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444.jpg
🧵 I'm running out of ideas bros....
Anonymous at Mon, 29 Nov 2021 07:56:09 UTC No. 865509
How th hell does one replicate this type of eyes and eyelids in 3D? I've tried sculpting, but my results have been... less than poor. Give me ideas please.
Anonymous at Mon, 29 Nov 2021 08:54:58 UTC No. 865516
>>862211
Just scroll down you furfag retard
Anonymous at Mon, 29 Nov 2021 10:25:57 UTC No. 865526
git gud.
also, those would look absolutely stupid viewed from the dead-on front. be prepared.
Anonymous at Mon, 29 Nov 2021 12:22:23 UTC No. 865543
>>865526
I can make them look good from the front and sides, problem is, now I cannot fit the Iris inside without them looking cross-eyed from the front
Anonymous at Mon, 29 Nov 2021 12:34:03 UTC No. 865544
>>865543
>problem is, now I cannot fit the Iris inside without them looking cross-eyed from the front
Your main problem is that you don't get how 2D and 3D works
Anonymous at Mon, 29 Nov 2021 12:45:30 UTC No. 865546
>>865544
>Your main problem is that you don't get how 2D and 3D works
According to you, how do they work?
Anonymous at Mon, 29 Nov 2021 13:01:29 UTC No. 865548
>>865543
Not sure what you mean by that. Could you post a screenshot?
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Anonymous at Mon, 29 Nov 2021 13:15:09 UTC No. 865549
>>865548
The horizontal lenght of the iris exceeds what I can horizontally stretch the eyelids without them looking too weird; also as I mentioned above, the model inevitably looks cross eyed
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Anonymous at Mon, 29 Nov 2021 13:16:34 UTC No. 865551
>>865548
And this is in "3/4"
Anonymous at Mon, 29 Nov 2021 13:24:00 UTC No. 865552
>>865549
>>865551
>>865546
You need to learn anatomy, for fuck's sake.
>inb4 BUT THIS ISN'T REAL!!!11111!!!
THEN STAY BAD YOU FUCKING RETARD
Anonymous at Mon, 29 Nov 2021 13:32:40 UTC No. 865555
>>865552
Lol you don't know what you talk about. The problem I'm facing stems from dealing with "cartoon/anime" anatomy, if this was normal anatomy I wouldn't have the problem at all.
Anonymous at Mon, 29 Nov 2021 14:01:36 UTC No. 865566
>>865552
Crabby
Anonymous at Mon, 29 Nov 2021 14:05:50 UTC No. 865568
>>865555
>goes on to literally, word for word, prove my point
QED, you're a fucking retard. Stay bad.
Anonymous at Mon, 29 Nov 2021 14:08:45 UTC No. 865569
>>865568
Go back to /ic/ faggot, you're the typical crab who can't tell the difference between cartoon and real anatomy.
Anonymous at Mon, 29 Nov 2021 14:14:24 UTC No. 865570
>>865569
legit 10/10 troll if not serious. I'm fucking clapping rn
Anonymous at Mon, 29 Nov 2021 14:19:36 UTC No. 865571
>>865569
Actually you know what? You're right. Keep thinking that "cartoon and real anatomy" are not linked and your ability to render the former isn't tightly tied to your ability to interpret the latter.
There's already enough competition as it is, no point in trying to uplift literal retards who are so hellbent on defending their misconceptions and bad habits.
Anonymous at Mon, 29 Nov 2021 14:19:59 UTC No. 865572
>>865570
Look at OP's pic, he clearly isn't aiming for realistic anatomy, but you wouldn't know right, Loomis fag?
Anonymous at Mon, 29 Nov 2021 14:21:01 UTC No. 865573
>>865571
pyw
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Anonymous at Mon, 29 Nov 2021 14:23:11 UTC No. 865574
Anonymous at Mon, 29 Nov 2021 14:37:47 UTC No. 865577
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Anonymous at Mon, 29 Nov 2021 15:33:13 UTC No. 865593
>>865546
Shit, forgot the time. Shamelessly used your thread as topic for my today's practice.
What I meant was that your reference image is incredibly stylized and basically designed for 2D. If you want to make it work in 3D you either have to do some fuckery (basically moving the eye position according to the camera angle) or you avoid camera angles in which she looks bad OR you modify her look to work alright in every 3D angle. Basically her eyes are looking out the SIDES of her head and when she focuses on something in front of her, she looks cross-eyed. It's just how it is if you don't change her eye position.
