoid.
Anonymous at Tue, 5 Mar 2024 00:15:00 UTC No. 775377
>>775376
NTA Maybe there can be a tribe of undead? Or if you want to get creative some natural angels possess stuff and the boy is one of them and it's an action figure.
Anonymous at Tue, 5 Mar 2024 00:15:05 UTC No. 775378
>>775376
It was just an idea, to give the two puppets contrasting theming since the angel theming was added to one of them.
If it's simpler then making the Boy Puppet an angel too works well enough.
Anonymous at Tue, 5 Mar 2024 00:18:36 UTC No. 775379
>>775376
>>775378
Or I guess it could just have more a fallen angel motif with darker colors to contrast the Girl Puppet's regular angel and brighter colors.
Anonymous at Tue, 5 Mar 2024 00:38:18 UTC No. 775381
>>775377
>NTA Maybe there can be a tribe of undead?
As long as there aren't any rotting corpses or human bones/souls.
>Action figure
That's funny
>>775379
I'll make it a fallen angel anyways, just to show how angels and demons are similar.
-------
Try to make more drawings if you can, even if the monsters don't belong to the lore.
Anonymous at Thu, 7 Mar 2024 01:38:42 UTC No. 775746
Maybe would have been better to design the monsters unifying them with a common weapon motif instead with arbitrary concepts.
That would have given enough identity while reducing the design constraints and mixing perfectly with the parts system.
Oh well, fuck me.
Anonymous at Thu, 7 Mar 2024 01:40:48 UTC No. 775748
>>775575
Wonderfully crafted rabbit.
Anonymous at Thu, 7 Mar 2024 02:05:00 UTC No. 775750
>>775746
Well if we're talking about stuff like that again, I'm still of the mind that there doesn't necessarily need to be a super overt design motif stapled onto every design for everything to fit together.
Having a consistent artist interpret design concepts I feel would be enough to make them feel part of the same idea. Plus, now that there's also the idea of a 'Natural' form and a 'Cyborg' form, that too also gives the whole thing it's own unique identity anyways.
I think a good example of sheer flexibility designs can have in a single series is SMT. For the majority of it, Kaneko was the artist for it. And the designs vary wildly, be they very standard depictions of the figure it's meant to represent, more subtle design aspects to tie an otherwise looser design to the source material, some even make very overt pop culture references. And yet it all works because it was all the interpretations and designs of one artist.
Even with Doi taking over as SMT's main artist, and the differences in design philosophy are very evident, he still on occasion does things like mix aspects of both traditional designs for a figure, and pop culture references. Even if they might clash with Kaneko's designs, they are fairly consistent with themselves, being my main point that a singular artist is the key for design consistency and identity.
Anonymous at Thu, 7 Mar 2024 02:41:39 UTC No. 775754
>>775750
You don't need a lot of things but it's nice to have them anyways.
This is not like the rabbits. You can have a goofy rapier hummingbird and a edgy flail Ankylosaurus and the motif would be super organic, the designs varied and the transition to weapon would be coherent.
Kaneko is Kaneko, SMT is SMT, we are we. We don't need to follow the same path.
I'll die on this hill.
Anonymous at Thu, 7 Mar 2024 02:49:35 UTC No. 775756
>>775754
Obviously I'm not saying we should copy SMT, or any other series. I'm merely using it and others as an example that designs throughout the genres are heavily varied even within the same franchises, tied together by consistent artwork.
Overall I think what you've drawn so far has all worked really well..
Anonymous at Thu, 7 Mar 2024 03:02:01 UTC No. 775760
>>775756
Thanks, It's always fun to have more things to draw.
Anonymous at Sat, 9 Mar 2024 00:53:07 UTC No. 776077
I made one demon saur by taking the horn thing to it's natural conclusion. It's not finished though because I thought of some world-building for the saurs and I didn't want to continue without deciding whether it was the right direction or not.
They start as an egg and then when anything alive and sapient touches or gets too close to one it bites or pricks it to fertilize itself with the DNA of the victim. A crab will give the baby crab parts, a plant makes a plantosaur, ect. So it can hatch into a stage 1 saur. The stage 1s are massive enablers that try to get their parents/hosts to give in to their vices and sin so they can feed off that to become stage 2. Then it will try to get a contract formed. Once signed and fulfilled it will absorb the parent and become a cool body horror abomination. Now at stage 3, it rampages to eat souls or something, and that makes new eggs somehow. I didn't think the last part through much.
