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๐Ÿงต /cg/ - Cris General

Anonymous No. 951967

Cris powered workflows and arts will be published here.

Anonymous No. 951968

let's see it then

Anonymous No. 951985

>>951967
a general won't provide cris with the same dopamine rush he gets whenever he posts a new thread that he quickly abandons

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Anonymous No. 952007

I started working on developing a 2D anime waifu pixiv workflow to make elite 2D pixiv art.

Need to streamline and optimize it, and fix some current issues with it, but I'm sure I'm on the right track.

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Anonymous No. 952144

tfw the longest running cris thread wasnt even made by cris

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Anonymous No. 952366

Making now some coomer shit.

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๐Ÿ—‘๏ธ Anonymous No. 952367

male.

Anonymous No. 952393

>>952366
>>952367
That's the good stuff. I think you should start a Patreon to make a whole game in that style. I would spam it everywhere.

Anonymous No. 952426

Don't let the jannies discourage you, Cris. They're hostile creatures.

Anonymous No. 952437

I might copy the Cris workflow seeing how efficient it is

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Anonymous No. 952618

>>952393
>>952426
>>952437
I have realized, after 4 days of struggling with making a complex picture with AI difussion, that I could draw by hand the open pose texture, the img2img texture and the depth map.
By hand on Krita.

After 30-40 minutes I got this, at the first try.
I was like wtf, this is kind of magical shit moment.

I feel like I was like doing magic.

But right now, I've realized I could use my 3D ultra cheap workflow, to generate the color, open pose and depth map, of a custom character animation, like in a single afternoon.

I think, I am at the brink of some major discovery in gamedev.

Anonymous No. 952629

>>952618
2D skeletal animation is a thing and you can still make a 3D environment and put your characters on billboards like in Doom. You just have to draw 4 or 5 angles.

Anonymous No. 952673

>>952629
that always looks like cheap garbage.

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Anonymous No. 952674

First attempt.

There's some promisse here.

Need to figure out how to solve the flickering.

Anonymous No. 952679

>>952673
There are a lot of people who like cheap garbage.

Anonymous No. 952680

>>952679
what I want is the maximum quality while being cheap to produce.

It's similar to the T model of Ford.

Anonymous No. 952697

>>952674
What the FUCK. Nightmare fuel.

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Anonymous No. 952698

>>952697
because the depth map is what blender output by default.

Compare now to a depth map + grayscale render to 25% alpha into a much better depth map.

Results are superior now.

Anonymous No. 952702

>>952674
Cris is a living art exhibit that portrays the true concept of privilege.
Many people have the privilege of being a functional human being but don't know it. Cris is there to prove that they could've been born as someone who looks at this and says "I see promise!"

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Anonymous No. 952703

>>952702
This was my previous attempt.

Some stupid is superior, because now I use an open pose animation as well.

The face melting, seems an issue of my depth map not having details.

See

>>952698

I need to figure out how to fix that flickering and melting.

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Anonymous No. 952707

seems my new depth map with a grayscale is superior to just a basic depth map.

Anonymous No. 952708

>>952703
Don't fix it. Make a game where everything looks like that. Some youtube streamer will pick it up as a novelty and make a million views.

Anonymous No. 952709

>>952708
Even thought It seems everything I make is shit, I don't want to make shit.

Anonymous No. 952711

>>952709
If you give it the right context, it could be enjoyable to other people even if you personally don't like it.
Internet art is not about perfection. It's always going to be a work in progress.

Anonymous No. 952713

>>952711
I want to get better and faster.

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Anonymous No. 952728

Solved many issues to keep coherence.

Need a last issue of coherence between frames for my 2D animation workflow to be solved.

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Anonymous No. 952739

>>952728
I was able to keep coherence.

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Anonymous No. 952765

>>952739
now this is finally good shit.

Anonymous No. 952768

>>952703
You're never gonna get that perfect pose when the biggest problem with AI right now is that it can't get the specific details down because it's still just a glorified generator.

Anonymous No. 952782

I love you, me friend Cris. You are getting better.

Anonymous No. 952796

I take that back, Cris, you're still at the same level you've been at for 10 years. You won't make money from this trash and even if you did it wouldn't be enough to pay for all the time you wasted

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Anonymous No. 952845

>>952768
>>952796
I'm now thinking I can do my autistic idea from 2014 now.

pic related.

Had this idea for 10 years.

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Anonymous No. 952856

new quick experiment with a quick paint over.

Anonymous No. 952859

>>952366
sovl
>>952674
sovless

Anonymous No. 952928

>>952709
>I don't want to make shit.
then stop making shit

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Anonymous No. 952932

>>952928
An anime video that is not shit just dropped and It's 2 AM.

FUUUUUUUUCK.

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Anonymous No. 952933

>>952932
video model *

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Anonymous No. 953037

https://www.youtube.com/watch?v=HrpZiPkGTK4

Made now an AI anime of peach and daisy kissing.

Anonymous No. 953038

>>953037
I approve of this cris.

Anonymous No. 953042

Cris my brother, I was with you until you pulled out the 'generative AI workflow'. Now you're just another prompter in denial thinking he's making headway on his skills and his personal projects when in reality he's just pissing his valuable time away in stable diffusion.
You're better than this, but until you realize that, I'm out. I can't, in good conscience, cheer for you like this. I'm sorry.

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Anonymous No. 953044

>>953042
It's not like AI made with 2D and 3D skills obsolete anon.

This is just like a 2D houdini, but on stereoids.

Anonymous No. 953049

>>953042
this.

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Anonymous No. 953052

It's over.
It's over.
It's over.

I won.

This can generate white backgrounds.

This is extremelly trivial to color mask.

It's over.
I won.

Anonymous No. 953078

>>953052
Honestly at this point it looks like it takes more time then just manually liquifying/transforming the limbs in PS/CSP.
But we'll see in 5 years, maybe it will become faster eventually.

Anonymous No. 953114

>>953078
https://github.com/ArtVentureX/comfyui-animatediff

There's an animatedDiff for comfyui, need to test that today,

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Anonymous No. 953149

Almost there, chuds.

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Anonymous No. 953228

Now I can technically do shitpost, but seems It's better to use this as reference, nothing else.

Anonymous No. 953230

>>953228
At least some of the hands have approximately 5 fingers.

Anonymous No. 953231

>>953230
you're literally talking shit about tech that has like 2 weeks of release.

It's like talking shit to wrights brother airplanes.

Anonymous No. 953240

>>953231
The figures are barely moving though

Anonymous No. 953242

>>953240
seems an issue of the version of the ckpt I'm using.

Anonymous No. 953243

>>953231
we're birds talking shit about planes

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Anonymous No. 953259

>>953042
>another prompter in denial t
Based.
Daily reminder to bash AI fags.

