𧡠Stupid Questions That Don't Deserve Their Own Thread
Anonymous at Mon, 2 Sep 2024 00:34:02 UTC No. 994000
When starting out in 3D, is it better to finish as many models as you can (or projects if you'd like to call them that way) and keep adding more sophisticated technologies and techniques as you learn them or is it better to just polish one model and keep adding stuff to it as you learn? I come from a 2D background and when it comes to drawing quantity is king, you should be drawing every day as much as you can. Is it the same for 3D? I would've posted this in a SQTDDTOT but there's no such thread at the moment (you can use this thread for that, if you'd like)
Anonymous at Mon, 2 Sep 2024 00:47:16 UTC No. 994002
>>994000
In the early days starting over and completing small projects can be wise to get repetition in to grow familiar with techniques
but once you start becoming proficient in 3D you can iterate on models in a way you really don't do on a 2D piece.
My character models I use today for example is a 'Ship of Theseus' that traces their origins back well over a decade but with every instance
I set out to improve some part of them that I feel have issues and can be improved. Because geometry/topology is so reusable you will reshape and
recycle portions of earlier projects and spend all your available time perfecting the weakest aspect of what was already there.
Anonymous at Mon, 2 Sep 2024 00:57:56 UTC No. 994004
>>994002
>Because geometry/topology is so reusable you will reshape and
recycle portions of earlier projects and spend all your available time perfecting the weakest aspect of what was already there.
That's something I immediately noticed, my first instinct when modeling the hands for a second character model was to just copy and paste the ones from my first one and just adjust them applying what I know now
Anonymous at Fri, 6 Sep 2024 01:46:38 UTC No. 994422
I'm doing game dev with pre-rendered cutscenes, and it's been going okay, but I'm really struggling to render things with my budget APU and I've always had stuttering just using the interface honestly.
>16x2 RAM
>AM4 socket
>solid power supply
What's a decent budget card and CPU to shoot for purely for doing 3DCG right now (the APU can't support a GPU)? Looking for best cost efficiency, I can save some of my autism euro if I need to, but I've never even owned a GPU before so I don't really know what I'm doing here.
Anonymous at Fri, 6 Sep 2024 14:57:31 UTC No. 994465
>>994422
I've made the conclusion that I'm just too poor I'll have to keep doing 3D with my APU wish me luck /3/.
Anonymous at Sat, 7 Sep 2024 04:15:39 UTC No. 994546
>>994466
ngmi
Anonymous at Sat, 7 Sep 2024 04:31:44 UTC No. 994548
>>994466
What do you need to use houdini for anyway?
Anonymous at Sun, 8 Sep 2024 17:46:43 UTC No. 994708
surely there are cracks out there for programs like substance painter, marvelous designer, jangafx etc? all these subscription models are so jewish. I can't bring myself to paying for any of it
Anonymous at Sun, 8 Sep 2024 22:20:33 UTC No. 994728
>>994548
I want to do simulations and stuff-
Anonymous at Mon, 9 Sep 2024 07:17:10 UTC No. 994773
>>994708
The poorfags in Russia used to rally behind cracking this shit but now funny shirtless spook man is cleansing their whole demographic to die so now there's no market for it. Get to cracking them yourself I guess.
Anonymous at Mon, 9 Sep 2024 09:27:03 UTC No. 994781
>>994773
truth.
Anonymous at Mon, 9 Sep 2024 17:05:22 UTC No. 994820
Who knows where I can find architectural plans for famous buildings to use as references?
Anonymous at Mon, 9 Sep 2024 17:34:22 UTC No. 994821
>>994820
https://www.bibliocad.com/search/?t
Anonymous at Mon, 9 Sep 2024 17:44:07 UTC No. 994825
>>994821
Thats pretty good, thanks
Anonymous at Mon, 9 Sep 2024 21:14:39 UTC No. 994836
I'm wanting to update/maintain a config for blender that I like using because it hasn't been updated in like a year.
I really don't know where to start I have very beginner knowledge of coding but I figured it be a fun thing to try and learn. if someone would mind pointing me in the right direction of where to start with this I'd really appreciate it
https://github.com/HEAVYPOLY/HEAVYP
this is the config btw
Anonymous at Thu, 12 Sep 2024 06:29:07 UTC No. 995068
Bros I need the courses and tutorials from Rebelway. They are charging ridiculous prices ($300-$800+) and I can't find them anywhere
Anonymous at Thu, 12 Sep 2024 06:48:38 UTC No. 995069
>>994000
Is blender 4.2 worth getting or should I stick with 4.1? I'm used to 4.1 now and they have changed a fuck ton of stuff in 4.2 I've read.
Anonymous at Thu, 12 Sep 2024 06:56:01 UTC No. 995070
>>994836
If it works in blender 4.0 it should be fine to use without updating. Why do you think it needs updating?
Anonymous at Thu, 12 Sep 2024 08:26:29 UTC No. 995072
>>995069
>Is blender worth getting
no.
Anonymous at Thu, 12 Sep 2024 11:31:15 UTC No. 995077
>>995068
here are the ones on cgpeers
all of them are on bilibili but you gotta watch in 360p unless you wanna give the ccp your id
rutracker has a few:
https://rutracker.org/forum/tracker
i'm sure you can find the rest on the list from other places too.
Anonymous at Thu, 12 Sep 2024 13:01:58 UTC No. 995084
>>995069
I'm still fairly new, but it didn't really get in the way of my workflow. The basics haven't changed that much.
Addons would be the thing most likely to stand in your way, so if you have eleventy billion addons, you might want to wait. If you don't use many, check to make sure they still work (i don't think this broke much)
Other than that, it's mostly just going to be a few instances of "where the fuck did they move that thing to?"
But unless you need some of the new hotness, you can just wait if you're anxious.
Anonymous at Thu, 12 Sep 2024 15:43:42 UTC No. 995095
>>995069
Always update, it's easier to stay up to date rather than having to play catch up with several versions.
Anonymous at Fri, 13 Sep 2024 15:25:13 UTC No. 995167
Is increasing the sculpt's resolution the best way to deal with jagged seams like in this deep crease? Using blender 4.1. Thanks in advance.
Anonymous at Fri, 13 Sep 2024 15:35:55 UTC No. 995171
I can has cool pics and/or info on 32 bits float workflow examples of any CGI software?
Anonymous at Sat, 14 Sep 2024 15:32:12 UTC No. 995251
>>994000
You should start with a CAD program actually. Get AutoCAD, learn perspectives. Do an object with different types of view, side, front, back, isometric, learn what snaps are for and then move to Revit and then 3DS Max if you can.
Blender is trash. Don't use that.
Anonymous at Sat, 14 Sep 2024 17:34:47 UTC No. 995261
I want to start posing game models, do people usually load the whole map and cut out a section for posing or do they take a screenshot and super impose their models in? backgrounds and scale kinda escape me so thats partly what i hope to learn
Anonymous at Sat, 14 Sep 2024 20:51:39 UTC No. 995276
I'm making a series of 3D maps, this one in particular is about location, number and type of car-related accidents in an area.
I want to make a map where the higher the cylinder; the higher the amount of accidents represented. Due to me being in a peepeepoopoo third world shithole I cannot just download the map in a format that allows me to do GIS wizardry to locate and edit my volumes, instead I am only given an image. I've used this image as reference to trace where accidents happen and made a map manually by just copy-pasting cylinders and filling in their height one-by-one. I now need to do the same three more times for each type of accident
I know this is stupid and slow and want to know how can I input data. I've seen methods where you use an UV map to control the location and characteristics of a mesh or group of meshes, but the maps I'm given are low quality and have too manny details to be useful without a lot of editing. Since I already located where every single mesh will be I would like to embed each one with metadata and maybe toggle which biy of data is expressed thought height
I only learn new features as I need them, so just knowing what i should look up is enough
the chair nerd at Sun, 15 Sep 2024 01:26:17 UTC No. 995297
>>995276
This can be done in 3ds max using a simple script.
If you have max I can write a script that does what you want.
Anonymous at Tue, 17 Sep 2024 16:24:18 UTC No. 995561
Is it cheating if I steal a part I'm having trouble with from someone else's model? I adjusted and retopoed it to suit my needs but I'm not sure...
Anonymous at Thu, 19 Sep 2024 12:04:07 UTC No. 995766
>>995561
Is it cheating if you copy someone else's book report and change a couple of sentences? Does it feel good and save you time?
It's an ethical dilemma whether you value your book report to be a reflection of you or is cool with it fraudulently being perceived as such by your audience. Only you can make that call violator.