9001 years in MS Blender
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Anonymous at Mon, 29 Nov 2021 15:34:15 UTC No. 865594
>>865593
See, mine does also look strange without having her eyes adjusted for 3D.
Anonymous at Mon, 29 Nov 2021 16:08:27 UTC No. 865606
Anonymous at Mon, 29 Nov 2021 16:54:40 UTC No. 865616
>>865606
Thx, always trying to get better but also faster
Anonymous at Mon, 29 Nov 2021 17:49:27 UTC No. 865642
>>865593
You are overthinking it all. Furry art is what it is, art. A appealing rendition of the impossible. Its all just about angles and composition. 3D is a poor medium for this type of stuff because we tend to try to maintain realism, when we should be doing the opposite.
The real question isn't "How do i improve, or how do i fix this?"
its "how to I cover up my mistakes and fool the audience into thinking this shit is even mediocre."
Anonymous at Mon, 29 Nov 2021 18:50:35 UTC No. 865654
>>865642
Yeah you have a point! It's subjective of course. In my opinion "2D optimized" styles do not translate well to 3D without looking awkward (again in my opinion) and without some help. While it's mostly a matter of taste, at least it explains why he keeps running into the cross eye problem. If he makes the eyes naturally pointing more forwards the eyes do not have to be that crosseyed anymore BUT this changes the style a lot and also could go really wrong (9000 cocks stare or even walleyed). Even worse if the rest is stylized but the eyes are overly detailed, 1000% humanoid.
But in the end it's all just a matter of practice and if it looks good to you there's a chance it looks good to a lot of the people who're interested in your art.
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Anonymous at Mon, 29 Nov 2021 19:03:39 UTC No. 865661
damn i really missed with this one lol
i might use this as an in-joke for a future project
Anonymous at Mon, 29 Nov 2021 19:05:37 UTC No. 865663
>>865661
Kek, keep em comin
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Anonymous at Mon, 29 Nov 2021 19:07:29 UTC No. 865665
>>865663
just when you thought it couldn't get any worse
Anonymous at Mon, 29 Nov 2021 19:08:56 UTC No. 865666
1440x1080
Yeah I'm fle....png
Anonymous at Mon, 29 Nov 2021 19:12:56 UTC No. 865667
>>865654
Stuff like this has taken me years to fine tune. The shape of the eye is driven by a lattice, so that i can have a sphere perfectly contort to the shape of the socket regardless of rotation. Each eye has an additional separate control that require serious adjustment of placement.
the ends justify the means for stuff like this
Anonymous at Mon, 29 Nov 2021 19:12:57 UTC No. 865668
Anonymous at Mon, 29 Nov 2021 19:14:08 UTC No. 865669
>>865667
Yeah!
Also, holy shit I really love that one
Anonymous at Mon, 29 Nov 2021 20:02:38 UTC No. 865678
>>865667
>years to figure out how to drive a sphere with a lattice
u wot m8
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Anonymous at Mon, 29 Nov 2021 20:28:22 UTC No. 865682
>>865678
I guess next time i better include a "<-" to clarify the very art i made just in case some tard cant figure out context without a flowchart and arrows.
Anonymous at Mon, 29 Nov 2021 20:59:11 UTC No. 865687
>>865682
>years to fine tune THAT
oh shit bruv that's even worse
don't let me keep you from your delusional self-stroking of your own ego tho, lol
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Anonymous at Mon, 29 Nov 2021 22:17:39 UTC No. 865711
>>865687
https://www.amazon.com/Six-Pillars-
Anonymous at Mon, 29 Nov 2021 22:24:09 UTC No. 865712
>>865687
cope, his stuff is great and inventive. Never saw NPR like that before
Anonymous at Mon, 29 Nov 2021 23:33:21 UTC No. 865730
>>865593
>>865594
OP here thank you very much for showing me how.
Anonymous at Mon, 29 Nov 2021 23:40:28 UTC No. 865731
>>865667
Post your FA, or Twitter plz. This is amazing.