Anonymous No. 953277

>>953259
cope and seethe

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Anonymous No. 953294

>>953277

Kys lardass

Anonymous No. 953309

>>953259
I don't care if you want to generate 1girl portraits for fun. Although, I think Cris had something half-interesting going, he's falling down the pit of proompting whilst thinking he's making some kind of wonder-workflow, but really he's just fucking around with stable diffusion now, and that is very disappointing.
Again, you can go play with your orange juicero abyssal mix models if that's what you want to do, but I don't think Cris should be slipping down those slopes without good cause.

Anonymous No. 953313

>>953277
this post is artlet cope, just like all of Cris' existence

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Anonymous No. 953550

>>953309
>>953313
Finally, I've finished my animation 3D workflow.

I'm now much better.

AI is just a fun tool to do some stuff.

Anonymous No. 953648

No wonder he was exiled from /g/...

Anonymous No. 953652

>>953648
Wait im a newfag, is cris seriously one fucking person? All of these cris thread is one singular person?? Fuck lol

Anonymous No. 953654

>>953652
cris is quite clearly not a person. he's an untrained dog, and untrained dogs should be put down.

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Anonymous No. 953657

Already finished my AI art and 3D animation 2 months of practice.

Time to move now to train my music production skills.

Hopefully I get some shit in 2 weeks from now, and my music skills have reacher EDM youtuber FLSTudio autismo KINO.

After that, will be basically a 3 month marathon to self study a CS and minor math degree.

After that, history will be made, chuddies.

Anonymous No. 953662

i feel like my blender skills degrade every time i look at anything cris...

Anonymous No. 953709

>>953652
>>953654
Cris is my friend, I made this thread as a gift for him. If you dont want see his stuff just go waste your time somewhere else.

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Anonymous No. 953762

>>953709
This is a terrible gift and you should feel bad for being such an awful friend.

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Anonymous No. 953769

Today I will figure out 2D animation with AI.,

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Anonymous No. 953874

.

Anonymous No. 953899

>>951967
Cris i don't know shit about how to 3D model yet but i am sure that if you made the nose smaller, the mouth not look like an animal snoot and the legs not bend that way the model would look ok.

Anonymous No. 953909

>>953899
You don't get the point.
An artist makes art in order to familiarize women with his own looks. So they may be attracted to the artist, not to somebody else.
Not all artists are blessed with good looks.

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Anonymous No. 953925

>>953899
>>953909
you're missing the point of such models.

Getting into small details are a waste of time because they later are turned into pixel art.

For this workflow is much better to keep everything on big low poly blobs rather than trying to model every small detail that will be lost in the final result.

Anonymous No. 953926

>>953925
Why do his legs point outward?

Anonymous No. 953927

>>953926
It's my own version of A pose.

It's easier to texture paint that way,

you can simply later pose it normally with a rig, so is not an issue.

Anonymous No. 953933

>>953709
samefagging won't cure your loneliness Cris.

Anonymous No. 953938

>>953933
I didn't think about that.

I have a question. In >>953550 why is there no interpolation between animation frames? Are they all shape keys?

Anonymous No. 953946

>>953938
because there's a keyframe on every frame, my dear friend.
Every frame has a keyframe.

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Anonymous No. 953954

lmoa wtf is this cris????

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Anonymous No. 953955

>>953954
reported to youtube. enjoy yur ban, faggot.

Anonymous No. 953998

>>953955
Based

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Anonymous No. 954007

I'm not Cris but I'm here to learn many different art styles. How am I doing? It's mother and daughter.

Anonymous No. 954100

Fuck on, Cris.

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Anonymous No. 954168

imagine if Cris got his hands on this new Ai shit. it would unironically, literally, be over for AAA studios chuddities.

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Anonymous No. 954371

>>954168
We're very close to making anime real, my chuds.

Anonymous No. 954386

He's at least doing more than 90% of anons here. Have some humility.

Anonymous No. 954392

>>954386
>He's at least doing more than 90% of anons here. Have some humility.

Complete nonsense. I would put that number closer to 5-10%. Plenty of people here that has much more pleasing stuff to show in far less time.

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Anonymous No. 954450

cris chads status???

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Anonymous No. 954451

>>954450
aisissies...we have lost yet again...

Anonymous No. 954483

>>954392
also anyone with an active artstation account, marketplace items etc and a real shot at landing a job will not be dumb enough to post his most impressive portfolio pieces in order to win an argument against an anonymous, smelly blender indian that doesn't have the mental capacity to admit defeat anyway.

two scenarios when you can model really well and pyw:
(1) poo-encrusted blender indian crunches his yellow teeth, closes tab, does not admit defeat, then repeats the same garbage that made you pyw later as if nothing happened
(2) stink-indian blender user finds your account, stalks you as the petty loser that he is and downvotes your products, literally costing you money and nerves

Anonymous No. 954484

>>954483
Inherently good works do not get affected by random stalkers. You are paranoid.

Anonymous No. 954497

>>954450
honestly i can see something like this being really useful for far away background crowds

Anonymous No. 954500

>>954483
>projecting

https://jwwpheadless.com/2013/09/projection-mapping-lesson-01-introduction-and-fundamentals/

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Anonymous No. 954531

Decided to study these days music instead of 3D.

https://www.youtube.com/watch?v=YfAW0Ruk_LM

Bach study.

https://www.youtube.com/watch?v=Vn225G3x7Jk

FL studio fun.

Anonymous No. 954551

If Cris becomes good at music it will forever prove that music is the easiest

Anonymous No. 954607

>>954484
post your inherently good work, then.

Anonymous No. 954615

>>954551
its easy to make impressive turds, but making a decent track with good mastering requires high autism to emotionally withstand listening to the same sounds for 8+ hrs nonstop

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Anonymous No. 954741

>>954551
>>954615

https://www.youtube.com/watch?v=mDz3060awTs


Already got my dream of being able to make at least not shitty music.

It's a happy day to me.

Now I can be the GOD of indie games.

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Anonymous No. 954757

https://ca3webnovels.lat/

Made a webnovel website.
Will start working on this every night.

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Anonymous No. 954831

With this.

Pretty much I've finished every area of gamedev, ever needed to make a professional game.

Would try a few finishing things.

But this was the last thing I needed to basically make a game alone.

Anonymous No. 954847

>>954386
You're obviously a crossboarder if you think that. There are 1 year newfags with more skill progress and more work than cris in 10 years.

Anonymous No. 954858

>>954831
What's this?

Anonymous No. 954859

>>954858
steering behaviours.

Anonymous No. 954860

>>954757
https://ca3webnovels.lat/Stories/RaulSekai/English/Chapter1

First chapter is up of my isekai anime novel.

Anonymous No. 954862

>>954859
Yeah but what is even happening? Why the French flag? Why "Le BBC"?

Anonymous No. 954864

>>954862
ask on /int/

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Anonymous No. 954882

>>954862
now It works.

Anonymous No. 954884

>>954882
Why are the white chicks attracted to the black rooster? Shouldn't they be afraid and run away? Are you trying to imply something about white women here?

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Anonymous No. 954885

>>954884
No anon, I think you're having some delusions of the meaning of a black rooster and white hens.

