๐งต Drawing & animating physics and math
Anonymous at Mon, 1 Jul 2024 15:33:27 UTC No. 16262912
What assortment of tools would you use to draw graphs, surfaces, animate flow or motion of any kind? 3b1b (Grant Sanderson) popularized this with his youtube channel and I think it's a fantastic way to check one's understanding as he learns calculus/mechanics. What better way than to actually express the problem graphically with animations when possible? I'm however torn between the sheer number of tools at my disposal. I've listed a few with what I think are their pros and cons and would appreciate any input, especially if something should be on the list and it's not.
1) P5JS
Pros:
Can be embedded seamlessly in HTML.
Low learning curve.
Big community with lots of resources.
There is actually a self-contained book that shows how to model physical systems using P5JS
>https://natureofcode.com/
Cons:
Not ideal for 3d, I'd have to look somewhere else for anything multivariable calculus.
Anonymous at Mon, 1 Jul 2024 15:48:55 UTC No. 16262926
2) D3JS
Pros:
Good documentation
Beautiful SVG
>Examples: https://observablehq.com/@d3/galler
Can also be embedded into HTML (this is a major plus for me)
Cons:
It's restricted to 2d
Anonymous at Mon, 1 Jul 2024 15:54:28 UTC No. 16262932
3) Matplotlib (+ NumPy + SciPy)
Pros:
Can do anything in theory
Huge community and resources available
Cons:
Can't be embedded into HTML as far as I know
Anonymous at Mon, 1 Jul 2024 19:52:38 UTC No. 16263181
>>16262912
https://youtu.be/686nsgx8Yd4?si=yE-
Anonymous at Mon, 1 Jul 2024 20:06:11 UTC No. 16263210
>>16263181
I've subscribed to that guy a long time ago. my only problem is that blender versions in my pc is different from his especially older videos and so it sometimes becomes hard to follow.
Anonymous at Mon, 1 Jul 2024 20:07:57 UTC No. 16263212
Fags.