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๐Ÿงต Some ideas why 3D models cant never look like 2D anime.

Anonymous No. 966400

I'm starting to think 8-12 FPS with no interpolation, keyframing every frame and then simply using grease pencil to 2D animate some stuff like hands, face, hair, skirt.

To be a much superior method to animate HD anime girls, over doing it completelly with 3D techniques like Arcsys.

Anime girl faces are just too vital and crucial to get the 2D perfectly done.
That is just a waste of time to attempt to make a convoluted facial rig, over a 2D grease pencil face.

Same for their haircut.
Hands are also another key component to sell the illustion of 2D.

Skirts, simply because of their nature, require deformations that are unnatural to do with 3D techniques.

The rest of the anime girl body, such as her limbs, and shirt and shoes, are usually things that are of lower priority, and can easily be made as 3D toon shading smoth meshes.

But the previously mentioned areas, are usually stuff that the brain very easily picks as clue is a 3D model.

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Anonymous No. 966402

>>966400
thank you cris

Anonymous No. 966409

We already have a thread about this you stupid fucking idiot.

>>966020

Anonymous No. 966410

>>966409
I'm giving you the literal results of 8 years of working towards that goal, you ungrateful fuck retard.

>>966402
dunno.
But It's the only thing that can pass off in a pragmatic way as 2D.

Anonymous No. 966417

>>966400
>Skirts, simply because of their nature, require deformations that are unnatural to do with 3D techniques.
Did you try any physics bones techniques? Lots of games have pretty decent anime girls in 3d

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Anonymous No. 966418

>>966417
rigged skirts don't have all the smooth curves of a 2D drawing.

Not possible unless you do shit like every frame have an unique blend shape to it.

I learned that when I made this and read elemental magic.