๐งต /DAZ/ 3D General - You're here forever edition
Anonymous at Mon, 5 Dec 2022 22:09:01 UTC No. 928636
Previous: >>924985
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?li
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News:
MORE nft shit. But with chimp watches. https://timex.daz3d.com/
https://www.daz3d.com/fisio-physics
Anonymous at Tue, 6 Dec 2022 15:21:27 UTC No. 928718
>not Christmas Cuckold
REMEMBER YOUR ROOTS
Anonymous at Tue, 6 Dec 2022 16:40:54 UTC No. 928724
>>928636
You can eat through her cheek or just eat on her. She'll die before you, because she can't eat and you'll be free.
Too fucking easy.
Anonymous at Tue, 6 Dec 2022 19:44:34 UTC No. 928745
>>928724
If you start doing that she will seriously mess you up with her tongue, probably breaking your bones or smothering you.
Any time you start working on the cheek she'll crush you with her tongue
Anonymous at Tue, 6 Dec 2022 20:30:49 UTC No. 928752
>>928746
Fair is fair, if she's fighting naked I will do the same
Anonymous at Tue, 6 Dec 2022 21:00:33 UTC No. 928760
>no darius
Anonymous at Tue, 6 Dec 2022 21:20:31 UTC No. 928763
>>928761
Once they're pregnant they are allowed a loincloth and half an armor-bra... generous, really
Anonymous at Tue, 6 Dec 2022 22:54:30 UTC No. 928771
>>928760
Darius?
Anonymous at Wed, 7 Dec 2022 00:11:43 UTC No. 928778
>>928771
Common Daz black guy
>544997
Anonymous at Wed, 7 Dec 2022 09:13:57 UTC No. 928823
>>928746
Drown her in hugs and kisses :3
Anonymous at Wed, 7 Dec 2022 12:42:55 UTC No. 928839
>>928804
>tyrone-for-darius-8
lmao. Is there something like:
>Shaneequa for La'Neesqha 8?
Anonymous at Wed, 7 Dec 2022 15:31:59 UTC No. 928850
Daz devs are absolute dogs. If they had any brain, they would stop with the coomer barbie bullshit, and focus on some more interesting use cases.
They could open source the whole platform. Help people integrating stuff like Stable Diffusion into to platform, so you can do do inpainting and img2img straight from the studio. People could also start to make their own HD morphs.
They could make make official blender and UE rigs for the G8 and G9. They could kill the Iray and opt for something that both Nvidia and AMD cards support and while at it, kill the filament too and get the unreal renderer for real time.
They could implement stuff like soft body physics and better animation tools.
Daz shop would be a place for people to buy assets not only for daz, but for blender too and other 3D pipelines.
Shit could be so big and dominate the whole 3D scene, but they are not doing anything.
Anonymous at Wed, 7 Dec 2022 15:33:54 UTC No. 928851
>>928850
Yeah, but why would they do that if boomers with their dollhouses are shelling them with money anyway?
Anonymous at Wed, 7 Dec 2022 16:36:25 UTC No. 928863
>>928862
Why would you render something like this.
Anonymous at Wed, 7 Dec 2022 18:01:39 UTC No. 928871
>>928864
Who is she puking on?
Anonymous at Thu, 8 Dec 2022 00:00:35 UTC No. 928916
>>928862
>>928864
Those red bits are probably not healthy, silly slag.
Anonymous at Thu, 8 Dec 2022 05:13:11 UTC No. 928930
>>928928
I got a used tesla m40 for about $100. You have to jury rig a fan and get a special power connector. I didn't know about those at first. They have 12 gigs of ram and the same chip as an older titan.
Anonymous at Thu, 8 Dec 2022 06:19:48 UTC No. 928932
>>928928
Wait for a bit, 4080s will go down in price soon.
Anonymous at Thu, 8 Dec 2022 13:41:55 UTC No. 928958
>>928928
>Nvidia
>Bang for your buck
Anon... I...
Anonymous at Thu, 8 Dec 2022 15:07:26 UTC No. 928970
>>928869
pretty sure.
>>928928
buy something used. If you are lucky you can find some 3090 card that some idiot bought to "game" on and now wants a 4090. Plenty of retards like that out there.
But the most important thing when buying Ngreedia for 3d is amount of VRAM. The GPU core is secondary to the VRAM amount and bandwidth.
Anonymous at Thu, 8 Dec 2022 15:14:41 UTC No. 928971
>>928970
What about cpu render? Iam tired of managing the textures size and shit to keep the scene below 12 gb. I just want to just pose it and render and done with it.
Amd or intel?
Anonymous at Thu, 8 Dec 2022 15:17:46 UTC No. 928972
>>928971
Not him, but obviously Intlel. But expect terrible render times.
Anonymous at Thu, 8 Dec 2022 15:58:09 UTC No. 928973
>>928970
based outfit. Try it on your knight, I put it on my imitation of your knight and yowza!
Anonymous at Thu, 8 Dec 2022 16:18:28 UTC No. 928976
>>928970
Iam rendering on an i3 gen 2 laptop with 6gb ram, no gpu. One render of one g8f took 20 hours but i alway stop it half way through.
Anonymous at Thu, 8 Dec 2022 16:33:27 UTC No. 928978
>>928976
4th gen i5 enjoyer here, two g8 figures + some elementary scene takes usually around 2 hours.
Anonymous at Thu, 8 Dec 2022 20:44:05 UTC No. 928999
>>928976
Damn, you are a devoted 3d artist
Anonymous at Thu, 8 Dec 2022 23:12:08 UTC No. 929017
>>928971
>What about cpu render?
slow as hell in DAZ. If you want to CPU render you must have a good reason besides "I dont have a GPU" since CPU rendering is always superior in quality but its always super super slow.
>Iam tired of managing the textures size and shit to keep the scene below 12 gb
how do you hit 12 gb on textures? What are you using? 8k - 16k full lossless PNG? Create your own assets or at least edit the store assets manually and you can do a lot on 12 gb (I have 8 gb VRAM myself)
>Amd or intel?
intel but dont go that route please.
>>928973
Okay will do then anon!
>>928976
well in your case I would do minimum paths when tracing and no sub divs. Also render in chuncks and not the full image at once.
I am pretty sure you can cut those 20 hours down to something like 4 hours without any loss in quality (still way too slow but).
Anonymous at Thu, 8 Dec 2022 23:49:53 UTC No. 929023
Why is my 3rd eye geograft not attached to the character mesh. Every other one I've seen the graft and the base mesh are "grafted" together. Yet mine here is completely separate. Did I not check an option or something when I made it.
Anonymous at Fri, 9 Dec 2022 15:20:01 UTC No. 929068
>>928746
>ginger
>no ASS/BREAST/SHOULDER/THIGH FRECKLES
Anonymous at Sat, 10 Dec 2022 00:05:21 UTC No. 929105
>>929068
What are some good ginger materials to start with?
Anonymous at Sat, 10 Dec 2022 00:12:56 UTC No. 929106
>>929105
https://www.renderosity.com/rr/mod/
I like this one
Anonymous at Sat, 10 Dec 2022 02:59:22 UTC No. 929129
>>929106
Solid!
For me its: Moryen HD for Genesis 8.1 Female, Sara for Teen Jane 8, Dublin for Genesis 3 Female, and VYK Lyde for G8
Anonymous at Sat, 10 Dec 2022 09:47:13 UTC No. 929158
>>929154
>>929155
do people buy these characters just for the characters, or to add new morphs to their library?
Anonymous at Sat, 10 Dec 2022 10:49:57 UTC No. 929162
Anyone have any experience with Human Generator v3 addon for Blender?
If I want to render it gives me errors like System out of memory or some other error "handle invalid cumodule"
Anonymous at Sat, 10 Dec 2022 10:51:56 UTC No. 929163
>>929162
>cumodule
Pfffffth
Anonymous at Sat, 10 Dec 2022 15:45:42 UTC No. 929190
>>929159
Yes, there are people buying Daz assets. Mostly boomers.
Anonymous at Sat, 10 Dec 2022 15:46:34 UTC No. 929191
>>929190
These people are retarded.
Anonymous at Sat, 10 Dec 2022 20:06:29 UTC No. 929217
>>929216
>Shot
my cum
>placement?
her pussy
Anonymous at Sat, 10 Dec 2022 20:47:30 UTC No. 929221
What are some dirty clothes I can get for a male hobo?
Anonymous at Sat, 10 Dec 2022 21:53:30 UTC No. 929226
>>929222
gut shot.
Anonymous at Sat, 10 Dec 2022 22:02:49 UTC No. 929228
>>929222
Ovaries
Anonymous at Sat, 10 Dec 2022 22:05:24 UTC No. 929229
>>929222
Where did you get that gut model? Or is it just photoshop? I need it for vore renders.
Anonymous at Sat, 10 Dec 2022 23:09:23 UTC No. 929235
>>929230
How does it work with Genesis 8?
Anonymous at Sat, 10 Dec 2022 23:16:11 UTC No. 929237
>>929235
just autofit it i assume.
Anonymous at Sun, 11 Dec 2022 02:42:10 UTC No. 929258
>>929256
What do you use for rendering? Doesn't look like igay.
Anonymous at Sun, 11 Dec 2022 03:05:46 UTC No. 929259
>>929258
nope its just igay. I have started to use UE5 but not for this WIP render
Anonymous at Sun, 11 Dec 2022 06:19:09 UTC No. 929273
>>929259
I'd like to read about your experiences and general workflow for UE5
Anonymous at Sun, 11 Dec 2022 07:27:45 UTC No. 929278
>>929257
It is this but with slight modifications
https://www.daz3d.com/allegra-hd-an
Anonymous at Sun, 11 Dec 2022 09:00:02 UTC No. 929285
Might have found the reason why Iray has the same plastic-like look that older computer graphics used to have. It uses Phong BRDF. Everyone else, including real time game engines, moved to more physically based distributions like GGX a long time ago.