Anonymous at Thu, 19 Sep 2024 14:10:50 UTC No. 995774
>>995766
I ended up making peace with it because this entire field is based upon ship upon ship of Thesseus
Anonymous at Thu, 19 Sep 2024 19:10:52 UTC No. 995816
>>995561
I think you're cheating yourself of a good exercise, but if it's not an exercise and it's production work then there's no such thing as cheating
Anonymous at Sun, 22 Sep 2024 21:46:40 UTC No. 996140
I want to make a small Unreal Game to get the hang of it. Thought it would be cool to make some preset face parts (nose, eyes, etc) in Blender or ZBrush to scroll through. From the way I see it everything would have to be modularized as much as possible. How can that best be achieved? I'm not concerned about animation as of currently. Just the general process.
pic unrelated
Anonymous at Mon, 23 Sep 2024 11:03:22 UTC No. 996192
how do you guys get over that "anxiety/fear" feeling you get when you think of starting a project? be it animation or whatever, i just cant seem to ever put my ideas into work because of this feeling
Anonymous at Mon, 23 Sep 2024 11:40:47 UTC No. 996193
newfaggot here
what's the go to place to pirat- uhh download random 8k textures and materials?
Anonymous at Thu, 26 Sep 2024 14:15:07 UTC No. 996511
I'm trying to figure out how to do wiggle bones without relying on gimmicks like addons. So far I've figured out that three (well, four) types of behaviour are necessary for what I want to do:
- The wiggle itself: this can be done with damped track constraints on the previous bone on the chain
- FK controls: this can be done by duplicating each bone with the damped track constraint in the chain and giving them a copy rotation constraint targeted on each deformation bone
- Collision: this can be achieved with physics simulation but that sort of defeats the purpose of using damped track constraints and FK. I still haven't figured out how achieve this
- (optional) IK controls: I think it would be neat to control the appendages that need wiggle with IK but I'd like to figure out the first three points first+
How could I get a setup that achieves the first three points?
the chair nerd at Thu, 26 Sep 2024 14:54:49 UTC No. 996513
>>996192
Stop using social media.
Anonymous at Thu, 26 Sep 2024 17:17:19 UTC No. 996518
>>996516
With my limited knowledge I would try going into sculpt mode and using the slide relax tool while holding shift
Anonymous at Fri, 27 Sep 2024 05:50:21 UTC No. 996562
>>994708
aHR0cHM6Ly9ydXRyYWNrZXIub3JnL2ZvcnV
aHR0cHM6Ly93MTQubW9ua3J1cy53cy9zZWF
Anonymous at Fri, 27 Sep 2024 17:23:21 UTC No. 996601
>>996589
I've figured it out, it's cause there's shader to rgb node in my procedural texture
Anonymous at Sat, 28 Sep 2024 23:15:41 UTC No. 996791
>>994000
anyone know where i can pirate solidworks? preferably the 2022 version, but i'm not too picky
Anonymous at Sun, 29 Sep 2024 07:04:51 UTC No. 996804
How much, approximately, would it cost me to commission someone to do textures for my model? I can provide a fully rigged model + ref sheet (drawn)
I can sculpt, I can model, I can rig too but I'm hopeless at textures..
>It varies by
I'm just looking for a ballpark figure
Anonymous at Sun, 29 Sep 2024 13:52:35 UTC No. 996815
>>996804
If you've done that much work already why not just learn how to texture yourself? you could try and bridge the skill gap with flat colors + a toon shader
Anonymous at Sun, 29 Sep 2024 15:44:21 UTC No. 996818
>>996816
Stop posting garbage aislop
Anonymous at Sun, 29 Sep 2024 23:23:14 UTC No. 996857
>>996804
>I'm just looking for a ballpark figure
Sorry bro, you said it yourself.
>It varies by
Anonymous at Mon, 30 Sep 2024 06:28:59 UTC No. 996887
something about the blender community really irks me but I don't know what other software to use if I need a lot of beginner help & tutorials. maya? max?
Anonymous at Wed, 2 Oct 2024 12:52:34 UTC No. 997140
Are there any good tutorials for Maya scripting and specifically creating plugins for Maya? I may or may not try to create a one (specifically an implementation of the Diamond-Square-Algorithm) as my bachelor's thesis, and the only resources I found are one Youtube playlist that doesn't explain everything I need and a 10 year old reddit thread.
Anonymous at Wed, 2 Oct 2024 15:25:51 UTC No. 997155
>>994000
what software should i learn if i want to create game-ready characters like the ones in nintendo games, including rigging them and animating them
not going to get into realistic since that's just not my style
i was told zbrush will be the core for modelling the character
other tools would focus on re-topologizing, unwrapping, texturing, and baking
i don't know if i should re-learn blender since i used to work on it like a couple years ago and haven't gotten back to it since
i would also like any tutorial recommendations that show how a concept is converted from its 2d design to the finalized 3d asset, ready to be put into a game engine
ποΈ Anonymous at Thu, 3 Oct 2024 07:50:52 UTC No. 997210
>>997140
>uni degree in le games
It's over
Anonymous at Thu, 3 Oct 2024 11:21:09 UTC No. 997217
>>996887
use what you want, every software has beginner-level tutorials
Anonymous at Thu, 3 Oct 2024 14:21:35 UTC No. 997224
I'm going to retopo this model manually. Is it better to do with and try to preserve the muscle structure (with more verts where the muscles crease) or better to just go over the whole thing as if there weren't there. Either way I'm still going to make a normal map from this, just not sure if the retopologized mesh should also have visible muscles.
ποΈ Anonymous at Thu, 3 Oct 2024 19:53:40 UTC No. 997235
>>997224
add shape to your breast pecs
nigger
go over the lower body flatly, normal maps will work
faggot
add more detail and sculpt out your actual high poly mesh
tranny
ποΈ Anonymous at Fri, 4 Oct 2024 00:49:24 UTC No. 997263
>>997235
Thanks bitch
I already have all the detail I want on the high-poly. I'll just go over the abs flatly though I guess it'll still preserve some detail because of shrinkwrap but make specific loops for the pecs. Figure if I really want more detail later then just multires + sculpt
Anonymous at Fri, 4 Oct 2024 00:51:12 UTC No. 997264
>>997235
Thanks bitch
I already have all the detail I want on the high-poly. I'll just go over the abs flatly though I guess it'll still preserve some detail because of shrinkwrap but make specific loops for the pecs. Figure if I really want more detail later then just multires + sculpt
captha: HR0VMJ
ποΈ Anonymous at Fri, 4 Oct 2024 07:59:59 UTC No. 997290
>>997264
i can literally count the vertices on your nipples
nigger your baked maps will have artifacts and blocks in them
go up to a 100k in zbrush or whatever sculpt program ur using and smooth the entire model more out
Anonymous at Fri, 4 Oct 2024 10:53:05 UTC No. 997293
>>997235
>>997290
stop swearing you seem extremely insecure
ποΈ Anonymous at Fri, 4 Oct 2024 12:21:12 UTC No. 997300
>>997293
Nigger
Anonymous at Fri, 4 Oct 2024 18:32:14 UTC No. 997325
Question: I'm finished rigging a model and adding all the rig widgets and everything, it's ready for animation.
I want to create animations for a game I'm making in Unity 3D, but I just wanna know, am I supposed to create a new project and import everything I've made onto there and just make animations in it, or should I make animations in the same project? How does it work?
If anyone has good vids on where to go on making animations from here, let me know. I don't need any advanced stuff, just simple and fast tutorials or guides that explain the crucial foundation so I can explore on my own a bit and find new vids that help.
Anonymous at Sat, 5 Oct 2024 02:00:05 UTC No. 997366
>>994000
how to configure wretched array into randomly assorted lines (this is for making a bunch of pipes, scribbled edges have been added to show desired result)
I don't want to use geometry nodes unless I absolutely have to
Anonymous at Sat, 5 Oct 2024 02:01:54 UTC No. 997367
>>994708
m0nkey has a good crack on adobe products (which includes substance painter)
ποΈ Anonymous at Sat, 5 Oct 2024 18:19:52 UTC No. 997405
>>994000
bump
Anonymous at Mon, 7 Oct 2024 11:17:28 UTC No. 997586
>>997210
actually it's somewhat of a hybrid between digital media and computer science, we learned very little about games.
Anonymous at Tue, 8 Oct 2024 06:11:23 UTC No. 997706
What did I do to cause this? Some of my planes are Dark when the standard is Light. I'm in Solid mode in Viewport Shading, so it should not textures or lighting. Checked the Normals and did not seem like it.
Anonymous at Tue, 8 Oct 2024 14:17:02 UTC No. 997735
>>996516
Not an expert on this topic. But I think that's what the remesh modifier is for.
https://docs.blender.org/manual/en/
That should clean it up a good deal, but if you need it to be entirely clean, you'll need to learn how to retopologize.
Anonymous at Tue, 15 Oct 2024 10:18:24 UTC No. 998374
Is there a way to make triggerable animations? I have a car with lots of openable panels and doors (usually parented to an empty that acts as a pivot), how can I have separated animations for each doors (empties) that I can trigger separately?
Anonymous at Tue, 15 Oct 2024 17:51:09 UTC No. 998409
>>998374
I don't know much about animation, but is that not what "actions" are for? If I remember correctly, you can sort of contain animations in blocks. Think of them as the animation equivalent of an object. Everything contained within an action works independently, and you can move the actions around and tell them how and when to get triggered.
https://docs.blender.org/manual/en/
I don't know much more than that. So you'll have to search up actions or NLA(Nonlinear animation) to learn more.
