𧡠/DailySculpting/
Anonymous at Thu, 20 Feb 2025 15:47:42 UTC No. 1007862
a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
Anonymous at Thu, 20 Feb 2025 22:45:10 UTC No. 1007875
How do I start sculpting with blender?
I don't care about textures, I just want to print them
Anonymous at Thu, 20 Feb 2025 23:59:29 UTC No. 1007879
>>1007875
First, Invent the universe, then, ask google
Anonymous at Thu, 27 Feb 2025 03:30:12 UTC No. 1008262
Where can I find perfect no effort references photos for learning to sculpt?
Anonymous at Thu, 27 Feb 2025 16:50:06 UTC No. 1008301
>>1008262
you mean sculpting human bodies? I usually get reference packs on /ic/ threads to practice anatomy, like >>>/ic/7474556
Anonymous at Sun, 2 Mar 2025 23:43:19 UTC No. 1008499
Haven't worked on blender since november, but got a wacom one and am taking a swing at sculpting. I rebound one of the two mouse buttons to middle mouse button, but any advice on making the learning curve a bit less bumpy?
Anonymous at Mon, 3 Mar 2025 00:47:57 UTC No. 1008506
one day i'll join this thread
Anonymous at Mon, 3 Mar 2025 02:35:58 UTC No. 1008517
>>1008499
Brute force it
Anonymous at Mon, 3 Mar 2025 14:59:46 UTC No. 1008544
>>1008447
You forgot the whiskers.
Anonymous at Mon, 3 Mar 2025 16:36:31 UTC No. 1008547
>>1008525
when i do this I tend to forget that clavicles have this much definition.
this is Peak
Anonymous at Mon, 3 Mar 2025 18:20:46 UTC No. 1008552
>>1008499
>but any advice on making the learning curve a bit less bumpy
to get used to the tablet? I'd recommend 10 minutes a day of doing straight lines and circles, and maybe a couple exercises from https://www.youtube.com/watch?v=s6T
or try to build volumes on a sphere using only clay or clay strip brush as a warmup before your main sculpt
>>1008544
I know, and I am ashamed
Anonymous at Tue, 4 Mar 2025 01:42:36 UTC No. 1008585
So the clay brush adds, and clay strips adds more. Draw adds but draw sharp subtracts? So if I want to subtract with draw I hold control, but if i want to subtract with draw sharp it's the opposite? I see there's a filter option, how can I hide a bunch for just the basic ones while i'm learning?
Anonymous at Thu, 6 Mar 2025 02:53:57 UTC No. 1008686
>>1008506
since i don't know what should i learn today, i decide to sculpt anime head for 30 minutes, it's been a while since the last time i sculpt anime head, i have to use image ref
Anonymous at Thu, 6 Mar 2025 16:08:37 UTC No. 1008722
the other trainers look at me with disgust, but they don't understand this special bond that I share with my Vaporeon
>>1008686
nice, you should do another head today too, with a bit more hair
Anonymous at Thu, 6 Mar 2025 21:43:25 UTC No. 1008743
>>1008722
[spoiler]did you know that in terms of male human and female PokΓ©mon breeding, Vaporeon is the most compatible PokΓ©mon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3β03β tall and 63.9 pounds, this means theyβre large enough to be able handle human dicks, and with their impressive Base Stats for HP and access to Acid Armor, you can be rough with one. Due to their mostly water based biology, thereβs no doubt in my mind that an aroused Vaporeon would be incredibly wet, so wet that you could easily have sex with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll Eyes, Captivate, Charm, and Tail Whip, along with not having fur to hide nipples, so itβd be incredibly easy for one to get you in the mood. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other PokΓ©mon comes close to this level of compatibility. Also, fun fact, if you pull out enough, you can make your Vaporeon turn white. Vaporeon is literally built for human dick. Ungodly defense stat+high HP pool+Acid Armor means it can take cock all day, all shapes and sizes and still come for more[/spoiler]
Anonymous at Fri, 7 Mar 2025 03:06:47 UTC No. 1008755
>>1008722
i don't know how to sculpt hair yet, still learning anatomy
Anonymous at Sat, 8 Mar 2025 21:59:29 UTC No. 1008872
>>1008871
give up
Anonymous at Mon, 10 Mar 2025 01:20:58 UTC No. 1008946
>>1008905
>>1008906
First step, go here: https://www.posemaniacs.com/tools/v
Make sure to change the texture to Color instead of Muscular so it's easy to differentiate muscle groups. I recommend the Male figure cause muscles groups are more distinct and pronounced.
Now open that website and study anatomy every single day. Pay attention to how muscles link and connect, turn the figure around, check out different angles and poses, etc etc.
Don't have to put in hours of study, but the KEY is to do it at least 15 minutes EVERYDAY. Do this for 3 months, and your brain will automatically superimpose these colors on bodies. Do it for 6 months and you'll be CRACKED. Worked wonders for me. Try this instead of brain rot or refreshing the catalog every 2 minutes.
These are my results btw >>1008896
>>1008693
>>1008588
>>1008525
Anonymous at Mon, 10 Mar 2025 07:22:03 UTC No. 1008963
>>1008946
Hey man, I just saw your post over on /v/. Thanks for the feedback and info. I really appreciate it.
