🧵 /DailySculpting/
Anonymous at Mon, 9 Dec 2024 15:54:34 UTC No. 1003156
a thread to post your daily sculpts and sculpting in general
previous thread >>995861
Anonymous at Tue, 10 Dec 2024 23:58:56 UTC No. 1003229
Great thread, seeing a lot of positive energy and hype in here. Keep it up. Very nice
Anonymous at Wed, 11 Dec 2024 02:45:00 UTC No. 1003239
>>1003221
>>1003223
based mousechads, i seek your wisdom and I wish to join your ranks. is there a secret to adjusting brush strength dynamically or do you just change it manually as needed?
Anonymous at Wed, 11 Dec 2024 06:04:07 UTC No. 1003244
>>1003221
This is pretty cool style! Could you share what is your inspiration?
Anonymous at Wed, 11 Dec 2024 07:16:59 UTC No. 1003245
>>1003239
Scrollwheel = size
scrollwheel + key = intensity ...
Don't tell anybody pls
Anonymous at Wed, 11 Dec 2024 14:43:10 UTC No. 1003262
>>1003156
Hello, how do I make cute models like those? Blender fucking sucks ass, piece of shit.
Something easy for chibi models with cute clothes and such
Anonymous at Wed, 11 Dec 2024 15:16:08 UTC No. 1003264
>>1003221
>>1003223
I still think you should get a tablet, they're only $50-100 for a decent medium-sized tablet
Christmas is coming up, maybe you can get someone to gift it to you if for some reason you can't spare $50-100
Anonymous at Wed, 11 Dec 2024 20:13:45 UTC No. 1003282
>>1003264
>50-100
if you´re not picking up a screen tablet just stick with mouse, that shit is wack to use
Anonymous at Thu, 12 Dec 2024 00:16:57 UTC No. 1003290
"The heavier the coinpurse, the more glory in stealing it" - Gobtetus
"For we carry our gold with us, and it carries us" - Gobbus Aurelius
"In a rich human's house there is nowhere to spit but his face" - Digobenes
Anonymous at Thu, 12 Dec 2024 17:50:47 UTC No. 1003310
it ain't much but it's honest work
>>1003282
it's a matter of preference but I hate screen tablets, the angle is uncomfortable, my hand covers the screen, I have to hold my arm while sculpting and the screen protector gets covered in scratches
but I do have muscle memory for using a regular tablet since I practiced a lot when I learned to draw
🗑️ Anonymous at Fri, 13 Dec 2024 00:55:25 UTC No. 1003326
>>1003290
invest in gobcoin today!
Anonymous at Tue, 17 Dec 2024 01:02:33 UTC No. 1003569
>>1003460
for what it's worth I feel it too. I think I'm just under 1.5m triangles in picrel but smooth started shitting the bed around 750k. frankly i dislike how brushes are now assets. I didn't sculpt a whole lot pre-4.3 but i feel like i remember brushes retaining their settings between sessions but now they reset everytime I close blender and it's annoying. I've never wanted to go backward with blender versions but between this and eevee next I'm genuinely considering going back to 4.1 and staying there until it gets better.
Anonymous at Tue, 17 Dec 2024 20:45:49 UTC No. 1003605
>>1003569
>i remember brushes retaining their settings between sessions but now they reset everytime I close blender and it's annoying
what you want to do is duplicate the brushes you use, get the settings you like and save them as assets
the new system is better than 4.2 where I had to have all my brushes saved in the startup file
Anonymous at Wed, 18 Dec 2024 00:05:13 UTC No. 1003607
new to sculpting does perfect anatomy really matter when pursuing a less realistic style? I'd imagine it would be more important to get the general shapes and sizes consistent more than anything else, no?
🗑️ Anonymous at Wed, 18 Dec 2024 21:44:42 UTC No. 1003639
Did you sculp today?
Did you sculp today?
Cuz' if you didn't...
Anonymous at Thu, 19 Dec 2024 04:37:01 UTC No. 1003670
>>1003607
>perfect anatomy
Much is obscured in images due to perspective and lighting not to mention the focal length.
>general shapes and sizes
Yeah focus on proportions. That alone will teach you many things about anatomy.
Anonymous at Fri, 20 Dec 2024 03:14:31 UTC No. 1003727
idk where else to ask but i tried the free zbrush mini today and holy SHIT the viewport navigation is so weird I can't grab the background to move i just can't do it bros. I can't figure out how to change it though and googling doesn't give me much. how tf do I change it to something like maya or blender? gonna be a dealbreaker for me if I can't, this shit is so unintuitive. can you at least fix it in the real version of zbrush?