Anonymous at Wed, 16 Oct 2024 08:27:52 UTC No. 998575
Both are good approaches
Anonymous at Wed, 16 Oct 2024 17:24:31 UTC No. 998676
Where/How can i learn shaders in blender?
I am looking for an extensive resource.
From what i have gathered, shaders heavily rely on applying math.
I DO have mathematical knowledge, i know what's a sine/cosine/tangent/cotangent and how these trigonometric functions are graphed.
Same with arcsine, arccosine, arctangent and arccotangent, i know what they are and how these trigonometric functions are graphed.
I guess my problem is that i have no practical knowledge of how to use them.
If you asked me to use an arctangent in a shading workflow i would draw a blank, because i don't know a practical application for it, just what it is an it's function graph.
Math classes focus mostly on theory and solving equations while blender is all about practical application.
If any blender shading expert could help, it would be most appreciated.
Anonymous at Thu, 17 Oct 2024 00:01:08 UTC No. 998723
>>998676
"Expert"? Around these parts? Nah. However, the CGMatter guy knows a lot. His tutorials are fast. Just pause to follow along. https://www.youtube.com/watch?v=HDB
Anonymous at Thu, 17 Oct 2024 00:10:11 UTC No. 998725
What's with this bot that bumped every thread? Does this happened a lot in this board?
Anonymous at Thu, 17 Oct 2024 00:14:33 UTC No. 998726
for the love of god someone who uses fusion360 help me, I'm about to blow my brains out
I can't delete any nested shapes in sketches and I just get these red lines. I click the rectangle I don't want and hit delete but nothing happens.
My goal is to use loft to make a duct out of the outer rims of some shapes that I offset but loft just makes a complete solid out of the outermost shapes and I don't know why
Anonymous at Thu, 17 Oct 2024 01:00:32 UTC No. 998733
>>998723
That was exactly the tutorial i was watching before posting.
I got the gist of most but some parts like using inverse functions and vectors in 3d space confused me a little.
Anonymous at Thu, 17 Oct 2024 01:28:35 UTC No. 998734
>>998733
I can't help you with inverse functions. But I can tell you this: shaders are all about making the pixels on screen change colors via math. There are a million different ways to achieve this. But it pretty much boils down to defining how close points are. It's all distances, distances, distances.
I'm still pretty much an amateur, but I'm starting to get the hang of things. And what I do, is I visualize points in a 3D space. It's kind of hard, because I don't have the best ability to visualize. But I manage. It also helps to sketch out points on paper.
Do you have any models? You can use geometry to help you see vectors in 3D space. I'm not sure how much I should explain, because I don't know what you know.
Anonymous at Thu, 17 Oct 2024 02:35:23 UTC No. 998739
>>998725
i was about to ask the same thing, idk if its a bot, schizo, or weirdo
Anonymous at Thu, 17 Oct 2024 06:33:40 UTC No. 998767
how do i start learning maya?
i am pretty much a noob with blender, but i can at least understand the workflow and it feels easier to model stuff in blender thanks to the hotkeys
it seems maya has a completely different workflow
Anonymous at Sat, 19 Oct 2024 10:35:48 UTC No. 999054
>>994708
Private trackers.
>>994773
Boring /pol/troon failed at derailing a thread.
Anonymous at Sat, 19 Oct 2024 11:46:59 UTC No. 999059
>>994708
i downloaded stuff from filecr, and never connect that pc to the internet
i dont know if it will still somehow damage my pc desu
Anonymous at Sun, 20 Oct 2024 13:09:21 UTC No. 999150
>>994000
How hard is it to make a coomer vn in renpy using blender renders and perhaps animations? Is there a way to do it in engine or do you just kinda slap in images and videos
Anonymous at Sun, 20 Oct 2024 13:34:40 UTC No. 999151
>>999150
I've been playing a game exactly like this in recent months.
There are free versions which are basically full but released with few weeks delay compared to patrons.
You can download it and research how it's structured and see how that looks like in game.
It's called "Waifu Slut School".
Anonymous at Sun, 20 Oct 2024 13:48:37 UTC No. 999153
>>999055
the voxel resolution of your volume is too low
Anonymous at Sun, 20 Oct 2024 23:13:49 UTC No. 999211
Can you make any money making low poly stuff?
I seem to like doing it
Anonymous at Mon, 21 Oct 2024 00:01:15 UTC No. 999215
>>999211
Only thing I can think of is just comissions, maybe advertise on dnd subreddits? Making ocs and such, I doubt people would care about lowpoly smut/nswf so probably not that. Or solo/indie gamedev but that's obviously a whole different thing, lowpoly ps1 nostalgiabait is a trendy one if you can master it
Anonymous at Tue, 22 Oct 2024 09:43:31 UTC No. 999334
>>998409
>Nonlinear animation
Cool I didn't know this was the term, I'll look into it.
Anonymous at Thu, 24 Oct 2024 13:02:51 UTC No. 999557
>>994000
Trying to make a hair braid mesh (downloaded from sketchfab) behaving like cloth in UE5.4, but when I do cloth paint the hair mesh falls apart because even though it's one object, it's also made of 700 smaller pieces not connected to each other, so cloth simulation is applied to every single mesh piece individually. I tried to reconnect them in Blender using Bool tool union, but half of those pieces vanished, and I just wasted a whole day trying to get hundreds of pieces joined in a single mesh/object.
Is there a simple way to resolve this? Do I need to do some sort of a remesh (never done it before)?
Anonymous at Sun, 27 Oct 2024 19:47:48 UTC No. 1000148
Does this board have a searchable archive yet now, and if it doesn't, why not?
Anonymous at Mon, 28 Oct 2024 00:21:14 UTC No. 1000184
>>1000148
https://warosu.org/3/
Anonymous at Tue, 29 Oct 2024 07:55:37 UTC No. 1000300
posted my stupid question in the wrong thread >>1000253
Anonymous at Wed, 30 Oct 2024 21:25:37 UTC No. 1000470
What is this? Why does it do this?
I'm using the quickrename bar to rename a selection. Normally it should rename everything and add a number in order of my selection. I use "select hierarchy" extensively to rename joint chains.
It not only doesnt rename every object on the first try but it never gets the order right. If I try to select things in a new order to compensate it does something different.
It was not doing it in my previous version of maya 2018, but it is not ever since i switched to 2025.
Anonymous at Wed, 30 Oct 2024 21:27:22 UTC No. 1000471
>>1000300
The answer is: No. There is no special advantage or disadvantage to be had keeping files together or apart. An SSD is going to load and save data much faster than an HDD. The only advantage would be having both the program and your files on SSDs, but it wouldnt matter if it was the same one or not.
Anonymous at Wed, 30 Oct 2024 21:28:23 UTC No. 1000472
>>999557
instead of a cloth sim, bind the braid to a joint chain and run a dynamic simulation on that.
ποΈ Anonymous at Wed, 30 Oct 2024 22:27:40 UTC No. 1000495
This isn't a 3D modeling question but more of an art and archive question for tutorials
I'm struggling to find a privated art video that was released twice, once with bad audio and a 2nd time with fixed audio
The Art of Blending 2D with 3D in 'Tales of TMNT'
https://www.youtube.com/watch?v=HND
The Art of Blending 2D with 3D in 'Tales of TMNT'
https://www.youtube.com/watch?v=hqJ
Pic related was the thumbnale
Does anybody have it, and if not, are there any torrenting sites where the likelihood of finding the vid would work? I tried Wayback and some alternatives but they failed at saving the vid
Anonymous at Wed, 30 Oct 2024 22:32:08 UTC No. 1000498
This isn't a 3D modeling question but more of an art and archive question for tutorials
I'm struggling to find a privated art video that was released twice, once with bad audio and a 2nd time with fixed audio
The Art of Blending 2D with 3D in 'Tales of TMNT'
https://www.youtube.com/watch?v=HND
The Art of Blending 2D with 3D in 'Tales of TMNT'
https://www.youtube.com/watch?v=hqJ
Pic related was the thumbnale
Does anybody have it, and if not, are there any torrenting sites where the likelihood of finding the vid would work? I tried Wayback and some alternatives but they failed at saving the vid
Anonymous at Wed, 30 Oct 2024 22:54:53 UTC No. 1000503
I need to upscale a video file for my game from very small to full HD. Vinci supersample is showing extremely marginal improvements in all their tutorial videos for it and its behind a paywall too. I pretty much need to 8x upscale
Anonymous at Thu, 31 Oct 2024 12:00:19 UTC No. 1000540
>>1000503
The current technology can't do that.
And how is that related to 3D?
Anonymous at Thu, 31 Oct 2024 12:38:36 UTC No. 1000545
>>1000540
My game is 3d, this is running in a video texture. Surely you dont imply that texturing is not /3/ ?!
Anonymous at Thu, 31 Oct 2024 13:00:31 UTC No. 1000546
>>1000503
if you haven't updated to resolve 19, they did update the scaling including nvidia options
other commercial option is the topaz video stuff
then there's:
https://openmodeldb.info/?t=video-f
Anonymous at Thu, 31 Oct 2024 13:16:22 UTC No. 1000547
>>1000546
i am on resolve 19. Super scaling is locked behind a big paywall. Topaz is behind an even bigger paywall. These are dark times.
