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🧵 Anyone else sharing this opinion?

Anonymous No. 859110

Im a kinda known 3D artist. My works have been featured on sites like zbrushcentral, cgsociety, 80lv an many others. I worked in the gaming industry for some years and after a while, I started my solo career as a freelance, tired of the conditions and problems I had in the past.

So whats the deal with all the porn animators everywhere?

>They steal models, props, assets, textures, everything
>All of them follow the same exact """"workflow"""", no time for learning anything different (press this button, prepare these 3 lights . . .)
>Dont care about learning anything about 3D, just straight to the point. Pose, loop animation, render
>Begging for new models, dont know how to stitch a head onto a DAZ body, basic modeling or anything related
>Its always Blender, they dont even want to try another software or real time engines. Studying or wasting time learning? no thanks
>(I dont have anything against blender, I think Im just old school, still using 3dsmax and maya)
>They all get quick and huge success online, they can produce 3 or more animations per week
Ive talked to several of these self-proclamed 3d artists and most of them are really arrogant and act like they own the market.

>That feel when you go through sketch, modeling, sculpting, retopo, blendshaping, baking, texturing, rigging, animating, scene preparing, cameras/lights, render, post-process and finish your work for at least 3 weeks of hard work, and even after being featured on several relevant websites the success you get is like 5% of a single loop animation of those people.

What would you do in these cases?
Staying original seems like a dead end. Ive seen plenty of good artists with 900 followers on twitter compared to 50.000 of the other ones in just a couple of weeks.
Is it really worth all this effort?
It saddens me very much, but Im starting to hate 3D and all its world. Its a very disgraceful work.

Anonymous No. 859111

>>859110
If you collect figures, do you get mad at children playing with toys?

Anonymous No. 859113

>>859110
Dont get upset that they are popular and have success online. You are at a different level from them, while they create cheap monkeybrainseesex imagery for mass satisfaction, your work can be enjoyed by professionals for technical and artistical level of your 3 weeks work. It just depends on who you want to please and what option matter to you more.
I enjoy making sculpts of "figures" as a hobby but I don't think I will ever have market for them. Unless I degrade my values, start making lewd, appealing to fetishes, and pump them out like crazy.

Anonymous No. 859114

>>859110
anon i... im sorry. Your bubble is a bit twisted and deformed.

Here is what I would say if I had no idea who you are and if I hadnt been in the exact same place as you are:

"If you really are such a revered artist in the high end community you wouldnt be caring about what some lowly porn animators use or create, and what they make and how you quantify their success. You have been featured on big sites and thats something those fools cant even dream of. Do you long for fame and an established image in the professional community? You already got that. Do you long for a quick and easy buck making nice big tiddy models fuck? Just fucking go for it."

But as fate has it, I have been in your exact position. I was a lead artist in big hollywood productions, but the "fame" I got there having name on big movie credits and my work being cited on websites really didnt do it for me. Maybe I got used to it and didnt appreciate it as much as I used to. But I started to look at nsfw animators and their patreons and how much those were making with seemingly no effort, and I started to feel jealous. It really had my mind busy for a time. Until I decided to give it a go too. Go in there and use my skills to create high quality OCs to challenge their "market". And it didnt work for a while. Barely anyone was noticing me and it made me even more bitter and frustrated. I had to really ask myself. What is it that I really want? I had to really meditate about that for a long time, try things, fail at things, succeed at others, see how it feels. Once I had that answered things got much better. Im now in a position I really enjoy and wouldnt trade it for the world.

I wont tell you what my answer was or where I am now, thats not the point and it may influence your own thinking. So Ill just leave you with that for now. I hope you also find your passion, your true passion that you can fully commit to and outshine whatever else out there may be causing you bitterness.

Anonymous No. 859115

>>859110
As a 2D artists who transitioned into 3D I can tell this entire same thing happens to every other part of art.
>2D: people give more likes and retweets to big eyed anime style coomer shit made in clip paint studio while real pieces of art get forgotten immediately
>music: people who spend years or decades to compose symphonies get overthrown by a nigger who just learned how to loop a beat in FLstudio and sing some retarded garbage about bitches and booze
>architecture: woke retarded shit is preferred over great pieces of ancient complex european architecture
>movies: real actors never make it into big budget cinema because those billionaires only care about hiring nice looking people because they know society prefers to watch a handsome guy with zero acting skills than a ugly guy who can actually act
>dance: girls spend an entire decade dancing since they're little kids at ballet academies only to be able to barely get to the standards that have been upheld for the last 200 years, they get less attention than some random retarded tiktoker twerking to some nigger hip hop song

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Anonymous No. 859119

OP here again
I think Im just tired of everything -not going through my best moments-
I know pretty well this is something which can apply to every field, at the end we are showing our work to the whole world and we can only get 1 minute of attention on a feed.

Working with 3D is a very elaborated job, you cant arrive on time on the latests trends, and as >>859115 says, 2D art is quicker and doesnt require you a lot of time, or a powerful computer. On the other hand, theres a huge amount of competence. Thats one of the main reasons I wanted to try the 3D way in the first place.

>>859114
Even I started saying that about "porn", Ive been thinking more and more to give it a try. Making mainstream content, what people want, where the money is.
Sculpting scifi characters, illustrations, nature or environmental assets can make you famous, but its not something for getting famous anymore. Less than 20 likes for one of these works and you grow tired of trying after so little time.

As you say, it should be -easy- to compite against these people, it takes more time but the quality needs to be better. The main public should notice this. I guess its patience and more effort, like starting from zero all over again. Just wondering, how many time did it pass from when you started on that market and earn enough success?

Time flies, and Im feeling old and tired

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Anonymous No. 859121

if you deem yourself overqualified while not recieving the same gratutiude as porn animators who are then why dont you just work under an alias and join in

i highly doubt anyone who got featured on zbrushcental would even orbit this website but if true it shows that you have an excellent understanding of your work and it should be no problem for you to go out and capitalize off of the success

Anonymous No. 859126

>>859121
I come here from time to time. I dont really like reddit and I have been browsing 4chan for years. Its not the most comfortable place to frequent but I kinda enjoy its boards.
Places like zbrushcentral are empty. Even the best works get like 5 comments. Its just like a portfolio site, like artstation. 4chan plays with the anonymous factor and even /3/ is usually toxic, there are some nice discussions.