Anonymous No. 954886

>>954885
My bad. Obviously I was projecting my own social commentary.
But you should implement some sort of collision system and have something happen when two sprites touch each other. That's very important for immersion in video games.

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Anonymous No. 954889

>>954886
I am just learning basic godot features, is not a real game, but simply practice.

Anonymous No. 954891

>>954889
>I am just learning basic godot features
Nigger what? You've been using and shilling Godot for years, how the fuck are you still just learning the basics?

Anonymous No. 954892

>>954891
I don't have a magical school teacher teaching me what to learn.

I don't magically learn that such features exist by some kind of mental osmosis with the akashian records.

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Anonymous No. 954903

Started working on my first serious game ever made.

Anonymous No. 954905

>>954903
BTW, Cris if you ever want to make a JRPG-style game and don't want to pay for RPGMaker, take a look at this:
https://bob-the-hamster.itch.io/ohrrpgce
It's really cool. There's an integrated sprite and map editor, a little programming language to make cutscenes and a lot more.
It also has a small but dedicated community and Vinny Vinesauce ended up playing one of their games:
https://www.youtube.com/watch?v=VyEJRsrc02I
Maybe your game could be the next.

Anonymous No. 954906

>>954905
maybe later, for now I want to make some stuff in godot that looks AAA.

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Anonymous No. 954942

Man, honestly, not gonna bother with autismo engines.

Going to use something easy like this engine, and that's it.

Not gonna bother with shitty engines that can do magic but require a PHD to use.

Anonymous No. 954996

>>954942
You gave up in ten hours

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Anonymous No. 955265

>>954996
Took me an entire day to learn trigonometry.

Now I can make a touhou.

Anonymous No. 955289

>>955265
When are you going to stick to one idea?

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Anonymous No. 955356

>>955289
after today.

Anonymous No. 955389

>>955356
Fuck I'll be honest with you Cris. When your shit is neatly organized in a general thread it's actually pretty cool, sovl and enjoyable. Keep up the retarded work.

Anonymous No. 955390

>>955389
yeah, I guess, I will use a general.

Anonymous No. 955393

>>954551
Did you even listen to the tracks he linked?
One thing I will admit is that many video game fans seem to have extremely low standards for music

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Anonymous No. 955487

new update.

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๐Ÿ—‘๏ธ Anonymous No. 955488

>btfo's japan
>btfo's europe
>btfo's AAA studios
>btfo's the white race
>btfo's chuds

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Anonymous No. 955489

>>955488
>It takes a legendary billion dollar yen studio to make HD pixel art from 3D 18 months for a single character
>It takes cris 2 days to do the same

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Anonymous No. 955526

new amazing video model, chuds.

Anonymous No. 955535

>>955526
It could possibly work if you render it in a lower resolution.

Anonymous No. 955543

>>955526
I didn't know teeth move inside the mouth when somebody speaks, but other than that... it's pretty worthless.

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Anonymous No. 955591

new model.

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Anonymous No. 955612

made another model

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Anonymous No. 955930

Made some story intro.

Anonymous No. 955932

>>955930
CCC tier game.

Anonymous No. 955935

>>955930
It's good quality compared to modern video games but Steam has a requirement of minimum 2 hours of gameplay for you to be able to sell it. So, make it two hours long and list it there.

Anonymous No. 955937

>>955935
The core idea is to make like 30 minutes of story, add some 2 hours of backtracking puzzle padding autismo of resident psx, make some unlockables like NES dificulty to get and add good amount of roguelike padding.

Reaching 2 hours is not that dificult once you realize this is a solved issue by the time of NES and arcade games.

I've played kof 2002 for literally thousands of times more hours than any AAA story game of 20 hours.

Anonymous No. 955959

made a building drawing.

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Anonymous No. 955996

cris chads status???

Anonymous No. 955998

>>955935
>Steam has a requirement of minimum 2 hours of gameplay for you to be able to sell it
Does this also apply to free games? I've definitely played free games that don't meet that standard.

Anonymous No. 956015

>>955998
I'm not 100% sure but Vinny Vinesauce was discussing it recently:
https://www.youtube.com/watch?v=oGsRdWbyS_k
Because you have two hours to request a full refund, then authors of forward-looking games like the one in the video put exactly two hours of gameplay into their games.

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Anonymous No. 956018

The japanese have discovered his workflow, it's over

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Anonymous No. 956035

https://www.youtube.com/watch?v=a8MN5CDzAaQ

New gameplay update.

Anonymous No. 956038

>>956035
I'm so glad I clicked. I've watched it twice.

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Anonymous No. 956266

Now I can make 2D anime level for my game, chuds.

Anonymous No. 956271

>>956035
>This video has been removed for violating YouTube's Terms of Service
kek

Anonymous No. 956301

https://vocaroo.com/11j6hvgPPQNJ
My latest Jazz song. It's not perfect but it's better than anything you could make. You can listen for motivation.

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Anonymous No. 956398

imagine if he started drawing ages ago instead of doing this shit

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Anonymous No. 956454

>>956398
It's not like technology can improve, retard.

compare that to this one.

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Anonymous No. 956624

AAA pajeets from digipen mumbay studio, needs 500k vertex for a character.

I only need 428.

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Anonymous No. 956628

>>956624
How did you manage to use that little geo and still waste so much?

Anonymous No. 956629

>>956624
Cris my man, you gotta put more detail on the face area than the torso.

Anonymous No. 956655

>>956624
This could easily be a usable model for a low-poly style, but the texturing will make all the difference.
I would add a few loop cuts around the front of the face as well to allow more definition of the eye socket.
But anyway, how are you going to texture this? Please try to make it look decent

Anonymous No. 956656

>>956655
>how are you going to texture this? Please try to make it look decent
You already know how it's going to look. Extremely low-res with an awful palette.

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Anonymous No. 956703

Just learned to use Vroid studio.

chuds btfo.

Anonymous No. 956704

>>956703
we have been told you to use vroid years, Cris.

Anonymous No. 956717

>>951967
how many gallons of feces is in this guys pants?
also, why do all your models have that same stupid mouth? like, what are those two pixels supposed to be?

Anonymous No. 956718

>>956717
what else can you do with 4 pixels?

Anonymous No. 956720

>>956718
Make a less retarded expression.
https://www.spriters-resource.com/fullview/13062/

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Anonymous No. 956781

I'm basically almost having figured out how to make animations with AI for my waifu waifu platformer r34 game.

cope incoming.

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Anonymous No. 956786

>>956781
i'm fine with just cutting your dick off with a pair of dez and using your testicles to clean out my paper shredder desu

Anonymous No. 956810

>>955487
itch.io direct-to-trashbin slop.

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Anonymous No. 956892

Just discovered that I can import an SVG as grease pencil in blender.

lmao.

I keep winning, you fags keep losing.

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Anonymous No. 956894

I got much better with AI animation.

lmao.

Anonymous No. 956895

>>956892
>>956894
So when are you going to finish a game?