Anonymous at Thu, 31 Oct 2024 13:22:30 UTC No. 1000548
>>1000547
there are ladders for both paywalls if you know where to look. the topaz stuff you have to be careful with, resolve is taken care of by the most trusted group in the audio scene.
Anonymous at Thu, 31 Oct 2024 14:47:43 UTC No. 1000552
>>1000548
>wall
>ladder
clever, anon. However, I have way too much at stake to install any medicine on this machine
Anonymous at Thu, 31 Oct 2024 15:36:09 UTC No. 1000554
Not a question and I haven't been on this board in months. I just wanted to say that I hate retopology with all my heart. That is all.
Anonymous at Thu, 31 Oct 2024 15:51:00 UTC No. 1000556
>>1000552
fair enough, have a look at the open models stuff.
i think the animefags primarily use that stuff.
Anonymous at Tue, 5 Nov 2024 05:53:37 UTC No. 1000871
Any recommended courses for Character Modeling? Specifically for games.
I feel like I'm kinda okay with the polygon/sculpting, but I need help with Textures, UVs, Weight Paint/Rigging and physics stuff like hair/gravity.
I'm using Blender now but I'm cool with learning Substance Painter since I heard it's closer to Photoshop (I'm an artist/painter)
Anonymous at Wed, 6 Nov 2024 02:56:33 UTC No. 1000939
Bros, how hard is it to get a entry level job in animation right now? I'm about to finish a course in game animation and I'm not sure if I should keep going onto another shorter course that would just be reiterating on body mechanics again or risk wasting time rotting at home while getting ghosted from HR depts.
Anonymous at Sat, 9 Nov 2024 16:24:52 UTC No. 1001176
>>1000939
group up with other students you jive with and just make a game. Do not get "a job" in the "games industry". None of the greats did that.
Anonymous at Sat, 9 Nov 2024 21:31:28 UTC No. 1001205
>>1000939
its going to be very hard unless you live in the right area
Anonymous at Sun, 10 Nov 2024 06:05:05 UTC No. 1001223
Somehow I messed things up, I can't just snap, scale, or rotate to an axis. Resetting to factory settings fixes it, so something I toggled fucked it. How do I fix without resetting all settings?
Anonymous at Sun, 10 Nov 2024 13:02:37 UTC No. 1001252
>>994000
>Finally get out of my 3D block after ~half a year (Used to pump out stuff practically every half a week before)
>Been working on an animation project and actually making good progress for like 2 weeks now
>No problem whatsoever, project going swimmingly well
>Scared shitless this entire time that i will lose my mojo for a year or more again and possibly before i finish it, even if i don't feel like stopping right now, because i didn't feel any burnout back then either
how the fuck do i stop this shit
Anonymous at Sun, 10 Nov 2024 17:32:25 UTC No. 1001276
i love 3d modelling, i'm pretty good at it, i want to make models and get better, but for some reason i can't motivate myself to just sit the fuck down in front of my computer and open my modelling program. why is this happening? i have plenty of motivation to do chores but not something i find fun?
Anonymous at Sun, 10 Nov 2024 22:08:36 UTC No. 1001357
Which 3d modeling program is the most intuitive? I don't particularly care about flexibility. I want to make one specific thing repeatedly: n64-styled low poly models that use textures sparingly and have a lot of flat colors faces.
I tried Blender. It was bad but tolerable for a while but when I got to UV unwrapping and texturing, I clicked on the fill tool, tried to fill one of the boxes on the unwrap, and instead of the fill tool filling in the clearly marked box it filled the entire unwrap. I googled around for a bit to see if there was an unintuitive way to make the fill tool fill a box on the unwrap texture instead of dyeing the entire model a single color and it looked like the answer was "no" which left me wondering what miniscule edge case that tool could even address.
Everything except modeling with primitives felt like pulling teeth and I needed tutorials for things that should have been as simple as "click on tool, use tool," so Blender is clearly not the program that I want for this. What is the correct program for people who aren't 3d modelers to rapidly produce low-quality 3d models?
>>1000503
That's trivial, just use this: https://github.com/k4yt3x/video2x
Anonymous at Mon, 11 Nov 2024 20:12:08 UTC No. 1001408
>>1001357
I've never trusted blender with texturing. I'm always using a combination of blender and Photoshop.
Anonymous at Mon, 11 Nov 2024 20:18:05 UTC No. 1001409
>>1001408
I don't trust blender with anything at this point. I was trying to subdivide an edge exactly in half and it turns out it can't even do that! You can divide an edge but you have to eyeball where you're placing the new vertex. The slightest misplacement is going to look like shit when the whole model is 12 faces. Unbearably bad software for this.
Anonymous at Mon, 11 Nov 2024 20:45:14 UTC No. 1001410
>>1001409
i'm barely a blender user and you can do this, anon
if you're inserting an edgeloop (ctrl+r) lmb once to go into the slidey mode, then right click and it'tll drop it at 50%. if you're using the knife tool, holding shift will snap to the midpoint.
modelling in maya is a bit simpler, but i don't know if it's more intuitive. if you want to be comfortable with the modelling tools in any program you just have to blindly do a few tutorials. there's no way around it.
Anonymous at Mon, 11 Nov 2024 21:34:02 UTC No. 1001412
>>1001410
Every single answer I found on google said that this wasn't possible. Needing 5 inputs to do something so basic is pretty awful so I still don't think Blender's what I'm looking for.
I guess I'll try Maya. I don't mind doing tutorials to learn things, but spending 2 hours googling what should be simple and basic tasks to come up with 0 answers only to find out the simple and basic task is locked behind 4 buttons and a menu instead of a single button has convinced me Blender is not the right tool for this.
Anonymous at Tue, 12 Nov 2024 18:55:33 UTC No. 1001493
I have a project I want to post here, but I cant because then I can't post it to socials. What is the cure for this?
Anonymous at Tue, 12 Nov 2024 19:23:03 UTC No. 1001497
>>1001493
have a side project that you post here but not on your socials
Anonymous at Tue, 12 Nov 2024 19:44:34 UTC No. 1001500
>>1001497
I started posting my main project to socials and when the upvotes and likes came in, it was something else. I actually got feedback that was really really valuable too
Anonymous at Tue, 12 Nov 2024 21:21:50 UTC No. 1001506
>>1001493
The cure is to realize you can post it here and also to socials.
Anonymous at Tue, 12 Nov 2024 21:24:10 UTC No. 1001507
>>1001506
I would no longer be anon. I'm getting a lot of likes and comments on what i post, a lot of visibility if you will
Anonymous at Tue, 12 Nov 2024 21:27:28 UTC No. 1001508
>>1001507
>I would no longer be anon
Yes, and?
Anonymous at Tue, 12 Nov 2024 21:30:41 UTC No. 1001509
>>1001508
What do you mean yes and ? I dont want to get banned from my socials for associating with this place
Anonymous at Tue, 12 Nov 2024 21:35:06 UTC No. 1001510
>>1001509
You won't be. Nobody cares about 4chan anymore.
Anonymous at Tue, 12 Nov 2024 21:36:25 UTC No. 1001511
>>1001510
you don't know what you are talking about
Anonymous at Tue, 12 Nov 2024 21:38:28 UTC No. 1001512
>>1001509
Don't listen to that other guy, 4chan is still "that pedo site" to normalfags. You have to suck it up and just not share it.
Anonymous at Tue, 12 Nov 2024 22:43:52 UTC No. 1001519
>>1001509
Professionals post on /ic/ sometimes, and some artists have come from there and gone to work in the industry. That place is more of a cesspool than /3/ and still nobody cares, life goes on. If people ask, ignore them. If they push you, you can say you just really needed critique. Better to just keep ignoring them though.
Just don't say problematic things while youre posting your work.
Anonymous at Wed, 13 Nov 2024 18:34:04 UTC No. 1001603
>>1001598
sometimes it's just better to UV project certain areas if the model is low poly enough.
Anonymous at Wed, 13 Nov 2024 20:14:52 UTC No. 1001612
if I'm skinning a character, does it matter if a certain bone's influence on a certain vertex is left at, for example, 0.5, with no other bone influencing that vertex? will the influence get treated as 0.5 or 1?
Anonymous at Wed, 13 Nov 2024 20:43:19 UTC No. 1001617
>>1001603
Is it possible to UV project just the face and have other stuff unwrapped normally in the same mesh?
Anonymous at Wed, 13 Nov 2024 20:47:17 UTC No. 1001618
>>1001617
Nvm, I'm retarded it was super easy.
Anonymous at Wed, 13 Nov 2024 20:56:54 UTC No. 1001619
>>1001598
>>1001603
Btw I figured out why that happened: this is a model after applying mirror modifier, turns out it leaves a lot of internal geometry between two sides of the body. That in turn broke UV islands because they propagated through internal geometry. When I pressed L while hovering a face face it selected half of the body. After deleting all internal geometry it works as expected.
