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🧵 Industry freelance bros pls explain

Anonymous No. 874727

Maya subscription 1700$ per year

Zbrush subscription under Maxon 360$ per year

Substance painter 600$ per year

Photoshop 252$ per year

Added together = 2912$ per year

Newfag to the 3D industry here, Do industry freelancers really have to buy the cost equivalent of a new used car every year just to have the possibility of a studio hiring them for a freelance gig.

Has anyone managed to freelance for companies using pirated software or do they check you for that at the door?

If they do check you at the door, how did you guys pay for all this software starting out? inb4 you say just work at McDonalds or a minimum wage job for a few days. I checked the average monthly salary a burger flipper at mcdicks in my home state of Texas and they only give you 1925$ per month, so optimistically if I didn't have to pay for any food rent or gas I would have to work almost 2 months just to use industry standard software to freelance.

Do you guys have to go to college to get a high paying job just so you can have the chance to work in 3D as a sidegig?

>INB4 blendfag spotted
I'm not an autistic blendlet youtuber dicklicker that worships yanscupts, or fucking cris for that matter, I just want to now how you guys managed starting out so I can learn from your experience.

Anonymous No. 874729

going nowhere with that mindest

Anonymous No. 874730

>salary a burger flipper
>just want to now

I wish I could edit those typos away to not sound like an idiot but this is 4chan so I can't really do jack shit to anything after I've posted after the fact.

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Anonymous No. 874731

>>874729
>sigma spotted

Anonymous No. 874732

>>874727
>I'm not an autistic blendlet youtuber dicklicker that worships yanscupts

...at first i wanted to write some info about this subject, but ... eat shit you mongo!

Anonymous No. 874735

>>874727
Just pirate all of it and buy the licenses if the need ever arises

Anonymous No. 874736

https://www.pirateproxy.space/
>go ahead
>do what we all have done

Anonymous No. 874744

>>874727
You, as an unknown and talentless individual, was never expected to pay for any of this software.
The arbitrary monetization scheme was always meant for the unfortunate company that happened to hire you,
and the mentally ill, it is a kind of test of sorts to make as much as they can from the fools.
Much like how internet data caps are more for generating revenue, rather than regulating traffic.
But don't even get me started on that.
The owning company benefits far more by having you understanding and using their software effectively.
If you are not a retard, you will have no problem pirating software safely, yet another test.
Imagine how many of these companies secretly and quietly put their own software out there to take.
This is similar to how anti virus companies create and distribute their own viruses to the unsuspecting masses.
When there is such a large userbase that has become decent with their software, hopefully becoming industry standard,
the employing company is then more or less forced to buy the requested license by law, per subscription model.
The pricing model must be this way if they expect to force any of the companies to pay anything at all.
Just ask any of their lawyers, wives or daughters.
Your employer is the only one they care about, you mean very little to them as long as you use their software.
Which insures that your current employer will renew, or your next employer will buy another license.
And so the satanic edometic cycle begins again.

Anonymous No. 874746

>>874727
The software itself is usually by that point maintained by a small developer team.
The few companies who do pay, at gun point, keep that skeleton crew alive and updates flowing.
The owning company will continuously over work and underpay these developers,
while hording as much profit as possible to eventually buy out threatening competition,
or expand their business where it should not be, examples such as Adobe or Autodesk.
Therefore holding back most innovation and advancement in the industry as a whole,
The updates that are released are usually ideas and advancements that the dev team have stolen from others.
mostly hurting you and I as all the controlling companies collude behind the scenes.
Slowly dripping out outdated advancements, while silencing for the most part, those outside the group
unless their ideas or improvements are near effortless for them in incorporate.
Then they will say that great for having done this, how you should praise them for their ingenuity!
How much they care for you! At this point they will have raised the price of the software suite.
This make the employing company scream internally, so they outsource to braindeads who couldn't give half a fuck.

Anonymous No. 874768

>>874727
>Maya subscription 1700$ per year
>Zbrush subscription under Maxon 360$ per year
>Substance painter 600$ per year
>Photoshop 252$ per year
>Added together = 2912$ per year

Your numbers are total bullshit.

Maya is $270 per year (indie). Zbrush is $900 1 time (perpetual). Substance painter is $150 1 time (perpetual). Photoshop is $120 / year.

Added together you are only paying $390 in subscription (less than a weeks pay as a part time associate at mcdonalds) after you pay 1000 in perpetual license.

In short, get the fuck out of here, cris

Anonymous No. 874769

anyone paying for a subscription scheme deserves to pay more.

Anonymous No. 874772

>>874727
The business model of 3D software packages is selling licences to studios. They do not care about some faggot pirating their software because if that faggot ever gets hired by a studio they will receive the money anyway. Pirating a software means you training yourself to be competent in that software to later down the line get hired by a company that uses said software.

