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🧵 So, what's next for Blender?
Anonymous at Sat, 23 Oct 2021 00:45:59 UTC No. 857764
>V3 after over two decades of V2
>asset browser finally in Blender
>geometry nodes also in Blender
>"rockstar" sculpt mode dev left who was a major attraction with his steady stream of new features that attracted tons of people
>no changes for the texture mode (basically abandoned)
No more hype material in 2022?
Anonymous at Sat, 23 Oct 2021 00:51:02 UTC No. 857766
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Anonymous at Sat, 23 Oct 2021 01:00:17 UTC No. 857767
I dunno, i personally hope that we'll get some better performance out of the sculpt mode soon.
Anonymous at Sat, 23 Oct 2021 01:17:05 UTC No. 857769
>>857767
Anon I don't think you understand the ONLY guy who was working with the sculpt code is gone.
Anonymous at Sat, 23 Oct 2021 01:25:17 UTC No. 857770
>>857767
just pirate zbrush already you won't miss blender for a second
Anonymous at Sat, 23 Oct 2021 02:11:37 UTC No. 857774
>>857770
some people don't want bloatware on their computers, dude
Anonymous at Sat, 23 Oct 2021 02:50:39 UTC No. 857777
>>857770
buggy
Anonymous at Sat, 23 Oct 2021 02:58:09 UTC No. 857781
>>857777
It definitely can be buggy at times, so save often- but I promise that the speed of it makes up for it tenfold
Anonymous at Sat, 23 Oct 2021 02:59:12 UTC No. 857782
Anonymous at Sat, 23 Oct 2021 03:00:07 UTC No. 857783
>>857764
Here's a few things that I'd like to see
>Viewport animation performance that's on par or better than versions prior to 2.8.
>Light groups
>Real-time features closer to things we see in RT game engines like Parallax mapping/tessellation
>AI features, AI upscaling could be pretty neat.
For instance, render at 720p and upscale to 1080p using the information from the different render layers instead of the final image
>Proper NURBS modelling that's not a relic from the initial 2004 implementation
>Something like Animation Nodes natively implemented into Blender.
They were hyping up Geometry Nodes like that was the direction they were going, and it just ain't it. GN is cool and all, but it doesn't feel like a replacement to AN.
There's probably a good bit more that I'd like to see, but I can't really think of them off the top of my head.
Anonymous at Sat, 23 Oct 2021 04:45:45 UTC No. 857799
It's still missing some basic poly modeling tools, Loop Tools should be integrated by default there's still no circular array, I'd also like them to try integrating Box cutter type features into Vanilla, honestly don't why they haven't already.
Anonymous at Sat, 23 Oct 2021 05:08:49 UTC No. 857803
Everything Nodes
Animation 2020+2
Vulkan EEVEE with real-time GI and maybe raytracing
EEVEE real-time compositing
Light groups and proper caustics in Cycles X
AI rigging tools
Proper ACES support
Blender 101
Blender VR
Anonymous at Sat, 23 Oct 2021 08:32:08 UTC No. 857814
>>857777
I use zbrush and blender, zbrush crashes way less and I have a pirated version.
Anonymous at Sat, 23 Oct 2021 11:10:02 UTC No. 857831
>>857803
Not gonna happen until they have 200k a month to blow on new developer staff.
Anonymous at Sat, 23 Oct 2021 11:13:13 UTC No. 857832
>>857769
That guy had no skill to improve performance and was only able to shit out meme features. I liked his ideas, but he was not the right person to revamp inner workings of blender.
Anonymous at Sat, 23 Oct 2021 12:26:46 UTC No. 857841
>>857770
schizo UI, plus im not concerned with performance as im just using sculpt mode on low-mid poly models anyway (doesn't reach 1mil polygons)
Anonymous at Sat, 23 Oct 2021 12:33:50 UTC No. 857843
>>857764
Sculpt mode is kill, Geometry nodes and the render engines are what they are working on, they need at least a dedicated guy to finish the sculpt mode, other to improve animation, other for the texturing and vertex paint, and a guy for the cad mode and maybe a guy for the retopo mode, ofc they will not hire shit
>>857767
lol
Anonymous at Sat, 23 Oct 2021 12:48:28 UTC No. 857844
>>857832
he had some ideas about what he thought was needed > a new dedicated viewport for the sculpt mode, merge sculpt and edit mode to boost edit mode performance, he did that with the vertex paint mode, redo multiress etc..., it could work? who knows, the Blender foundation wasn't interested.
