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Anonymous No. 906008

Beginner here. I've set these edges as creases, but how do I achieve a similar effect with vertices? I want to make this sword sharp.

Anonymous No. 906014

Add a support loop cut and put it close to the point to constrain the shape.
It's worth considering if you really want to use subdivision surface here. Subsurf is meant for organic objects with lots of natural smooth curves, and it'll increase the polycount. For artificial/geometric shapes with lots of sharp angles, you can try hard surface modelling instead.

Anonymous No. 906015

>>906008
There is a dedicated thread for questions that don't need their own thread.

Also, please read the sticky.

Anonymous No. 906018

>>906014
>you can try hard surface modelling instead.
Sorry, could you please explain? It does need to have a rounded blade shape (based on the refs I'm using), but just the point and edge need to be sharp.

>>906015
Link? Sorry I skimmed the catalog but didn't see anything, maybe I wasn't looking hard enough.

Anonymous No. 906021

>>906018
link: >>902981

Anonymous No. 906022

>>906021
Thanks

Anonymous No. 906027

>>906014
>Add a support loop cut and put it close to the point to constrain the shape.
that did it, thanks!

Anonymous No. 906072

>>906008
>>906027
You can crease vertices as well from the Vertex menu.

Anonymous No. 906131

>>906018
>Link? Sorry
You are too stupid and lazy for 4chan, please use reddit instead