Source: https://developer.download.nvidia.c
>Glossy reflection and transmission based on a microfacet model [6] using a Phong distribution [7]
Anonymous at Sun, 11 Dec 2022 11:35:48 UTC No. 929302
Imported from daz to blender.
Why are the models so bright in Cycles?
Thinking this can be fixed in Shader mode...
Though I've played with each parameter there is no big change...
Anonymous at Sun, 11 Dec 2022 13:13:00 UTC No. 929309
Does anybody know how to apply poses from daz3d to the marvelous designer so that dress fits perfectly? Whenever I do the simulation on MD and import it to Daz, it looks fucked up when parented, and even turning the genesis morphs 0 doesn't fix it. It works when it isn't fitted to my character, but then there is poke through, and I can't switch positions
Anonymous at Sun, 11 Dec 2022 15:04:18 UTC No. 929318
>>929273
well I am used to working in UE3 so it was a bit of a jump for me. I only used UE4 a little bit and made a couple of mini games and such.
UE5 is really only interesting for me when it comes to rendering because of nanite. Making massive landscapes and environments in DAZ, Blender or Maya is just such a pain and process power needed scales to the extreme. With UE5 I can much much easier create what I need.
Also after setting up your mats for your DAZ models its very easy to use them. Sure UE5 lacks some things that you need 3rd party tools for but since I am used to working in Maya I really am not missing anything.
Only thing DAZ got going for it is the amount of content at hand. But since I have been moving to custom unique content (making it myself) that aspect is not as appealing anymore.
Also ive been working on animations and want to do short cinematics and DAZ is practically useless for that.
Anything in particular you are interested in? Also UE5 documentation is 100x better than DAZ.
Anonymous at Sun, 11 Dec 2022 20:23:01 UTC No. 929361
>>929318
Its a general curiosity as I'm considering migrating to UE5 with Daz content and I generally love seeing WIP stuff.
Anonymous at Sun, 11 Dec 2022 22:01:32 UTC No. 929365
>>929361
Consider checking out the Daz to Unreal discord if you haven't already.
Anonymous at Mon, 12 Dec 2022 00:14:39 UTC No. 929378
>>929365
>Daz to Unreal discord
I'm having trouble finding that.
Anonymous at Mon, 12 Dec 2022 00:32:58 UTC No. 929380
I can get a new 3090ti for about 2/3 the price of a 4080, is there any reason to get a 4080 for DAZ rendering? On paper it seems inferior because it only has 16GB of VRAM compared to the older card.
Anonymous at Mon, 12 Dec 2022 01:02:17 UTC No. 929384
>>929380
the 4000s series is shaping up to be a useless meme series. 3090ti is a bit slower, but it has more vram, and more cuda cores, making it a better choice for daz, especially since it's cheaper too.
Anonymous at Mon, 12 Dec 2022 01:05:04 UTC No. 929385
>>929384
seconded. Considered holding out for 4090 but the prices are dumb. Ngreedia also shit the bed with the announcement of their professional gpu price hike (formerly quadro)
Anonymous at Mon, 12 Dec 2022 01:15:25 UTC No. 929386
>>929380
You can't render unless you have at least 24 Gigs of VRAM, silly.
Anonymous at Mon, 12 Dec 2022 01:20:57 UTC No. 929388
>>929387
Countless ill-equipped fallen companions
Anonymous at Mon, 12 Dec 2022 01:37:41 UTC No. 929390
>>929386
>I currently have 8
fuck...
Anonymous at Mon, 12 Dec 2022 01:52:01 UTC No. 929391
Upgrading to 24 from 11 gave me so much more room for activities.
Anonymous at Mon, 12 Dec 2022 01:53:13 UTC No. 929392
>>929391
Now you can have 2 characters instead of 1 in your scene?
Anonymous at Mon, 12 Dec 2022 01:55:58 UTC No. 929396
>>929392
WITH CLOTHING ON!!!!
Anonymous at Mon, 12 Dec 2022 03:08:42 UTC No. 929399
>>929397
L O G
O
G
Anonymous at Mon, 12 Dec 2022 06:59:44 UTC No. 929404
>>929378
https://discord.gg/hgBxbQfu
Anonymous at Mon, 12 Dec 2022 08:23:45 UTC No. 929410
test
Anonymous at Mon, 12 Dec 2022 08:25:51 UTC No. 929411
>>929410
your vacation will probably be delayed.
Anonymous at Mon, 12 Dec 2022 17:55:36 UTC No. 929447
AMD cards and DAZ, how does it work? Do I HAVE to use Blender?
Anonymous at Mon, 12 Dec 2022 19:51:20 UTC No. 929454
sorry if this is a stupid question - what website has a large repository of this type of porn? photorealistic 3d render girls from DAZ or Blender etc.
Anonymous at Mon, 12 Dec 2022 19:54:50 UTC No. 929456
>>929454
coomer
Anonymous at Mon, 12 Dec 2022 21:34:50 UTC No. 929465
>>929318
What level of subD do you use in UE5 for Genesis models, or do you create LODs?
Anonymous at Mon, 12 Dec 2022 21:56:39 UTC No. 929467
>>929465
if you do stills and not animations then just use nanite and go high subdiv 4.
If you anim then go subdiv 1 / 2 in lod.
Anonymous at Mon, 12 Dec 2022 22:40:36 UTC No. 929474
>>929467
So for animation:
LOD 0 = subD 2
LOD 1 = subD 1
LOD 2 = subD 0
?
Anonymous at Mon, 12 Dec 2022 22:59:14 UTC No. 929475
>>929467
Also, I would be interested in seeing some of your UE5 nanite still renders if you have them. What are you doing as far as shaders for the skin?
Anonymous at Tue, 13 Dec 2022 00:27:59 UTC No. 929486
>>929483
Now post the effects of return fire on their position.
Anonymous at Tue, 13 Dec 2022 00:35:56 UTC No. 929488
>>929477
If you don't care about skin abrasions, sunburn, exposure and bugs. It's really just about pretty girls though.
Anonymous at Tue, 13 Dec 2022 00:39:26 UTC No. 929489
>>929486
Digging holes and being in a hole isn't as much fun. They have like a foot high wall of sandbags, it's my hat tip to reality.
They could just have some electric tape over their nipples.
Anonymous at Tue, 13 Dec 2022 01:20:45 UTC No. 929493
>Posters: 32
Anonymous at Tue, 13 Dec 2022 01:50:26 UTC No. 929494
>>929493
Meaning?
Anonymous at Tue, 13 Dec 2022 02:21:09 UTC No. 929499
>>929494
he's counting how many people have posted their nut in his mom lmao
Anonymous at Tue, 13 Dec 2022 02:46:48 UTC No. 929500
CPU rendering with Threadripper 3990X?
Anonymous at Tue, 13 Dec 2022 03:00:55 UTC No. 929501
>>929500
20 times slower than a gtx card from 10 years ago.
Anonymous at Tue, 13 Dec 2022 03:03:29 UTC No. 929503
>>929502
>dusted with the musket
Anonymous at Tue, 13 Dec 2022 03:13:08 UTC No. 929504
>>929474
yep, but do experiment as it depends on the model / your machine.
>>929475
sure ill finish some and share them in the thread.
>What are you doing as far as shaders for the skin?
make a new material / shader and just reuse the textures. Its way better if a bit more complicated than IRAY shader builder.
Anonymous at Tue, 13 Dec 2022 05:54:02 UTC No. 929519
https://youtu.be/_nYhX5rEAsQ
Anonymous at Tue, 13 Dec 2022 06:00:31 UTC No. 929520
>>929501
This is false because old GPU won't even start rendering your scene as Daz falls back on CPU-based rendering the moment it doesn't fit on vram (which it never does).
t. nearly 10 years GPU
Anonymous at Tue, 13 Dec 2022 06:12:01 UTC No. 929521
>>929520
stop using 2700 8k textures. anything not on the character, i drop to 2k, and i literally can't fill 8gbs of ram, even with a whole scene.
Anonymous at Tue, 13 Dec 2022 06:14:13 UTC No. 929523
>>929521
Could you post an example of a full scene rendered with your similarly ancient GPU?
Anonymous at Tue, 13 Dec 2022 06:15:02 UTC No. 929524
>>929523
i don't have an ancient card anymore.
Anonymous at Tue, 13 Dec 2022 06:17:35 UTC No. 929525
>>929521
10 years old GPUs won't have 8gbs. More like 2 or 4.
Anonymous at Tue, 13 Dec 2022 17:16:44 UTC No. 929561
>>929520
You need cuda version 5.2 at a minimum I think. Or load your scenes in an old version to render.
Anonymous at Tue, 13 Dec 2022 20:41:30 UTC No. 929575
>>929483
are these V4s?
Anonymous at Tue, 13 Dec 2022 21:38:06 UTC No. 929586
>>929504
>>929506
Looking forward to seeing what you can do with UE5, EmmaBro.
Anonymous at Tue, 13 Dec 2022 22:01:08 UTC No. 929588
Hot take:
Daz should turn Studio into a FULL Blender addon and just dump Studio the standalone program. They obviously either don't have the needed manpower to maintain and further develop a standalone monstrosity like this or are actually incapable.
The viewport performance is ATROCIOUS and their render engines are sluggish and limited.
Just turn it into a complete addon, maintain it and keep on trucking with your shop. They'd still make mad dosh with their catalog while not having to come up with solutions to keep their ductape ghetto-fixed monstrosity of a clusterfuck program somewhat running. Everyone would win.
Anonymous at Tue, 13 Dec 2022 22:25:12 UTC No. 929589
>>929586
Epic should have bought DAZ instead of developing their own MemeHuman.
Anonymous at Tue, 13 Dec 2022 22:32:44 UTC No. 929591
>>929588
>Everyone would win.