Anonymous No. 956896

>>956895
I need to figure out the perfect workflow first.

Anonymous No. 956899

>>956896
So 10 more years? Good to know.

Anonymous No. 956947

>Work
No thank you
>Workflow
Now you're talking

Anonymous No. 956948

>>951967
>>956624
Which tutorial should I follow in order to make such models?

Anonymous No. 956950

>>956948
Just use a 32x32 sprite reference when modelling, and use a cube with 1 level of multires modifier applied.
The cilindrical are just a 6 vertex circle then extrude.

And then a final step to sculpt them (without subdivisions) to get rid of the hard edges.

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Anonymous No. 956961

It took me like 12 days to figure out how to make this.

Anonymous No. 956964

>>956961
Did you use a Godot animation blending tree?

Anonymous No. 956965

>>956964
yes, but I didn't knew how to fix the gymbal lock.

Anonymous No. 957002

>>956965
How could you possibly run into gimbal lock, she literally just rotates around a single axis.
Anyway, Godot supports quaternions for rotation so you will never really have that problem

Anonymous No. 957039

>>956965
You are a national treasure man, never change

Anonymous No. 957055

>>957002
>How could you possibly run into gimbal lock, she literally just rotates around a single axis.
Welcome to Cris general.

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Anonymous No. 957231

>>957002
>>957039
>>957055
just bought rpg developer bakin.

:)

Made this.

Anonymous No. 957250

>>957231
I feel like I'm watching a three-legged dog with a brain tumor trying to walk.

Anonymous No. 957251

>>957250
same except instead of trying to walk, I'm seeing it trying to make a game

Anonymous No. 957255

>>957231
Cris, legs are too spread, women don't walk like that, and you have to animate the arms too, that's Chudwalkingโ„ข .

Anonymous No. 957257

>>957255
>that's Chudwalkingโ„ข .
He animates what he knows.

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Anonymous No. 957258

>>957231

Anonymous No. 957263

>>957250
>>957251
>>957255
>>957257
>>957258
model is fucked up because initial model is animated at 12 FPS and rpg bakin requires 60 FPS.

Also when I applied all transforms, it fucked up the animations.

So far is just a test, to learn the engine.

Anonymous No. 957265

>>957263
>my watermelon ended up blue because I used a pen too big

๐Ÿ—‘๏ธ K4 No. 957267

https://discord.gg/N37M9Ny

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Anonymous No. 957277

Your IQ.

Is your IQ enough to understand my videogame storyboard?

It's basically a new genre.

Anonymous No. 957280

>>957277
it's not low enough

Anonymous No. 957316

>>957277
Your scribbles look better than your 3D models.

Anonymous No. 957337

>>957316
you're looking at likely 12 years diference between the two skills.

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Anonymous No. 957340

using the new custom Animate Diff mid stable model.

Anonymous No. 957344

>>957337
Really makes you wonder why he even bothers with 3D at all.

Anonymous No. 957345

>>957344
I'm not a japanese studio with 500 2D animators.

Anonymous No. 957346

>>957345
You don't need a team of 500 people to produce a game made of sketches.

Anonymous No. 957347

>>957346
I don't want to make some low effort shit.

Even if you think what I make is low effort, I study and practice every day to improve.

Anonymous No. 957348

>>957347
Do you understand the difference between yourself and the indie developers you idolize? They just made games without worrying about perfection. They settled on what was good enough and they succeeded for it. In your unending quest for perfection, you haven't actually improved at all. In fact, judging by your older work, you've actually regressed.
Do you ever stop and reflect on the time you've lost? I highly suggest you simply play to your existing strengths and commit to finishing something. Doesn't matter how long it takes, because clearly you don't legitimately care about time or else you wouldn't have wasted years on reinventing the wheel with nothing to show for it.
Though ultimately you're not going to listen and instead continue on your merry retarded way. Either way, this will be my last reply. Peace out, dipshit.

Anonymous No. 957349

>>957348
ask two artists to do a 5 minutes sketch, and you will notice a diference of skills, even if it's just a 5 minute sketch.

Anonymous No. 957358

>>957340
ugly as sin, if god exists he'll have to beg for my forgiveness

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Anonymous No. 957399

I won.

SUPREME CHUD VICTORY.

I had finished my training.

This was pretty much my last roadblock to gamedev utopia.

There's nothing else I need to learn maybe beyond the implementation of a behaviour tree from scratch in godot.

I have nothing else I need to learn or practice or study.

Today is a historical day.
The day where I finally ended my training.
For real.

I pretty much have mastered every gamedev skill by this point.

Time to BTFO the industry and become the rock lee of gamedev.
Time to unleash my autismo.

CHUDS.

SUPREME CHUD VICTORY.

Anonymous No. 957400

>>957349
do you have brain damage?
in what way is your answer related to the post you're replying to?

Anonymous No. 957401

>>957399
Even if you make only mobile games like me you would be surprised about how true it is when they say the last 20% of the work to finish the game takes about 80% of the time to complete.

Anonymous No. 957402

>>957399
I will mark this day in the calendar, today is the day that 3d itself reborn from the ashes, mark my words my friend, the game industry will never be the same!!!!!

Anonymous No. 957403

Who is cris and why is he so famous here?

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Anonymous No. 957411

I started to work towards my dream when I was 15.
April 20 of 2005.

Basically practicing every day and studying, non stop.
Every day.

Until September 8 of 2023.

Has been a really long time, more than what anyone here would even conceptualize how long I've been training.

Basically 2/3 of my life, alone, in my room, only with an internet conection and some shit like a wacom and some keyboard.

No friends, no parties, no degree, no IRL relationships beyond my closest relatives.

No fun.
Only practice and study.
Day after day.
Book after book.
Course after course.

It wasn't easy, and I had quit and gave up so many times I lost the count.

But.

I've reached the end point.
The end of the journey.

I am finally outside the doors of the training facility.

It's been so long I have no clue what happened.
But I am outside of the long journey and path of trials.

I did it.
I reached the end.

Now I can go and try to go to the dragons lair, for the greek fire that will kill the giants of ice.

I did it.
I can now slay the dragon.

Anonymous No. 957420

>>957402
>>957411
>>957403
Happy 1st year /3/

Anonymous No. 957426

looks like he's going through a psychotic episode

Anonymous No. 957441

>>957411
What social security has this guy been on cuz I want one like that

Anonymous No. 957469

>>956703
WHO are these """chuds"" you are refering to, specifically?

Anonymous No. 957470

>>956961
more like 12 years, cummulative

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Anonymous No. 957471

>>957469
the people that has turned someone that is very close to my soul, into some scam factory to steal inmoraly the money of kids and people with gambling issues.

I will destroy them, those minions of the archons.

God's virtues will show what a lie their fabrications are.
God's beauty will humilliate them, and they will be defeated that way.

Anonymous No. 957472

Can't believe this is the most active thread in /3/. I am convinced one of the mods is Cris.

