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๐Ÿงต Thoughts on Plasticity?

Anonymous No. 953763

Apparently it works similar to CAD and removes all problems with topology other 3d modeling programs have.

Anonymous No. 953764

If it was free and open source I would use it.
As it is is just another proprietary modeling tool of which there are a million around.

Anonymous No. 953765

>>953764
can you just reset trial every 30days? i used to do something like this with other program by removing key from windows registry

Anonymous No. 953772

>>953763
Does it work with renderman? Can you rig and animate with it? If no then ill stick to maya, thx

Anonymous No. 953785

>>953764
>open source
why do you even care? you can't code, you can't contribute, you're a useless bandwidth eater.

Anonymous No. 953793

>>953763
My big problem with Plasticity is that it gives basically no feedback when something goes wrong (which is bound to happen more often than in more mature CAD programs). For example, if you try to fillet an edge and it doesn't work, all you get is a red outline around the parameters box.
>>953765
The trial only gives you version 1.0, whereas buying a license gives you access to every subsequent update.

Anonymous No. 953800

>>953793
What's your favorite CAD tnuse if you want to combine with Blender?

Anonymous No. 953802

>>953785
Because if I wanted to pirate something I would pirate Sketch-up, not this piece of amateur shit.

๐Ÿ—‘๏ธ Anonymous No. 953805

how much latency does it add? i saw some /v/tard post screenshot bragging with rts and dlss and he had 60ms LOL

Anonymous No. 953879

>>953800
Fusion 360 is the way to go for freelancers and things like that, if you want to work solidworks is among the most demanded, other than that you could try Freecad and the new blender cad addon.
https://www.youtube.com/watch?v=Bnf_1aFLCd4

Anonymous No. 953881

>>953879
>blender cad addon
Please.

Anonymous No. 953884

>>953881
I know the addon is limited, cad integration was one of the goals from Dobarro's Asset Creation Pipeline Design 2 years ago.

Anonymous No. 953892

>>953884
I didn't know about the Dobarro thing because I stopped following Blender's development past 2.79 The really cool feature (which has been merged) is the Voxel remesher >>953861 because aside from remeshing, it also does volumetric boolean operations.

Anonymous No. 953900

>>953763
$300 for what is essentially a beta software. No documentation except
>discord server
>youtube spammers
Also, said youtubers smell funny, like they're trying to shill this piece of shit, just like the blender bros.
It's a hard pass for me.

Anonymous No. 953907

I used it when it was free in beta. It's CAD for artists, awesome for complicated hard surface Boolean stuff.
It's a $100 for a perpetual indie licence. I might buy it someday if I'm bored. It has a lot of overlap with sketchup and fusion 360 except it's simplified. I'd say plasticity is easier and faster to use, and if I owned it I would prefer to use it to make hard surface stuff art assets, over other more dedicated CAD programs. Which would be more precise but also a bit clunkier to use.

Anonymous No. 953919

>>953907
>I'd say plasticity is easier and faster to use, and if I owned it I would prefer to use it to make hard surface stuff art assets, over other more dedicated CAD programs.
I'd say it's the opposite, fusion360 is free and you do it right.

>Which would be more precise but also a bit clunkier to use.
Because of what? Constraints are not hard bro, just use them.

Anonymous No. 954928

>>953919
>I'd say it's the opposite, fusion360 is free and you do it right.
Nobody else is saying that

Anonymous No. 954934

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Anonymous No. 954938

https://www.youtube.com/watch?v=pU3BbQWzLiU

it's time to dump blender

Anonymous No. 954939

The best program lord Arrimus has ever used.

https://www.youtube.com/watch?v=kgXDLrAmg5M