Anonymous at Sat, 23 Oct 2021 13:16:58 UTC No. 857846
>>857799
That would set a very bad precedent and kill 3rd party developer interest in Blender.
Anonymous at Sat, 23 Oct 2021 13:38:39 UTC No. 857849
>>857799
>no circular array
There is if you know how to achieve it
Anonymous at Sat, 23 Oct 2021 13:55:15 UTC No. 857851
I don't get how they can abandon critical parts like texturing and now the sculpt mode. Sculpting is HUGE now and everyone saw how much news about it attracted new people to Blender.
How can you get 150k+ and only have like 3 fulltime devs? Their business overhead must be enormous.
Anonymous at Sat, 23 Oct 2021 13:59:53 UTC No. 857852
>>857851
Nobody serious cares about texturing in Blender
Anonymous at Sat, 23 Oct 2021 14:04:23 UTC No. 857853
>>857799
it effectively is already a part of Blender as it comes with Blender, you just have to activate the addon.
>>857846
bullshit
the dev gave it away for free, why would he care if the functionality becomes part of vanilla Blender.
You would have a point if it where a commercial product, but even then, the BF added stuff that where commercial addons before, making them redundant and nobody really cared.
This is the reality for all addon devs for all DCC's.
Anonymous at Sat, 23 Oct 2021 14:33:08 UTC No. 857858
>>857799
>there's no circular array
Just another auto chill spreading ignorance
Anonymous at Sat, 23 Oct 2021 14:35:24 UTC No. 857859
>>857849
array modifier + curve modifier assigned to a bezier circle.
but its complicated for beginners, so i think circular array is still a welcome addition
Anonymous at Sat, 23 Oct 2021 15:10:53 UTC No. 857863
>>857859
Why not simply use an empty as the object offset?
Anonymous at Sat, 23 Oct 2021 15:15:34 UTC No. 857865
>>857859
Simpler. Just use empty as the object offset.
Anonymous at Sat, 23 Oct 2021 15:43:30 UTC No. 857866
>>857851
>only have like 3 fulltime devs?
Blender currently employs 26 full time employees, and 12 freelancers remotely.
Anonymous at Sat, 23 Oct 2021 18:08:23 UTC No. 857881
>>857852
>Nobody serious cares about texturing in Blender
No shit, because there are barely any tools for it in Blender. Everyone would stay inside Blender if it had some decent texturing tools.
Anonymous at Sat, 23 Oct 2021 20:56:40 UTC No. 857896
>>857866
>26 full time employees
You know it takes more to run a company than just the people making the bacon, right?
Of those 26, you've got people in finances, legal, HR, PR/Web stuff, and everything else that you need to keep a company's lights on.
The anon saying they've got all of 3 dedicated developers might be a bit facetious, but really he's probably not too far off the mark.
Anonymous at Sat, 23 Oct 2021 20:57:41 UTC No. 857898
>>857881
No they wouldn't.
It's a non issue in the face of actual issues.
Anonymous at Sat, 23 Oct 2021 21:00:10 UTC No. 857900
>>857866
Really? What are they doing all they? Sitting on their hands?! Seriously...
Anonymous at Sat, 23 Oct 2021 21:43:16 UTC No. 857905
>>857896
>>857900
most of the developers do the weekly updates, 13 guys did that last week, I suppose these are the paid ones
https://devtalk.blender.org/c/blend
Anonymous at Sun, 24 Oct 2021 00:12:57 UTC No. 857921
>>857881
There is no other DCC on the planet where people stay inside it to texture, it's not a thing
Anonymous at Sun, 24 Oct 2021 02:01:23 UTC No. 857941
>>857764
>rockstar" sculpt mode dev left who was a major attraction with his steady stream of new features that attracted tons of people
LOL, 20 new selection modes every release and half-baked functionality that is so conceptual that it can never be used in production. Rockstar my ass.