I'll give this a shot. Hopefully I can use the 3D models I create to make some cool 2D art as well. That's where my passion lies. Knowing how to do both would be great too.
Anonymous at Mon, 10 Mar 2025 07:23:20 UTC No. 1008965
>>1008914
This Porygon is weirdly round, Anon. Why is that?
Anonymous at Mon, 10 Mar 2025 19:23:42 UTC No. 1008993
>>1008965
>This Porygon is weirdly round, Anon. Why is that?
skill issue.
I saw it as an opportunity to test my trim brush, but I couldn't get it perfect in time, especially the corners
I would clean the planes with line trim or polyline trim if I were to sculpt Porygon again, if I insist on not modelling it
Anonymous at Mon, 10 Mar 2025 22:18:29 UTC No. 1008998
>>1008967
breasts too small, please follow this example >>1008906
Anonymous at Tue, 11 Mar 2025 01:27:52 UTC No. 1009004
>>1008998
i'm still learning :(
Anonymous at Thu, 13 Mar 2025 19:32:21 UTC No. 1009220
>>1009019
You should use references, also the Sculpture is too boxy, the ribcage is never that square
Anonymous at Fri, 14 Mar 2025 01:06:44 UTC No. 1009237
>>1009220
i actually use reference...
Anonymous at Fri, 14 Mar 2025 17:00:15 UTC No. 1009272
Wanted to get to the point of getting clothes on her, but the nib on my pencil plumb gave out and I have to wait until tomorrow until they get delivered. Poo.
Anyway this is as far as I got.
Anyway, I have a question: should I continue to do the sculpted hair, or try for the same hairstyle, but in fibermesh for βrealismβ?
Anonymous at Fri, 14 Mar 2025 20:25:58 UTC No. 1009279
>>1009273
I think as long as I export them as curves I use fibermesh in unreal 5. If not unreal five itself has plenty of robust tools for hair that I could play with in-engine.
Anonymous at Fri, 14 Mar 2025 22:41:01 UTC No. 1009286
is there any tutorials you guys recommend? not something like "how to sculpt a girl / etc" but something that goes over techniques of what to do during certain situations
Anonymous at Sat, 15 Mar 2025 02:30:26 UTC No. 1009297
>>1009286
i think sculp is pretty straightforward unlike box modeling
Anonymous at Sat, 15 Mar 2025 02:31:46 UTC No. 1009298
>>1009286
you're better off just looking up how to solve a specific problem when you run into it instead of trying to know all the solutions ahead of time no tutorial is gonna cover everything but a good 2-3 minute video on any topic is out there
Anonymous at Sat, 15 Mar 2025 02:40:02 UTC No. 1009299
>>1009286
you're better off reading up on general sculpting knowledge, don't just think of how to sculpt a girl it's gonna sound pretty lame and you'll come off as a faggot.
Anonymous at Sat, 15 Mar 2025 19:46:56 UTC No. 1009354
the hardest pokemon to sculpt in gen 1
>>1009286
a couple flippednormals videos are useful, like https://www.youtube.com/watch?v=luj
but I would recommend watching someone who's better than you in real time and see how he tackles situations, take notes and try it later when you sculpt
Anonymous at Mon, 17 Mar 2025 04:32:11 UTC No. 1009464
>>1008879
Just 1 sphere? Something like that might be better to use a separate object for the spikes.
Anonymous at Wed, 19 Mar 2025 21:10:19 UTC No. 1009681
Have no idea if this can be considered sculpting but i'll post it anyway, first ever attempt to design a spaceship in sketchup, the result is... what it is. I call it FrankenGhettoship , how bad did i do?
Anonymous at Thu, 20 Mar 2025 10:40:22 UTC No. 1009738
>>1009570
Are they into 3D figures...dude, yes. That, or making them Live-VR models for their roleplay sessions. They're also loaded. If you do good work, you could be raking in cash and they'll spread the word for you.
Just be prepared to make dragon women with 4 tits and a horse cock all bound up in a sling bikini.
Anonymous at Sat, 22 Mar 2025 18:25:55 UTC No. 1009900
>>1009895
One monster left.
Anonymous at Sat, 22 Mar 2025 20:11:47 UTC No. 1009909
>>1009895
only 874 left
Anonymous at Sun, 23 Mar 2025 18:57:31 UTC No. 1009974
gen 1 done, a different matcap to celebrate
>>1009909
is that counting the alternate versions? like the alola, galarian and etc? I think they have the same pokedex number, I'm not sure how I would handle that
Anonymous at Tue, 25 Mar 2025 05:21:42 UTC No. 1010066
are you even learning anything doing same blobs day in and day out
you should strive for more
Anonymous at Tue, 25 Mar 2025 16:40:04 UTC No. 1010077
>>1009286
flippednormals taught me to sculpt, and how to approach it correctly. highly recommended, for eitehr blender or zbrush
Anonymous at Tue, 25 Mar 2025 16:48:38 UTC No. 1010078
>>1009286
I really like Shane Olson, you have a fuckton of videos in yt, he uses zbrush usually but it is easily portable to blender.