>why dont you just work under an alias and join in
I guess this could be the way. I wouldnt be able to show my work anymore, portfolio, known people or job interviews.. but at least I should give it a try

Anonymous No. 859141

>>859119
>Just wondering, how many time did it pass from when you started on that market and earn enough success?

I really started to look into this about 1.5 years before I actually decided to quit my job in the industry and make the jump in the cold water. It took about an other 6 months before I started getting proper results and was able to pay bills from it.

So my recommendation for this nsfw animation thing: try it in your spare time, expect to spend about a year or two on it doing it as a side project. Establishing a community for yourself takes time. Share step by step project updates, the more fancy and techncial looking the more youll impress the audience of those simple sfm animators who arent used to see such high quality content. Twitter - as deplorable and disgusting as that platform is, its your biggest tool to get outreach. Twitter and Reddit, there is a ton of subreddits for all sorts of adult art, 3d, 2d, animation, game, fetish, you name it.

Anyway, try it in your spare time, and observe how you feel about it. For me I quickly realized that even tho I was already exhausted from my dayjob, I more often than not still had energy to work on this at home. I noticed that I was actually more focussed and energetic during my evening hours tinkering with my own nsfw shit than I was working on aliens and dinosaurs and marvel heroes.

Anonymous No. 859163

shit larp

Anonymous No. 859189

>>859110
>It saddens me very much, but Im starting to hate 3D and all its world. Its a very disgraceful work.
Congratulations you are now an actual 3D artist.

Anonymous No. 859192

>>859110
I mean its different markets anon. Look at porn and small independent films. Supply and demand.
I am not saying its "fair" or anything but ill point out that there is a huge audience for the porn stuff while people who are generally interested in 3D models and such is much much more niche.
So you are comparing apples to oranges. You are not in the same business as them so dont compare your success to theirs.
If you want to you can look down on them as the simple asset flips and lack of skill in 3D but I doubt they will care. They care about making porn while you care about making 3D.

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Anonymous No. 859195

>OP larps as big elite cgtalk artist
>feel threatened by crappy 4chan porn animators

Anonymous No. 859217

It's an old problem that artist's face, it's not exclusive to any medium or time. Don't cast pearls before swine, and don't seek validation from pigs.

Anonymous No. 859222

>>859110
Just make high quality shit posts , that could be a market

Anonymous No. 859228

>>859110
>>859114
Your clean work is boring, uninspired, or low effort, that's why it doesn't get attention. Blaming pornography is a cope since people love clean media all the time.
>>859115
You sound like a newbie. If you knew anything about the professionals who "make low effort crap", then you'll know that they're very skilled people who work smart instead of hard. Why work endlessly for hours without pay and get bitter when you can work little and 100x more views?

You would be very surprised to notice that the rap/pop musicians are unironically better composers than those who make symphonies. They know to use jazz theory, plugins, synths, and DAWs effectively.

Anonymous No. 859254

>>859228
>You would be very surprised to notice that the rap/pop musicians are unironically better composers than those who make symphonies
Retarded zoomer fingers typed this. Go back to tiktok

Anonymous No. 859262

>>859254
If you understood music theory and did orchestral mockups, then you wouldn't appreciate it for being "complex". It's very simple to play by ear.

In a lot of hip hop instrumentals though, the artists use a lot of jazz chord progressions that are hard to pull off. Usually via guitar or piano.

Anonymous No. 859268

Coom art is fundamentally different from other type of art. Only thing that matter is how hard it is going to make someone coom, and how many times. It can be the shittiest most stupid "art" and writing imaginable, yet if coomers love it, it's going to print big money.

You should basically drop all expectations of some arbitrary art quality and just focus on what causes the hardest erections, with the least possible effort and time, because that's the gig.

Yet if someone does that just for money, I don't see them breaking even on the work done.

Anonymous No. 859271

>>859110
Post your actual work and stop larping. Inb4 4chan is a scary bad place you don't want people associating you with

Anonymous No. 859273

>>859262
a tribe called quest has disbanded for a while now its not like that anymore homie

Anonymous No. 859286

>>859110
Seems like your self esteem and motivation is falling, yet at the same time you look down on porn animators because they aren't working as hard but they are more successful.

If you want success, look at what is successful and why instead of your self imagined metric of what's good. If you want to be an artist, make art. To confuse these two is such an old issue I'm surprised you're still mistaking them. Wishing your audience prefered something else won't make it so.

Also be realistic. You're comparing yourself against porn. All men sleep every day, eat every day, and wack it at least every few days, and how often do they look at art? There's no biological demand for it.

Anonymous No. 859290

>>859262
and you use a lot of buzzwords

Anonymous No. 859292

>>859262
hi, somebody who actually went to a conservatorium and studied music here, jazz theory is not more or less difficult than tonal harmony. (I love RnB, Jazz, Gospel, soul a lot more than classical don't get me wrong but it's not harder).

I feel like you just watched some youtube videos for dummies and now think you're an expert.

Anonymous No. 859298

>>859110
They are just grinding, that's all. They don't care about the product or "learning" how to model. It is a job and they treat it as such.
If you have to pump out a high quantity of these animations to make your money, you start taking as many shortcuts as possible.
I am in kind of a similar niche, I have multiple YouTube channels that make animations and I have to pump out dozens of short animations a week to earn my money. If I slow down my income decreases exponentially. I don't try to learn new things unless it's completely necesarry and I try to recycle as much as possible to have more free time.
That's just how it is I guess, I'm not a student anymore, I need to make money.

Anonymous No. 859306

>>859298
you should invest in a better pipeline sounds like. What is your complete pipeline now?