Anonymous at Thu, 14 Nov 2024 15:24:00 UTC No. 1001663
I used MagicUV to have shared UVs on shoes, but now I have some kind of weird bleeding in the wrong direction. Any idea why the bleeding on the left happens like that? It's supposed to be the same UV as on the right. I used copy-paste UV from MagicUV. Any idea how to fix this? I mean bleeding should happen near grey area and not on the opposite side of face that doesn't even have neighboring grey pixels.
Anonymous at Thu, 14 Nov 2024 15:29:51 UTC No. 1001664
>>1001663
Omg, I was randomly messing with MagicUV and pressed "Transfer UV", it asked to select two faces, I selected those with bleeding on the right side, used copy, and pasted on corresponding faces on the left and it fixed the issue. Have no idea what's going on but I'm kinda happy it works.
Anonymous at Thu, 14 Nov 2024 17:30:34 UTC No. 1001672
>>1001663
>>1001664
>>1001666
Update. Using Transfer UV like that is wrong and breaks mesh, it's not supposed to be used within the same mesh, it's for transferring UVs between meshes. Nevertheless I found solution by just randomly messing around because it's impossible to google it. The solution is doing flip+rotate in regular Copy UV.
Anonymous at Thu, 14 Nov 2024 21:04:59 UTC No. 1001676
>>1001493
the reason you cant do both is because social media is full of actualy psychopaths who will hurt you if they knew you merely browsed 4chan.
The cure is to realize that THAT is why normie social media is cancer and 4chan is good.
Anonymous at Fri, 15 Nov 2024 00:39:40 UTC No. 1001689
>>1001676
Stop choosing to hang out with psychopaths and this isn't a problem.
Anonymous at Fri, 15 Nov 2024 00:43:58 UTC No. 1001690
>>1001689
BINGO
log off normie social media where all the psychos are, and only post on 4chan.
Anonymous at Tue, 19 Nov 2024 19:40:19 UTC No. 1002019
What has happened to the 3d industry, /3/? Is it over?
Anonymous at Tue, 19 Nov 2024 19:50:26 UTC No. 1002021
>>1001676
How good / bad is reddit for getting crits? It seems like everyone is an armchair pro over there with 30 years of experience but sometimes the work I do see posted is a tired retread, same with Blender Artists
Anonymous at Wed, 20 Nov 2024 10:21:12 UTC No. 1002052
There any good tutorials on shading? Or on how to set up a scene?
Anonymous at Wed, 20 Nov 2024 19:50:50 UTC No. 1002074
is there a tutorial how to properly import and merge files in blender? coming from Maya it seems to me like a completely dysfunctional clusterfuck whenever I want to have a file with more than one character
Anonymous at Thu, 21 Nov 2024 03:18:48 UTC No. 1002106
>>1002074
>completely dysfunctional clusterfuck
Yeah that's called using Blender
Anonymous at Thu, 21 Nov 2024 11:01:36 UTC No. 1002122
if I want to get into sculpting are there good tablets under $200? Or cheaper if possible, just so I can start feeling it out and then splurge on one of the actual nice ones if I'm vibing.
Anonymous at Thu, 21 Nov 2024 11:17:45 UTC No. 1002123
>>1002122
/ic/ has a general for drawing tablets, check there.
Anonymous at Mon, 25 Nov 2024 15:24:02 UTC No. 1002360
Where is a good start point if I want (long term) to learn how to make models of amigurumi and animate them? a bit like yoshis woolly world. I know blender basics, but I've never done any sculpting or rigging, and would appreciate some direction.
Anonymous at Mon, 25 Nov 2024 17:16:42 UTC No. 1002364
>>1002122
It's probably too late but I don't know if the wacum schizo is still alive there, wacom is a good brand (for screenless tablets at least) but chinkshit is pretty comparable at a much more affordable price range. Ignore anyone who dismisses chinese tablets just because they're chinese and endlessly sucks wacom's cock, but of course do your own research as well.
Anonymous at Tue, 26 Nov 2024 10:59:54 UTC No. 1002401
>>1002364
I've been looking at used actually, I haven't committed to a purchase yet but seeing the medium intuous being pretty cheap I was just going to go with that
Anonymous at Tue, 26 Nov 2024 13:24:30 UTC No. 1002411
>>1002401
Intuos is breddy good on a discount and will last you a good while.
Anonymous at Tue, 26 Nov 2024 13:36:12 UTC No. 1002414
>>1002122
Bought an Intuos CTH-480/small 9-ish years ago for 70-ish quid, still the only thing I've ever used lol. Don't over think it
Anonymous at Fri, 29 Nov 2024 08:46:30 UTC No. 1002601
What are the factors that will help me judge how "heavy" an asset I make for a video game is?
Should I be judging face counts? Or vertices?
What about all the different maps and their sizes? (texture, normal, specular, etc.)
Anonymous at Fri, 29 Nov 2024 19:09:20 UTC No. 1002626
>>1002625
I don't think the modeling is anything special I feel like just learning to model basic stuff should get you 80% of the way there, it's the animation and lighting
Anonymous at Sat, 30 Nov 2024 23:11:52 UTC No. 1002699
I'm not sure what I'm doing.
How many materials I should have in Blender for one (1) character model before I export it to substance painter? This is for a game asset.
I have one material called "body" that all goes onto one UV layout and covers textures for the entire area below the character's neck, clothes and all. I have another for the hair because I made it extremely fluffy. I have one final material for the whole head. So that's 3 materials, 3 UV layouts, 3 texture sets in substance painter..?
I'm just worried because I've been told too many materials is very bad for a game model in Unity
Anonymous at Sun, 1 Dec 2024 08:11:51 UTC No. 1002716
>>1002625
you learn to paint, the majority of the backgrounds and objects in season 2 are painted planes
Anonymous at Mon, 2 Dec 2024 00:08:09 UTC No. 1002753
>>1002122
wacom is the safer bet, but huion and xppen tablets are fairly solid nowadays.
you do get what you pay for though.
Anonymous at Mon, 2 Dec 2024 03:44:53 UTC No. 1002761
>>994000
blender newbie. my render isn't updating to match the viewport. ive swapped engines, removed materials, unchecked 'sequencer' from post processing, and restarted
idk i dont understand.
Anonymous at Wed, 4 Dec 2024 02:20:01 UTC No. 1002849
The symmetry option does not appear in the avatar I downloaded, I am planning to make clothes for a game but the symmetry does not appear, I am not downloading from the mirror.
Anonymous at Thu, 5 Dec 2024 21:10:47 UTC No. 1002939
>>1002929
in this scenario you're better off deleting your curves and remaking them by duplicating an edge and converting it from mesh to curve
otherwise you would use a mesh deform or lattice deform modifier with a shrinkwrap on the lattice/mesh
Anonymous at Fri, 6 Dec 2024 03:53:31 UTC No. 1002950
Trying to find software that can generate a 3D model based on another 3D model, I know the system is called "GAN" but so far I have not found anything that can do this, does it exist at a retail level?
Anonymous at Sat, 7 Dec 2024 00:26:04 UTC No. 1002991
Can anyone please explain me the Quixel Megascans situation?
I am not entirely sure what's going on, but it seems they are offering about 18,000 free HQ textures now and will become paid at the start of 2025?
I am not sure what limitations exist or how the whole thing works.
Anonymous at Mon, 9 Dec 2024 15:03:56 UTC No. 1003154
the zbrush crack didnΒ΄t work...
Anonymous at Tue, 10 Dec 2024 17:42:39 UTC No. 1003218
How do I design these "3D puzzle"? Should I design it in 3D first and later project it on flat surface? How to do that?
https://youtu.be/Jlu1xYYJiYY?si=e61
https://youtu.be/wjjnsxKqaGM?si=wO_
https://youtu.be/yAP4xpg0nzg?si=Q9u
Anonymous at Tue, 10 Dec 2024 19:44:03 UTC No. 1003224
>>1003154
it "worked". You just have malware on your machine and no zbrush, as whoever made the fix intended. Say goodbye to your accounts, including financial
Anonymous at Wed, 11 Dec 2024 03:26:26 UTC No. 1003240
>>994000
What's the most efficient way to start a basic character model? Extruding cubes? a Hodgepodge of different meshes merged together? Re-topology will obviously be useful, but im trying to avoid sculpting and tweaking for a while until I feel confident enough with the basics, but that could just be my naivetΓ© talking.
I started about a week ago with blender, went through a few tutorials to get a feel for the program, but all of them focus on architecture. While that's useful, I want to focus on honing my skill on making rigged characters. I can draw well enough, but being able to work in 3D would be a godsend
Anonymous at Wed, 11 Dec 2024 11:31:14 UTC No. 1003254
Hello, I've been sorta looking at various 3D printing miniature STLs closer in Blender - which I've been trying to casually learn more - and I noticed how most STLs don't give that many fucks about topology optimization, is that right? What incentives that?
Anonymous at Wed, 11 Dec 2024 11:36:48 UTC No. 1003255
>>1003254
3D printing softwares (slicers) don't give two fucks about topology the only thing they care is that the model is manifold (closed mesh, no holes or intersecting meshes)
Additionally you want to decimate the model as much as possible while maintaining details so it's lighter on the software, things get laggy with more than 1m polygon per object, that's probably what you're seeing
Anonymous at Wed, 11 Dec 2024 12:24:03 UTC No. 1003256
>>1003240
>What's the most efficient way to start a basic character model
use a base mesh
alternatively, if you're sculpting and going to retopo anyway, just put some primitives down.
just overlap them and don't give a shit about topo.
immediately go to sculpt mode and remesh and just start.
zbrush has something called zspheres people will start with sometimes. but yeah, just drop primitves and remesh, just think of it like adding big blocks of clay.