Anonymous at Sat, 21 Dec 2024 10:25:22 UTC No. 1003809
complete noob here
what does the workflow look like for avoiding trash topology when sculpting?
i dont even want to touch this stuff when i think about the nasty ass topology im gonna end up making
Anonymous at Sat, 21 Dec 2024 10:32:26 UTC No. 1003810
>>1003809
topology doesn't matter when sculpting, you retopologize the object after you're done if you need good topology and low/medium polycount
if you already have a shape and you're just doing fine details on top, another option is to use subdivision levels (multires modifier in blender) to increase the mesh density
Anonymous at Sun, 22 Dec 2024 05:47:06 UTC No. 1003842
>>1003839
Feeling the progress?
Anonymous at Sun, 22 Dec 2024 15:18:16 UTC No. 1003870
>>1003839
> some are decent sculpts, others are...
switch from screenshots to turnaround webms so you can´t get away with something that only works from an angle
Anonymous at Mon, 23 Dec 2024 04:13:12 UTC No. 1003900
>>1003842
>Feeling the progress?
not really but at least I don't forget how to sculpt when I'm working on painting or drawing since I'm sculpting every day
it gets me to sculpt things I've never sculpted before, but it's not challenging at my skill level
>>1003870
oh hell no, half of the tails are disjointed because I'm trying to match the pokedex illustrations
I'm using https://pokemondb.net/pokedex/bulba
Anonymous at Tue, 24 Dec 2024 02:15:45 UTC No. 1003938
>>1003727
there´s a plugin that changes it, though idk if it works on pirated versions(found people talking about the error i get, ill see if the fix is valid tomorrow https://www.reddit.com/r/ZBrush/com
Anonymous at Fri, 27 Dec 2024 17:44:10 UTC No. 1004098
I tried driving into sculpting a while back and basically had no idea what I was doing. I thought part of the appeal was that you didn't have to worry about topology, at least at first
Anonymous at Sat, 28 Dec 2024 15:31:17 UTC No. 1004144
basically all these sculpts are useless because 1) they arent rigged and animated 2) they arent in tpose so #1 is impossible
Anonymous at Sat, 28 Dec 2024 17:02:59 UTC No. 1004154
>>1004144
>cant be rigged if its not in tpose
get those chromosomes recounted, i smell medical fraud. only like pidgey and ekans would be unriggable, and even then its an easy fix
Anonymous at Sat, 28 Dec 2024 17:04:46 UTC No. 1004155
>>1004154
if its not in tpose you do double the work. If the limbs arent in the correct position and digits spread out they will never ever rig properly. Get out of here.
Anonymous at Sat, 28 Dec 2024 22:10:43 UTC No. 1004179
How do I get better at sculpting. I’m using a non screen tablet
Anonymous at Sat, 28 Dec 2024 22:21:03 UTC No. 1004184
>>1004179
How long have you been sculpting and what are you trying to sculpt? I also use a non-screen tablet. I think mainly it's just a matter of doing it often and learning the tricks and tools through exposure and knowledgeable creators online.
Anonymous at Sat, 28 Dec 2024 22:39:13 UTC No. 1004187
>>1004184
I’ve been sculpting on and offf for about a half a year on mouse. I want to sculpt humans and fictional creatures, like the Pokémon posted in this thread
Anonymous at Sun, 29 Dec 2024 09:57:14 UTC No. 1004222
>>1004179
>>1004187
the best way to improve is to have projects, short ones and long ones too
for humans I recommend referencing "Anatomy For Sculptors" by Uldins Zarins, you should be able to find a pdf easily
>>1004144
>>1004155
anon, what do you think the purpose of those sculpts is?
Anonymous at Sun, 29 Dec 2024 19:05:19 UTC No. 1004250
is the difference really that noticeable? i just watchs some video talking about how sculpting is 8x faster in 4.3, should i update?
Anonymous at Mon, 30 Dec 2024 13:27:54 UTC No. 1004306
I mean, I'm not sculpting 2 proper sets of hands within the 30 minutes limit, this is as good as it was ever going to get
>>1004250
I can't say I've noticed a x8 difference, but I still think you should rip the band-aid off and update now instead of falling behind versions
it's going to take you a day to duplicate the brushes, tweak them to your liking, redo your shortcuts and save them as assets, but you only have to do it once
Anonymous at Mon, 30 Dec 2024 15:22:35 UTC No. 1004310
>see fun looking OC on twitter and decide to use it for sculpt practice, creator is ok with it
>look at the rest of the guy´s work
>i love all of it
holy fuck if i don´t have any projects this year i might transition from never touching furshit to bein g a profitable furry artist, i genuinely want to make all of them.
Anonymous at Mon, 30 Dec 2024 16:51:28 UTC No. 1004317
>>1003156
What's the most idiot-proof software? I tried modelling on Blender once. I accidentally fucked up the mesh, creating some anomalies that smoothing didn't fix.
First Time 3D Sculptor at Tue, 31 Dec 2024 16:22:23 UTC No. 1004394
Hello.
I’ve been delving into 3D sculpting throughout the year; I use Nomad Sculpt to do so. I know I have a long way to go, but I figured I’d share something at least.