Anonymous No. 859308

>>859110
Anon be happy with what you have, some of us aren’t even being recognized and do 3rd world shit grunt work, you have a nice thing going

Anonymous No. 859311

>>859298
>I am in kind of a similar niche, I have multiple YouTube channels that make animations and I have to pump out dozens of short animations a week to earn my money. If I slow down my income decreases exponentially. I don't try to learn new things unless it's completely necesarry and I try to recycle as much as possible to have more free time.
>That's just how it is I guess, I'm not a student anymore, I need to make money.


are you one of those guys who make those "among us twerking with granny no clickbait real" geared at little kids or do you do something more normal

Anonymous No. 859320

>>859311
>among us twerking with granny no clickbait real
No, but I unironically have thought about it, but decided against it for many reasons. One of the biggest reasons is that CPM for these videos is like 40 cents/1000 views, unless you get tens of millions of views a month, you are earning peanuts.
I just pump out a shitload of videos a week on multiple channels and go with pure quantity over quality. Each individual channel makes little money, but when you have 5+ channels making a little, it adds up.
I would honestly go into animated porn myself, but I just don't have the time right now to learn it. I spend 60+ hours a week on my current project. On a pure dollars/hour scale, I could probably earn a bit more just getting a normal job as an animator, but wageslaving is torture.
In the end, it's just your job. Who gives a shit if you animate big tittied monsters getting fucked in the ass. As long as it pays the bills it's fine. There is literally no moral dilemma on making animated porn, you are hurting absolutely nobody and aren't taking advantage of anybody.

Anonymous No. 859323

>>859320
what is your pipeline?

Anonymous No. 859333

Funny thing is I got in to 3d to make my own porn a bit over a year ago. I actually gave up on the whole stitching idea as Google told me it was pretty much impossible to get all the faces stitched. Also Boolean operation breaks your mesh by creating Triangles in your quad mesh or in my experience while trying to attach a penis, just made a fucking hole in my mesh.
All I can say is lol at the Face builder Blender addon. No one wil be able to stitch the heads to anything, so it will fail.
Before you complain about my post. Google "how to join two meshes in blender"
The Google links only talks about some hotkey that doesn't do anything or the boolean modifier

Anonymous No. 859345

>>859273
Yeah, if anything there's more talented composers now.
>>859290
You can either have humility by focusing on the passions that drive you or you can continue whining about "hacks" while being a bad, boring, bitter, and broke artist.

The only takeaway that you should obtain from "hacks" is that you should work smart. Why aren't you making or using basemeshes that you can reuse if modeling takes long? Why not rigs or pose libraries?
>I'm better than X because artistic integrity!
No one cares about if you spent bajillion hours on blockouts that people will never see. Only the final execution matters.

If it's shit, sluggish, or uninteresting, then no one would bother looking. If you don't want to burn out in envy and frustration for good, save time and focus on the elements that do matter so that you can release your product quickly.
>>859292
I did your path, but you're missing the forest for trees lol. You don't need to be a music expert to see their streams where they showcase their workflow and process.

The OP initially claimed that those artists were clueless people who fake to make it. I pointed out how it wasn't the case at all. They're people who know how to work smart instead of hard.
>>859268
>>859286
SFW work is leagues more popular than NSFW work. Think about how many people would see your work in a film or game.

Anonymous No. 859349

>>859333
>in blender
That's the problem, right there.

Anonymous No. 859354

>>859333
I never got the "stitching heads" copium, those people have a background in 3d modeling and they cheese it as much as they can. It's offmodel, but those models deform well while animated. If anything, it's good for them to observe the latest AAA game model topology as opposed to doing courses.

Anonymous No. 859355

>>859333
the funny thing is "stitching heads" as a concept is something pros do all the time, but to do it right you need skill.

Anonymous No. 859390

>>859333
comedy gold

Anonymous No. 859402

>>859333
Imagine not knowing how to sculpt or retopo and thinking you can do 3d…damn….

Anonymous No. 859404

>>859110
fuck off larping faggot

how about vein women getting paid thousands of dollars for doing nothing but posing in skimpy clothing on ig, atleast real whores have to lay down and take the dick pretending they like it

Anonymous No. 859408

so you wanna start making porn, what is stopping you

Anonymous No. 859443

>>859404
get a 3D mode make up a fake thot identity render slutty images and bathe in simp money

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Anonymous No. 859486

>>859119
If you put together a team to do porn stuff, may i please apply to be a intern? Self-taught 30+year old boomer here. I really want to learn and grow more.

Anonymous No. 859488

>>859110
>What would you do in these cases?
Dont care.

Been doing character art for over 10 years now, working on big projects doing really fun stuff, earning a lot of money, its fun.
Why do people need the need to be validated so much those days? I literally have way too many people looking up to me as an art lead, if anything i could do with a bit less attention.
Dont feel the need to get jelly over some guy earning 10k a month on patreon or what ever when i earn more and dont need to worry about getting DMCAd or what ever. If i get fired i can get a job right away and dont need to spend months trying to start from scratch.

One thing i learned over the years, hard work gets you nowhere important, if you want money start networking on management level and try to get stocks instead of pay, if you want fame, you are in the wrong job. At most as a hard working 3d artist you can become a recognizable name like Grassetti, and thats it, you wont be winning any Oscars for your creature design if you are not a jew with good connections.
So who gives a fuck about people doing porn animations?

Anonymous No. 859489

>>859110
Theres a reason "fake till you make it" is a thing,these people are smart they take shortcuts instead of fighting uphill battles

Anonymous No. 859540

>>859110
>Staying original seems like a dead end
What makes you think you're original?

Anonymous No. 859611

>>859345
>SFW work is leagues more popular than NSFW work. Think about how many people would see your work in a film or game.

Sure but for one man CG art it's the opposite

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Anonymous No. 859660

>>859110
>Im a kinda known 3D artist.
No you are not. You are a fat fag LARPing on one of the worst boards of 4chinz.