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Anonymous No. 957473

>>957426
>>957471
it's time
>it's time

Anonymous No. 957474

>>957472
Is not hard to be the most active thread in a dead board.

Anonymous No. 957500

>>957474
Maybe because Cris is the only one making something in this retarded board, all other threads are Ai doomer shit, sorry but Cris is the soul of /3/

Anonymous No. 957512

>>957500
All those AI threads are also cris and also everyone who would post here is actually making porn on /v/ but this board is blue

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Anonymous No. 957516

new animation done.

Anonymous No. 957523

>>957512
So Chris is the only one in this board? Am I Cris? This is getting a little bit scary

Anonymous No. 957524

>>957516
You are the god of /3/ I am starting the first club of Cris fans! We are going to be calle the Cris-tians

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Anonymous No. 957633

made a tree.

Anonymous No. 957634

>>957633
Is your game going to be set in autumn?

Anonymous No. 957635

>>957634
yes.

Anonymous No. 957637

>>957635
I think that is the right way, because of the contrast of the character will pop up against the background. Keep the good work

๐Ÿ—‘๏ธ https://discord.gg/ePjJDB4A9M No. 957645

https://discord.gg/ePjJDB4A9M

๐Ÿ—‘๏ธ Anonymous No. 957647

test

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Anonymous No. 957656

Decided to study realism painting, just watched a tutorial and read a book.
first painting I've done since a decade ago.

Anonymous No. 957664

>>957656
why don't you just become a painter?
it's clearly your strong side

Anonymous No. 957671

>>957664
Watch this video.

https://www.youtube.com/watch?v=w8XINfralSE

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Anonymous No. 957729

https://www.youtube.com/watch?v=ks5Z0xbhozQ

just made an AMV of pacifica.

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Anonymous No. 957771

Posting some years old render.

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Anonymous No. 957834

decided to use my old HD anime style mixed with my practice in my chibi style.

This is currently my real 3D anime power.

Anonymous No. 957857

>>957834
I know that is a meme and everything, but putting the legs in a neutral position might help you with the rigging, but I think that you know that

Anonymous No. 957858

>>957771
I love that little train

Anonymous No. 957878

>>957857
Is easier to texture to have the legs in A pose

Anonymous No. 957879

>>957878
you don't have any texture you mongrel

Anonymous No. 957880

>>957879
I didn't say it was finished.

Anonymous No. 957881

>>957880
that much is obvious, as you've never finished anything, ever

Anonymous No. 957915

>>957878
Given that you texture in pixel art style this is totally backwards, making something in 30/40 degrees will not make the pixel placement more difficult to visualise in comparison to the UV?

Anonymous No. 957924

>>957915
I use unionbytes to create the texture

Anonymous No. 957934

Cris is what happens when you do everything in your power to avoid learning the fundamentals (how to actually draw, how to actually model, etc) and instead waste time eternally (AI, finding the perfect """workflow""", changing game engines every week, etc)

Anonymous No. 957936

>>957924
I have used union too, but the question stays the same, pixel placement on a 45 degree is a lot less intuitive

Anonymous No. 957954

>>957936
>>957934
perfectionism is the progress killer.

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Anonymous No. 957978

>>951967
I thought that model in the image was Elliot from Nights (1996 Sega Saturn)

Anonymous No. 958026

>>957954
That's why you are the myth and legend named Cris, please never change.

Anonymous No. 958040

>>957411
I was reading through Fux's Gradus ad Parnassum and thinking of writing some species counterpoint a few days ago, made me think of you Cris.

Anonymous No. 958056

>>957954
Perfectionism? He was just asking you for the most basic practice when doing low Res textures

Anonymous No. 958109

new cris workflow just dropped
https://www.youtube.com/shorts/id5oaZ9ZAGQ

Anonymous No. 958246

>>958109
That's awesome to be fair

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Anonymous No. 958302

I have finally come to the conclusion why realism is the most important thing in the visual arts such as drawing and animation, and I have come to the understanding that realism as understood by a baroque master is very different from how it is understood by a modern artist and the modern variants of photorealism and hyperealism which are rather modern aberrations of baroque realism.

We trully can only see the old masters but we really lost the understanding they had of the platonic realm.

As such, our works are just mere imitations of the kids without a proper understanding of the nature of the analisis of the yesodian sephirot.

Anonymous No. 958337

>>958302
>We trully can only see the old masters but we really lost the understanding they had of the platonic realm.
That understanding wasn't lost, but it has changed.

You are correct about realism being different from photorealism. The old masters would never think in terms of realism, they didn't really have an idea of non-realistic art that they could compare it to. Artists would live their whole life as as artists, from a young age they would be apprentices. They didn't have to learn maths or literature or physics, unless knowledge of those subjects would improve their art. They didn't need to work retail to keep themselves alive. Everything was dedicated to art. And so the art wasn't realistic, but it was highly highly skilled, and depicted life.
"realism" came into being when people wanted to make art from everyday subjects, to depict real things, real bodies. People sometimes thought it was degenerate.
And then you know, European history happened, the industrial revolution happened, photography was invented. Capitalism became what it is. Apprenticeships went away. People started to live in poverty, people started exploring new ways to paint.

The soviets made the decision to maintain traditional art skills. They had art schools, they developed Socialist Realism as an art movement. It was not realistic, but it was highly skilled, and wasn't abstract or cubist or surreal. of course it varied a bit, you can find some surreal examples, but crucially the artists were highly trained, highly skilled, and went to specialist schools.

Anonymous No. 958338

>>958337
And of course the soviet union fell and all that was lost, as far as I know. But before it fell, in one of the rare cultural exchanges with China, the soviets established art schools in China. Those skills are still taught in China, but that's where the change happened. The requirements changed, it went digital, it needed to be commercial.
That's where artists like Ruan Jia come in. They make anime stuff, fantasy stuff, but with a lineage of skill that goes back to renaissance europe. Western artists try and try but they can't match their level of skill. They can't understand light that this realistic and unrealistic at the same time. They can't make things so real and so painterly, they can't figure out that kind of transcendent realism.
Of course western artists are great at lots of things, but I haven't found one that can quite pull off what the Chinese are doing. And they try, they translate live streams, buy courses etc.

Photorealism and hyperrealism are of course as you said, modern aberrations. They don't have the same lineage of skill. They work by taking a photograph, and then painting a copy of the photograph, including all the artifacts that come from photography. You can figure out a way to do this on your own. You don't need a teacher, it won't take a life of practice. It's impressive, it takes a lot of skill, but it doesn't have the same magic.