Anonymous at Thu, 12 Dec 2024 07:21:15 UTC No. 1003298
Am I regarded?
I am trying to make a thing of a certain radius, up to two decimals, but blender then makes a mesh that's twice the size and still rounds down the remaining decimal
Anonymous at Thu, 12 Dec 2024 08:59:18 UTC No. 1003300
>>1003240
Personally, select the default cube, go into edit mode, make it flush with the ground plane. Then scale the cube's height to match the height of the character I'm going for. Then scale the cube again, excluding the Z axis this time, so the cub can be made thin.
Now that I have a thin rectangular box the approximate height of the character, I add 7 horizontal edge loops to the box. This will cut it into 8 sections. The idea being that the character is going to be about 8 heads tall. This is something that can vary, depending on what you're making. If you're doing a cartoon character, they might only be 4 heads tall, so make only 3 loop cuts.
From there, I make an extra loop cut isolating the neck region, and delete the loop. Because it's just easy to ignore the neck, while working on the head and body separately. Later, when you have bother mostly figured out, you can bridge the two parts easily,
Delete one side of the mesh, and add a mirror modifier. enabling clipping.
Make another loop cut isolating the shoulders, and extrude out arms. 1 extrusion for bicep, 1 extrusion for for arm, 1 extrusion for hand. A person's arm span is typically the same as their height. Excepting those with shorter or longer arms. And excepting wonky cartoon proportions. But in T-pose, you can use the grid to get the proper arm span. And if you want to relax to an A-pose, then you can rotate the arms down from the shoulder region using the 3D cursor to assist you there
Now do a vertical loop cut near the center of the body. And delete a few of the lower planes, creating space between the legs. And then fill up the missing planes on the side of the leg and crotch.
Now, you should have a boxy looking figure. From here, you want to Make the important loops that define the shoulders, pelvis, butt, elbow, and knee regions. And then add as many loops along the limbs as necessary to shape the figure.
Anonymous at Thu, 12 Dec 2024 15:48:38 UTC No. 1003306
Why does it feel like no good new software or even updates are coming out?
Anonymous at Sat, 14 Dec 2024 22:53:50 UTC No. 1003416
>>1003384
I'm not sure I understand the question. By looking at your image, the two boxes combine in an odd way. Not merely intersecting.(which is easy to do), but merging in a weird half and half. What exactly do you expect to happen when you join 2 meshes together? Joining them will merely cause them to intersect. Do you want them to mush together like some kind of pliable clay?
Anonymous at Sat, 14 Dec 2024 23:16:46 UTC No. 1003418
Should I really just pirate zbrush, 3ds max, and maya? I'm not gonna get fucking gypped year after year but I wouldn't have minded paying for a perpetual license, though it seems they're now impossible to find
Anonymous at Sun, 15 Dec 2024 02:56:21 UTC No. 1003422
>>1003418
just get blender
Anonymous at Sun, 15 Dec 2024 19:31:23 UTC No. 1003459
Is the anime style the easiest art style for a non-artist solo developer to learn while still achieving a visually appealing game?
Anonymous at Mon, 16 Dec 2024 09:09:09 UTC No. 1003509
Does anyone know if there's a way to capture lighting on an object in Blender and apply it to the actual texture itself?? Like if I make a scene and cast some lights on a plane in a certain way I want to export the plane's material with the light and shadows on it as a texture (if that makes sense)
Anonymous at Tue, 17 Dec 2024 20:36:03 UTC No. 1003604
>>1003509
Isn't that what "baking" is? I never actually tried baking myself. But I'm pretty sure it's what you just described. Maybe trying searching "blender light baking", and see what comes up
Anonymous at Thu, 19 Dec 2024 02:41:33 UTC No. 1003657
I am completely illiterate about 3d, polycount, and the likes, i just wanted to ask about these particular models
This is the average model for characters in this game and its polycount. Is it considered small, standard or large for the typical perspective of the game & the size of the characters? In the later case is it at all likely to be a performance concern or is it probably irrelevant?
Anonymous at Thu, 19 Dec 2024 03:07:53 UTC No. 1003659
>>1001276
I don't know if this will help you or not, but in my case if I'm suffering from a lack of motivation then the way I usually end up getting over it is by just forcing myself to do an hour or so of it, daily if possible. After a few sessions the passion for it begins to return. It doesn't have to be productive, you don't even need to save it, but it's important to establish a routine where from say 9-10pm every night you open your program of choice and do something in it. think forming a habit and then pushing off from there is the best way to get motivated for something like 3dcg that's a lot less directly titilating than posting on forums or playing vidya.
Anonymous at Thu, 19 Dec 2024 03:19:49 UTC No. 1003660
>>1003418
Last I heard Maxon was still allowing purchases of an older version of Zbrush under a perpetual license, I wouldn't be able to tell you where to get it though. As for OYtodesk VEYa yeah you're totally fucking fucked m8. The 7 seas are ye only reprieve.
Anonymous at Tue, 24 Dec 2024 09:20:59 UTC No. 1003944
Is there any alternative way to crack Nuke other than with xforce?
Anonymous at Thu, 2 Jan 2025 05:20:24 UTC No. 1004511
Hello, I am trying to unwrap this mesh onto the UV map without any of the faces being diagonal.
This is for a game in my own game engine.
The diagonal faces are shown here, I can't have any faces overlapping, and the reason I don't want diagonal faces on the UV mesh is because the texture is going to be reasonably pixelated and I don't want diamond pixels.
Anonymous at Thu, 2 Jan 2025 10:04:40 UTC No. 1004514
>>1003931
i found it out myself
Anonymous at Thu, 2 Jan 2025 10:55:23 UTC No. 1004518
how to sculpt fur
Anonymous at Fri, 3 Jan 2025 03:42:25 UTC No. 1004571
>>994000
It doesn't make sense to me, why is the icon of a 3D software a 2D image instead of a 3D model?
Anonymous at Sun, 5 Jan 2025 17:21:36 UTC No. 1004776
have a complex static scene
I import a rigged fbx model, I try to move it from the location but it moves the whole scene, body also gets stretched
Unparent and keep transformation doesn't help
Anonymous at Sun, 5 Jan 2025 22:28:40 UTC No. 1004788
>>1004776
That's weird. I don't know what could be causing the whole scene to move.(Except for user error, selecting the scene and the model together)
However, from the looks of your screenshot, the armature and model aren't moving as one. That's probably the cause of the body stretching. The body is trying to move where the armature tells it to move. The armature and the model have to stay together, in order to avoid stretching.
Anonymous at Mon, 6 Jan 2025 18:04:58 UTC No. 1004851
How do you explain the correllation between blender, furries, transgenderism and being a former SFM animator?
Also please tell me how to avoid the middle two points because i really don't want to end up like those people because i hit the other two points.
Anonymous at Tue, 7 Jan 2025 02:20:55 UTC No. 1004885
How can I make the grass in my yard irl more stylized. I'm thinking ghibli style.
Anonymous at Tue, 7 Jan 2025 11:39:20 UTC No. 1004906
>>1004788
I had the proportional editing objects enabled
Anyway
How can I make the beanstalk cast shadow onto the clouds andf also the clouds cast shadow on each other?
Enabled shadow caustics on the clouds
Anonymous at Tue, 7 Jan 2025 14:16:18 UTC No. 1004918
>>1003657
It's a mid poly model; 40k to 70k polys is the range for mid poly models.
Anonymous at Tue, 7 Jan 2025 19:32:26 UTC No. 1004943
>>1004851
I was typing a big tldr post. When I realized your question can be answered simply: Don't indulge in your autistic ideas. You have to be able to realize when you're acting in an autistic manner or not. Sometimes that's good, sometimes that's neutral, and sometimes that's bad. Know the difference.
It's really not that hard, as long as you remain aware. The danger is being unaware. Or being aware, and not caring.
Anonymous at Wed, 8 Jan 2025 01:49:57 UTC No. 1004976
>>994000
Should I get an Intuos or a "One by Wacom" (awful name)? I want to try dipping my toe into sculpting with blender, and I know wacom has good driver support on linux so I'm comparing their budget options. If there are other budget tablets that work well on linux that would be better for sculpting, let me know
the chair nerd at Thu, 9 Jan 2025 16:31:19 UTC No. 1005106
Within the realm of AutoCAD's space,
An objectβs grip lies in its base.
To shift its heart, from circle's core,
Follow these steps, and learn the lore.
To shift the base of your design,
Type BASE and hit the line.
Click the spot where it should dwell,
And thus, its anchor moves as well.
If part of a block, here's what you do:
Invoke BEDIT to break through.
Adjust the base within the editor's sight,
And save your blockβset it right.
For single shapes without block ties,
Make a custom block to revise.