Anonymous No. 859699

>>859611
That isn't true in the slightest. Do you see people making more donuts or dicks? Even with regards to animation, short film and FPS animations get million more hits in comparison to the few thousand that porn loops get.
https://youtu.be/lmIlogViPes

People even love seeing sfw dev logs or tutorials because it inspires them to create.
https://youtu.be/WiyvXTKyQLw

You never knew that those were possible because you're making content for the wrong reason. You should never do it for jealousy and clout because you'll be burnt out, you should create the stuff that you're passionate about or interested in.

Anonymous No. 859711

>>859699
Not everyone who works for validation burns out, Anon. Just look at the number of sellouts who do this shit for a living. I agree with what you're trying to say, but you can't really downplay how sick most people are.

Anonymous No. 859725

>>859660
no reason not to believe him. lots of people fuck around here
im a lead animator at ILM. i come here to laugh at blendlets

Anonymous No. 859730

>>859725
based

Anonymous No. 859733

>>859725
I don't believe him because people with talent don't give a fuck about what others do, i bet you don't give a fuck what random porn animators do just like I don't give a fuck what random porn modelers do

Anonymous No. 859738

>>859733
We're all human Dude get a grip

Anonymous No. 859740

>>859711
Getting angry at NSFW is just a coping mechanism since SFW is 10x more popular and grants several opportunities.

"Validation" is narcissism and entitlement, fame will naturally come to you if you are interesting, inventive, or good.

Anonymous No. 859762

>>859110
>What would you do in these cases?
since you are obviously a better, more grounded person than them, the only thing to do here is to realize that the success they get doesn't mean anything.

Anonymous No. 859767

>>859762
Their success means a lot more than that of a production artist. Wageslaving and getting underpaid for their labour, but sticking in the industry for banal reasons like "I'm passionate for the work". Then they have the gall to complain like they arent replacable sheep with less impact on the final product than the office cleaning technician.

Anonymous No. 859778

>>859767
>banal reasons like "I'm passionate for the work"
you genuinely seem like a horrible person.

Anonymous No. 859780

>>859778
Am I so horrible because it drives me mad seeing people accept these low paying high workload jobs only to get burned out of the field altogether or start a youtube channel trying to sell others on the fable of a good industry job.

If you're passionate about movies and games, that's great. But you shouldn't be passionate to shovel shit then complain about the smell.

Anonymous No. 859782

>>859733
not him, but you haven't worked with many talented folks. Some of them are EXTREMELY jealous, narcissistic and attention whory. If people are not looking at them they start to throw hissy fits. These type do burn out quickly, and in general don't last very long, but if you need good examples just read about the old masters, many of them were complete cunts.

Anonymous No. 859783

It's pretty much like that in every art form. Sex sells and it's not a secret. If you're after the money, there's no real consolation to be given but like another anon said, their level is so low that they can only do that and nothing else.

Anonymous No. 859787

>>859345
>Yeah, if anything there's more talented composers now.
Got any recs?

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Anonymous No. 859988

>>859286
>There's no biological demand for it.
That's because you and the others don't have souls. :^)

I start the day by contemplating my catalogue of Michelangelo works, and then I brush my teeth with the finesse of a sculptor, and then I shower posed like David, and then I make breakfast and eat it like the guy in The Scream without touching my plate.

>>859110
how good you are or how much you earn, doesn't depend on the people you don't like trying to earn a living. That fraction of a percent of 3D artists don't compete with you unless you also make 3D porn, and the ones that actually earn a decent living are an even smaller minority, and it doesn't take you as much effort to surpass their earnings as a SFW artist.

There's tons of people on this board earning the same, or more than their top earners, and they do it with a lot less suffering, and a lot less hiding their work from the normal world.

Anonymous No. 859994

>>859740
>Getting angry at NSFW is just a coping mechanism since SFW is 10x more popular and grants several opportunities.
Yeah I agree with that it seems like common sense.
>"Validation" is narcissism and entitlement, fame will naturally come to you if you are interesting, inventive, or good.
Here is an example of a coping mechanism at play. The world will not magically reward you for being honest in your motivations, Anon. Quite the fucking opposite. What drives people to reach these levels in the first place is very rarely what you'd call healthy. VERY rarely.

Anonymous No. 859997

>>859115
This is the must accurate statement about the world right now

Anonymous No. 860298

3d "artists" stealing models, putting a couple of lights, hit the render button and earning thousands of likes.
And then they act like they are someone special

Anonymous No. 860308

>>859994
>The world will not magically reward you for being honest in your motivations, Anon.
It does. You're just a coping cynic who isn't willing to do everything it takes to succeed. You just complain about coom artists and give up.

For instance everyone, including you, like famous SFW IPs. Why can't you make fan art about it? Fan art gets the most views out of all content.

Anonymous No. 860365

>>859110
I mean... is what you're making actually good? Worth looking at? It being technically impressive isn't enough, there has to be an actual point to it.

Anonymous No. 860401

>>859115
There's the real answer. All art is degraded. The degeneration of society to base instincts is all around us, accellerating with every passing year.

It's completely pointless to resist it. The best strategy is to embrace it and make as much money as you possibly can so that you are better positioned to survive when all of this degeneracy finally brings us to the inevitable conclusion of societal collapse.

Just don't keep your cash in fiat currency.

Either buy stocks, land, or precious metals.

Anonymous No. 860402

>>860308
>everyone, including you, like famous SFW IPs

Yeah and you can make a six figure income by head hacking them on to daz bodies and making them fuck.

Anonymous No. 860407

>>859110
what's your name?

Anonymous No. 860418

>>860402
You can earn more plus 6million views by using game models + mixamo animations in sfm. You have no excuse
https://youtu.be/auQDHL0_sWI

Anonymous No. 860421

>>860418
>You can earn more
Prove it.

>plus 6million views
Ah, yes. "Exposure."

>using 3rd party property
Enjoy being sued for IP infringement.

