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๐งต Share your hard-surface work / Critique thread
Anonymous at Wed, 16 Feb 2022 21:42:17 UTC No. 882994
Haven't seen too many hard-surface related threads here, thought i'd start this one to encourage people into sharing their hard-surface work!
Anonymous at Wed, 16 Feb 2022 21:44:32 UTC No. 882995
There's already a thread for this
>>882434
Anonymous at Wed, 16 Feb 2022 21:47:40 UTC No. 882997
>>882995
This is specifically a hard-surface thread.
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Anonymous at Wed, 16 Feb 2022 22:15:58 UTC No. 883007
>>882994
Looks nice, one thing though. these little dents everywhere for example around the logo are a bit to intense for my liking. Also not sure where those are supposed to come from. a bit more storytelling in your texture (what damags goes where for which reason" would be cool.
Getting in the base texture for mine atm. so no tiny details in the texture yet.
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Anonymous at Wed, 16 Feb 2022 22:44:29 UTC No. 883017
>>883007
Really nice model. Good texturing so far. Especially for the fabric. Yeah my own texturing isn't exactly great, the render I posted was from a year and a half ago too I wasn't really thinking too much regarding texturing as I was relying on pre-made materials lol. still gotta learn how to properly texture things :(
Here's the current WIP of mine though :D
Anonymous at Wed, 16 Feb 2022 22:55:32 UTC No. 883022
>>883017
Look at "Handgun for Video games by Eugene" its on cgpersia I believe and teaches a lot about weapon texturing in substance. Your models look good. Learning a few little things about texturing would really step up your game,
Anonymous at Wed, 16 Feb 2022 23:21:09 UTC No. 883027
>gun modeling
red flag right there
Anonymous at Wed, 16 Feb 2022 23:27:53 UTC No. 883035
>>883027
elaborateTVHHN
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Anonymous at Wed, 16 Feb 2022 23:48:58 UTC No. 883037
Anonymous at Wed, 16 Feb 2022 23:52:02 UTC No. 883039
>>882997
Wow, what a difference
Anonymous at Thu, 17 Feb 2022 00:13:01 UTC No. 883047
>>883039
well its more fun than creating the same topics over and over again