I kinda want that to get shot down or reworked. The Deadmen from KR Revice heavily inspire it. And while we could easily get away with ripping them off because it's from a show that barely anyone who speaks English heard of and a bad one at that, and the whole inner demons becoming regular ones is wicked. you know how things that are too inspired by other stuff is. And that most of them would need to be hybrids of ancient reptiles and literally anything. The stage 3s should be rare though like 5 max.
Also, should I give it a tongue weapon like a xenomorph has for the other forms' tongue arm or have something freakish grow out of it?
Anonymous at Sat, 9 Mar 2024 01:43:43 UTC No. 776084
>>776077
Sorry but given that the project got canned(it was bound to happen), I'm gonna take it easy.
I'm just going to make some more monsters, complete some knights and probably just draw a main character or two.
So I'll be only drawing cyborgs without altering the lore.
Good thing you're still here, because I have the habit of turning everything into waifus.
I'm going to use that saur for the first stage of Lilithsaura (already completed)
Anonymous at Sat, 9 Mar 2024 01:53:13 UTC No. 776085
>>776084
I wouldn't say 'canned' exactly, but the move to this thread probably didn't help interest in it, along with the fatigue some felt of talk about just ideas and concepts without much of anything concrete going on. Unless someone showed up and actually started showing some coding ability in order to start getting it all off the ground, it's like you said. Bound to happen that it would just fade in interest.
Anonymous at Sat, 9 Mar 2024 02:10:26 UTC No. 776087
>>776085
Probably and all the sperging didn't help either, but it doesn't matter now.
I got things to draw and KR OOO episodes to watch so I won in the end.
Anonymous at Sat, 9 Mar 2024 17:08:53 UTC No. 776214
>>776091
Literally me if I was turned into a collectable monster.
Anonymous at Wed, 13 Mar 2024 23:34:52 UTC No. 776784
Since this went tits up I'm going to unload the remaining ideas in my head for closure. First my own in the pic
Now for things involving other people's monsters
I got an idea for the berserk form. Take that tar fossil monster that one monday from a while back the loogamon-tigrex ghost for the legs and for the head it needs to be a solid thing with some yellow or puke green for what I'm goin' to post to work
Those three are the forbidden monsters, they aren't alive like the rest of the monsters. They only act without feeling or thought. They all share the gimmick of being uncontrollable and will attack everything randomly.
When you get forced to use them as a combo for whatever reason they combine a little. Like that green or yellow from the head seeps down and all their eyes change to the same color.
And we can have a decomposition thing going where the head is the start or cause of death (I'm thinking if it's that color maybe plague), and the body gaining the gross color represents mold and stuff decomposing the corpse. The legs become the end product of bone and dust represented by the shadow ghost miasma.
This can only work for the nature rider if we do that.
The chapter it happens in could have the shtick of the rider not being there because he's off-rampaging. If it's a silly thing and the monsters talk, they must learn to work together.
If not a side character gets the thing that makes monsters listen to him and hunt down the rampaging rider for a character arc.
And that two-headed plant monster should be the one that can transfer and/or eat statuses. Maybe make the heads snake and bat-shaped because they're both fanged animals but one injects and the other sucks to convey the gimmick. And the plants as a whole could be the ones who abuse statuses. That sounds like it fits as their M.O.
Anonymous at Thu, 14 Mar 2024 23:58:10 UTC No. 776950
>>776784
You seem pretty into it, sempai. Maybe you should try to make your dreams come true like learning to code or drawing. No one is more reliable than yourself.
I might try to draw something of that Iater but I lack motivation and/or horniness so don't expect nothing secure or even good.
Anonymous at Fri, 15 Mar 2024 01:03:56 UTC No. 776956
>>776950
>No one is more reliable than yourself
You don't know who you're talking to. But you're right.
Anonymous at Mon, 18 Mar 2024 12:50:49 UTC No. 777324
>>777282
I think you pretty much got this, a little push and it'll turn into something good.
Anonymous at Fri, 29 Mar 2024 21:14:04 UTC No. 778573
>>775285
Head wheel is a great creative idea.
>>776091
This one's pretty good
Anonymous at Tue, 7 May 2024 03:21:01 UTC No. 781697
good bread bump
Anonymous at Fri, 24 May 2024 13:31:58 UTC No. 783693
bump since board has been getting spammed with new threads faster than usual
Anonymous at Tue, 25 Jun 2024 20:48:40 UTC No. 787111
>>783693
ditto
🗑️ Anonymous at Fri, 28 Jun 2024 08:15:40 UTC No. 787433
Jesus Christ is the Son of God, who died for your sins on a cross , then God rose from the dead three days later. So that you may receive the free gift of eternal life, when you ask Him to forgive you. If you believe in your heart and confess with your mouth that Jesus Christ is Lord. You will receive this free gift. He also promises to heal your body. This Is Gods Love for You!