Not with Blunder, retard.
Anonymous at Tue, 13 Dec 2022 22:34:58 UTC No. 929592
>>929589
Epic likely doesn't want to be associated with Daz because of the extremely low effort fetish porn many of it's users create, which is a shame because as an asset store Daz has a huge amount of useful character and clothing content (also a huge amount of questionable quality assets due to their often nebulous quality control).
Anonymous at Tue, 13 Dec 2022 23:00:24 UTC No. 929594
>>929588
> blender
> with it's absolute dogshit interface
yeah daz freezing and shit, but everything else - just werks
Anonymous at Wed, 14 Dec 2022 00:05:49 UTC No. 929603
What other programs even use iray as a renderer? Like I've never heard of iray being used anywhere else like why can't DAZ use something more common that doesn't require 24GB Nvidia cards at minimum?
Anonymous at Wed, 14 Dec 2022 00:07:35 UTC No. 929604
>>929603
Iray is likely a scheme by Nvidia to pressure people into buying newer video cards and Daz probably gets a kickback for using it.
Anonymous at Wed, 14 Dec 2022 00:13:01 UTC No. 929605
>>929604
>Iray is likely a scheme by Nvidia to pressure people into buying newer video cards
But who uses it? What other programs? Because I have a hard time believing the sweaty basement wegdev DAZ userbase is large enough for Nvidia to pay any attention to.
Anonymous at Wed, 14 Dec 2022 00:13:52 UTC No. 929606
>>929605
I never said it was a very successful scheme.
Anonymous at Wed, 14 Dec 2022 02:30:02 UTC No. 929618
>>929591
>dazfag talking down to blender
fucking hilarious
Anonymous at Wed, 14 Dec 2022 02:49:56 UTC No. 929619
>>929618
dazlet and blunders go hand in hand though
Anonymous at Wed, 14 Dec 2022 22:42:03 UTC No. 929678
>>929603
>>929605
Some CAD programs have it, but seriously, how often do CAD people need to make high quality renders? Not very often I would guess, and when they do, they will probably export the model to some other software. It is just there to have something more than a basic bitch openGL viewport.
But I don't think high VRAM usage is exclusive to Iray. I have seen Octane take even more. It is because DAZ assets use tons of high res textures.
Anonymous at Wed, 14 Dec 2022 23:10:35 UTC No. 929681
>>929603
MAX and Maya uses the IRAY plugin and its used in commercial stuff as well. Its why its such low performance when it comes to VRAM as it was made with quadro cards in mind.
Anonymous at Thu, 15 Dec 2022 04:36:19 UTC No. 929719
>>929023
Looks like you didn't use the base resolution mesh to build your graft.
Anonymous at Thu, 15 Dec 2022 17:26:59 UTC No. 929768
Any good tutorials that show how to fit daz3d exported clothes to character rig in blender?
Anonymous at Thu, 15 Dec 2022 20:07:42 UTC No. 929792
>>929768
Sounds like that's just something that will go with the territory of learning blender basics and rigging.
Anonymous at Thu, 15 Dec 2022 20:21:51 UTC No. 929793
>>929792
what are some 3d porn artists that did this? I wanna contact them...
Anonymous at Fri, 16 Dec 2022 01:23:52 UTC No. 929845
>>929575
Uh, they're genesis 8 or 8.1. I hope that answers your question.
Anonymous at Fri, 16 Dec 2022 02:18:21 UTC No. 929857
>>929733
Is that your setup or something from Twitter?
Really impressive.
Imagine how hard Studio would be choking on something like this using its pathetic physics.
Anonymous at Fri, 16 Dec 2022 02:21:22 UTC No. 929858
>>929733
based GNU-Linux enjoyer
Anonymous at Fri, 16 Dec 2022 11:03:39 UTC No. 929891
Found a tutorial
But after I select the coat and then shift click on the armature and I ctrl+P to armature deform it gives the result on the right
How fix?
I've used smooth mostly instead of elastic deform when fitting the coat to the body
Anonymous at Fri, 16 Dec 2022 12:30:12 UTC No. 929896
Yiiiikes
https://timex.daz3d.com/
Anonymous at Fri, 16 Dec 2022 14:36:00 UTC No. 929907
>>929733
>Yztdtstm-Xkjjmtz.webm
What's in that geometry nodes?
Anonymous at Fri, 16 Dec 2022 15:53:44 UTC No. 929909
>>928636
I miss virtamate, my card died and when it did work I had to call Putin and ask him to drain a dam in preparation.
Anonymous at Fri, 16 Dec 2022 19:56:14 UTC No. 929937
>>929896
We need more DAZ nfts. Otherwise we are not with the times and we will become a boomer-swamp.
Anonymous at Fri, 16 Dec 2022 20:00:08 UTC No. 929938
>>929896
>Daz 3D is a leader in NFT strategy, marketing & full-stack development, including generative PFP collections.
lmao
Anonymous at Fri, 16 Dec 2022 20:39:22 UTC No. 929941
What's the best way to convert Genesis 2 animations to Genesis 8? I tried a conversion script by Riversoft Art, but it outputs a broken json file if the animation has too many keyframes.
Anonymous at Fri, 16 Dec 2022 21:01:30 UTC No. 929944
I experted G9 with dforce strand hair but the hair looks pretty sparce in Blender. Used diffeomorphic. The other materials seem fine though. Should i be using a "hair card" hair or is there something I need to do for strand hairs in blender?
Anonymous at Sat, 17 Dec 2022 05:53:55 UTC No. 929983
>>929154
jesus christ how disgusting
imagine having to clean up her scan data and look at that lumpy body for hours
Anonymous at Sat, 17 Dec 2022 12:10:58 UTC No. 929994
>>929891
Maybe this method is easier buuut if I delete the armature my whole model dissapears. https://youtu.be/Y2BK7IaEkMM?t=192
Anonymous at Sat, 17 Dec 2022 13:35:16 UTC No. 929997
>>929907
simple deform node. impossible to work with daz figures cause of low poly.
fucking daz just release the use of HD morph already
Anonymous at Sat, 17 Dec 2022 14:11:17 UTC No. 929999
>>929857
>>929907
It's not mine, here it is with the geometry nodes:
twitter.com/lateasusual_/status/147
This is what Daz /should've/ been, but instead we get the same garbage assets re-released year after year for the latest underwhelming genesis version that changes nothing except how much vram it consumes.
Anonymous at Sat, 17 Dec 2022 14:12:50 UTC No. 930000
>>929999
>that webm
Hehe jiggle!
Also checked as fuck.
Anonymous at Sat, 17 Dec 2022 15:30:18 UTC No. 930007
Christmas is upon us. Anyone doing something in the spirit of X-mas?
>>929999
>This is what Daz /should've/ been, but instead we get the same garbage assets re-released year after year for the latest underwhelming genesis version that changes nothing except how much vram it consumes
Very based. Yes, just look at the release of Gen8, Gen8.1 and now Gen9.
Anonymous at Sat, 17 Dec 2022 15:32:34 UTC No. 930008
>>929999
>twitter.com/lateasusual_/status/14
I had a similar idea for something like this in Daz Studio. I was planning on using joints and creating a non-dynamic soft body effect. The issue is that it's very geometry dependent so the end effect will pe dependent on how good the topology is. An advantage is that it would also be editable in the viewport. Too bad their SDK is depricated and have no idea how to create an add-ons for it.
Anonymous at Sat, 17 Dec 2022 20:05:31 UTC No. 930038
hell yeah, love me a non-consensual windows update because i was away from the computer for 10 minutes, costing me an hour of work.
Anonymous at Sat, 17 Dec 2022 21:53:53 UTC No. 930048
>>930023
>>930024
that is awesome anon! Looks pretty good already
Anonymous at Sat, 17 Dec 2022 23:51:53 UTC No. 930058
>>930053
oh my
Anonymous at Sun, 18 Dec 2022 04:56:47 UTC No. 930079
>>930038
it recently cost me 2 days of trying to figure out why the fuck my computer kept shutting down after 4 minutes of doing nothing
turned out they did some fuckery with the power saving options and when in idle it used so little power it shut down
wtf microsoft
Anonymous at Sun, 18 Dec 2022 06:26:16 UTC No. 930089
>>930038
>>930079
>they are still not using LTSC
>they still not learned how to disable all that retarded crap wangblows come with
Go to /g/
There, search for /fwt/
You are only few minutes from okay Windows experience.
Anonymous at Sun, 18 Dec 2022 20:19:32 UTC No. 930132
>>930089
Retard here, read it but still don't know where to start. I installed win 10 years ago and crack it with kms or something, couldn't remember. Best eay to debloat is using that privatezilla tool?
Anonymous at Sun, 18 Dec 2022 20:21:04 UTC No. 930133
>>930132
Go to /fwt/, anon. They have retard-proof walkthroughs from installation to debloating, all links included. I made it easily.
t. fellow retard.
Anonymous at Sun, 18 Dec 2022 21:00:11 UTC No. 930136
>>930127
Is this just virtamate?
Anonymous at Mon, 19 Dec 2022 01:17:32 UTC No. 930166
I made this body morph, very high hip, leg and thigh took up like 2/3 body proportion, short torso, like overwatch's widow maker body.
Yeah its stylized and it really make the character's bottom stand out.
Anonymous at Mon, 19 Dec 2022 01:25:12 UTC No. 930167
>>930165
Try TMA andrea and other girls of the same guy.
>>930136
Vam is just gen 2 on a video game engine
Anonymous at Mon, 19 Dec 2022 01:33:44 UTC No. 930168
>>930167
Something about the toon-ish features and brightness reminded me of it and some shader mod.