Anonymous at Tue, 30 Nov 2021 00:11:58 UTC No. 865734
Anonymous at Tue, 30 Nov 2021 00:18:59 UTC No. 865735
OP here gonna post my newest attempt at this as soon as I finish it
1920x1080
SpiceDrake Sheyza....png
Anonymous at Tue, 30 Nov 2021 00:44:03 UTC No. 865737
>>865731
You can find me anywhere under the handle SpiceDrake. Post mostly to twitter and FA. Only just gone public so to speak.
ive done this shit for years and used most software in the effort to see which is best for this stuff. so AMA if anybody has any questions on the different ways to do furry shit
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Anonymous at Tue, 30 Nov 2021 01:55:45 UTC No. 865749
>>865737
I'm the OP, this is something I did last month. IS it really necessary to learn coding in order to do this? Your FA description makes it sound like so... actually, I have no idea what most of the steps you describe there actually mean
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Anonymous at Tue, 30 Nov 2021 01:56:53 UTC No. 865750
>>865737
Different angle of the same head
1920x1080
The last thing yo....png
Anonymous at Tue, 30 Nov 2021 01:59:18 UTC No. 865751
>>865737
Mouth detail.
But yeah, your stuff is amazing.
Anonymous at Tue, 30 Nov 2021 02:39:48 UTC No. 865757
>>865509
Change geometry relative to view angle, maybe a shapekey tied to camera angle. Land of the Lustrous had changing facial geometry relative to view angle, afaik from some twitter posts Guilty Gear Strive also accounted for that. 3d kind of naturally (also because of workflows) graviates toward symmetry, 2d plays with prespective if we to compare, at least it looks like that to an aspiring bluderbro.
Anonymous at Tue, 30 Nov 2021 02:48:13 UTC No. 865760
>>865757
>Change geometry relative to view angle, maybe a shapekey tied to camera angle
Will this be too taxing while rendering an animation?
Anonymous at Tue, 30 Nov 2021 03:44:35 UTC No. 865764
>>865737
What is your workflow?
What is the best software in your opinion for "furry shit?"
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Anonymous at Tue, 30 Nov 2021 03:51:41 UTC No. 865766
>>865509
camera-dependent shapekey, or hollow space illusion eyes (they give a very strange effect tho, best for stylized renders)
Anonymous at Tue, 30 Nov 2021 04:39:06 UTC No. 865782
>>865766
Did you make that gif?
Anonymous at Tue, 30 Nov 2021 04:54:54 UTC No. 865786
Show what this looks like head-on
Anonymous at Tue, 30 Nov 2021 04:56:09 UTC No. 865788
Anonymous at Tue, 30 Nov 2021 07:36:16 UTC No. 865812
>>865730
No problem, bud and good luck
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Anonymous at Tue, 30 Nov 2021 07:41:54 UTC No. 865814
OP here. I attempted to apply the techniques other anons mentioned in here, lets see how this looks with materials and fur on, brb in 7 hours lol
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Anonymous at Tue, 30 Nov 2021 13:30:26 UTC No. 865854
OP here. I really need to rewatch particle fur tutorials lol
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Anonymous at Tue, 30 Nov 2021 13:32:23 UTC No. 865855
Anonymous at Tue, 30 Nov 2021 13:34:47 UTC No. 865856
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Anonymous at Tue, 30 Nov 2021 13:34:48 UTC No. 865857
Anonymous at Tue, 30 Nov 2021 17:38:09 UTC No. 865895
>>865749
It is not necessary to learn how to code. I simply have an extensive background in coding within 3d applications. I use it as a means of saving time during the rigging process when I want to duplicate a complicated rig component.Everything can be done manually and without code, it would just take much longer.
Keep at it working on stuff. If you don’t like the mindset of pumping out creations as a mean of practice, I suggest working on a singular model in iterations, where you constantly overview the model And pick apart everything you don’t like about it and take notes on what you can do to fix it.
The steps in my workflow I mentioned on my page stem from years of research into various stylized workflows. Some are taken from guilty gear, some are taken from other anime style steps. The steps I list are very incomplete.
>>865764
I have part of my process posted on furaffinity. It’s a confusing and extensive process that required me to make a flowchart to do in the right steps. It’s not hard overall, just tedious.
Ignor the tribalism of software preferences. If you know the field switching around isn’t difficult. I say that because when I experimented for a number of years, I didn’t want to touchblender. While the animation and rendering can be done in maya, it’s leagues better in blender if you use ever. All my stuff is real time. My renders are literal snapshots of my viewport.
Houdini is invaluable for making tools and has been a huge part of the development process. There is a surprising amount of transfer between blender and Houdini.
If I wanted do, I could do an entire character from scratch in blender, but I love my zbrush sculpting and 3d coat texturing.
I also use udim tiles and completely discard the pbr setup.
Anonymous at Wed, 1 Dec 2021 00:27:55 UTC No. 865977
>>865895
How powerful Cakeinferno really is? Is his skill level god tier or he's just using too much computer power to make everything shiny?