Anonymous No. 860451

>>860421
>Prove it.
Just did. One animator even got a dream job at Infinity Ward and Respawn.
https://youtu.be/g8WXWL_eZH0
>Ah, yes. "Exposure."
Bruuuuh, didn't you complain about fame?
>Enjoy being sued for IP infringement.
You just complained that they headhack characters they don't own. Animators use models that they don't own all the time.

The difference between you and them is that they do everything it takes for them to succeed as opposed to slowing themselves down in the name of dignity that no one cares about.

I think it's hacky, but it gave me an epiphany. Those people do not care about anything except for releasing a product.

Anonymous No. 860455

>>859110
They are not artists, they are just doing porn to get some dollars on their shithole countries, majority here dreams about doing that so that's why everyone is so defensive but people who just steal models to profit are scum

Anonymous No. 860465

>73 replies
>OP hasn't posted his dogshit work yet
Impressive

Anonymous No. 860485

>>860465
How about you post your own work before demanding others to do so? Lead by example, faggot.

Anonymous No. 860487

>>860485
Keep coping. Your SFW content is uninteresting garbo

Anonymous No. 860550

>>860308
No Anon, I'm not complaining about nsfw artists. I'm trying to point out a simple fact here. Artists at the top of their ability are almost always fucked up because we sacrifice huge chunks of our lives to learn our skills. ALL artists.

Anonymous No. 860601

>>859110
either you have integrity and dont give a shit about other people or you sell out its a simple enough equation man

Anonymous No. 860603

Simply put, coom is like food.

If you see it, if you want it, you're willing to pay for it (If you're hungry).
I'm sure many times in your life, you've debated buying a shirt, or some socks or some shit that costs 15-20 bucks, yet when it comes to food, there is almost no internal debate. Coom is like that. Now— I don't spend money on porn because I think that's retarded, but if people are hungry for it, who am I to judge? Appreciating art for art's sake is not something many can do— the art needs to be a part of something (movie, tv, game, etc).

I've been doing 3D porn for a little over a year, and I am now starting to hit my stride. I have a big following on twitter, and make almost 800 a month on patreon. Small beans now, but the growth's been exponential. It might be coom work, but I take pride in it, and always put my tastes ahead of what people want. Turns out, people wanna see the same shit I wanna see. Coom work's been good, I've learned a lot, done things I wouldn't typically do, and it's given me a better work ethic, since I feel like an asshole if I don't post anything for to long.

Regular 3D work is harder. There is a much smaller audience for it, unless you go out of your way to make things with mass appeal. It shouldn't fucking surprise anyone that "Booba big 3D futa fuck" gets more attention than "clay render, sci-fi greebles #64546213". You complain about your position, and the 3d porn artists, but what did you expect? Art is a luxury, and most people can't justify throwing money at "regular" stuff. Unless your art is being used in a game, comic, story, web series, video, etc... pictures alone are not going to cut it.

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Anonymous No. 860915

>>859110
>>That feel when you go through sketch, modeling, sculpting, retopo, blendshaping, baking, texturing, rigging, animating, scene preparing, cameras/lights, render, post-process and finish your work for at least 3 weeks of hard work, and
i only get 2 likes on artstation

Anonymous No. 860918

>>860915
Post your work, I'll give you a third.

Anonymous No. 861811

>>860421
>Ah, yes. "Exposure."
>what is adsense money
100% ngmi

Anonymous No. 862132

>>859114
Don't toot your own horn so much, Stephen, you were a lead at MPC film, basically a junior with a fancy title, you wouldn't even have been a mid anywhere else in the other big London studios.
Ironically, the only "fame" you got was amongst your old colleagues for returning to Germany to make porn.
Just sayin'.

Anonymous No. 862133

the "professional" roleplay in this board is so pathetic that it's hilarious
in the other hand yeah porn artists just take work on the public domain and farm cash from gullible sex starved creeps

Anonymous No. 862139

>>859110
>im a kinda known 3d artist
you're not. otherwise you wouldn't make an inflamatory post in the anus of the internet. you're begging for a career sucide.
i also do not believe this is your work. a quick reverse search shows a bunch of results for some amazon toys. do you make these? i do not believe. if you're indeed the artist who makes these, then prove me wrong and shatter my argument to pieces.

>They steal models, props, assets, textures, everything
they don't.
they download free models avaible for the public. that's not stealing.

>All of them follow the same exact """"workflow"""", no time for learning anything different (press this button, prepare these 3 lights . . .)
when you're big on the net, filled with commission requests all over you, why should you waste your time? you're literally cashing off 3d porn, who cares?

>Dont care about learning anything about 3D, just straight to the point
what do you mean about this? if they're being straight to the point, then isn't that good?

>Begging for new models
this might be the only true thing, they're constantly needing new models because most public smut models are crap

>dont know how to stitch a head onto a DAZ body, basic modeling or anything related
that's where you're wrong. they actually know a lot. i've seen some animations where they even nailed some aspects like accurate ballsack physics. not even i know (nor i intend to) how to accurately simulate a man's testicles to the very minimal details

>Its always Blender, they dont even want to try another software or real time engines. Studying or wasting time

what???? have you never heard of sfm? im thinking this whole thread is just another clever blender hate bait thread. also, why would anyone, especially greedy porn artists, pay 500 bucks for a software that does the same thing as it's free counterpart, that has much more avaible tutorials and documentation?

Anonymous No. 862141

>>862139
>>859110

>(I dont have anything against blender, I think Im just old school, still using 3dsmax and maya)
that's where i caught you bullshiting. why woulsdou use max AND maya? they're supposed to do the same thing. does that mean you're paying for two subscriptions? you're wasting more than a thousand dollars for two softwares that pretty much do the same thing they're supposed to do? even if you pirated them both, it still makes no sense. you don't use either of them, i bet you can't even use blender.

>They all get quick and huge success online, they can produce 3 or more animations per week
good for them. eveyone needs to get paid in some way or a other, atleast they're not robbing and killing.

anyways, this post is bullshit. ive never made a controversial post in this board but whoever is the single person shitting out the weekly blender bashing threads should just touch some grass.

ill just fuck off to /wip/ and make awful weapon desins for evil furry mercenaries. atleast there's cool stuff there

Anonymous No. 862142

I just steal peoples rigged models and pose them lazily in retard proof film maker studios. I have no ability to code or sculpt or anything, I'm a dogshit artist and I've never had talent I play league all day lmao.