Anonymous at Fri, 5 Jul 2024 00:50:49 UTC No. 787975
>>787974
Heh, I missed him.
When I have time next week I'll do some creatures
Anonymous at Fri, 5 Jul 2024 01:15:04 UTC No. 787977
>>787975
Please do.
Anonymous at Sat, 6 Jul 2024 20:45:46 UTC No. 788176
>>788169
For the color and theme, I feel like it could be an evo for
>>774061
or
>>777157
Anonymous at Sun, 7 Jul 2024 04:24:28 UTC No. 788211
>>788202
Kek
Anonymous at Wed, 10 Jul 2024 22:03:34 UTC No. 788551
>>788461
I can't criticize birds since my horrendous last attempt at making one.
Anonymous at Thu, 25 Jul 2024 10:06:07 UTC No. 789761
>>788202
Awesome prehistoric looking creature
Anonymous at Mon, 19 Aug 2024 16:33:51 UTC No. 791781
friendly bump
Anonymous at Tue, 27 Aug 2024 13:39:32 UTC No. 792583
>>788202
I love him
Anonymous at Wed, 11 Sep 2024 17:14:35 UTC No. 793665
>>791781
Seconding
Anonymous at Wed, 25 Sep 2024 06:52:31 UTC No. 794710
>>773992
post le creaturas
Anonymous at Sun, 29 Sep 2024 15:41:30 UTC No. 795038
>>795036
I'm thinking about curing his boob obsession. He's too unidimensional.
Anonymous at Sun, 29 Sep 2024 17:54:46 UTC No. 795045
>>795038
just tone it down a bit, he can have more stuff going on at the same time
Anonymous at Sun, 29 Sep 2024 18:41:40 UTC No. 795047
>>795045
I see you're moderately enthusiastic about this, it would be good if you posted some monster.
Anonymous at Sun, 29 Sep 2024 19:51:34 UTC No. 795051
>>795050
Finally some good fucking monggers.
Anonymous at Sun, 29 Sep 2024 22:39:16 UTC No. 795082
>>795077
Nice, I love participating in these threads, but I'm busy with cr*b stuff too
Anonymous at Sun, 29 Sep 2024 22:45:16 UTC No. 795083
>>795082
This will take forever to archive though so it's not a problem.
Anonymous at Wed, 2 Oct 2024 00:13:58 UTC No. 795253
>>795210
I was thinking of ask you to post your drawings here, good thing you're doing it.
You should probably ask /ic/ about how to improve drawing. I can't tell you anything because I'm not good myself.
But flip your canvas if you're not doing it already.
Anonymous at Wed, 2 Oct 2024 01:11:08 UTC No. 795257
>>795253
Yeah, I could certainly do with looking up some tutorials and taking things slower. I'm mostly just using any experience I have from physical and mouse drawing and applying it to using the tablet so far.
Other than my own designs I've also been drawing some Ben 10 related stuff the past couple weeks.
Anonymous at Wed, 9 Oct 2024 12:47:32 UTC No. 795746
I suddenly got the idea for a Halloween-themed /mon/ game. Basically all your usual traditional Halloween spooks, but one of those more domesticated versions. Stuff like Ghoul School, Nightmare Before Christmas, Scary Godmother, stuff like that.
You'd play as just another one of these monster kids. Whether picking one to have as your main the whole game, or allowing for rotating leaders.
Either way, you'd recruit other monster kids, possibly through quests and/or some kind of SMT Negotiation system. Maybe contextualized as like, a school club, or just a band of kids solving strange issues the adults don't notice.
I also decided that there should be a boy and girl version of every monster. Partially based off my much earlier idea of a boy/girl possessed doll duo. Just think it'd add a bit more to customization. I was going to redraw the dolls, and a few more design ideas, but my tablet is being fucky.
For some reason the idea of ghost baseball kids just popped into my head so I went with it.
Anonymous at Wed, 9 Oct 2024 18:52:51 UTC No. 795756
>>795746
Sounds like a pretty Level 5-ish idea, like Inazuma Eleven but mixed with Earthbound (I haven't played any of them though). It's interesting and cute but it doesn't look like it could be considered a montamer. I'd need to see a monster child with a more extreme design.