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Anonymous at Wed, 1 Dec 2021 01:43:45 UTC No. 865988
I recombed the head. In so far I bring the head sliced up in pieces so each part is an object and I generate a particle system from there. I know the correct workflow is to have the head be just 1 object and create vertex groups from there but, whenever I create vertex groups with weight paint Blender becomes extremely sluggish, any idea why this happens?
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Anonymous at Wed, 1 Dec 2021 01:45:02 UTC No. 865989
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Anonymous at Wed, 1 Dec 2021 01:46:21 UTC No. 865990
Anonymous at Wed, 1 Dec 2021 11:47:30 UTC No. 866056
>>865979
>Those look awful. Learn the basics first.
Do those look awful too?>>865751
>>865750
>>865749
Anonymous at Wed, 1 Dec 2021 12:48:03 UTC No. 866059
>>865990
Everyone has to start somewhere and those are solid early attempts.
the other anon my be a bit rude but he has a point. Learning basic anatomy shit WILL help you in the long run. For example, learn how eyes work/look, and in your case how animal skulls look/work. That will help a lot when you dive into stylizing.
But of course keep it fun since without fun it just becomes a chore and makes it easy to throw the towel.
Also, try to avoid those hard fur seams. Not exactly sure what you're doing wrong but it seems like you need at least 2 or 3 times as many hair particles and also need to increase the volume since you combed it with an iron fist it seems.
Anonymous at Wed, 1 Dec 2021 15:50:37 UTC No. 866087
>>866056
They don't look good at all. Just avoid using fur particles at the moment and try to make something more similar to the first two sculpts posted ITT. Also listen to >>866059 and don't make vore fetish bullshit
Anonymous at Wed, 1 Dec 2021 17:52:09 UTC No. 866129
>>865988
you're not vertex painting and generating hairs from a high poly sculpt mesh right?
Anonymous at Wed, 1 Dec 2021 18:32:50 UTC No. 866145
>>866129
what is wrong with vertex paint? don't hair particles come from there?
>>865814
Are you doing this in Zbrush or Blender. If it's the former, you can smooth everything out by Deformation --> Polish
If it's the latter, then you can smooth everything out by hitting shift+r (adjusting remesh resolution) and ctrl+r (remesh).
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Anonymous at Wed, 1 Dec 2021 18:54:45 UTC No. 866159
>>865977
Cakeinferno? They are mostly an animator and into making internals/maw stuff...
Look at the paw anatomy, the very wonky human model, the choppy hair, the weird combing on the forearms, the fact they've never made any other models beside that krystal one and edits thereof. They've only spent time working on the vore parts with little effort otherwise. Unironically if you practice you'll be better at 3D modeling than them in like no time. Animation, however, is a different beast.
Anonymous at Wed, 1 Dec 2021 19:25:46 UTC No. 866179
>>866159
Vorefags deserve the rope
Anonymous at Wed, 1 Dec 2021 20:22:37 UTC No. 866197
>>866159
>>865977
Aerys is the best and I don't like macro/vore. He even did houdini sims
Anonymous at Wed, 1 Dec 2021 20:27:32 UTC No. 866198
>>866197
>even did houdini sims
like that means anything in that context. my retarded normie coworkers at the studio "do houdini sims"-
Anonymous at Wed, 1 Dec 2021 20:36:23 UTC No. 866202
>>866198
He had simulations of internal organs
Anonymous at Wed, 1 Dec 2021 20:37:58 UTC No. 866204
>>866202
you mean some softbody sims for the walls/tissue? yeah you absolutely NEED Houdini to do these....
Anonymous at Wed, 1 Dec 2021 20:57:29 UTC No. 866211
>>866159
Cakeinferno didn't even make that Krystal model.
The model has been around since 2004 or 05. I am not joking.
In a way it is actually impressive how far he got using stone age models he didn't even make himself.
Anonymous at Wed, 1 Dec 2021 21:02:58 UTC No. 866213
>>866204
lol seething
Anonymous at Wed, 1 Dec 2021 21:04:10 UTC No. 866214
>>866211
was it even ripped from the game was it something that a random furry made
Anonymous at Wed, 1 Dec 2021 21:11:26 UTC No. 866217
>>866213
Answer or piss off, strawman.
