๐งต Hi, I need help with rotations please?
Anonymous at Fri, 4 Aug 2023 09:07:44 UTC No. 954156
So, I'm trying to model a bunch of spherical chambers and their doors.
I understand that in order to rotate the door's swing away from the chamber, I have to set the origin point to the side as a hinge (rotate along Z axis)
But if I set the origin point to the CENTER(origin to geometry) or just the midpoint, and then rotate along the Y Axis first (a circular rotation before rotating along the z axis), I get this abomination instead.
I'm still learning and it doesn't work with global rotations either.
Basically it's facing at upwards angle which I don't wanna change. Can you guys help me out with what I should be doing? Where should the origin be so I don't get this problem?
Anonymous at Fri, 4 Aug 2023 09:14:26 UTC No. 954159
>>954158
See this is what I want, even if I try to use G->Y with normal orientation it still doesn't give me this.
SO, please help me out with both of these problems guys i'd appreciate it.
tl;dr I want a Y axis rotation from a circular object facing upwards angle
and
help extruding vertices or faces along normals if said faces are at an angle.
Anonymous at Sat, 5 Aug 2023 03:26:32 UTC No. 954246
PLESA EHELP
Anonymous at Sat, 5 Aug 2023 07:37:25 UTC No. 954254
>>954156
Under Object Data tab (the one with the yellow box) open the Viewport Display section and enable Axis. You should see which axis to rotate with, also use this thread >>951419 for these questions goddammit.
Anonymous at Wed, 16 Aug 2023 18:16:19 UTC No. 955348
>>954156
I would help but I don't know what they're for
do people live in these? steam power?
>I refuse to help until you exposit lore
Anonymous at Sat, 19 Aug 2023 08:31:08 UTC No. 955623
I still don't know WTF you're doing. Sketch what you want in MS Paint and post it.