But those two are pretty good as standalone OC nonetheless. I like a lot the pose and attitude of the red one.
Anonymous at Wed, 9 Oct 2024 19:14:00 UTC No. 795758
>>795746
Isn't that Horrorvale sorta?
Anonymous at Wed, 9 Oct 2024 21:21:16 UTC No. 795765
>>795756
There is an idea in the back of my head that the monster kids could potentially 'evolve.' In just. Growing up. Like they'd all have a teenage and adult stage as well. Though obviously that'd require some finagling with the story.
But thanks in any case.
>>795758
Just looked that up to check. Certainly would have a similar vibe, though from the video I moreso get the impression of being more like Lisa or Chrono Cross, in just having a lot of defined singular characters to make parties out of.
With what I'm thinking, you could recruit multiple of the same type of monster. So you could have a whole team of ghosts or dolls or whatever.
The idea of making a spooky-themed type system crossed my mine, but it'd just end up being a less-intuitive Pokemon type chart really. So I think instead the best way to do it is that, monsters still have types, but it's completely about team-building synergy, between other monsters and possible moves, with no super-effective type stuff.
Anonymous at Wed, 9 Oct 2024 23:22:24 UTC No. 795771
>>795765
I feel like if you have grown-up versions of the monster kids you may as well remove that limiter and have spooks of all ages. Why not have geezers and boomers in the roster as well?
And for the element thing I think the way you might want to handle it is the way stuff like DQM does where instead of making a monsters themselves fire, ecto, or shadow element you just make a part of the status/info menus that show how each ones strength against said elements.
Anonymous at Wed, 9 Oct 2024 23:44:09 UTC No. 795772
>>795771
I dunno. Just something about keeping it to monster kids just has that jovial, Halloween vibe to it. Perhaps a compromise of making adults like, summons? A sort of 'my dad can beat up your dad' type deal. Heck, have them have different reactions depending on who they're summoned against.
Like, for other monster kids, the enemy kids would get scared by just a glare from the monster adult, or maybe be left in awe over how cool they are. But for any potential enemies that aren't the recruitable kids, the adult would unleash their full power to destroy them or something like that.
DQM is a good way of putting it. More 'Monster Families' rather than types. With the emphasis on stuff like
>While this unit is active, all Undead team members gain a regen boost
>If team are all Spectral, gain an evasion bonus
And such. Just stuff that encourages synergistic team building.
Anonymous at Sun, 13 Oct 2024 21:38:38 UTC No. 795987
>>795901
Nice.
I had to return my tablet because it was so fucked and now I'm waiting to get a new once. Once I do I'll be making more spooky pairs.
Anonymous at Mon, 14 Oct 2024 20:15:44 UTC No. 796022
>>795987
Please, my mongging energy is currently low but I'd like to see what you got.
Anonymous at Mon, 14 Oct 2024 21:51:50 UTC No. 796024
>>796004
Real cute, glad people like her.
>>796022
Unfortunately it's still going to be a few days before I get a new tablet, but I'm at least thinking of what exactly I want to draw in the meantime.
Anonymous at Wed, 16 Oct 2024 02:19:08 UTC No. 796218
Cool idea! Sounds fun mate
Anonymous at Mon, 21 Oct 2024 23:12:33 UTC No. 796583
>>795746
New tablet finally get. Originally started redrawing the dolls with the old one before it crapped out, so I finished that.
Admittedly their clothes could do with more detail and I really wasn't sure what to do for their colors, hence why I half-assed it.
I think the next pair that I've been thinking off between tablets will have a more solid design.
Anonymous at Sun, 27 Oct 2024 18:47:11 UTC No. 796961
>>796945
Yeah, I get what you mean. I'll try and think of something for the dolls.
In the mean time, an idea that came to mind while I was waiting for the new tablet was punk zombies. Ended up with the usual issue I have with proportions and whatnot. Plus the boy zombie's face/head just didn't work out with the angle and unhinged jaw. I tried to give them an equal amount of injuries/rotted away parts. I envisioned theme with more of the stereotypical punk attitude, but I missed the mark there too. Along with my glasses now being too loose on my face so I had to keep pushing them back up while I was trying to draw, so I ended up kind of rushing the girl zombie and didn't feel like coloring because of it.
Anonymous at Tue, 29 Oct 2024 21:54:23 UTC No. 797124
>>796961
Not a fan of collectable corpses but they are very well designed. I'm still want to see the final form of the dolls.
>>796979
I can and I will use this for evil.