Anonymous at Mon, 19 Dec 2022 01:37:19 UTC No. 930169
>>930168
Yeah toonish, plastic light look causes of game engine can't handle heavy rendering. I hope some day we could port and pose and make changes to daz figures, in real time rendering, with unreal engine
Anonymous at Mon, 19 Dec 2022 05:01:16 UTC No. 930179
>>930178
That looks great, what version of diffeo? I've been tooling around with it for some time but every hair I try comes out trash. The strand hairs are invisible at render.
Anonymous at Mon, 19 Dec 2022 05:02:19 UTC No. 930180
>>930179
derp, nm I see it in the screenshot. Significantly higher version than mine. Time for an update.
Anonymous at Mon, 19 Dec 2022 05:14:50 UTC No. 930182
How difficult is DAZ -> Blender conversion? Can I just set up a scene in DAZ and then import it in Blender or will I have to fiddle with lots of stuff before it's ready for rendering?
Anonymous at Mon, 19 Dec 2022 05:19:14 UTC No. 930183
>>930179
it says right there bud, latest dev version I could find
also remember to uninstall it completely and go to the blender directory where plugins get installed to and delete it from there too otherwise you'll get some conflicts and it won't work right, struggled with that for a couple hours
also I always have to set the transparent light bounces in the render setting to like 30 or 40 other wise the hair planes will block each other and make it look black in some parts, about strand hairs no idea haven't messed with it
Anonymous at Mon, 19 Dec 2022 05:23:15 UTC No. 930184
>>930183
Thanks, I did exactly that. Main problem right now is with Catrina Hair. Seems it imports some kind of strands that I can "solidify" by extruding but it doesn't look right.
Anonymous at Mon, 19 Dec 2022 05:34:38 UTC No. 930185
>>930182
You need to do each character individually if you want to get them right, I take around 1 or 2 hours messing with each of them and their shaders to get them how I like
scenes on the other hand, I just went into DAZ, opened and saved this scene and imported it into blender and viewport rendered it in the time span since my last post, no messing with materials or anything, so judge for yourself
>>930184
I dunno, check the particle properties and check some youtube tutorials on them
shit might have changed with the new hair particle system in blender
Anonymous at Mon, 19 Dec 2022 05:46:49 UTC No. 930187
>>930185
Thanks anon, I'll look up particle stuff too. Currently down the strand rabbit hole.
That scene looks good for a few minutes of import/export. What format did you use?
Anonymous at Mon, 19 Dec 2022 06:58:48 UTC No. 930188
>>930127
Anon, I found out that I followed your renders on [spoiler]other-not-specified-site[/
Anonymous at Mon, 19 Dec 2022 08:33:15 UTC No. 930191
>>930188
I look at these threads since i started with DAZ.
Anonymous at Mon, 19 Dec 2022 12:52:11 UTC No. 930201
>>930166
as a leg man I approve of this. Very nice look anon
Anonymous at Mon, 19 Dec 2022 14:36:21 UTC No. 930205
the good thing about G9 is that it unfucks my content library. 8.1 had so much shit still labeled 8 and things like expressions became a crapshoot. Also certain scripts not working on 8.1 because it tried to find an 8 base.
Anonymous at Mon, 19 Dec 2022 15:02:48 UTC No. 930207
>>930205
>unfuck
How so? most of the stuffs wont work on g9. Clothes might somewhat work but still looking deformed.
Anonymous at Mon, 19 Dec 2022 15:52:23 UTC No. 930212
>>930205
>8.1 only fucked some things of my library. G9 fucks up a lot more of my library but thats better.
Amazing logic
Anonymous at Mon, 19 Dec 2022 19:37:15 UTC No. 930226
>>929733
This needs to be a default in all software going forward. This is probably my number one realism killer in renders. Everyone always focuses on 16k textures, 1GB hair files, or subd5 mesh resolution but none of it matters when your skin is stiff like a barbie doll. Even the AI understands this intrinsically.
Anonymous at Mon, 19 Dec 2022 22:23:54 UTC No. 930239
>>930238
>Still no idea whats the point of gen9 is really
To make people unable to convert shit buy the same shit a second and third time, obviously
Anonymous at Mon, 19 Dec 2022 22:25:49 UTC No. 930240
>>930226
>Even the AI understands this intrinsically.
Current AI doesn't "understand" shit. It's literally just (AI)monkey see monkey do.
Anonymous at Mon, 19 Dec 2022 23:20:56 UTC No. 930247
>>930238
Very cute render!
Anonymous at Mon, 19 Dec 2022 23:28:24 UTC No. 930249
>>930247
she fell off her witches broom stick. Poor thing
Anonymous at Mon, 19 Dec 2022 23:43:10 UTC No. 930251
>>930250
I am sure a Yeti would never do something like ravish a poor downtrodden witch.
Anonymous at Mon, 19 Dec 2022 23:58:01 UTC No. 930252
>>930238
Long time customers have issues with loading time for Gen 8 figures because it's overbloated with thousands of morphs. There's no real way to fix this issue as Daz3D has the most organized content library out there and it's still a mess. So why not just start over?
It's the equivalent of getting a new harddrive because you ran out of space due to all the porn you downloaded and are too lazy to sort through.
Anonymous at Tue, 20 Dec 2022 03:51:57 UTC No. 930282
>>930280
Someone's gonna get EGG'd
>>930281
Great enhanced figure
Anonymous at Tue, 20 Dec 2022 03:53:55 UTC No. 930283
>>930281
very nice. custom goo?
Anonymous at Tue, 20 Dec 2022 03:56:45 UTC No. 930284
>>930282
>Someone's gonna get EGG'd
well she needs a passing grade and those extra points for Gryffindor
>>930283
yeah, just shaped some basic shapes and use dforce to make it look a bit like liquid. Could be better / could be worse. For slime it works OK
Anonymous at Tue, 20 Dec 2022 04:02:16 UTC No. 930285
>>930284
nice. i was looking at goo products, and they all kinda sucked. the best looking ones were all for specific poses, which isn't very useful.
Anonymous at Tue, 20 Dec 2022 04:16:58 UTC No. 930287
>still no good breast morphs for G9
Anonymous at Tue, 20 Dec 2022 04:35:53 UTC No. 930290
>>930287
bro, just wrap gen 8 to gen 9, and manually export every single titty morph.
Anonymous at Tue, 20 Dec 2022 04:53:46 UTC No. 930292
>>930290
>every single titty morph
I know thats an inevitability but just wish vendors would port theirs already so I can just pirate them. The Fit-Suit Method did work pretty well on one morph I did try
Anonymous at Tue, 20 Dec 2022 07:59:04 UTC No. 930310
>>928636
>be me
>decide to kitbash a low poly/low resource intensive outdoor pool patio environment from primitives
>spend hours looking up correct architectural dimensions for everything, I mean everything
>spend more hours sizing and arranging all the primitives
>add a couple of 1mb sized textures
>looking good enough
>open task manager
>daz is using like 500mb of memory for the scene
>success.png
>apply render settings for the materials and save the file
>open the file again later to use the environment
>daz is now using 4gb+ for the scene
I'm so fucking mad, I have no idea what happened.
Anonymous at Tue, 20 Dec 2022 08:09:02 UTC No. 930313
>>930310
Daz OPTIMIZATION
Anonymous at Tue, 20 Dec 2022 08:35:22 UTC No. 930316
>>930310
>optimize my main girl
>5gbs of vram
>make a monster for her to beat up
>starts at 8k textures
>monster alone takes up 6gbs
>knock textures down to 1k
>4gbs
>import my girl into scene
>render
>3gbs
literally what did daz mean by this?
Anonymous at Tue, 20 Dec 2022 10:50:55 UTC No. 930324
>>930287
>>930290
Yeah, some of the most sophisticated morph pack was made by vendor that's no longer active.
So gen 8 and 8.1 still have the best morphs packs and will remain so forever.
Just morph the body and face however you like in gen 8 and convert it to gen 9.
The only way to make it even for gen 9 is a tool that could convert that shit for you but i doubt it
Anonymous at Tue, 20 Dec 2022 10:51:56 UTC No. 930325
>>930271
She look like she has down syndrome
Anonymous at Tue, 20 Dec 2022 13:40:47 UTC No. 930338
>>930337
Congrats but delete the pic or you'll get a ban, this is a sfw board anon.
Anonymous at Tue, 20 Dec 2022 17:17:14 UTC No. 930370
>>930369
what's wrong with her eyes?
Anonymous at Tue, 20 Dec 2022 18:06:41 UTC No. 930379
>>930339
bro didn't even add dformers to the couch, Depth of field, or a background. You scammed that client for 20 mins of work
Anonymous at Tue, 20 Dec 2022 18:44:08 UTC No. 930382
>>930379
lol that's what he requested tho. a simple scene with footplay. had the match it to pic he sent me so took me a far longer than that.
Anonymous at Wed, 21 Dec 2022 00:24:03 UTC No. 930439
>daz to unreal discord completely unmoderated
This will end well.
Anonymous at Wed, 21 Dec 2022 01:23:32 UTC No. 930444
>>930443
too many monster cocks?
Anonymous at Wed, 21 Dec 2022 12:31:48 UTC No. 930487
>>930461
instead of a bunch of shit renders, you should do one good one
Anonymous at Wed, 21 Dec 2022 14:22:01 UTC No. 930497
>>930400
Dyke hair.
just search for short hair on daz, should be in page 6 or something
Anonymous at Wed, 21 Dec 2022 14:53:20 UTC No. 930502
>>930487
>instead of a bunch of shit renders, you should do one good one
and a good one would be?
Anonymous at Wed, 21 Dec 2022 16:51:43 UTC No. 930509
>>930501
>we gen 9 the future
Yes you are right. Gen9 is the future meaning it is garbage right now but might be good in the future.
Anonymous at Wed, 21 Dec 2022 16:55:39 UTC No. 930510
>>930501
>>930509
>>930502
Does anyone check this converter stuff out yet?
