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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 18:52:55 UTC No. 833788
How can I make stuff on this level? I work on DAZ Studio
https://youtu.be/iKBs9l8jS6Q
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Anonymous at Fri, 18 Jun 2021 18:57:52 UTC No. 833789
>>833788
Start by killing yourself
Anonymous at Fri, 18 Jun 2021 19:00:36 UTC No. 833791
>>833789
I didn’t make those other threads...just saw. But this is a different discussion anyhow
Anonymous at Fri, 18 Jun 2021 19:24:29 UTC No. 833798
>>833788
>I work on DAZ Studio
NGMI
Anonymous at Fri, 18 Jun 2021 19:30:38 UTC No. 833799
>>833798
Ok what should I shift to? Blender?
Anonymous at Fri, 18 Jun 2021 19:34:26 UTC No. 833801
>>833799
Watch the winner entry breakdown video
Then download autodesk maya and work on it
Anonymous at Fri, 18 Jun 2021 22:29:17 UTC No. 833828
>>833799
Blender's great, idk why people on this board seem to hate it.
But no matter what software you use, you'll still need to get good.
Anonymous at Sat, 19 Jun 2021 09:35:00 UTC No. 833920
>>833788
What they all have in common is they have an active sex life with their wife
Anonymous at Sat, 19 Jun 2021 16:31:51 UTC No. 833962
>>833788
All the 2400 entries are online now.
https://www.youtube.com/watch?v=ZkR
Anonymous at Sat, 19 Jun 2021 18:33:16 UTC No. 833974
>>833962
Damn there's a lot of trash in there
Anonymous at Sat, 19 Jun 2021 19:48:47 UTC No. 833986
>>833974
Yes, did you expect anything else but lots of trash?
Like i wrote in the other thread >>833296 if you are demotivated watch this to get motivated.
Its interesting to see that my racist assumption was right. The biggest trash is from people from the 3rd world.
Anonymous at Sat, 19 Jun 2021 21:18:22 UTC No. 834003
>>833986
>>833974
>>833962
Idk, it is also kinda depressing, just in another way. Because even a lot of these renders that can be considered trash seem to have a lot of time put into them. All those animations and unique characters... Except if they just bought those assets. It just shows how much of a ridiculous time sink 3D is, even these trash renders probably took dozens of hours to make. And gitting actually good enough at it to even get considered job-ready takes years and years of grind. Meanwhile, dumbasses learn Python for 1 month, make a shitty Netflix clone and $$$$ job offers start raining all over them. We picked a hard profession, but hopefully it will pay off one day.
Anonymous at Sat, 19 Jun 2021 21:21:32 UTC No. 834005
>>834003
>Except if they just bought those assets.
I recognized a lot of free shit, not to mention the stuff ripped directly from games.
>dumbasses learn Python for 1 month, make a shitty Netflix clone and $$$$ job offers start raining all over them
That was like 15 years ago
Anonymous at Sat, 19 Jun 2021 21:38:19 UTC No. 834008
>>834005
>That was like 15 years ago
Still happens today
Anonymous at Sun, 20 Jun 2021 23:53:22 UTC No. 834313
>>833788
DAZ is fine but only for a specific purpose
However if you want to make animation and more complicated and dense scenes then DAZ isn't what you should use, neither is Blender.
Maya is best case but as with all software its brick wall learning curve. Also don't use 'its expensive' as an excuse. Pirate it, -- however if you don't agree with 'Pirate it' then kys.
Anonymous at Mon, 21 Jun 2021 02:55:51 UTC No. 834337
>>834003
>these renders that can be considered trash seem to have a lot of time put into them.
Welcome to human endeavor.
You can apply this same sentiment to a piece of music someone has spent months on, or painting, or dancing, or on and on.
You can even scale up the level of failure and start adding in other people beyond just the one artist: indie films may represent YEARS of work and involve dozens or even hundreds of people (or more once you start looking at everyone involved in the peripheral/ancillary but essential parts like distribution) and hundreds of thousands or MILLIONS of dollars just to end up worthless garbage that no one wants.
To quote google:
>"According to data from the U.S. Bureau of Labor Statistics, about 20% of U.S. small businesses fail within the first year. By the end of their fifth year, roughly 50% have faltered. After 10 years, only around a third of businesses have survived."
Imagine working for 10 years growing some business from a tiny little thing to a major regional business, making acquisition after acquisition, making better and better iterations of your product, only to ultimately get crushed and have everything you've done be thrown away.
According to google:
>"only two to ten percent of patents ever make enough money to maintain their protection."
Getting a patent is very difficult and expensive and only a set number are awarded each year. Imagine managing to make that swim up river only to have a 2% chance of even making enough to renew your patent.
Anonymous at Tue, 22 Jun 2021 01:13:41 UTC No. 834540
I got this on my recommendation too