Anonymous No. 958342

>>958337
>poverty is an invention of capitalism
topest of keks

Anonymous No. 958344

>>958342
of course it wasn't, but if you want to understand art history you have to understand how changes in the organisation of the economy changed how art was produced.
Or would you rather not understand something and just get triggered at the word capitalism?
Before capitalism, if you wanted to be an artist you would go to an established artist when you were a kid and ask to be his apprentice. If he said no, you would go be a miller or a shoemaker or a blacksmith.
Artists survived through patronage. A rich man would pay you to do portraits, commission stuff from the bible to go to a church, that kind of thing. As an apprentice, you would meet the powerful people in your city and build relationships with them.
There are good and bad things about this!
It means you would struggle to explore new ideas, it means only very few people were able to become artists, you would only really be able to make Christian art, you would be dependant on the whims of some rich guy and couldn't fire clients.
But it also means the meme of a starving artist wasn't a thing. If you couldn't study art, couldn't get access to paint, couldn't get access to PAPER, then you just could not be an artist.
As capitalism started being a thing, you had more artists outside the patronage system, selling portraits to merchants and lower aristocrats and stuff. But before capitalism you didn't have van Goghs running around painting mad shit and living in dire conditions.

Mass poverty as we know it IS largely an invention of capitalism btw. A pretty high unemployment level is desirable to discipline labour and keep wages low. Supply and demand. if you were a feudal peasant you weren't in "poverty". Your standard of living was shit obviously, but you didn't starve unless your ruler was a cunt or there was a natural disaster. it wasn't built into the system the way it is now. There are positive and negatives to this. The standard of living today is higher, even for people in poverty (in the west).

Anonymous No. 958352

>>958344
>Mass poverty as we know it IS largely an invention of capitalism btw.
And I thought that the autistic retarded here was Cris, poverty not only existed since before capitalism as a concept or implement in the 16th century, the poorest countries in the world are socialist, one question what is the inflation rate of Venezuela?

Anonymous No. 958353

>>958352
you didn't understand my point

Anonymous No. 958359

>>953231
I think everyone who saw the Wright brothers perform in their airplane was amazed, it was earth-shatteringly awesome

Anonymous No. 958366

>>958353
I understand your point, but it's used in semantics only, in the material reality poor and shit living standards are in the
bases the same, as for wages, the market is the ruler of that, low wages means more supply than demand.
If you see the supply/demand concept as a constant and not just capitalism, it's normal that artists were well paid, more demand than supply, inverting this and you have artists living in dire conditions. You are completely right that In famine times the ruler gave food not the peasants, but that is not a real measure of poverty either, since in famine times market prices went high.
Even if we took it to the linguistic realm poverty is traced to the 12/13 century and capitalism as a defined concept to the 16century.

Anonymous No. 958369

Of course this guy was a failed trad schizo

Anonymous No. 958392

>>954483
Admitting defeat literally makes you a loser lmao, by definition
Otherwise itโ€™s best to not admit defeat ever

Anonymous No. 958403

>>958366
Being poor and having shit living standards aren't the same, I would rather be a wagie today than a king 1000 years ago.
>the market is the ruler of that
the market isn't free, supply and demand are controlled deliberately. Grocery stores throw out edible food, landlords warehouse housing stock, all digital goods have infinity supply, central banks change interest rates. And yes, we try to keep the unemployment rate relatively high.

Of course people were poor or starved before capitalism, but there wasn't really such a thing as unemployment. We can enter poverty at any moment, we can lose our shelter, and we can do that individually. That didn't happen. Whole communities could become impoverished overnight before capitalism, through no fault of their own, but individuals wouldn't fuck up like that. Which is why this is relevant to art history, today you can choose to become an artist and increase your chances of entering poverty by a huge amount. That is going to change the kind of art that gets made.

I'm not making an argument that capitalism is worse than feudalism, and I'm certainly not making an argument that socialism is better. Basically everything I've said applies to any socialist economy that ever existed btw, they've all be organised in various ratios of state and private capitalism, and they all take part in the global capitalist market through trade, and artists have to sell their work on the market. The only exception to this I can think of is probably North Korea, which you can argue is more feudal than socialist. Saudi Arabia might be an exception too, since citizens have guaranteed income through the Citizen Account Program - they get a share of oil profits. This is also literally a feudal country, but a pretty weird one as basically all citizens are aristocrats.

Anonymous No. 958521

>>958403
Supply is controlled because supply is the product itself and if you don't control it prices drop because the demand is less than supply, the other way around is the government regulating the supply /demand by doing things as retarded as imposing minimum wage, that's another way to control supply and demand because it generates less work (less demand of work) and a lot of supply of unskilled workers who want to work for less but they can't by law, and this is completely against the market regulating itself.

I have to agree about the unemployment for unskilled labour, but for craftmen I can at least tell you that the guilds were the ones controlling the rates, so it was in some way or another regulated.

In the point of art itself this is true but the same applies on your example, given that you only could do art that supports your patronage in many cases the church.
Given that a working artist does art only for the demanding themes or styles of the era they live in, and does art as an expression outside of the work or patronage.

I have to agree also to an extent about North Korea, the system is basically feudalism and their art is ok, but basically compressed of western old influences, so no much of advances in terms of art.
And that's my point after all, creating something new is always risky, and a free market society is the one that gives you more rewards for the risks involved, making art less stale.

Anonymous No. 958538

>>958521
>Given that a working artist does art only for the demanding themes or styles of the era they live in, and does art as an expression outside of the work or patronage.
True, but there are a lot more markets for art, and novelty is something that capitalism demands. There's also the possibility to be a skilled hobbyist, which wasn't a thing.

>lot of supply of unskilled workers who want to work for less but they can't by law, and this is completely against the market regulating itself.
No worker, anywhere, has ever wanted to work for less money. I know you mean there are people desperate for work who would work for minimum wage. Minimum wages have not hurt workers. The idea that the market should be "free" or that the invisible hand can regulate the markets is simply dogma. It's a theory unsupported by any evidence. You've fallen for propaganda. I know it sounds compelling when explained, how it all seems to flow elegantly from the laws of supply and demand, but that's just not how it works in reality. Deregulate markets, and the market players with the most money will start to regulate it in their favour.

๐Ÿ—‘๏ธ Anonymous No. 958547

>>958538
>No worker, anywhere, has ever wanted to work for less money.
Of course they don't, the thing is that
we are not talking about workers but people entering in the job market, if I have to pay more because minimum wage I will employ less unskilled workers.
In your case are just unemployed and get a check from people's taxes.
>Deregulate markets, and the market players with the most money will start to regulate it in their favour

Then is not a deregulated market anymore, how are you going to regulate a free market? Are you going to make regulations by force? That sounds like government to me. Are you a group of companies that will shot supply on goods until the market accept your registration?Then another company will come and do it for you. Is not like other businesses don't want to get your costumers right...

Anonymous No. 958557

>>958538
>No worker, anywhere, has ever wanted to work for less money.
Of course they don't, the thing is that
we are not talking about workers but people entering in the job market, if I have to pay more because minimum wage I will employ less unskilled workers.
In your case are just unemployed and get a check from people's taxes.
>Deregulate markets, and the market players with the most money will start to regulate it in their favour

Then is not a deregulated market anymore, how are you going to regulate a free market? Are you going to make regulations by force? That sounds like government to me. Are you a group of companies that will shot supply on goods until the market accept your regulation?Then another company will come and do it for you. Is not like other businesses don't want to get your costumers right...

