๐งต Untitled Thread
Anonymous at Sun, 1 Jan 2023 21:15:04 UTC No. 931794
why is it so hard to make roads in blender? if you try to make a turn it completely rapes your uv map
capatha:
g0gh02
Anonymous at Sun, 1 Jan 2023 21:24:02 UTC No. 931795
I'm not sure you can avoid distortions when the shape of your mesh doesn't coincide with the shape of your uv map. It gets worse the less polygons you have. Best you can do is add more subdivisions.
Anonymous at Sun, 1 Jan 2023 21:56:35 UTC No. 931797
>>931794
>>931795
Or or maybe learn how to bend models instead of stretching it.
Anonymous at Sun, 1 Jan 2023 22:59:09 UTC No. 931809
>>931794
It's not "hard". You're making roads wrong anon, that's why. Don't use your own ignorance as a fault of the software.
Make a straight road segment, add some loop cuts, make a curve going how you want the road (tilt it by 90 degrees), add an array modifier to the road segment (set the length to curve and select your curve), add a curve modifier to the road and fuck with the curve settings until it looks flat. Ez pz.
Use the Blender or questions thread next time instead of making a thinly-veiled "spoonfeed me" under the guise of a complaint. I just laid out what you need to do, if any of that was confusing, don't ask for more help, just fucking learn how to use the program. This is baby-tier basic.
Anonymous at Sun, 1 Jan 2023 23:55:02 UTC No. 931817
>>931794
>hard
https://www.youtube.com/watch?v=MHW
bussy at Mon, 2 Jan 2023 00:34:51 UTC No. 931819
Anonymous at Mon, 2 Jan 2023 00:56:29 UTC No. 931821
>>931817
Blender: Takes 4 minutes to build a simple road with bending.
Maya: 2 minutes to build a road (bending included) and make it acceptable for texturing.
This is why Blender will never become industry standard.
Anonymous at Mon, 2 Jan 2023 08:19:44 UTC No. 931850
>>931794
shape comes before UV-mapping, anon.