Anonymous at Wed, 1 Dec 2021 21:18:28 UTC No. 866221
>>866213
https://www.youtube.com/watch?v=1Fp
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Anonymous at Wed, 1 Dec 2021 21:18:53 UTC No. 866222
>>866211
lol you're right. figured. It was always baffling to me how someone could be unskilled at making any other character model but have one semi-competent looking krystal, though I thought it was because of an obsessive kink thing for the character. how can someone be at this for *11 years* and never learn character modeling?
Anonymous at Wed, 1 Dec 2021 21:44:06 UTC No. 866233
>>866222
there's 40+ yo furries who have been "drawing for 15-20 years" who still draw like 3 year olds.
usually it's attributed to some cope like talent, but the reality is that these people just suck at self-improvement.
but hey, furries pay them regardless and hold them in high regard.
Anonymous at Wed, 1 Dec 2021 22:01:28 UTC No. 866240
You grugs see 10 obscenely successful furries who rake in money with low effort shit and think it's just that easy. In reality those are 10 out of literally hundreds of thousands who're trying but aren't getting anywhere even with good shit.
There are a ton of actually talented artists who got into furry because of that reason and fucked off shortly after. Also, dealing with coomers and their retardation will fuck you up sooner or later. So in the end you'll be even more depressed than before that diarrhea ride.
Anonymous at Wed, 1 Dec 2021 22:05:56 UTC No. 866244
>>866240
>There are a ton of actually talented artists who got into furry because of that reason and fucked off shortly after.
examples?
Anonymous at Wed, 1 Dec 2021 22:50:55 UTC No. 866261
>>866221
is this 2014 again
Anonymous at Thu, 2 Dec 2021 00:16:28 UTC No. 866280
>>865988
>>865989
>>865990
Learn the fundamentals first before you fool around with hair. Unlike in the real world, where hair hides the underlying shape, with 3D fur or hair will amplify whatever the underlying mesh is.
When you do get back to doing hair, take the time to really grind on a long and complete tutorial; it's literally an entire 3D job unto itself; big studios pay someone, or a team of someones, whose whole job is just doing fur/hair.
Anonymous at Thu, 2 Dec 2021 00:51:21 UTC No. 866290
>>866240
>There are a ton of actually talented artists who got into furry because of that reason and fucked off shortly after
That's because they're talented at making good art, not sexy art. Believe it or not there's a difference. Look at this >>865988 , this had more effort, better technical feats and used even more computational power than this >>865593 , and yet the later is 100x more fappeable.
Anonymous at Thu, 2 Dec 2021 01:38:41 UTC No. 866300
>>866290
that's... not a very good example, anon.
Anonymous at Thu, 2 Dec 2021 01:40:03 UTC No. 866301
>>866290
>this had more effort, better technical feats
are you sure about that?
>used even more computational power
I can add 10 levels of subdivision to something and it will use up a huge amount of computational power. Doesn't make it technically impressive.
Anonymous at Thu, 2 Dec 2021 01:44:47 UTC No. 866303
>>865661 here. since this thread is apparently still up, should i finish my shit?
>>865856
0 sovl indeed. completely dead inside lol
Anonymous at Thu, 2 Dec 2021 05:24:54 UTC No. 866352
>>866303
ofcourse, anon! tho use it as an opportunity to try something you've not done before like maybe hair cards.
Anonymous at Thu, 2 Dec 2021 09:10:34 UTC No. 866375
>>866222
Holy shit the memes are real
Anonymous at Thu, 2 Dec 2021 10:04:29 UTC No. 866376
>>866290
I get what you're talking about, one user went for sculpting -> particles and the other user did a sculpt. However, more steps doesn't equate to better artwork The latter user did a better sculpt than the OP
Anonymous at Thu, 2 Dec 2021 11:44:55 UTC No. 866391
>>866197
>Aerys is the best
He's a blendet, and the fur of his character looks cringe, also his bat is his own fursona so he expects people to masturbate to his own sona talk about big fucking ego kek
>>866240
Isn't that just normal fucking natural selection? For every 10k computer science graduates only one will be "obscenely successful" and the rest will not. Replace the word "computer science graduates" with virtually anything else and you get the same result.
Anonymous at Thu, 2 Dec 2021 12:04:55 UTC No. 866394
>>866391
>For every 10k computer science graduates only one will be "obscenely successful" and the rest will not.
You forgot to mention that the other 9999 compsci grads are actual retards who have just been scraping by just to get their worthless piece of paper and most likely don't even care about compsci at all.
That's how it was when I studied, even though my major wasn't compsci.
And even then, false equivalence.