You are right about texturing though, that's such a sore thumb. Hopefully they'll hire Joseph Eagar to work on this and he adds sculpt+texture layers while updating texture painting with functionality and UI.
Sculpt mode performance is not as important at this point.
Anonymous at Sun, 24 Oct 2021 04:36:20 UTC No. 857957
>>857900
They'll be busy implementing Metal support, so that the vast majority of Blender users don't feel left out when they switch to the superior Apple ecosystem.
Anonymous at Sun, 24 Oct 2021 05:19:47 UTC No. 857961
Anonymous at Sun, 24 Oct 2021 05:54:58 UTC No. 857969
>>857767
he's bara
Anonymous at Sun, 24 Oct 2021 06:00:22 UTC No. 857972
I can't believe some nigger faggot from /3/ actually meme magic'd Pablo into leaving Blender.
I guess Pablo got paid off by Autodesk, there's no other reason he would quit to go join the nameless faceless rank and file artists.
Anonymous at Sun, 24 Oct 2021 06:08:19 UTC No. 857974
>>857941
>Hopefully they'll hire Joseph Eagar
to do what? he smashd all the patches and fucked the sculpt builds, now half of the shit work and the performance is even worse, the only thing he knows is about dyntopo and that's done.
> texture painting
Keep dreaming
Anonymous at Sun, 24 Oct 2021 12:19:34 UTC No. 858003
We need texturing. Not having it is unforgivable
Anonymous at Sun, 24 Oct 2021 16:33:46 UTC No. 858040
>>858003
Thinking a generalist tool with a "one size fits all" attitude is adequate is unforgivable.
If you are making yourself dependent on Blender and not using a specialised tool for texturing then you deserve no better.
Blender will NEVER be as good as a specialised tool, no matter what discipline.
Anonymous at Sun, 24 Oct 2021 21:38:24 UTC No. 858091
>>858040
This. If you're serious about your work, you use specialist tools for different parts of your workflow. Blender won't be as good at designing clothes as MD, it won't be as good at fluid/pyro sims as Houdini, it won't be as good at texturing as Substance, it won't be as good at architectural/mechanical modeling as dedicated CAD tools, it won't be as good at offline rendering as Octane, Renderman or Corona, it won't be as good at real-time rendering as UE5, it won't be as good at sculpting as ZBrush, it won't be as good at compositing as AE/Nuke, it won't be as good at grooming as XGen or Houdini, it won't be as good at mograph as Cinema 4D, it won't be as good at 2D animation as Flash or ToonBoom, and it won't have access to the plugin ecosystems of all of the above.
Nor would anyone sane expect that, because Blender didn't have the 300+ developers and researchers working 24/7 on those tools for the past 20+ years.
Anonymous at Sun, 24 Oct 2021 21:41:54 UTC No. 858092
>>858091
>Nor would anyone sane expect that
I see you've never come across any of the software war threads here then.
Anonymous at Sun, 24 Oct 2021 21:49:24 UTC No. 858094
>>858092
as he said, "Nor would anyone sane expect that"
The Blender cultists are anything but sane.
Blender is everything to them
Blender is the reason they wake up in the morning
Blender is the true god to them.
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Anonymous at Sun, 24 Oct 2021 21:50:11 UTC No. 858095
>>858092
Are you implying those people are sane?
Anonymous at Sun, 24 Oct 2021 21:52:23 UTC No. 858098
>>858094
There is no god but Blender, and Andrew Price is his messenger.
Anonymous at Sun, 24 Oct 2021 22:53:11 UTC No. 858111
>>858094
And this is why you should not participate in software wars.
“Never argue with an idiot. They will drag you down to their level and beat you with experience.”
- Mark Twain
Except that in this case their insanity is precursor for their retardation. Even if you just stand your ground and try to refute their arguments, from the perspective of an neutral and ignorant observer you clash with their insanity and you can't win this fight / change their opinion and your inability to do so will be hold against you and people might lump you in with them.
Its a mud fight, if you participate, you'll get dirty.
"Look at these idiots, fighting in the mud, getting shit smeared all over them!"
The only people you might be able to safe from infectious insanity are people who have the ability for critical thinking, but this is actually what safes them, your words only can accelerate the process, otherwise there is nothing to win in that fight.