I saw it up on 3d-load but havent tried it yet
Anonymous at Wed, 21 Dec 2022 16:55:50 UTC No. 930511
>>930400
Steven Hair for Genesis 3 and Genesis 8
and maybe Janey Hair for Genesis 8 and 8.1 Female
Anonymous at Wed, 21 Dec 2022 17:24:09 UTC No. 930512
>>930510
nah I only test gen9 back when it was released. Havent touched it since. In a year or so ill switch but for now its more trouble than its wroth for me.
Anonymous at Wed, 21 Dec 2022 18:23:47 UTC No. 930519
>>930511
Thank you
Anonymous at Wed, 21 Dec 2022 18:30:19 UTC No. 930523
>>930400
>>930511
Second looks like FE Waterfall Short Hair for Genesis 8 Female
Anonymous at Wed, 21 Dec 2022 21:18:02 UTC No. 930544
>>930529
blessed thighs
Anonymous at Thu, 22 Dec 2022 03:55:35 UTC No. 930573
https://www.daz3d.com/norbert-the-n
literally me
Anonymous at Thu, 22 Dec 2022 04:06:17 UTC No. 930575
>>930573
Female version where?
Anonymous at Thu, 22 Dec 2022 04:09:00 UTC No. 930576
>>930575
>Gladys the Gamer
Never mind, yikes. Would have preferred an acne riddled nerd girl.
Anonymous at Thu, 22 Dec 2022 05:54:44 UTC No. 930587
>>930501
>no futalicious
Into a trash it goes.
Anonymous at Thu, 22 Dec 2022 15:36:29 UTC No. 930617
>>930501
Surprised guhzcoituz hasnt shit out his usual morphs for G9 yet
Anonymous at Thu, 22 Dec 2022 20:14:22 UTC No. 930645
>>930638
You can tell by the majority of the submissions, they let the coom take the wheel. Thats how daz became so rightfully associated with muscle bimbo futa loli shit.
Anonymous at Thu, 22 Dec 2022 20:31:49 UTC No. 930650
Anonymous at Fri, 23 Dec 2022 00:50:45 UTC No. 930693
Genesis 9 is such complete garbage, impossible to make cuties with it
Anonymous at Fri, 23 Dec 2022 20:09:02 UTC No. 930783
Is there a guide somewhere on getting started with Porn stuff in Daz3d? Im kinda new to this and want to start experimenting.
Anonymous at Fri, 23 Dec 2022 20:15:03 UTC No. 930785
>>930783
Learn how the library works first thing. plenty of guides on youtube.
Anonymous at Fri, 23 Dec 2022 21:56:19 UTC No. 930801
Sicklyield released her morph freebies for G9 https://sharecg.com/v/99782/browse/
Anonymous at Sat, 24 Dec 2022 05:03:04 UTC No. 930866
>>930502
thats for you to figure out, stupid bitch
Anonymous at Sat, 24 Dec 2022 05:22:51 UTC No. 930867
>>930783
honestly, start off with some porn that you like and recreate that. This was literally my first render had no idea what DOF or lighting was. Just set the girl on a premade pose and hit render.
Anonymous at Sat, 24 Dec 2022 06:11:50 UTC No. 930869
>>930864
Thought the monster had a green scarf on for a second, chuckled. Could use some ear muffs too. Maybe an idea for an outtake render Monster cordially enjoying tea with her.
Anonymous at Sat, 24 Dec 2022 09:09:40 UTC No. 930872
>>930240
Except all I have to do is prompt micro bikini and it will do the appropriate squishes on the flesh
Anonymous at Sat, 24 Dec 2022 11:44:33 UTC No. 930876
Anonymous at Sat, 24 Dec 2022 20:35:38 UTC No. 930916
>>930529
whatever you say silly bitch
Anonymous at Sun, 25 Dec 2022 01:34:45 UTC No. 930959
>>930916
post your work so we can actually learn something.
Anonymous at Sun, 25 Dec 2022 06:24:08 UTC No. 930978
Lads, what causes this issue with diffeomorphic? It happens when I try to load my body + another anatomical part with a shell, and it's always with the head and body materials
It displays fine on DAZ, but gets fucky in Blender
Setting the shell influence to 0 on the defective materials fixes it, but is that supposed to work like that?
Anonymous at Sun, 25 Dec 2022 09:57:06 UTC No. 930993
>>930872
Because the people the AI learned from did that and not because it knows that the human body works like that.
Anonymous at Sun, 25 Dec 2022 11:11:44 UTC No. 930996
>>930978
did you try changing the material settings in the diffeo options? might help to use just principled since it's a much simpler shader
่ฑ่ชใชใ at Sun, 25 Dec 2022 11:12:10 UTC No. 930997
How do, I make nipples get erect? also, what are my options for tentacle penis
Anonymous at Sun, 25 Dec 2022 17:37:50 UTC No. 931018
>>930996
Just tried with principled and nothing changed, very weird
I tried using NGV8, but the skin tone of the genitals doesn't match Victoria 8
Golden Palace, on the other hand, isn't properly positioned when I import the figure in Blender
Not sure if it's the right place to ask, but how are genitals grafted? Deleting the original crotch area and pasting the new one, or by merging with the remesher?
Anonymous at Mon, 26 Dec 2022 16:43:12 UTC No. 931103
>>930993
wow its almost like the AI understands what it should look like thanks to training it on curated images that contain the desired result. meanwhile here at Daz inc we have to be good little goys and wait for Partnered(tm) creators to drip feed us HD morphs because we aren't allowed to sculpt that shit ourselves.
Anonymous at Tue, 27 Dec 2022 01:03:34 UTC No. 931158
Where is the guro?
Anonymous at Wed, 28 Dec 2022 00:46:08 UTC No. 931263
Who does the best anya taylor joy clone so far?
Anonymous at Wed, 28 Dec 2022 01:01:30 UTC No. 931264
>>931263
Pay me 30 bucks I will make you one.
Anonymous at Wed, 28 Dec 2022 01:15:06 UTC No. 931265
>>931264
Sounds good, examples/email/site etc?
Anonymous at Wed, 28 Dec 2022 03:09:50 UTC No. 931277
>>928928
1080ti needs a 800w psu, but it performs with the best and the 11 gigs make it worth
Anonymous at Wed, 28 Dec 2022 04:22:07 UTC No. 931284
>>930693
What is a cutie?
Anonymous at Wed, 28 Dec 2022 12:06:11 UTC No. 931322
>>931302
>metadata sent to FBI whenever it detects nude renders
Anonymous at Wed, 28 Dec 2022 13:48:57 UTC No. 931332
>>931330
she doesn't look like an ayy but it's a 2d picture and you're trying to make a 3d model
you're better off looking at the 3d model they used, though that probably wont help since it's a totally different style not really do-able in daz unless i've just never seen a painterly kind of shader
maybe dig up the early kda ahri model by arhoangel and look at that though it was pretty dissimilar and shit if i remember right
Anonymous at Wed, 28 Dec 2022 15:36:06 UTC No. 931340
>>931332
not that guy but the arhoangel's ahri model is just modified neko for genesis 3, I think
Anonymous at Thu, 29 Dec 2022 13:26:44 UTC No. 931434
>>931429
but u a goblin?!
Anonymous at Thu, 29 Dec 2022 13:44:46 UTC No. 931436
>>931429
protection from gobbos? Surely no such thing is needed.
Anonymous at Thu, 29 Dec 2022 15:16:06 UTC No. 931441
>>931435
Who's this gal?
Anonymous at Thu, 29 Dec 2022 18:00:05 UTC No. 931464
>>931452
Nice bum
Anonymous at Thu, 29 Dec 2022 18:19:48 UTC No. 931468
>>931466
go and stay go
๐๏ธ Anonymous at Thu, 29 Dec 2022 20:47:06 UTC No. 931501
>>931434
Does this look like a goblin to you?
Anonymous at Fri, 30 Dec 2022 03:54:05 UTC No. 931527
>>931452
>>931435
>>931471
face looks good. have you done a comparison pic between original and your miranda with the outfit and hair and everything?
Anonymous at Fri, 30 Dec 2022 04:19:35 UTC No. 931529
>>931527
yes but its still WIP. The hair is given me trouble. Mine looks more like the actress and less like the game character. I might change that a little to better fit.
Anonymous at Fri, 30 Dec 2022 04:38:25 UTC No. 931530
>>931529
Data mining - Celebrity bundle looks pack vol 1.zip when??
Anonymous at Fri, 30 Dec 2022 05:02:44 UTC No. 931531
>>931530
Just thinking about repacking all my crap is given me cancer.
I might do one and just put it up on mega for anons on here who might want it.
Anonymous at Fri, 30 Dec 2022 05:33:26 UTC No. 931535
>>931531
Based and would be appreciate.
Anonymous at Fri, 30 Dec 2022 11:50:28 UTC No. 931550
I know everyone here loves to cry about Iray VRAM usage, but Octane is even hungrier. This was just a small environment and 3 Genesis 8 characters, and 2 of them didn't even have clothes. Iray in same scene was 10 GB.
Anonymous at Fri, 30 Dec 2022 14:07:28 UTC No. 931558
>>931553
those dark as black eyes make her look very demonic and scary
Anonymous at Fri, 30 Dec 2022 19:01:53 UTC No. 931572
>>931550
do not use octane for daz, it's incomplete buggy shit.
Anonymous at Sat, 31 Dec 2022 03:22:53 UTC No. 931623
>>931622
All your produce? Are they available?
Anonymous at Sat, 31 Dec 2022 03:25:10 UTC No. 931624
>>931623
>produce
They are some sexy vegetables
Anonymous at Sat, 31 Dec 2022 03:32:33 UTC No. 931625
>>931623
some but not all.
Anonymous at Sat, 31 Dec 2022 22:48:55 UTC No. 931682
>>931572
What should I use then? Iray simply doesn't look good enough.