Have you actually seen the kind of shit that gets shilled by furries? Work done by unpaid students is unironically miles better and more appealing.
Anonymous at Thu, 2 Dec 2021 16:26:58 UTC No. 866443
>>865571
Based. Fuck these artlet cunts.
Anonymous at Thu, 2 Dec 2021 17:10:14 UTC No. 866450
>>866391
nah, he uses maya, zbrush, and houdini
Anonymous at Thu, 2 Dec 2021 19:21:17 UTC No. 866491
>>866450
Good on him. Still a colossal cringelord.
Anonymous at Fri, 3 Dec 2021 00:03:55 UTC No. 866564
>>866394
>You forgot to mention that the other 9999 compsci grads are actual retards who have just been scraping by just to get their worthless piece of paper and most likely don't even care about compsci at all.
Same with furry artists, 99% is shit
>Have you actually seen the kind of shit that gets shilled by furries? Work done by unpaid students is unironically miles better and more
Better, probably, but as I said a few posts above, good=/= sexy. Think of it in scientific terms: you don't need aritstic perfection or complex things to turn someone on, and to turn someone on, there's a subtle amount of things you need to do, and those by themselves are elusive to get. At least most artists don't get it, and that's why they seethe at coomers.
Anonymous at Fri, 3 Dec 2021 00:05:01 UTC No. 866565
>>866450
>nah, he uses maya, zbrush, and houdini
I saw a video of him a year ago in where he clearly shows the cringy pyramid cameras that only exist in Blender.
Anonymous at Fri, 3 Dec 2021 01:26:05 UTC No. 866580
>>866564
My point was that the one successful compsci major was the only one who was at least worth the paper his degree is written on, which is why he's successful
>Same with furry artists, 99% is shit
No, 100% of it is shit. That's the other half of my point which makes the other half not add up.
>b-buh muh statistical outliers
Fine, let's say there's one furry dude out there who knows how to do his job. He's not as (financially at least) successful, or one of us would've mentioned him and shut the other up. Point still stands.
>you don't need aritstic perfection or complex things to turn someone on
I dunno man, there's a difference between autistically looking for "artistic perfection" and simply not sucking hard at doing your job.
Anonymous at Fri, 3 Dec 2021 04:56:28 UTC No. 866617
>>866391
>>866564
>>866580
lol midwit talk from terminally online nerds
Anonymous at Fri, 3 Dec 2021 06:29:57 UTC No. 866624
>>866617
Seethe
Anonymous at Fri, 3 Dec 2021 06:51:33 UTC No. 866629
>>865661
>>865665
These look pretty good. Now finish it , you can easily make some coomer bucks out of these.
Anonymous at Sun, 5 Dec 2021 00:39:54 UTC No. 867137
>>866159
eww
Anonymous at Sun, 5 Dec 2021 05:04:17 UTC No. 867173
>>865665
What the hell Furrydev. What made you stoop this low to make you do coomer shit... i thought you were the only truly pure foorfeg in this website. Kek
Anonymous at Mon, 6 Dec 2021 17:29:22 UTC No. 867631
>>865509
Pic source please
Anonymous at Wed, 8 Dec 2021 22:05:33 UTC No. 868180
>>865737
gross dogfucker. I hate snouts.
Anonymous at Wed, 8 Dec 2021 22:24:07 UTC No. 868183
>>867631
Johnfoxart on Fur Affinity
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Anonymous at Wed, 8 Dec 2021 22:56:31 UTC No. 868194
Anonymous at Tue, 14 Dec 2021 13:10:14 UTC No. 869649
>>865593
instead of a white dot, try giving a material to the eyes that have less roughness and more transmission.
Anonymous at Tue, 14 Dec 2021 15:17:23 UTC No. 869666
>>865990
Nice, the important thing is to keep going and finishing the sculpts.
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Anonymous at Sun, 19 Dec 2021 14:17:58 UTC No. 870837
>>868194
The quality of this thread is about on par for a board of advanced stage coomers and /g/tard refugees, eat shit and live
Anonymous at Sun, 19 Dec 2021 14:47:04 UTC No. 870838
>>870837
And you just rescued this thread from falling off the board.
Eat goat cheese with bread and have breakfast
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Anonymous at Tue, 28 Dec 2021 09:39:46 UTC No. 872481
Anonymous at Thu, 6 Jan 2022 19:34:22 UTC No. 874253
>>865509
>orb eye/eyelid
>3d eyelashes layered on top
>painted texture eyes