So why bother?
Anonymous at Sun, 24 Oct 2021 23:07:19 UTC No. 858114
>>858111
i might have given the impression that i wants to start a software war, but i also use Blender. And i use it for everything. I donate to the fund and i report bugs.
But i am not that insane that i have to defend Blenders "honor" like some internet white knight.
And these Blender cultists are fucking obnoxious. No one likes them, inside or outside the Blender community. and we are the ones that have to drill that into their heads.
Hey Cultists, Blender is not the best. and thats fine. fuck off
Anonymous at Mon, 25 Oct 2021 00:29:38 UTC No. 858122
>>858114
>i might have given the impression that i wants to start a software war
nah, its fine, I just was in the mood for ranting.
I too use Blender, mainly for modelling, but I also Maya and occasionally Houdini as well as a shitton of specialised tools for all kinds of stuff.
>No one likes them, inside or outside the Blender community. and we are the ones that have to drill that into their heads.
Right, I am doing my part, but I am very pessimistic about the effects that might have.
Anonymous at Mon, 25 Oct 2021 00:41:27 UTC No. 858125
>>858122
trouble with blender discussion is 90% of people who love it to death have literally never used anything else, it's maddening. You say it's crap that you need to install like 2-3 paid addons to make the UV usable and they say it's fine because they've never had better.
Anonymous at Mon, 25 Oct 2021 00:55:52 UTC No. 858127
>>857767
>soon.
Anonymous at Mon, 25 Oct 2021 05:52:25 UTC No. 858160
>>858125
>it's fine because they've never had better.
Its their echo chamber /comfort zone. Since they don't have experience with other tools and how it supposed to work in the industry they believe stupid shit.
Shit like Blender will replace Houdini because of Geometry Nodes.... found in the Youtube comments of the Launch Reveal of Houdini 19.
Anonymous at Mon, 25 Oct 2021 09:44:58 UTC No. 858167
I think everyone who criticizes blender so silly has simply never worked in production or has extremely low skills. Almost any problem, with the exception of minor rendering and viewport performance issues, can be solved in one hour by writing a Python script or OSL shader with any necessary transformations. Not a blender problem if anonymous is so dumb and can't write a Python script. If all you can do is move sliders and work with nodes - you shouldn't be working in 3D.
However, of course, the blender will only get worse.
I have several blender forks for my purposes, and over time, more and more errors appear in the blender core, very bad architectural decisions, the quality of the code keeps dropping and falling. Things got worse with the interface, this problem is very noticeable on versions 2.83 and 2.93. I guess they hire very, very dumb programmers at the lowest cost who just don't understand what software architecture is. Of course, there are positive changes, there are a lot of them, but there is a lot of shit.
The best solution would be to wait for 3.0 LTS and fork the version of it. Start fixing all the shit by dropping and rewriting libraries of shit and shit code and STUPID STUPID STUPID ROUNDED SHIT. Of course, this will never happen.
For myself, I forked version 83, made some changes to the interface out of 93, supplemented with my own libraries that are connected to the game engine of my studio and the render server, some of my brushes, object generation and animation plugins on shapekeys.
I definitely do not understand why the functionality of the blender seems small to someone.
Anonymous at Mon, 25 Oct 2021 11:06:04 UTC No. 858169
>>857846
So if a dev creates some cool functionality for blender then the foundation is bared from integrating a similar feature because it would hurt developer feelings, I support blender being the best it can, but if you're going to gimp your software and force people into paid add-ons then blender will never see wide use.
>>857849
>>857858
I know there's ways to achieve the same results but the fact it's not in the array modifier already makes no sense I think we can all agree that it's not a deal breaker but would be nice if there was a easy way to do this.
>>858167
Your average artist shouldn't have to write any script at all.
Anonymous at Mon, 25 Oct 2021 11:31:17 UTC No. 858172
>>858169
2 years since they anounced a retopo mode and they still don't have the overlay https://developer.blender.org/D5919
Anonymous at Mon, 25 Oct 2021 13:58:00 UTC No. 858185
>>857764
Maybe they could work on the bug backlog. Or the "not a bug" peformance issues...