Anonymous at Sun, 1 Jan 2023 13:20:38 UTC No. 931738
Does anyone know a Na'vi morph / body texture for genesis 8? Or for Daz in general
Anonymous at Sun, 1 Jan 2023 16:01:39 UTC No. 931747
>>931682
blender.
Anonymous at Sun, 1 Jan 2023 16:30:00 UTC No. 931749
>>931682
>Iray simply doesn't look good enough.
There are better engines out there but it is 100% your skill that is lacking and not the engine.
Anonymous at Sun, 1 Jan 2023 19:25:21 UTC No. 931778
>>931682
blender octane edition for example.
way better optimised.
but you need to setup materials everytime.
https://home.otoy.com/render/octane
Anonymous at Sun, 1 Jan 2023 19:26:18 UTC No. 931779
>>931749
>>>929258
Show me an Iray render that doesn't look like smooth plastic.
Anonymous at Sun, 1 Jan 2023 22:08:51 UTC No. 931800
I have to ask uh, Emma anon?
what actresses have you done?
what actresses do you have planned? (amd/or currently doing)
Anonymous at Sun, 1 Jan 2023 22:16:54 UTC No. 931802
>>931800
well I have done 5 to what I consider "finished" now.
Emma, Kristen, Yvonne, Natalie, Scarlett and have WIPS of Keira Knightley, Gal Gadot and Anita Dark (not really a celeb)
but mostly I work on clothes. This is a WIP of an outfit I made today (need to retop/smooth and such).
As for actresses and such I want to do... well there is a long list.
Anonymous at Sun, 1 Jan 2023 22:23:18 UTC No. 931803
>>931802
nice work, I just hope [spoiler] Debicki is on your list
Anonymous at Sun, 1 Jan 2023 22:39:31 UTC No. 931804
>>931803
dont know much about her and I think ive only seen her in a single bad movie. But a quick google search did get an eyebrow raise out of me with a certain gif and her in yellow very hot lingerie. Well well well.
Anonymous at Sun, 1 Jan 2023 22:41:45 UTC No. 931805
>>931804
shes also like 6ft 3in, /tv/ goes crazy over her sometimes
not sure what image or gif you're referring to though
Anonymous at Sun, 1 Jan 2023 22:46:41 UTC No. 931806
>>931805
yes she is 1.9m so about 5-10 cm taller than the average man where I am at. But she would properly be considered a giant in like 90% of the world haha
oh and the gif is of her pulling this sweater dress off.
Anonymous at Sun, 1 Jan 2023 22:55:29 UTC No. 931808
>>931806
oh yeah that gif, its from The Night Manager if I recall correctly
well i'll let you have some fun if you wanna "research" her in some photoshoots etc
Anonymous at Sun, 1 Jan 2023 23:05:23 UTC No. 931810
>debicki ravaged by goblins
YES
Anonymous at Sun, 1 Jan 2023 23:06:14 UTC No. 931811
>>931810
give her some elf ears and elven looking clothes for a fantasy scene and you've got gold right there
Anonymous at Sun, 1 Jan 2023 23:08:06 UTC No. 931812
>>931808
>>931810
>>931811
not a bad idea for her to be some eleven maiden.
Anonymous at Sun, 1 Jan 2023 23:22:42 UTC No. 931815
>>931814
lovely! DataMiningClothingPackV1.zip soon? XD
Anonymous at Mon, 2 Jan 2023 00:00:20 UTC No. 931818
What are some other Daz clothing/character creators? I've downloaded lots from shinteo, dazwraps and merededaz but feel I'm probably missing a few big creators.
Anonymous at Mon, 2 Jan 2023 01:57:22 UTC No. 931822
>>931782
damn that looks good as fuck
Anonymous at Mon, 2 Jan 2023 02:48:34 UTC No. 931824
>>931782
how do I get skin to look like this?
Anonymous at Mon, 2 Jan 2023 02:58:23 UTC No. 931825
>>931814
her face looks slightly off alignment where you've done the wrap or whatever technique you used, or maybe that's just how she looks and i've never noticed
Anonymous at Mon, 2 Jan 2023 04:02:21 UTC No. 931829
WIP of new business / office suit.
>>931825
>her face looks slightly off alignment where you've done the wrap or whatever technique you used, or maybe that's just how she looks and i've never noticed
nah its just not perfect. Some angles look spot on while others... not so much. Since you cant model the sub div mesh without being a PA I have to only edit the base genesis 8 mesh. Its kinda hard to get everything right as you have very limited vertex to work with.
Anonymous at Mon, 2 Jan 2023 05:28:39 UTC No. 931835
Bros... Genesis 9 characters look like dog shit so far...
Anonymous at Mon, 2 Jan 2023 07:15:39 UTC No. 931845
>>931844
does this have a dick?
Anonymous at Mon, 2 Jan 2023 10:20:59 UTC No. 931856
>>931849
>outcompete Daz' obselete tech.
Pretty much every other 3D program already does that. The huge amount of ready to render assets and their handling is just so much easier than any other program.
Anonymous at Mon, 2 Jan 2023 14:41:40 UTC No. 931876
>>931829
what about gen9, doesnt it have more vertex to play with?
Anonymous at Mon, 2 Jan 2023 17:30:43 UTC No. 931888
>>931876
it does but not as much as you think. And most of the extra vertex points are not located in the face.
Gen9 have a more uniform even base mesh that makes it great for using as an actual base mesh for a host of different characters. However the face only has 30% more vertex than gen8 and most of those are not located in important areas (which makes using gen9 a bit of meme).
Gen 8: 16.5k full body
Gen 9: 25k full body
Anonymous at Mon, 2 Jan 2023 18:11:59 UTC No. 931891
>>931865
I think I want to work in that office.
Anonymous at Tue, 3 Jan 2023 00:49:35 UTC No. 931921
Do I have to restart DAZ Studio every time I make a new render? Because when I try to render something, it properly uses my GPU (RTX3070), but if I keep using the program, it only uses the CPU. For comparison purposes, a render that takes 40s can take 10 minutes because the iray falls to the CPU (of the same scene, which occupies the same amount of VRAM)...
Anonymous at Tue, 3 Jan 2023 01:08:47 UTC No. 931923
Are visemes and jcms rig-based or mesh based?
Basically if I import a rig with the jcms and visemes i want to blender and parent a mesh on it there, will i get them?
Anonymous at Tue, 3 Jan 2023 01:11:03 UTC No. 931924
>>931921
Okay, I found some information, apparently sometimes the program doesn't clear VRAM after rendering something, and on the next rendering attempt it will simply assume there isn't enough VRAM and use the CPU.
If I go into the "render" part and then "advanced", and check the CPU+GPU, the memory is immediately "cleared". So basically before you do the renderings you need to check CPU, then uncheck it to free up VRAM for the next render.
This is bizarre but apparently it works...
Anonymous at Tue, 3 Jan 2023 01:31:38 UTC No. 931927
>>931924
Wow. That's a great tip. This thing I just did forced me to render one person at a time because it kept lying to me about not having enough memory. Despite being able to draw it in iray preview with no issues.
Anonymous at Tue, 3 Jan 2023 01:39:58 UTC No. 931928
>>931927
The iray preview also seems to consume some of the VRAM so it is better to try to close its frame before rendering for real. But I never did that before (even with a prehistoric GPU like GTX 980) and I had no problems. I don't know if this is a somewhat recent problem. All I know is that the 8GB of my RTX3070 doesn't seem enough for even the simplest scenes.
Anonymous at Tue, 3 Jan 2023 01:45:07 UTC No. 931929
>>931928
I also recommend downloading this program to monitor the GPU. When I click on CPU in the rendering part, I can see that the memory used immediately drops to 2.8GB. Then I remove CPU and leave only GPU checked (seems like the right thing to do).
Anonymous at Tue, 3 Jan 2023 12:34:55 UTC No. 931958
How did people render things in the old days with 4GB GPUs or similar? 8GB is not enough sometimes to put 3 Genesis characters in the scene... That's frustrating, how can games do entire scenes with much less while on DAZ three shitty ass models that aren't even that hi-res need more than 8GB?
Anonymous at Tue, 3 Jan 2023 13:29:04 UTC No. 931960
>>931889
>>931888
so gen 9 is a bust?
guess I will stick to to gen 8.1 for another 5 years?
Anonymous at Tue, 3 Jan 2023 13:31:10 UTC No. 931961
>>931958
game use optimized UV to use 1 image map for multi models, sometime whole model(clothes, character, accessories) even.
Anonymous at Tue, 3 Jan 2023 15:22:32 UTC No. 931979
>>931939
cant stand the ayyylmao. XCOM: vigilo confido!
>>931958
well doing 3d back in the day was hard. You had to optimize to get anything looking decent out. People today shit on old games but would be fucked if they would try to achieve the same on that hardware back then.
also stop subdiv everything. In a single subdiv 3 genesis 3 model that are more polys than and entire scene in something like DOOM 3.
>>931960
>so gen 9 is a bust?
well obviously. Its such a minor difference that it should be called something like Unified Gen 8.2. I mean its just there so they can sell you more stuff (cant blame them for that) but really it offers very little.
As I said its better for doing non-female humanoid characters like monsters. Its also better at doing male models than gen 8 male (but not much).
All in all its just plain meh and I get that most people cant be bothered to adopt it fast. It will properly become the go-to over the next 2 years or so (unless DAZ release Gen 10 which is actually a noticeable upgrade).
lastly gen9 is a response to Metahuman with its more game friendly UV/base mesh layout. It just so happens that metahuman is a nothing burger that nobody really cares about.
Anonymous at Tue, 3 Jan 2023 16:07:16 UTC No. 931984
>>931979
>gen9 is a response to Metahuman
Another sound investment by Daz/Tafi. Stay tuned for season 2 of NFTs!