Type BLOCK, choose your base anew,
And place it wherever feels true.
So let your cursor guide the way,
To shift that grip to where you say.
AutoCAD listens, your will is done,
A new location, the task is won!
Anonymous at Sun, 12 Jan 2025 10:10:30 UTC No. 1005281
Why doesn't the render keep the pose on the right? I did delete the keyframes of the skeleton before posing? The keyframes somehow appear again for some reason. I'm not making an animation.
Anonymous at Mon, 13 Jan 2025 07:22:00 UTC No. 1005339
>>994000
Before some update, the Smoothness value was set to 1, but now every new project, it's default to zero. How do I make permanent changes of smoothness from 0 to 1 in every new projects? I do not want to do Subdivision Surface modifier many times if I want to do [Vertex > Subdivide] stuff
Anonymous at Tue, 14 Jan 2025 15:29:58 UTC No. 1005405
Is there a common source of NSFW models for 3d porn artists that they all pull from or is it all based on individual commissions / gatekept private sources?
Anonymous at Wed, 15 Jan 2025 01:54:23 UTC No. 1005440
So I have been fiddling with Blender and doing some little animations when I get the time to
When showing it off I had someone tell me I was doing good work, but I should focus on SFM if I wanted to do animations as Blender was just more for rendering and not animations
Now, am I crazy or is that just a wrong statement?
Ideally I want to make some animations, original models when I get round to learning that, animations for games like in Unity, and some NSFW animation stuff too
Anonymous at Wed, 15 Jan 2025 01:58:26 UTC No. 1005441
>>1005405
Smutbase has a huge selection
Some artists has their own models you can download for free on a Mega link but you gotta find that yourself
And some sell their models on Gumroad
Anonymous at Wed, 15 Jan 2025 02:14:11 UTC No. 1005444
>>1005440
It's wrong. I'll admit I don't have much experience animating in Blender. And zero experience animating in SFM. But I can always tell when something is animated in SFM, due to how shoddy it looks. All their animations have a distinctive feel to it that's difficult to articulate. A little to stuff here, a little to bouncy there. And of course poorer renderi!g than Blender.
Anonymous at Wed, 15 Jan 2025 02:53:39 UTC No. 1005447
How do I make a geometry node that generates rows of blocks with each row being a random height, and each block having a random width? The geometry node tutorials on Youtube all suck ass, so I'm struggling
Anonymous at Wed, 15 Jan 2025 05:20:43 UTC No. 1005450
in blender, what's the best way for adding curvature or smoothing out a blocky model?
e.g. I subdivide a cube, and want to start shaping it into a dog's head. I've been moving the points one by one, sometimes with proportional editing, but this seems like a pain.
Or when you extrude an arm, but it's rectangular prism shaped and you want to make the arm rounder.
I want to keep it low poly since my laptop is old and not very powerful.
Anonymous at Wed, 15 Jan 2025 06:18:19 UTC No. 1005463
Blender normal map baking: I am trying to virtualize the square trenches on the top of this shotgun receiver, but the trenches I've cut out do not show up on the bake. They low poly model is laid out over the "peaks" of these trenches, so the details are underneath the low poly during the bake. I will reply to this post with a screenshot of current bake settings
Anonymous at Wed, 15 Jan 2025 06:23:50 UTC No. 1005464
>>1005463
Here are the latest settings, it is correctly virtualizing some buttons on the gun, but the ribs are absent (the island they're supposed to be on is in the that screenshot next to the button details). I can provide more info if I accidentally omitted an important detail. Thanks.
Anonymous at Wed, 15 Jan 2025 17:32:16 UTC No. 1005496
I would like import characters from videogames to gta san andreas and manhunt. First time using Autdesk 3D max 2012 so i already was able to convert a gta sa skin to manhunt so here my questions:
1. How hard is extract videogames characters(the mesh) and convert them to gta sa and manhunt? I had to install a pluging to my 3d max in order to edit gta sa dff files so i guess should be the same with whatever format file has any videogame that have a character i want extract to convert it to gta sa, right?
2. Is it harder extract characters from mobile videogames?
3. I have certain experience working with txd files on gta sa so im pretty new working with the dff files in 3d max(i already edited a gun for gta sa) , so i would like to know if i can make frankenstein characters like take the head of "X" character and put it on the body of "Y" character and then add the huge tits of "Z" character: is shrimple as that?
3. Any idea how unblock dff files?
When i try to open in 3d max certain gta sa dff characters i got this error message: "author locked this file please contact him"
4. As i said im a noob with all this 3D stuff so is there any web page that shares "pirate" 3d models? Asking because i found several models of Jenny officer from pokemon i would like convert to my games but said models are on sale only so i was wondering if theres something like "the pirate bay" but with 3d models.
Thanks in advance.
Anonymous at Wed, 15 Jan 2025 20:02:06 UTC No. 1005503
I have several reference images for the top, sides, etc. of an object. In an image editor, these are all correctly sized with each other. However, when I drag them into Blender it seems to be setting its own sizes for them and they no longer are the correct sizes relative to each other. How do I stop this from happening?
Anonymous at Thu, 16 Jan 2025 09:55:36 UTC No. 1005542
>>1005450
While in edit mode, press 1 to go into vertex selection. Select the vertices you want to smooth. Then, right click and select "smooth vertices"
Alternatively, go into sculpt mode, select the smooth brush, set the strength to a reasonable level. Perhaps 20% or 30%. And then carefully brush over the area you want to smooth. F controls the brush size.
Anonymous at Thu, 16 Jan 2025 10:41:47 UTC No. 1005545
First time using blender and watching someone manipulate bones with the normal cursor like resizing and moving but i can't. All i can do is highlight it.
Anonymous at Thu, 16 Jan 2025 11:28:19 UTC No. 1005551
>>1005545
>First time using blender
Slow down and learn the basic controls.
G to move things around.(thing "grab")
S to scale things big and small.
R to rotate things around.
There are various "modes" that enable different actions. By default, Blender opens up into "Object" mode. In object mode, you won't be able to manipulate the bones like how you want. You need to go into "edit" mode. Which you can do by highlighting the bones and pressing Tab.
If the tutorial you're watching didn't tell you any of this, and you don't already know it, then the tutorial is too advanced for you. You need to watch something simpler. Like the donut tutorial for example.
Anonymous at Thu, 16 Jan 2025 13:15:17 UTC No. 1005570
>>1005551
Sorry i ended up working out what i was missing but ill definitely take things more slowly going forward. thank you for the suggestions
Anonymous at Fri, 17 Jan 2025 17:21:15 UTC No. 1005632
>>1005542
Thanks! :)
Anonymous at Fri, 17 Jan 2025 23:31:28 UTC No. 1005655
if i want to make a thing that looks like a cd-rom do i have to do that with shaders or what?
Anonymous at Sat, 18 Jan 2025 09:42:53 UTC No. 1005674
>>1005634
It was somewhere in books thread, but untranslated.
Anonymous at Tue, 21 Jan 2025 03:47:29 UTC No. 1005899
In blender how do I apply a force to a rigid body?
For example, say I want an animation of a rocket launch, instead of just keyframing it's movement manually, how do I do that with the physics simulation?
ποΈ Anonymous at Tue, 21 Jan 2025 22:03:57 UTC No. 1005964
>>994000
Who did those studies? He posted here a while ago.
Anonymous at Wed, 22 Jan 2025 07:08:33 UTC No. 1005994
I'm trying to append a rigged model with a dress that I parented.
If I append to a new scene the model appears without the dress
If I copy paste it appears alright but it's linked to the model in the scene
Anonymous at Wed, 22 Jan 2025 14:57:25 UTC No. 1006006
>>994422
Just buy a cheap quadro card bro
Anonymous at Wed, 22 Jan 2025 18:05:41 UTC No. 1006014
I'm a professional 2D artist coming from Clip Studio Paint and I want to use Blender to draw 2D. Can someone please tell me how to make it so I can pan up and down, left and right in front of my 2D drawing by simply holding the space button and dragging with my pen (= left mouse button) like how it works by default in CSP? I can't figure it out. I see that there is something called view3d.move in the keymaps that appears to do exactly what I want by Shift Middle Mouse but when I remap that operation to Space Left Mouse it just stops working.
Don't want to use Krita since it's laggy and crashes often on my PC and lacks Blender's powerful features like camera control for animation, and nodes.
Anonymous at Thu, 23 Jan 2025 14:00:04 UTC No. 1006061
>>1006014
Can't answer you question. But I can tell you that as someone coming from Photoshop to blender, I just got used to Blender's controls. My pen buttons are assigned like so. Navigating Blender with a pen is actually very easy once you get used to it. Just stick with default for a while. Even if you do have to retrain your instincts.
Anonymous at Thu, 23 Jan 2025 23:10:33 UTC No. 1006093
noob here. how do i create a txd. file for a 3d model from rigmodels dot com? im trying to create a skin for gta sa but im having issue to create a path that links the 3d model(that will be exported as ddf. file) with their respective textures(txd. file)
I already tried with "CUSTOME > CONFIGURE USE PATH > EXTERNAL FILES > SELECT TOP FILE > ADD > HERE FOLDER WHERE ARE ALL THE TEXTURES OF THIS MODEL" But the model still white on mt 3d max.