Anonymous at Mon, 25 Oct 2021 14:03:35 UTC No. 858187
>>858172
But retopoflow is just a meme not a serious tool
Anonymous at Mon, 25 Oct 2021 14:15:08 UTC No. 858189
>>858187
better than vanilla blender
Anonymous at Mon, 25 Oct 2021 15:06:24 UTC No. 858195
Why do people keep saying texturing? What is texturing missing?
Anonymous at Mon, 25 Oct 2021 15:24:48 UTC No. 858198
>>858195
>What is texturing missing?
https://www.youtube.com/watch?v=hZl
https://www.youtube.com/watch?v=gLS
https://www.youtube.com/watch?v=pLK
https://www.youtube.com/watch?v=nqZ
Anonymous at Mon, 25 Oct 2021 16:13:46 UTC No. 858203
>>858195
Literally everything
Anonymous at Mon, 25 Oct 2021 19:26:24 UTC No. 858231
>>858169
>Your average artist shouldn't have to write any script at all.
Why should an artist work in 3d? Let the artist draw the drawings. This is what an artist is for.
If a person is an imbecile and cannot write scripts, then he has nothing to do in 3D.
Anonymous at Tue, 26 Oct 2021 01:16:40 UTC No. 858293
>>858198
Blender has PBR, texture painting and nodes, it can do everything in those videos except the megatexture stuff but that's highly specialised.
Anonymous at Tue, 26 Oct 2021 03:17:13 UTC No. 858302
>>858293
and a toy car can drive on the street, just like a real car - oh wait....
Anonymous at Tue, 26 Oct 2021 03:46:39 UTC No. 858304
>>858302
When you can model a toy car maybe you can talk nub.
Anonymous at Tue, 26 Oct 2021 15:04:31 UTC No. 858371
>>858293
that's why they tried to drop the Texture Paint mode? because it works great and it can do everything?
Anonymous at Tue, 26 Oct 2021 15:34:16 UTC No. 858376
>>858371
I'm interested in what it can't do, so let me know when you figure it out, thanks.
Anonymous at Tue, 26 Oct 2021 15:54:59 UTC No. 858378
I can fix Blender.
Anonymous at Tue, 26 Oct 2021 16:19:16 UTC No. 858380
>>858293
Phahahaha
Anonymous at Tue, 26 Oct 2021 16:20:08 UTC No. 858381
>>857851
>3 fulltime devs
300k a year starting, bro
Anonymous at Tue, 26 Oct 2021 16:26:48 UTC No. 858385
>>858381
>300k a year starting
Chairman/CEO (Ton Roosendaal) gross salary in 2020 was EUR 78,840. The salary costs are split between Institute (70%) and Studio (30%). This salary is the top-level salary for a person in the Blender organization. The Lowest gross full-time salary for employees was EUR 32,500.
Chairman/CEO (Ton Roosendaal) gross salary in 2019 was EUR 58,400.
These costs are split between Foundation and Institute. This salary is the
top level salary for a person in the Blender organization. Lowest gross
full-time salary was EUR 32,500
Anonymous at Tue, 26 Oct 2021 16:27:24 UTC No. 858386
>>858167
BASED code owner
Anonymous at Tue, 26 Oct 2021 16:31:41 UTC No. 858387
>>858385
>The average is 50k
>150k total
>3 devs
Anonymous at Tue, 26 Oct 2021 18:29:42 UTC No. 858411
>>858387
1) That's not how averages work
2) They also employ part-time workers, open source contributors, corporate contributors (e.g. Next Gen, Intel, Nvidia) and GSOC contributors
3) They've had literal decades to improve on basic functionality
4) Most proprietary projects are similarly managed by 3-4 fulltime programmers who do 90% of the work, you can't just throw more programmers at a problem and expect the pace of development to go up linearly
5) Fuck Blender and Blender apologists, seriously
Anonymous at Tue, 26 Oct 2021 18:43:15 UTC No. 858415
>>858167
I think you need to pull your autistic head out of your ass
t. in VFX since 2000
Anonymous at Wed, 27 Oct 2021 16:45:36 UTC No. 858594
>>858231
code monkey is a field, 3d art is another, an artist shouldn't have to write script at all, I'm not saying it's not helpful but 3d art and programing are different subjects.