I suspect the whole subscription model has been adopted because of studios just outsourcing their stuff to freelancers more and more. Outsourcing means the studio does not have to pay for the software. A subscription makes the software (seem) more affordable thus freelancers might be tempted to pay for their software.

Anonymous No. 874774

>>874772
cont

Can you imagine the cost Maya would have to incur for technical support if literally every random amateur out there paid for their product?

Anonymous No. 874793

>>874772
>They do not care about some faggot pirating their software because
You are wrong and they do care since the foundry, (maker of the most powerful compositing software in the world) will go after individuals

Anonymous No. 874823

>>874727
You think thats much?
Try buying tools for doing elevation in the construction industry.

You charge extra to afford it, and when you are learning you pirate, use student copies or free alternatives like blender.
Problem is that since jews convinced boomers to outsource everything we live in an era you have to compete with some chink who will work for half free.

Anonymous No. 874842

>>874793
You mean retards who put their actual email when pirating software?

Anonymous No. 874866

>>874768
That seems like a much more reasonable price, thank you for bringing this to my attention.

I just clicked buy on the main pages of all the websites and went off the numbers they gave me like the gullible consumer whore I am,
here they are if you're interested.

https://www.adobe.com/creativecloud/plans.html?plan=individual&filter=all&promoid=PYPVPZQK&mv=other
The plan for Adobe Photoshop here is
20.99 per month x12 = 251.88$

https://www.adobe.com/creativecloud/plans.html?filter=3dar&plan=individual
Substance 3D collection
49.99 per month x12 = 599.88$

https://store.pixologic.com/zbrush-2022/
Single user 6 month subscription to zbrush
179.95$ x2 = 359.90
Zbrush perpetual subscriptions bought after 2021 no longer update to the latest version see >>869684

https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription
1700$

Anonymous No. 874869

>>874866
Replace photoshop with photopea, you’ll probably rarely need it anyway. Replace maya with blender. Replace substance 3d collection with the cheaper option without that scene rendering meme program, you’re not gonna need that.

Around 65 bucks per month, or cheaper if you go for yearly sub or perpetuals. This is your usual toolset as a freelance game artist. Add a couple more programs like marvelous or speedtree to the mix when you need them, or remove zbrush when you don’t.

Anonymous No. 874895

>>874727
photoshop is 120 per year for just photoshop
maya is something like 300 per year indie version zbrush can be bought for 1000 you have to pay like 1000 per year only if you want to because blender is free and it's addons that are community made can be bought for a whole lot cheaper

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YHWH loves you !!S4wQh2TBt8f No. 874903

>>874866
Substance is 20 bucks a month and always has been, for Painter, Designer and Alchemist (I forget what they renamed it to at this moment).
That 50 dollar package is an absurd ripoff and completely unnecessary. Not sure why you keep bringing it up, I don't think you are here to argue in good faith.
20 bucks a month is reasonable for the 3 main programs and all they do for your pipeline...Substance is very fair priced.

Really, 3D apps in general have great prices these days anon. Not much reason to complain.

Anonymous No. 874910

Dont ever pay for a subscription service for software. It degrades the relationship between consumer and company.

Anonymous No. 874937

>>874910
Don't pay for any online subscription shit for that matter. All is shit tailored for retards

Anonymous No. 874939

>>874903
why would you pay 20 a month when you can buy it perpetually on steam for $150? Are you daft?

Anonymous No. 874945

>>874866
don't use the photoshop plan use the Photography plan which have both ps and lightroom which is nice but only 20 gb of cloud for 9.99
substance painter and its brothers are single pay on steam

Anonymous No. 874952

>>874939
Not him but if you want to use only one software yes, but it's 19€/month (228€/year) for all substance software it's 127€ each on steam which means it would be around 500€ yearly

Anonymous No. 875010

>>874727

The secret ingredient is crime

Anonymous No. 875013

>>874869
how is photopea when you're offline?

Anonymous No. 875037

>>875013
Non existent. How would that be a problem though, you’re gonna need internet if you want to freelance anyway lol

Anonymous No. 875045

So can i use a pirated version of maya from cgpeers, save fbx files with uv's and all that and deliver them like that to clients, will they know i'm using a pirated version?

i've seen plenty of tutorials of proffesionals where they even have utorrent open and cracks and they don't even hide it.

Anonymous No. 875090

>>874952
do each of these programs receive updates that justify a yearly purchase?
or are you paying 228€ a year for hotfixes

Anonymous No. 875094

>>875090
Yes, they receive updates and you will need them if you will work in a team.

Anonymous No. 875129

>>875045
>will they know i'm using a pirated version?
Will they care if you're using a pirated version?

Anonymous No. 875133

>>875090
I don't know I never had it but when I see steam reviews people seems pretty happy to pay it every year to get the "new" stuff

Anonymous No. 875181

lemme give you a couple three pieces of advice.
a: CGP
2: Move to Austin
D: Fuck college.