Anonymous at Tue, 3 Jan 2023 19:25:53 UTC No. 932020
>>931979
>become the go-to over the next 2 years or so
not in millions year mate. Need a lot of new morphs packs to achieve what is already avaiable with gen 8? While lots of guys who make good morph packs are no longer avaiable?
Anonymous at Tue, 3 Jan 2023 19:36:09 UTC No. 932024
>>932020
Yeah, i'm skipping Gen 9 entirely unless it's for humanoid monsters or toons.
Anonymous at Tue, 3 Jan 2023 20:52:54 UTC No. 932039
How big is your DAZ folder? Mine is about 300GB
Anonymous at Tue, 3 Jan 2023 20:59:37 UTC No. 932040
>>932039
Bout 100 gb.
Anonymous at Tue, 3 Jan 2023 21:19:24 UTC No. 932042
Anonymous at Tue, 3 Jan 2023 21:25:25 UTC No. 932043
>>932020
well I was thinking most "acceptable" PAs would go for g9 to also sell more new stuff.
but sure gen9 wont kill gen8 anytime soon. I know for sure I aint moving over to gen9 unless something else happens with it (like allowing us to create HD morphs because then I am jumping ship this instant). Until then gen9 is not useful besides as a base for some males / monsters.
Anonymous at Tue, 3 Jan 2023 21:39:12 UTC No. 932047
>>932046
you're a madman
Anonymous at Tue, 3 Jan 2023 21:40:01 UTC No. 932048
>>932046
do you know if i can just move my entire library over to another drive, and have no issues? i'm considering a whole new drive just for assets.
Anonymous at Tue, 3 Jan 2023 21:43:45 UTC No. 932049
>>932047
Should be as simple as adding the new library via content library pane but might goof up some smart library or daz install manager stuff. Fine if you are a manual content library chad.
>>932047
I filtered out all the legacy stuff as well, little to no redundancies.
Anonymous at Tue, 3 Jan 2023 21:45:03 UTC No. 932051
Anonymous at Tue, 3 Jan 2023 21:47:08 UTC No. 932052
Anonymous at Tue, 3 Jan 2023 21:50:27 UTC No. 932054
>>931979
>You had to optimize to get anything looking decent out
I'm having trouble determining what is using the most memory. I believe textures are much worse than geometry, right? But I have found that applying more light sources also requires more VRAM.
For now I am betting that textures are the biggest culprit and as an optimization I will just reduce the resolution of all of them.
Anonymous at Tue, 3 Jan 2023 21:53:05 UTC No. 932055
>>932054
Not that anon, but its mostly stupidly large default textures. That's why my default library is so damned inflated. Retarded PAs giving earrings multiple uncompressed 4k textures.
Anonymous at Tue, 3 Jan 2023 22:02:59 UTC No. 932057
>>932054
yes ofc textures / shaders take up a massive part but do not underestimate just how silly large some assets are in vertex count. We are talking millions of vertex for some stuff. Something like that will eat 512-1GB of VRAM simply loading the assets coordinates.
So unless you need to, do not subdiv, dont use default hair and such. Use the good old tricks of bump and normal maps to avoid that insane amount of mesh density you need for fine detail.
Anonymous at Tue, 3 Jan 2023 23:17:04 UTC No. 932072
>>932057
Yeah I dont understand the lacks of normal map use in daz? what the hell? vendor too dumb to make and use normal map?
Normal map is a fucking miracle man. Whole gaming/cgi industry rely on it. Its fucking black magic of highest order, but noone use it in daz.
Anonymous at Tue, 3 Jan 2023 23:22:54 UTC No. 932074
>>932072
I still see some artists using greyscale bump maps. POKETHROUGH INTENSIFIES
Anonymous at Tue, 3 Jan 2023 23:38:29 UTC No. 932082
>>931949
Yes, she's around 50% Sigrid. The head is also 50% Cherubit's Vivienne and the skin is also from Vivienne. Plus a ton of different tweaks.
She is on her way out. Where is she going, fellow dazpedos?
Anonymous at Wed, 4 Jan 2023 02:17:20 UTC No. 932109
>>932039
6TB
no I'm not kidding and no I am not proud
finding shit I want is an impossible exercise nowadays and loading a single g8 female figure took 4 hours until I installed turboloader, now it's closer to 40 minutes
I'm considering buying a 20tb drive once I've exhausted the 8TB DAZ drive
put me out of my misery
Anonymous at Wed, 4 Jan 2023 02:34:52 UTC No. 932111
>>932109
what the actual fuck
Anonymous at Wed, 4 Jan 2023 03:31:36 UTC No. 932113
>>932112
why is her skin so bumpy
Anonymous at Wed, 4 Jan 2023 03:36:04 UTC No. 932115
>>932113
error really. And testing out stuff but it didnt really work
Anonymous at Wed, 4 Jan 2023 03:43:46 UTC No. 932116
How the hell do i actually get good lighting/colors in daz? I can pose fine, fix clipping, setup dforce, sculpt, etc but the great filter seems to be lighting. I was scrolling through this artist's stuff on pixiv (picrel) their portraits are great (though everything else is guro and shotashit...). I feel like I'm stuck in the middle between dazboomer and pro. I tried looking up lighting tutorials on youtube but all the results are even shittier than mine. I can get something somewhat decent with HDRIs, but the instant I try lighting interiors it falls apart.
Anonymous at Wed, 4 Jan 2023 03:43:51 UTC No. 932117
>>932112
QT TOMBOY
Anonymous at Wed, 4 Jan 2023 03:46:08 UTC No. 932118
>>932116
>I was scrolling through this artist's stuff on pixiv (picrel) their portraits are great
what's great about those? it's just a fuckton of bright lights slapped onto a scene with no real rhyme or reason
Anonymous at Wed, 4 Jan 2023 04:00:09 UTC No. 932120
>>932118
Well I personally disagree. I haven't been able to get anything nearly as vibrant as any of these, and I'd like to see what you consider good because maybe your quality standards are much higher than mine. I'm pretty new to Daz and I'm trying to figure things out but it's a struggle when every tutorial gives the look of a flat trashy WEG.
Anonymous at Wed, 4 Jan 2023 04:18:10 UTC No. 932123
>>932112
i hate when people learn industry terms. we have video games today with absolutely insane graphics, and they're all completely broken, because people want graphics so much, then complain about "ps1 models in the distance" because every game needs 90 lod models, because these graphics don't run on $400 consoles without tons and tons and tons of compromises.
Anonymous at Wed, 4 Jan 2023 07:07:34 UTC No. 932135
New Daz celeb for Jan 3rd. https://www.daz3d.com/hid-ariel-for
Guessing Avril Lavigne.
Anonymous at Wed, 4 Jan 2023 13:05:45 UTC No. 932168
Did they change something to Daz, or is it my Driver? I used to be able to render my image in 15-20 mins in 1080p. Now, it's barely doing 100 iterations per minute. When I did the simulation, I had to redo the Cuda cores even though I didn't touch it. So either it's something with Daz or the latest Nividia drivers.
Anonymous at Wed, 4 Jan 2023 16:12:18 UTC No. 932173
>Parmy's last video was 8 months ago
Did he rope? He quit his job to make Daz comic books....
Anonymous at Wed, 4 Jan 2023 18:02:32 UTC No. 932182
I've been trying to import Lordaardvarks Elizabeth to daz and have it use a genesis rig but so far had mediocre results.Its based on Gen 3 female but he has added some extra geometry (genitals,eyebrows etc.) so i cant justuse the moprh loader. Does anyone know of a method to do this ?
Anonymous at Wed, 4 Jan 2023 18:39:07 UTC No. 932186
>>932182
>Lordaardvark
His topos are such a fucking mess
Anonymous at Wed, 4 Jan 2023 18:44:51 UTC No. 932188
>>931924
>>931927
Sadly this doesn't work for me using daz 4.20. The active part of this is turning on iray preview than it goes back to using a bit over a gig of memory on something? It's not the primary video card, it doesn't even have video outputs, so who knows what that is. What video card and driver are you using?
Anonymous at Wed, 4 Jan 2023 18:51:51 UTC No. 932189
>>932182
Daz can't import working rigging from anything but daz at all as far as I know. I've heard that you can import things to poser that save it as a poser native file and daz can use it but I don't have poser to try that out.
Anonymous at Wed, 4 Jan 2023 18:55:58 UTC No. 932190
>>932188
It's not working for me either. It even frees up some of the memory, which may be enough in some cases, but in the end the only way to really free up everything is to restart DAZ Studio and load the scene again before each render. In fact even Scene Optimizer recommends doing this before rendering.
Anonymous at Wed, 4 Jan 2023 19:10:47 UTC No. 932191
Does anyone know of a product that allows you to deform girls' breasts "manually" without having to use simulation? I have one here that uses dforce to try to make the breasts look more realistic but the product is kind of crappy to be honest
Anonymous at Wed, 4 Jan 2023 19:20:25 UTC No. 932192
>>932189
So it doesnt matter that the figure is based on gen 3 ? Damn
Anonymous at Wed, 4 Jan 2023 20:25:19 UTC No. 932196
>>932191
Meshgrabber maybe?
Anonymous at Wed, 4 Jan 2023 21:39:22 UTC No. 932198
>>932191
There's tons of morph sets that try to do that, squishes and gravity effects. Also, I think it's default, the "Breasts Hang Forward" pose slider under torso as demonstrated with this girl on the bottom in my continued bikini girls frolicking in vaporwave dreamscapes series.
Anonymous at Wed, 4 Jan 2023 21:41:32 UTC No. 932199
>>932198
>have daz
>make render look like some 2008 OpenGL hentai game
Anonymous at Wed, 4 Jan 2023 21:45:22 UTC No. 932200
>>932196
Thank you. I was trying to use the D-Former option but for some reason I can't paint the weight map. Now with Mesh Grabber I just need to click on the area I want to modify (the boob for example) and pull/push to create the effect I want.