I threw up some posters of female video game characters getting blacked or fucked by dogs, shit took me less than an hour to make. Threw them up on a booru and instantly got a following for next to no work.

The market is so over saturated with everything that if you don't appeal to what people want then you'll go nowhere.

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Anonymous No. 862213

>>862139
>>862141
Ok, let me answer you

>i also do not believe this is your work. a quick reverse search shows a bunch of results for some amazon toys
I never said it was my job. Its from a professional japanese magazine called Sculptors. I posted it because it shows the real industry level and my featured works and projects have a similar level. You dont believe? Thats not the point.
Why would I post my own work here? Risking my career? Whats the purpose? Letting anonymous people dox me, look up for my linkedin, my portfolio or my address? I dont see the point honestly.
You are just like those /b/ people who see a girl in OP post, believe thats him and start asking for her number and trying to flirt. Are you an adult?

>they don't. they download free models avaible for the public. that's not stealing.
They do. Are you aware that 90% of those models are made using assets from new videogames? Do you really think those Resident Evil 2 Remake, The Last of Us or Final Fantasy VII models were created from zero by these ""artists""? Did you know behind all that polygons they are a modeler, texture artist, rigging (they reuse the rig too), 3d scanner (Capcom and S-E hire people for scanning faces), and lots of other jobs?
Do you think that if something is "free available for the public" doesnt mean its not stealing? You can also download a Dune 4K mkv file without paying a single cent and it will be still considered stealing.

>commission requests all over you, why should you waste your time?
Again, thats the point. Wheres the quality in that? Just trash content, no need to learn anything

>that's where you're wrong. they actually know a lot
Theres actually 2 different profiles in the 3D coom world. Those who stich heads on daz bodies (who earn like 30% of the full thing) and those who use the models and earn the big numbers.
Have you ever used any professional software?

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Anonymous No. 862214

>>862213
>>862139
>>862141
And I putting Blender there, just in case you are still thinking I have anything against it. Did you know that setting up physics value on a couple of bones (bones already made by another person) takes less than 5 minutes?

>what???? have you never heard of sfm?
Is this 2012? One of the few positive aspects about them is they decide to move from sfm to blender, mainly because most all the "porn information" : assets, 3d nude models, penises, dildos, cum shaders and all that is there. As I said before, they dont even think of learning something or wasting time.

>why woulsdou use max AND maya? they're supposed to do the same thing. you don't use either of them, i bet you can't even use blender.
Now, really serious question. Have you ever worked in the professional 3D field? Have you ever worked?
For naming a few and not everything
Architecture field : 3dsmax + vray (corona in a few cases), CAD, revit
SFX and animation industry, mainly Maya with more plugins
Same as locomotion, health fields, any professional field.
And as for sculpting, the main software is ZBrush.
Seriously, have you ever installed one of these?

And I repeat, I dont have anything against Blender, is really great for people who doesnt want to spend money, indie studios, fresh software constantly updating and specially for giving trouble to Autodesk.
I never wanted to promote myself or pretending to be the best. I just said I work in the industry and I know about what Im saying. Im not lying about being featured on websites but I dont need to show anything either. Its just some context to my post.
You didnt get the point of my post or you are just someone random who enjoys fapping to this cheap stolen animations.

Here have these 2 uploaded pictures : First one from SCULPTORS magazine November 2019. Second one from SCULPTORS magazine July 2019. Just in case you are still thinking Im trying to cheat posting "my work"
Have a nice day.

Anonymous No. 862224

>>862214
>Did you know that setting up physics value on a couple of bones (bones already made by another person) takes less than 5 minutes?

Nuh-uh, remember when you too found putting jiggle bones on a female model amusing, around 16 years of age? Haha, booba make funny move!
Yeah well, these guys want to make you believe you ought have never moved on from that puerile, sterile entertainment, since those who didn't are now hailed as modern masters of 3d computer generated animation, the Ed Catmulls and John Lasseters of the 21st century.
Welcome to Planet Earth, enjoy your stay.

Anonymous No. 862230

uuuh what?

Anonymous No. 862234

>>862213
>>862214
>>862224

You wrote all of this yet still no work posted.

Anonymous No. 862237

>>862214
>>862224
>>862213
So you just pose sculpts for toys? People like seeing things interact and it's an expensive barrier of entry.

It's easy to blame porn, but SFW media gets 10x views.

Anonymous No. 862238

>>862213
>Why would I post my own work here? Risking my career? Whats the purpose? Letting anonymous people dox me, look up for my linkedin, my portfolio or my address? I dont see the point honestly.

of course, the same excuse as this guy pointed out >>859271, have you never heard of using an online alias? why would anyone dox you because you made a bitter post on a bad forum?

>They do. Are you aware that 90% of those models are made using assets from new videogames? Do you really think those Resident Evil 2 Remake, The Last of Us or Final Fantasy VII models were created from zero by these ""artists""?

still not stealing.
is making fanart considered stealing?
this technically counts as fanart. go ahead and accuse all the artists who made fanart of resident evil of stealing.
i'm waiting, tell me how it went.

>Again, thats the point. Wheres the quality in that? Just trash content, no need to learn anything

trash content that fills the liner of their pockets. you're literally mad at the internet because they're getting more money than you. one man's trash is another man's gold.

>Have you ever used any professional software?
what do you mean by this? is blender an amateur software? what is a professional software, even? just because it's paid, is it professional?

>Is this 2012?
people still use SFM. a lot. you're the one who seems to be stuck in 2012 here.

>As I said before, they dont even think of learning something or wasting time.

the last bit of this sentence literally contradicts your own argument. they don't want to waste time, they just want to make more and more, just for the money.