A lot of these were done in the span of 2-3 days, but I couldn’t find a thread specifically for first-timers.
Anonymous at Wed, 1 Jan 2025 15:37:16 UTC No. 1004469
>>1004403
Keep doing it.
I can sculpt a realistic face without reference, but I been doing it thousands of times.
Anonymous at Wed, 1 Jan 2025 18:26:00 UTC No. 1004475
>>1004317
Surely you could've re-meshed the model to deal with any quirks
Anonymous at Wed, 1 Jan 2025 21:28:47 UTC No. 1004486
>>1004394
SOVL, soulless, soulless, SOVL
SOVL, SOVL, soulless, SOVL
soulless, soulless, soulless, soulless
soulless, SOVL, SOVL, SOVL
Anonymous at Wed, 1 Jan 2025 22:09:32 UTC No. 1004488
the virgin "study anatomy" vs the chad "do it from memory and just make shit up whenever you blank out". Originally she wasn´t mean to be black, but I saw a vid on my recommendations of someone making an afro using a displacement modifier and i wanted to give it a try
Anonymous at Wed, 1 Jan 2025 23:14:05 UTC No. 1004498
>>1004488
gigabased, anatomy is for chumps
Anonymous at Thu, 2 Jan 2025 20:03:59 UTC No. 1004554
this OC is supposed to be based on rhea ripley apparently? idk i dont watch WWE, i just saw a drawing and thought it would be fun to sculpt. Failed pretty hard though, kinda just looks like a joker chud. Might try again in the future, i tried using the side profile as reference but i feel like the artist didn´t exaggerate nearly as much in the other shots.
>>1004488
I´ll try retopoing this before my next project, I think I can get some use out of it
Anonymous at Fri, 3 Jan 2025 03:02:29 UTC No. 1004570
Anonymous at Sat, 4 Jan 2025 15:16:42 UTC No. 1004676
>>1004624
Looks like Luigi Mangione to me
Anonymous at Sun, 5 Jan 2025 21:06:06 UTC No. 1004783
>>1004730
Skip Gravler, the design is a waste of time
Anonymous at Mon, 6 Jan 2025 19:33:18 UTC No. 1004861
>>1004857
You're good
Anonymous at Mon, 6 Jan 2025 23:45:20 UTC No. 1004869
done retopoing the buff bitch down to 30k. not the greatest topology but it's gonna be used as a base to pose for sculpts not animation so it doesnt matter too much.I did sculpt the new outfit for shitposting purposes so it counts as sculpting.
Also messed a little with some older works, but i'm not gonna take multiple image slots for that
>>1004554 https://files.catbox.moe/jy8jce.png
>>1004134 https://files.catbox.moe/f89id0.png
>>1004624
correct
Anonymous at Tue, 7 Jan 2025 21:41:37 UTC No. 1004948
>>1004857
>also is graveler's design that bad?
Relatively speaking, yeah imo. I'dve skipped it personally, along with others probably.
Was just throwing my two cents in for the sake of posting something though
Anonymous at Thu, 9 Jan 2025 18:10:27 UTC No. 1005118
puter fucking broke, i think i'm gonna try using one of those 3d sculpting phone apps, but last time i tried it felt like shit. any app recommendations that don't cost money? I guess I could try sculptgl but idk if my shit laptop will hold up
Anonymous at Sat, 11 Jan 2025 12:44:26 UTC No. 1005219
>>1005117
I've sstarted to do more sculpts because of you. get well soon
Anonymous at Sat, 11 Jan 2025 22:48:54 UTC No. 1005248
>>1004869
is it weird if i would like to see this character on smutbase?
Anonymous at Wed, 15 Jan 2025 09:27:42 UTC No. 1005470
random stylized body i felt like making, the hands and feet aren´t even done because i´d just reuse old ones if i end up doing retopo
>>1005448
heavily depends on the character you´re trying to sculpt
Anonymous at Wed, 15 Jan 2025 12:13:59 UTC No. 1005478
>>1003156
>>1003208
>>1005413
>>1005355
Any idea where i can download free this jenny officer model?:
https://sketchfab.com/3d-models/t-p
I would like make a skin for gta san andreas and for manhunt using said model
Anonymous at Thu, 16 Jan 2025 03:55:26 UTC No. 1005523
>>1005470
borderlands style character. planning to lean hard into the classic borderlands 1 and 2 look so not going for 100% perfect anatomy but appeal and style are important
Anonymous at Thu, 16 Jan 2025 07:43:39 UTC No. 1005536
>>1005523
artstyle choice doesnt tell me much. Hair, titty size, clothing, accessories, anything that affects the characters silhouette will change how a pose feels.if your design has a "main element", whatever pose you choose should show it well. try roughly drawing your character on top on the pictures youve posted, it might help you decide. Or just do a proper character model and try all poses after retopo and rigging