>>932198
Yes, but I want to create custom deformations. I can't show it here because it is an NSFW image, but with Mesh Grabber you can for example take some vertices of the boob and pull/push, etc. If done carefully this creates an interesting effect. By the way, the Mesh Grabber is useful for several things, such as deforming a cloth when it is clipping somewhere.
DAZ Studio has this function by default, but the mesh grabber is a shortcut and you don't have to do anything but click and move whatever geometry you want.
Anonymous at Wed, 4 Jan 2023 21:52:04 UTC No. 932201
>>932199
Is that because they're shiny? (They're wet, they have squirt guns and the water's right there) Or because the background is just some desktop backdrop with gaussian blur?
Anonymous at Wed, 4 Jan 2023 21:54:21 UTC No. 932202
>>932200
Just replace the textures with solid blue and show us what you mean.
Anonymous at Wed, 4 Jan 2023 22:08:13 UTC No. 932204
>>932201
Combo of all those. The backdrop looks like an older poser environment and was likely made around that time or prior.
Anonymous at Thu, 5 Jan 2023 05:40:56 UTC No. 932231
>>932228
>>932229
Increase light source size, your shadows are too sharp.
Anonymous at Thu, 5 Jan 2023 06:10:33 UTC No. 932236
>character only comes with dark eyebrows
am I missing something here or how do I change eyebrow color? like the eyebrows are a separate object with its own material and there is only one dark hair texture in the base color
why would they do this?
Anonymous at Thu, 5 Jan 2023 15:31:22 UTC No. 932275
The "face controls" in Genesis 8.1 generate much more natural and realistic expressions, however, I did not find any products in the store that use them to create expressions. In short, I have to create each expression from scratch and this is painful sometimes...
Is there a reason why no one is using this tool? I thought there would be hundreds of expressions made with it, but I only find those standard DAZ expressions that are kind of "uncanny", even when I search only for 8.1 models.
Anonymous at Thu, 5 Jan 2023 15:39:59 UTC No. 932279
when making head morphs from existing meshes using wrap programs, is there a way to bake the original geometry shape to a normal map or something to preserve the fine details which are lost due to daz's low poly base? i tried looking for some normal high res to low res baking tutorials but they seem more focused on hard surface modeling
Anonymous at Thu, 5 Jan 2023 16:45:39 UTC No. 932286
>>932228
>>932229
I like the theme and look. Maybe add some more details to the models skin? Also that bow outfit could use some dforce to help it rest a bit more.
Anonymous at Thu, 5 Jan 2023 16:50:49 UTC No. 932287
>>932228
>>932229
I think they're almost perfect. Maybe what the other guys said can be worked on but it's not like it will affect much of the "feel" of the image.
The only thing I didn't like so much was the facial expressions in the second image, but that is personal taste, I don't like DAZ Studio's expressions.
Anonymous at Thu, 5 Jan 2023 17:10:39 UTC No. 932288
Anonymous at Thu, 5 Jan 2023 22:26:31 UTC No. 932328
Im new and I just want to test out some morphing, I dont really need any extra stuff (aside from maybe clothes physics)
what should I install?
Anonymous at Thu, 5 Jan 2023 22:59:11 UTC No. 932332
>>932279
just bake the original model to wrapped daz3d model, using xnormal. Its very simple, but a powerful tool.
>>932236
use 3d meshes eyebrows. Also there is a little tool called eyebrow remover for daz, its up on daz store.
Anonymous at Thu, 5 Jan 2023 23:04:17 UTC No. 932333
>>932279
>>932332
to clarify, after you done wrapped the model and imported it into daz, load it, and sub divide it to 3 or 4 depend on your liking but 2 is more than fine, and then export it. Remember to delete eye lashes and stuffs.
Then you project the original head to the exported models, using zbrush. Then export this projected model. Then use xNormal, use the projected model as high poly.
Anonymous at Thu, 5 Jan 2023 23:05:44 UTC No. 932334
>>932328
just daz3d and some morphs packs duh. Scroll up, there is a pic of some guy essential morphs, it cover most of your need. Download them and try things out.
Anonymous at Thu, 5 Jan 2023 23:08:12 UTC No. 932336
>>932333
>>932279
but I dont think you should bother with it, because most of the models you use are too low poly for the normal map to matter.
Video games models, mobile game model, smut base models...etc are all too low poly, really.
Unless you have a 3d scan models, reallly.
Anonymous at Fri, 6 Jan 2023 00:40:18 UTC No. 932360
What GPU should I buy to render two (2) characters together?
Anonymous at Fri, 6 Jan 2023 06:12:24 UTC No. 932420
>>932360
the most bang for your buck would be the 3060 12 GB and a minute slower than 2080 for being 50% cheaper.
Anonymous at Fri, 6 Jan 2023 17:05:03 UTC No. 932467
Rendering a 1080p image with 2 Genesis characters, and it's only done 800 iterations in 1 hour while I used to be able to do 7000 iterations in 1 hour with 4 Genesis characters(Optimised). WTF IS happening to my GPU? Is it failing? It's only two years old
Anonymous at Fri, 6 Jan 2023 18:14:24 UTC No. 932474
>>932473
Never mind, found solution on the Daz forums. Looks like the culprit was dazwraps' Jodie Holmes from Beyond Two Souls.
>To fix any ill-behaving morphs, do as follows;
>1. Load your base figure or the developer version.
>2. Select "Show Hidden properties" in the Parameters-Tab, drop down menu (right-click)
>3. Zero the figure (Found in Parameters-Tab, drop down menu)
>4. Memorize the figure (Found in Parameters-Tab, drop down menu)
>5. File->Save As->Support Asset->Save Modified Assets
>This procedure will zero the default value in the ill-behaving morph/morphs, and while saving DS also shows you a list of the morphs it is changing.
Anonymous at Fri, 6 Jan 2023 18:48:06 UTC No. 932477
>>932116
Every pro will give you the same advise for lightning. Look what photographers do in RL.
Anonymous at Fri, 6 Jan 2023 18:51:13 UTC No. 932478
>>932168
>I used to be able to render my image in 15-20 mins in 1080p. Now, it's barely doing 100 iterations per minute.
Unless you are rendering a really dark scene or with fog you shouldn't need more than 2000 iterations ever.
Anonymous at Fri, 6 Jan 2023 20:49:07 UTC No. 932487
>>931784
this one is gorgeous, yours?
Anonymous at Sat, 7 Jan 2023 01:12:53 UTC No. 932502
>>932467
Daz's fuckery. Last month its hell, because Nvdia drivers updates killed dForce and destroyed render times.
Anonymous at Sat, 7 Jan 2023 04:29:24 UTC No. 932520
just bought a new 3090 for a thousand dollars
one thousand dollars
and I even felt like I sorta got a good deal out of it
man why is the world so fucked up right now that a thousand dollars for a last generation card is a good deal
Anonymous at Sat, 7 Jan 2023 04:35:34 UTC No. 932521
>>932520
1099 burgers from nviida.com would have gotten you the ti version with the pcie5 flamethrower adapter
Anonymous at Sat, 7 Jan 2023 04:42:18 UTC No. 932523
>>932521
I'd have to get a new psu for the ti, I think I can barely get by with the one I have rn for the non-ti version
Anonymous at Sat, 7 Jan 2023 05:02:43 UTC No. 932525
>>932524
I'd obviously also use it for gayming
Anonymous at Sat, 7 Jan 2023 05:25:25 UTC No. 932526
>>932525
throw you config on pcpartpicker and hope for the bst
Anonymous at Sat, 7 Jan 2023 05:58:39 UTC No. 932535
>>932332
>>932333
>>932336
thank you, i'll do that. i am just using a video game model but i'll still give it a try and see if i like the result
Anonymous at Sat, 7 Jan 2023 06:42:44 UTC No. 932543
Can you guys recommend any good assets for drinks? and there is a surprisingly low amount of assets for a red solo cup every made glasses.
Anonymous at Sat, 7 Jan 2023 10:17:31 UTC No. 932565
any marvelous designer chads. When I import the morph back to DAZ and fit it to the character It's lower than it should be when I have it at 100%. Any way to fix this? I can't just translate the clothing up a little?
Anonymous at Sat, 7 Jan 2023 13:13:12 UTC No. 932585
>>932520
I paid $1400 for a fucking RTX3070 back then, but I had no option because I depend on the PC to make money ($1500 a month or so). Now I live with the reality that 8GB of VRAM is nowhere near enough to render stuff.
Anonymous at Sat, 7 Jan 2023 13:16:18 UTC No. 932586
>>932520
You could get a 2060 12 gb for like 400 usd mate. and it would do the same \job
Anonymous at Sat, 7 Jan 2023 13:16:58 UTC No. 932587
>>932467
Iray is probably rendering with the CPU. Not even when I had a GTX980 did it take this long to render a scene. Monitor the GPU usage when rendering, the program GPU-Z is good for this, just click on "sensors" and see the GPU Load.
Anonymous at Sat, 7 Jan 2023 13:17:49 UTC No. 932588
>>932586
no it would not. Not only is the 2060 12GB much slower in render times it also has ยฝ the VRAM. And for anything 3D modeling / rendering outside games = VRAM is king.
Anonymous at Sat, 7 Jan 2023 18:41:43 UTC No. 932635
>>932543
There's some beer related products and I think some beer pong sets with them.
Anonymous at Sat, 7 Jan 2023 19:47:00 UTC No. 932642
Guys, is it possible to use a "simulated" sky box? More or less like Unity or Unreal where they simulate an atmosphere depending on where the sun is, creating a dome?
Or do I necessarily need to use an HDRI for this?
Anonymous at Sat, 7 Jan 2023 20:23:36 UTC No. 932645
>>932642
that is already built in. Just go to render settings and use Nvidia Iray standard time of day.
Anonymous at Sun, 8 Jan 2023 12:11:50 UTC No. 932705