Anonymous No. 958666

>>957834
How is the game going Cris?

Anonymous No. 958682

>>958666
honestly, I just gave up on gamedev.

I can't compete with studios of 500 people.

Anonymous No. 958698

>>958682
You are not Cris, Cris is everything except a doomer

Anonymous No. 958709

>>958682
I develop games and I am only one person, you can do it, you just need to focus your autism.

Anonymous No. 958741

>>958698
>>958709
I had burnout.

I simply needed 36 hours of sleep.
lmao

Anonymous No. 958743

https://castagneengine.com/

look at this, chuds.

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Anonymous No. 958782

https://www.youtube.com/watch?v=jujVtymEViA

Got something new, chuds.

Added now music and made attacks faster.

:D

Anonymous No. 958786

>>958782
https://www.youtube.com/watch?v=5_76YM-3HXk

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Anonymous No. 959101

I added some pop up book diorama to my e-zine game.

I like that name, e-zine game.

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Anonymous No. 959126

I think I'm more or less cracking the idea, and when you start to make it is easier when you can test the idea in godot. Now it occurred to me that I can put a roguelike map to find chests to earn money and a combat system for her to increase her experience and level. And maybe from these two modes you can buy little outfits and things to be seen in the manga. Something like buying outfits for a girl in a manga. I think that would be cool.

Imagine the autismo of gacha fags if I literally made a waifu manga you can like buy outfits to the waifus in the manga.

that's clearly a winner idea.

Anonymous No. 959172

>>959126
Nice attention to detail with the UI desu, maybe if you drew through bridgman a few times and got good at art you could make something worth a customer's money

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Anonymous No. 959173

>>959172
It's basic graphic design skills.

Autists focus too much on anatomy and realism, but forget design skills are vital for stuff like making interfaces.

I honestly think right now has potential to be something.

I just need now to finish a prototype then polish with real art and details.

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Anonymous No. 959244

man, old peruvian art, literally looks like a more SOVL shit of my 3D art.

wtf.

this is impossible.
It's my style.

WTF.

I KNEEL INCA CHUDS.

Anonymous No. 959408

cris, whats your workstation specs? do you have a beefy gpu for your ai workflows? or even better, can you post a pic of your battlestation? im sure everyone here would be interested too

Anonymous No. 959537

>>959408
I want pics of the battlestation too

Anonymous No. 959566

>>954860
>that situation, which seemed written by some illiterate
Damn, you got really meta

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Anonymous No. 959609

https://www.youtube.com/watch?v=6shL78bIa38

I made something today.

>>959408
Something close to this.

https://www.alkosto.com/computador-portatil-lenovo-156-pulgadas-ideapad-3-intel-core-i3-ram-8gb-disco-ssd-512gb-gris/p/196800818355

Anonymous No. 959684

>>959609
Yesterday it was an RTX 3050. Today it is that consumer, entry level laptop. Make up your mind or I'll be pulling out with my investment in ca3 studios.

Anonymous No. 959685

>>959684
my pc is shit, but I want to buy a 3050.

Anonymous No. 959702

>>959685
What for?

Anonymous No. 959704

>>959609
you are from one of those south american commie shitholes, now i understand the laptop, I wish you good luck my friend

Anonymous No. 959713

>>959685
I apologize Cris. I kneel. I thought you wanted a new laptop and I was shitting on you for that. That being said you probably will spend your money on some other thing knowing you.

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Anonymous No. 959717

>>959702
>>959704
>>959713
It would be wiser to not request my family with the burden of such loan.

It's not like I really need like unreal or some meme AAA hollywood tool.

my workflow was made on a crappy toaster, so I will be fine with this laptop.

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Anonymous No. 959718

https://www.youtube.com/watch?v=DwGVdnnz1pM

I think I have the basis of a new entire medium.
I want to make it more like a magazine of a manga.

However, I've decided it would be wiser to lock the manga light novel aspect under something like a minigame inspired by the chapter, to keep things spicey and bring the excitement videogames have.

However, the level dungeon exploration side, I think it would be a better fit to use low poly pixel art dioramas, and use ideas from pop up books to have some interactive dioramas instead of speding months making levels.

Having said that, there should be some shops, inspired from 1950 american magazines, because It would be fun to design such ads of fictional stores inside the world, to acquire simply dumb items or maybe use them in the dioramas, and unlock like stuff inside of them.

Having said that, the combat, maybe it should be a good idea to keep separated the lock of new chapters, with some tutorial version of the minigame and just instead of using something like direct combat, maybe I need to just keep the character doing something, a reaction from some object, and then using a timer or score as losing or victory condition, instead of rellying on kill and be killed type of cliches.
Maybe use enviroment traps to make the player waste time instead of being killed.

Having said that, maybe I also need something like a combo practice mode with dummies enemies and a timer, to be set when the enemies arrive to fight.

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Anonymous No. 959720

Made the second chapter of my story here (mockup).

Anonymous No. 959755

>>957399
It's amazing how someone could delude themselves so much to thinking this looks remotely good. It's like that one autist on artstation draws 100s of the same smiling face.

Anonymous No. 959766

>>959755
At least he is doing something, not like you, complaining on the internet is only considered a "job" by a Reddit mod

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Anonymous No. 959811

>>951967
>>957411
Dearest Christopher,
I'd firstly like to thank you for your determination when it comes to 3D modeling. I'm surprised you haven't given up after all these years. You haven't changed a bit though, still as stubborn as always. On my first days in /3/ I naively assumed you were just some insult. A way to mock poor art or some inside joke however to my astonishment I found you were actually real. I doubted your work on many occasions, it was easy to think you were just some troll looking for attention, posting shit just for the fun of it. I thought "it takes skill to make something this bad, perhaps this an art piece.. a mockery of 3D art". However throughout the years I realized you are the embodiment of resilient failure. Someone without the ability to quit or change despite the work created being utter garbage. I'm routing for you to pull your head out of your ass and make a masterpiece man. Every time I see your work it lightens up my day. You motivate all of us to do better and grow as artists. "I don't want to wind up like cris" has pushed me to work harder and take criticism of my work seriously. As much shit as you get for your work everyday I look forward to seeing whatever digital travesty you make next.
Yours truly,
A long time Anon

Anonymous No. 959812

>>957411
I hope it was worth it.

Anonymous No. 959845

>>959811
That was beautiful anon, it truly encapsulates what /3/ really feels about Cris, he is an inspiration that will be remembered, I am an old fag here, I remember the good old /3/ times, I remember people like Alioto with his nightmare fuel furry characters, snospis eth and now, our beloved Cris, holding the flame.

Anonymous No. 959858

>>959717
so how do you make your AI shit tho?
i thought those workflow need giga gpus?

Anonymous No. 959874

>>959858
he has a shit gpu, that's why his ai generated shit looks like shit.
I've seen people with massive compute get breathtaking results out of stable diffusion.