Anonymous No. 875202

Bro that software isn't going to make you a good artist. Build up a portfolio with free alternatives and let your potential employer worry about the costs of that software and training you. Also learn how to fucking pirate if you want to use it before you quit your McDonalds job

Anonymous No. 875209

>>874727
You pirate everything and if certain companies require genuine software, you put the subscription fees on their bill. But I've never heard of something like that. The only exception might be Nuke/Mari where companies don't want to risk Foundry knocking on their door.
Fun fact, I once worked at a small studio where the orientation included a senior showing us how to take what we need off cgp

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Anonymous No. 875213

>>875209
What's cgp?

I've heard it mentioned before on this board and I can infer it's some kind of piracy website but I still don't know for sure what it is.

All I get when I search the them is results for CGP grey.

Anonymous No. 875215

>>875213
cgpeers/cgpersia
It's a private tracker focused on cg related stuff

Anonymous No. 875217

>>875215
Ooh I've used that before to pirate Zbrush it has a lot of software.

My only gripe with it is that they use the shitty rapidgator or whatever it is download hoster that limits your speed if you don't pay them.

I've managed to find some downloads for CG software that use google drive, they're always godsends on my slow ass connection.

Anonymous No. 875218

>>875217
That's cgpersia. Cgpeers has torrents and are pretty fast.
also
>using the google botnet drive for anything

Anonymous No. 875221

If you're freelancing, some companies will definitely require proof that you have all the licenses. Don't play with that shit.

Anonymous No. 875241

>>875221
This conflicts with everyone else I'm hearing in this thread.

Who's telling the truth?

Anonymous No. 875243

>>875241
he's right - piracy is only for learning. Once you start making money off it, you have to pay up.

Anonymous No. 875249

>>875241
Probably both, some people here maybe worked on shitsites like fiverr where nobody cared about their pirated software because they worked for normies.

But if you work remotely for pro studios (outsourcing ones for example), you don’t mess with that shit because you can bring down the whole studio if somebody finds out some of their contractors used a bunch of illegal programs to do work for them, which then ended up in clients’ hands.

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Anonymous No. 875270

>>874768
>>875243
I should have no problem paying up now that I know I don't have to pay 1700 dollars for Maya.

>>875249
I know I'm being too lazy and could probably find it myself if I looked 3 seconds but can you point me to some notable outsourcing studios so I can have based Indian coworker bros?

Anonymous No. 875275

>>875270
t b h I only know the ones I'm working for and I won't mention their name here lol. Are you even ready for that? You're asking basic questions like that, makes me think you're not. You have to be REALLY good to get hired by them.

Anonymous No. 875277

>>875275
dude, dont even respond to him. He's a schizo

Anonymous No. 875281

>>875277
True, I forgot it's Cris

Anonymous No. 875286

>>875281
it's not cris. cris is all about FOSS.

Anonymous No. 875289

>>875286
ok cris

Anonymous No. 875311

>>874727
>Maya
>Substance
>Photoshop
all these can still be bought, older versions though

Anonymous No. 875341

>>875286
depends on which week it is

Anonymous No. 875383

>>874768
>Substance painter is $150 1 time (perpetual)
Source?
Since Adobe bought it, there's only subscriptions.

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Anonymous No. 875385

>>874727
>I checked the average monthly salary a burger flipper at mcdicks in my home state of Texas and they only give you 1925$ per month

are you seriously larping this hard cris? you're not even american, just like get help my nigga

Anonymous No. 875387

>>874744
>>874746
/thread

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Anonymous No. 875388

>>875383
check adobe steam

Anonymous No. 875439

>>875388
The Steam versions of Substance are not the same product. They have limitations. Adobe is lying. Fuck Adobe.

Anonymous No. 875541

>>875439
different how?

Anonymous No. 875565

>>874736
What's the difference between pirate proxy and bay?

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Anonymous No. 875567

>>874727
Moron. Pirate your software like everybody else.
Licenses are for businesses to pay, they don't care that individuals pirate their shit, because it's a way better use of their time to supply companies that will buy hundreds of licenses, and to go after them if they don't pay up, instead of going after random shitter #129438 who couldn't pay the legal fees even if he sold the clothes on his back (and it's not like they can tell you aren't paying anyway).

Pirate your software, learn your software, and let your employer eat the cost. If they say you need a legit copy, say you have one, then go and buy one.
At that point, or if you make any money doing freelance, write it off as a business expense.

Anonymous No. 875570

>>874729
mate you're on 4chan giving so called advice

you are going nowhere period except maybe killing yourself while you stroke your onihole

Anonymous No. 875694

>>875570
ive gone farther than you frogposter advocate

Anonymous No. 875695

>>875570
ive gone a lot further than you, frogposter advocate.

Anonymous No. 876253

>>874736
>search Maya
>its all porn
kek