>Now, really serious question. Have you ever worked in the professional 3D field? Have you ever worked?
For naming a few and not everything [...]

you have still not answered my question. are you paying for both maya and 3dsmax, or did you just pirate them both?

Anonymous No. 862239

>>862214
>I never wanted to promote myself or pretending to be the best

that's what you're doing, literally.
if you didn't want to ask for validation from a couple of random people you wouldn't just start the thread telling everyone you're a super professional 400 iq guy who got featured on more than 6 gorillion magazine covers.
you're just on your high horse here.

>You didnt get the point of my post or you are just someone random who enjoys fapping to this cheap stolen animations.

i got your point! you're just butthurt because people who make cheap porn animations are getting rich quickly. i guess you have just discovered what competition is, "welcome to the real world", you arrogant douchebag.

Anonymous No. 862240

>>862239
>people who make cheap porn animations are getting rich quickly
>i guess you have just discovered what competition is

could you please elaborate on what these two statements have in common with each other? because I'm not seeing it.

Anonymous No. 862260

>>862238
>of course, the same excuse as this guy pointed out >>859271, have you never heard of using an online alias? why would anyone dox you because you made a bitter post on a bad forum?
Not him, but welcome to the internet

Anonymous No. 862261

>>862238
>why would anyone dox you because you made a bitter post on a bad forum?
post your work then, if you dont really care about showing it

Anonymous No. 862284

>>862261
sure. >>861425 i can give you all of my links if you want.
now, care to show yours? you literally make the same "i'm a professional, X software is bad" thread every week, if you're such a professional, why don't you show some of your stuff? i'm sure it's going to be mind blowing

Anonymous No. 862287

>>862240
>>862260
>not him

of course it's you. the ip counter didn't even change, it's still at 63.
maybe i should have just ignored this thread, sorry if i got too cocky, just go ahead and have fun times roleplaying as an "industry pro", my input here is literally irrelevant.

Anonymous No. 862290

>>862287
and all those 60 persons are all the same one lol

Anonymous No. 862298

>>862287
>I can't be wrong, it must be the same person trying to gaslight me!
lmao take your meds schizo

Anonymous No. 862399

>>862287
lol you really checking the ip counter? ahaha loser you need to set proper goals in life and stop wasting time on this board... and so should I

Anonymous No. 862418

>>862284
his work just can not be as good as he makes it sound. otherwise he'd be comfortable posting it and it'd give credence to his autistic threads. but he won't so everything he says until then can be safely ignored

Anonymous No. 862421

>>862418
This. Atleast the furfaggot posted his work, OP is a nigger and should kill himself nevertheless.

Anonymous No. 862534

>>859126
Well, according to what you said you already have a great portfolio to show. If they ask you about your latest works say it was private or under NDA.

Anonymous No. 863258

>>859110
OP you don't have any personal works? you really dont have anything that you have not posted online yet? you can just post that.
but guess what you can't cause you're larping

Anonymous No. 863264

>>859228
Ah yes, using 15 seconds of samples of good music in front of rap music is so much harder than writing a symphony.

Anonymous No. 864069

>>859110
It all goes down to entertaining value rather than quality... if your productions don't go beyond the "oh, that's cool" your success will be very low, so you would have to do enough so everyone can stay looking at your art, buying it etc. These 3d artists get success because ppl fap to their work, and often come back to fap again, now imagine if they find your work more like a miniseries, you tell them a story, or show them a cool scene every week, they won't fap to it, but will be back to see whats new

Anonymous No. 864074

>>859110
Yes. But it is not "3D" that is the problem, it is the economic system. Any economic system based on monies. Because that has nothing to do with merit, and everything to do with corruption.

Anonymous No. 864511

>>859110
My main grip these days is that not even quality is appreciated anymore, most of the time is:

1. do some quick art of the pozzed trend of the week
2. make it even more gay or niggerish somehow, or make it nsfw
3. be much better at social media than you are as an artist, which involves dozens of useless pools and question boxes and stories where you have to pretend like you care what your followers think
4. there you go, you're famous artist and can even sell courses on gumroad to easily gullible normies and novice artists

I did furry "art" for some time but it took almost all the joy out of doing art (and made me hate degenerates even more).

I'm trying to balance out by trying not to care as much about fame, be happy I make good art and that I'm always pushing myself to become better than before, trying to enjoy the process, all that gay shit. I'm also thinking about working mainly on collectibles for 3D printing and do some side projects of more conservative related art (still figuring it out).

tl;dr: stop caring about fame, make enough money to live comfortably (with wife and children in mind), try to focus less in money and more on having some basic shit which will last you a lot of time. Read the Bible, Saint Augustine and Saint Thomas Aquinas.

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Anonymous No. 864520

>>864069
>These 3d artists get success because ppl fap to their work, and often come back to fap again
As I see things, there are only two ways to become a successful 3D artist assuming you start from the bottom of the barrel:
>either have contacts so you get brought into big productions regardless of your talent or
>do coom art
Complexity ain't worth shit when it comes to gathering a large audience. This is one of the most painful lessons in art. Why do you think the new pokemon game (whatever the fuck it was called this time) or animal crossing sold more than your new hyper realistic shooter of the year? Because people are animals, they don't care about what's more intellectually fulfilling, instead they only care about what is immediately pleasing.
Pic related is one of the top earning patreons in the 3D department and what is his stuff about? A poorly modeled furry giantess with decently animated moves and semi decent compositing, catering to vorefags in particular.

Anonymous No. 864548

>>863264
t. non-composer

Anonymous No. 864560

>>864548
What's an indie Soundcloud rapper doing on /3/?

Anonymous No. 864564

>>864560
lol midwit

Anonymous No. 864596

>>864520
Both Animal Crossing and Pokémon have literally decades of history as beloved franchises, even more than the umpteenth iteration of the copypasted hyper realistic shooter, which entertainment value is limited to retarded kids and failed 20/30yos wasting their lives away one-upping each other in multiplayer to feel better about their lack of purpose in the world.