Pic related is the result I got by just dropping the pics on the model but after try it on my gta sa the model still all white.
Anonymous at Fri, 24 Jan 2025 05:00:53 UTC No. 1006106
>>994000
I'm using autodesk 3d max 2012 and when I try to open this 3d model https://rigmodels.com/model.php?vie
What am I doing wrong?
Anonymous at Sun, 26 Jan 2025 03:29:25 UTC No. 1006232
>On Blender for a bit
>mmb suddenly starts acting retarded
>Try to pan
>Won't pan
>Then (sometimes) suddenly pan
>Try to zoom in
>Zooms out
>Then (sometimes) suddenly zooms in
>Etc
Am I really the only person this ever happens to? I really wouldn't mind so much, but it starts doing it to every other program (including browsers) which makes even scrolling a complete fucking nightmare (causes jumping, not scrolling, scrolling the opposite way etc).
Nothing I've ever tried has fixed it. Closing Blender? No difference. Mouse drivers? No difference. Cleaning mouse? No difference. Different mouse? No difference. Restarting entire computer? No difference. I just have to wait, days at times, for it to unfuck itself.
There's no rhyme or reason to it because it doesn't happen every time. Sometimes it's the second blender starts. Sometimes it's if it's just been running for a bit (forgetting I had opened it). Sometimes it's while I've been using it a bit. As said, sometimes it doesn't happen at all even after hours of use.
Totally does my fucking head in.
ποΈ Anonymous at Sun, 26 Jan 2025 06:26:11 UTC No. 1006236
>>1006061
https://www.youtube.com/watch?v=oGP
the chair nerd at Tue, 28 Jan 2025 01:38:10 UTC No. 1006370
>>1006106
>https://rigmodels.com/model.php?vi
It's not you the model is either missing bone hierarchy, is badly exported or contains non ut8-8 characters that may need custom parsing.
Tried with fbx, obj, stl and 3ds formats and all are fucked up.
Try another model.
Anonymous at Tue, 28 Jan 2025 02:35:06 UTC No. 1006373
>>1006370
i have tried another models from that web page and yeah those works great but I really want this one :(
this is the original model https://sketchfab.com/3d-models/sai
Anonymous at Wed, 29 Jan 2025 04:36:59 UTC No. 1006424
>>1006403
Alright, I'm trying but...where's Makoto's hair color texture?(it was easy recognize her because she is the tallest of all the girls) I can't find either chibi-usa hair texture(little one with pink hair)
Anonymous at Wed, 29 Jan 2025 10:34:44 UTC No. 1006435
>>1006403
look i found these other models of the sailor scouts in HD https://3dexport.com/3dmodel-sailor
any idea where i can find them for free? rigmodels don't have these models
the chair nerd at Wed, 29 Jan 2025 13:14:46 UTC No. 1006443
>>1006424
Just take minas hair and turn it grey. I bet the mapping will work.
>>1006435
No idea.
Anonymous at Fri, 31 Jan 2025 01:15:41 UTC No. 1006567
>>1006443
>Just take minas hair and turn it grey. I bet the mapping will work.
im a noob. how i do that?
Anonymous at Sat, 8 Feb 2025 16:48:47 UTC No. 1007122
Is there any place I can get Phaidon Design Classics PDF for free or do they order hellfire strike on any poster?
Anonymous at Sat, 8 Feb 2025 22:53:33 UTC No. 1007139
>>1000939
Hard until the industry gets a clear path of how AI will fuck each job. And then this check will happen again in 5 years. But if you like what you do, go for it and try to contact studios and friends that work or worked at studios.
Anonymous at Mon, 10 Feb 2025 16:17:49 UTC No. 1007221
So I extruded an edge and merged it with vertices below and when I apply subdivision surfaces I get this issue. I've attached like with/without pictures to better show everything.
I am sort of new to 3d, I'd like help on what i'm doing wrong
Anonymous at Mon, 10 Feb 2025 17:44:34 UTC No. 1007224
>>1007221
Looks to me like you have a fuck ton of internal faces, non-manifold geometry, potentially duplicate vertices and ngons.
Anonymous at Mon, 10 Feb 2025 18:10:16 UTC No. 1007227
>>994000
Why was my thread to show nsfw work done using programs like blender, maya or 3ds max deleted from /b/? Is there any other rule for creating this kind of thread?
Anonymous at Mon, 10 Feb 2025 18:17:20 UTC No. 1007228
>>1005634
Free download here: https://1lib.sk/book/29219110/f4ee9
Anonymous at Mon, 10 Feb 2025 18:42:05 UTC No. 1007229
>>1007224
okay, I did know about interior faces but I didn't know what nonmanifold geometry or how to do anything about it, i'm working on it now.
Thank you anon!
Anonymous at Wed, 12 Feb 2025 01:12:23 UTC No. 1007353
what's ur take on rizomuv tho?
the chair nerd at Wed, 12 Feb 2025 01:48:57 UTC No. 1007357
>>1007356
>Should I even try to get into 3D stuff
No. But that's just because you think a decent gpu is necessary to get into 3d.
Anonymous at Wed, 12 Feb 2025 01:59:07 UTC No. 1007358
>>1007357
Won't it make doing stuff slower? If it's going to feel like ass to move stuff around, it kinda sours the experience. I am genuinely asking because I have no idea, I just know GPU is used to render stuff quicker and newer GPUs are better for Cycles.
the chair nerd at Wed, 12 Feb 2025 02:14:59 UTC No. 1007359
>>1007358
If you are getting into 3d and already worrying about your hardware limitations you lack the mindset and willingness to do 3D. Dude trust me I've made cgi on toaster hardware and yes It has been a hassle but that defeatist attitude wont take you nowhere.
> I just know GPU is used to render stuff quicker and newer GPUs are better for Cycles.
What's the rush? Your gpu probably has more computing power than all of ILM when they did Jurassic Park.
the chair nerd at Wed, 12 Feb 2025 02:56:59 UTC No. 1007361
>>1007360
That's the spirit. Make something cool and post it.
Anonymous at Wed, 12 Feb 2025 22:14:05 UTC No. 1007411
>>1007359
>>1007361
Unfathomably based. A lot of my favourite CG (late 2000's) were made on literal potatoes compared to today. Sure the software at the time were less bloated and they had render farms but still. The nitty and gritty was still done on personal machines.
Anonymous at Thu, 13 Feb 2025 08:52:44 UTC No. 1007433
>Stupid Questions
Are there any 3D printers for printing surfaces of revolution?
the chair nerd at Thu, 13 Feb 2025 16:09:26 UTC No. 1007445
>>1007433
>>>/diy/
If i understood your question right you are looking for a printer than doesnt print in an orderly z axis fashion but follows the surface along the 3 axes.
I know there are custom slicers for conventional printers that can move the z axis dynamically on extrusion. like this example: https://www.youtube.com/watch?v=1i-
Taking a surface and turning into gcode for layer thin prints doesnt seem too complicated. I 'd say any 3d printer with a decent z screw could work.
the chair nerd at Thu, 13 Feb 2025 16:10:27 UTC No. 1007446
>>1007411
It's just my fatherly instincts kicking in.
Anonymous at Sat, 15 Feb 2025 19:45:31 UTC No. 1007538
Is there anywhere where I can do or find modelling exercises?? Like something that actively trains you & gives you feedback based on what you make. Instead of just giving you a tutorial or telling you random items to model
the chair nerd at Sat, 15 Feb 2025 23:55:04 UTC No. 1007548
>>1007538
Well I'm here and if you don't disappear randomly like 90% of anons I can guide you. What do you want to learn about modelling?
Anonymous at Sun, 16 Feb 2025 07:30:47 UTC No. 1007578
>>1007548
>Well I'm here and if you don't disappear randomly like 90% of anons I can guide you
Thank you very much
>What do you want to learn about modelling?
I just wanna get better at every part of the process. Hopefully to the point where I can just go ham & make high quality shit (specifically character models) without having a reference pic loaded in. I want to get good
Anonymous at Tue, 18 Feb 2025 05:23:53 UTC No. 1007701
>>1007700
Is it static or deforming? 8+ poles are fine on static models; but 7+ poles are verboten on deforming ones.
Anonymous at Tue, 18 Feb 2025 05:52:51 UTC No. 1007702
>>1007701
static, it's a car
Anonymous at Tue, 18 Feb 2025 21:35:35 UTC No. 1007750
what am i doing wrong? it's a xps model. why that piece of the leg got stuck?9you can see the bones are right) i don't have this issue when i try to rotate the legs or arms of other dff models like characters from gta sa. im using 3d max 2012
this is the model(himiko toga):
https://www.deviantart.com/ranwolf-
Anonymous at Tue, 18 Feb 2025 21:49:44 UTC No. 1007753
>>1007752
Btw do I need some kind of tablet for this?
Anonymous at Tue, 18 Feb 2025 22:10:53 UTC No. 1007754
>>1007752
it's much easier edit models, you can find a lot free models at rigmodels.com and at deviant art(look for xps models). your autism is the limit.