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๐Ÿ—‘๏ธ Anonymous No. 959884

I keep winning.

/3/ keeps losing.

Anonymous No. 959951

>>959811
>"I don't want to wind up like cris" has pushed me to work harder
Good. I posted that a lot when I saw people wasting their time.

Instead of spending hours on software wars, just get some work done, don't become like that subhuman spending five minutes on some shitty tool and then immediately coming to 4chan to brag about it

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Anonymous No. 959975

It took me an entire fucking day to make this, but was mostly set up of everything.

I am back at the top of the AI game, bitches.

.>:)

Now to make some Mario Movie.

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Anonymous No. 960090

I am seriously getting into spicy levels of performance where I can easily BTFO most japanese devs.

Anonymous No. 960186

>>960090
I want to play that game Cris, when are you going to release a pre alpha?

Anonymous No. 960190

>>960186
Man, I'm seriously thinking of dropping it, and just make my farming idea, but in godot and with the full autismo of SOTN.

I honestly think I should drop this current version and remake it next year in 3D and godot.

Engine is just garbage and honestly, 3D will be much more impressive than a 2D fighter.

Anonymous No. 960215

>>960190
Nintendo has so many of those farm Sim, I don't get it, for me that shit is not fun at all, but good luck with the new videogame.
>Engine is just garbage and honestly, 3D will be much more impressive than a 2D fighter.
I have never used engine but 2d fighters if done good are more impressive than 3d ones, but it may be me, because I spent a lot of time with mugen

Anonymous No. 960229

>>960215
60% of the population are hooked up on 2D farming sims.

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Anonymous No. 960231

I have now mastered the crafts of Farming Simulation games, and can compete with AAA studios.
However I feel like this genre is too niche so I'll change my focus to a Candy Crush clone but in 3D and with fighting game elements and also dating simulation.

Anonymous No. 960250

>>960229
>60% of the population are hooked up on 2D farming sims
I know, and I thought that I was the autistic one

Anonymous No. 960251

>>960250
women only play match 3 and farming games.

Anonymous No. 960253

>>960251
Then it's a woman thing, I can't spend 10 minutes on those games without wanting to end myself, but I can spend 8 hours of just farming loot like it's nothing

Anonymous No. 960288

Hey Chris I have an old 1080ti that I'd be willing to donate. You have to pay for the shipping though and I'm in Thailand.

Anonymous No. 960315

>>960288
my style has been designed to run on toasters.

I despise the fact we need stronger machines, simply because GAY devs have to be less optimized in their topology simply because.... that makes models smoother.

I'm a low poly guy, seeing modern models is just an abomination to me.

>>960253
You should be wise for understanding what appeals to girls.

They're 50% of the market and 80% of consumers that are cattle.

Anonymous No. 960318

>>960315
Bad news Cris, they are also more picky about wanting pretty graphics

Anonymous No. 960320

>>960318
women aren't into graphics.

They literally always play on obsolete hardware.

Anonymous No. 960322

>>960320
Yes, but they expect the games to look good, well designed, with appealing colors.
Even ancient hardware can display nice 2d illustrations, for example

Anonymous No. 960324

>>960322
that's an art fundamentals issue, not one that requires a newer GPU.

Anonymous No. 960327

>>960324
Yes, that's why I said it's bad news. You need to git good, the pic in the OP would make them delete the game instantly

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Anonymous No. 960334

>>960327
you're looking at a picture that literally has multiple years by now.

Anonymous No. 960340

>>960315
>They're 50% of the market and 80% of consumers that are cattle.
I totally understand that, I just can't get into those games, I had to 3d model and render sprites towns for those farm simulators and I bought a few of those games to test them, I could not be more bored if I was looking at paint dry.

I work on those games because my style fits so I get a lot of work on this type of stuff, but If I was completely frank with you I despise those retarded games so much
>>960320
Yes they are, people who makes those games look for a really specific style, at the end of the day you render sprites so they are not heavy but the style is extremely specific

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Anonymous No. 960341

>>960340
sprites are 1994 technology, anon.

Anonymous No. 960383

newfag here, can anyone explain who the fuck is cris?

Anonymous No. 960385

>>960341
And? A lot of Developers still use sprites for their 2d games, also what does this have to do with style? Also the first 3d game is from the 80s, so 3d is technology from the 80s?

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Anonymous No. 960450

>>960383
Mods won't ban him despite him constantly shitting up boards. He just serves as a constant reminder of what not to become.

Anonymous No. 960467

>>960383
CRIS is the god of 3d, he is what every 3d artist dreams to become

Anonymous No. 960470

>>960450
Cris >>> sybb

0n No. 960475

Someone makes a new thread, I guess.
But I guess It would be more polite to wait until page 10 than spam newer generals on this dead board.


>>960385
My point is that women don't care about graphics.

Most women would be fine with 2D pixel art that looks like farmville than some autistic hyper rendered bald marine super soldier.

>>960383
It's me.

Anonymous No. 960500

>>956454
>>956398
both of these are shit for different reasons.
ai animation fags really need to learn traditional animation rules and do their control nets in steps.

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Anonymous No. 960501

>>960475
do you have a front/profile render from this character?
just asking for a friend

Anonymous No. 960502

>>960475
also post more of your old work

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Anonymous No. 960522

>>960502
how bout something I drew today?

Anonymous No. 960563

>>960522
Nah, this is a 3d model board I don't care about 2d shit

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Anonymous No. 960587

>>960501
Sure. Why not. I'm not going to use that in my game since my new workflow makes much better graphics.

Here is the file I used to make this picture.

https://files.catbox.moe/h1uv3e.zip


When I release my game this can be put on some of those gaming cut content websites.

>>960563
Well, here is something 3d for you.

>>960500
My workflow BTFO all these Triple A developers who have to spend years just to draw one character over and over. I will be able to make more varied and quality artwork than them in a few seconds

Anonymous No. 960777

>>960587
Humble yourself and try to put the things youve learned to good use, by making a small project and seeing it through to the end. You'll probably gain a ton more experience and possibly the respect of the board if you'd do so.

Anonymous No. 960783

>>960587
Beautiful!
This is the true essence of /3/
I definitely love your art, I am not being sarcastic about it, your art moves people

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Anonymous No. 960787

>>957633
>even the tree is autistic

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Anonymous No. 960875

This is a masterpiece chuds.

Anonymous No. 960878

https://www.youtube.com/watch?v=k-uTiEIJGRo

havent posted my last audio masterpiece.

Anonymous No. 960969

>>960968
>>960968
>>960968
Nuevo

Anonymous No. 961301

>>960501
SOVL
>>960587
soulless

Anonymous No. 961503

Test

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Anonymous No. 961605

>>959811
Anon from /lat/ here. Thank you for such beautiful reflection, I'll save your post not only on my phone but also in my heart

Anonymous No. 962107

>>952674
Biblically accurate anime girl

Anonymous No. 962683

>>961503
test