If anything, it's exactly the proof of how that concept actually works on a very large scale, but not in the small scale. I would associate the samey rehashed coom stuff with your generic yearly FPS rather than Pokémon or AC.
Plus, even if we went by complexity alone, AC and Pokémon still take the cake over your generic FPS.
You conflate fancy graphics and HD textures and "realism" with "complexity", yet you rightfully lambast the poorly made patreon furshit. That's some mixed signals.

On one hand, you recognize the lack of competence and the subsequent lack of true appeal in the uninspired coom work of some dude who's unaware of their own incompetence alongside everyone else who lauds them, which in the end doesn't matter because it's just for fapping.
On the other hand, you sound like every other blind moron who points you at how [insert generic rehashed AAA-budget project] isn't that entertaining (which had never been up for discussion up to that point) to justify that one coomer getting the upper end of $60'000/mo to do ONE job yet can't seem to bother to even do that one job properly.

So I ask you, where's the one competent dude who makes appealing stuff and also makes bank at?

Anonymous No. 864609

>>864596
>muh soulful stylization is better than muh corporate generic reelsim
The hyper realistic generic shooters are more complex and difficult to do than Nintendo games. Do you see Pokemon and AC push the limits with 128 player counts like Battlefield? They only have 4-8 players max on wifi lmao.

The models are tougher and more time consuming to do as well

Anonymous No. 864616

>>864548
your inner plebeian is showing

t. session musician

Anonymous No. 864629

>>864609
>muh soulful stylization is better than muh corporate generic reelsim
this but unironically

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Anonymous No. 864651

I made fishnet shirt and I'd like to make a bump map to the body behind it. The best way I managed to do that so far is baking an emit from the shirt to the body.

Unfortunately, the baking only works on the T-pose, and when I put the character on the final render pose there is an obvious shift between the shirt and its initial position, so the map doesn't match anymore. Trying to bake it on the final pose doesn't really seem to work either, the texture goes all over the place on the UV map.

Pic related. You can see the places where it deformed the most are more affected. The only way I can think of working around this is possibly applying the armature modifier and see if that fixes the mapping issue. Is there any other ideas I can try?

Anonymous No. 864732

>>864616
many session musicians have the opposite views from you, they believe that people who think that the genre is bad are boomers

It's not a huge hidden secret that a lot of pop/rap musicians play traditional instruments well, they just know how to optimize their workflow. They know their theory well enough to know what sounds good and are able to translate it into different genres. Japanese city pop had jazz musicians

Anonymous No. 864749

>>864732
IDGAF
Rap and Hip Hop = some of the lowliest bullshit you can strive for as "musician".

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Anonymous No. 864772

>>864651

Anonymous No. 864790

>>864749
lol midwit

Anonymous No. 864796

>>864629
Shooters don't even use models to begin with, most are scans from real people, then tweaked a little. Zero creativity.

Anonymous No. 864824

>>864790
You just can't deal with the truth.

Anonymous No. 864825

>>864796
>>864629
Only the head is scanned, later retopologized to be used in a game

still complex and creative than nintendo games

Anonymous No. 864845

>>864825
Scans are fucking hideous. I don't want real ugly motherfuckers in my escapist fantasies, you stupid mong.

Anonymous No. 864880

>>864845
>wwwwwwwwwwwaaaaaaaaaah I want characters to look like lifeless sex dolls

Anonymous No. 864886

>>864880
>waaah I want my character to look like a real roastie

Anonymous No. 864901

>>864880
Mong, if I want photorealism then I look outside or into the mirror. IDGAF about some scanned "whore of the month" faces or pimpled B-list actor likeness in my games.

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Anonymous No. 864917

>ITT

Anonymous No. 864933

>>859110
It's a hard pill to swallow, but the amount of money you earn is never dependend on how valueable you think your skill, product or service is, but how much others value it, and whether you like it or not there are a lot more soulless pay pig coomers around than people of taste who enjoy good 3D artwork.

I think the best way to deal with it and stay sane is to just completely seperate hobby and work modeling, basically keep modeling whatever you enjoy in your free time to lift your spirit up, but to earn money model whatever others pay the most for no matter how much you detest it, even if it is 3D pornography, because no matter how disgraceful it is it is still better than going hungry.

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Anonymous No. 865177

>>859115
This has always been like that.
Greek intellectuals complained about people preferring cheap vulgar comedy to deep tragedy.
Some roman elites complained about the plebs only caring about feasting and watching circus games over participating to the life of the city.
During the middle age in europe peasants cared more about local superstitions about saints /demonsand religious festivities than the content of the bible and ethos of christiniaty.

Popular culture has always been trash that ended up being washed away by time. There are some exceptions of course but they simply confirm the rule.

Anonymous No. 865194

Unpopular opinion: you are all amateurs and everyone on 4chan makes fun of you. The actual good 3d artists on 4chan do not post on this board.

Anonymous No. 865236

>>859110
You're a 5 star Michelin chef, they're McDonalds.

Anyway, if you're really as good as you say AND you want to make porn (which, since you've trained your brain to decide porn = bad means you'll hate it) AND you understand it means to be unique and creative but ALSO understand the value of reusable assets, then put all that shit together.

Make really uniquely high quality porn. Make every facet of your workflow reusable so that when you finish that one rigged, lit, posed, animated project you can slot another new model (one that someone pays to have you make) into the previous animation + light setup.
Then make a new animation + light + scene + whatever setup, and as long as it's all modular and packed into a library-like organization system, now you've got literally more and morn turnkey high quality porn.

The very best highest earning 3D artists actually DO make their own unique models.

Anonymous No. 865241

>>859268
This, and if you're making coom art for a particular fetish (which is where the big bucks are) but don't have that fetish yourself, it's incredibly hard to know what's going to tickle the [edible yet self replenishing so not hard vore pancake syrup woman from adventure time] fetish

Anonymous No. 865243

>>865241
if god had made me a straight normie it'd be so much easier but my niche is small, I terminate that niche don't get me wrong but there's a limit on your earnings.

Anonymous No. 866361

Hope you an hero