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🧵 BLENDER WINS (AGAIN)

Anonymous No. 994530

blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya

Anonymous No. 994532

>>994530
What is that, sir?

Anonymous No. 994533

>>994530
Everyone has flashlight lighting, you’re stupid.

Anonymous No. 994534

>>994530
making this challenge about software is retarded because everyone who wins it uses like 7 different programs to get to the final product. this is not a poor man's or beginner's challenge. maybe if you did a really good grease pencil animation exclusively in blender, but 2d never ever wins these anyways.

Anonymous No. 994538

>>994533
>>994534
Massive cope lmao, Maya users never win these animation challenges, kinda ironic because Maya is known to be "the best animation software" but never won one, just admit it, the only one who uses Maya is wage slave corpo bot

Anonymous No. 994540

>>994530
> But Blender is not an industry standard!
> Nobody will hire you if you use blender
correct, blender is beyond industry, blender is not some kind of mass produced tool for wage slaves, it's all powerful tool only used by Veterans artist

Anonymous No. 994541

>>994530
while Hollywood spends millions of dollars hiring thousands wage slave Maya bot to make mediocre movies, blender users casually make masterpieces in their home in just a months lmao

Anonymous No. 994542

>>994541
>mayabot
funfact Maya needs to use plugins for making animation and it's called animbot lol, yes.. Maya users need to buy a subscription for animation plugin in order to animate properly, while all blender add-ons are technically free....

Anonymous No. 994550

>>994534
>7 different software
the winner only uses 2 software blender and MD, other than cloth sim it's all made in blender anon....

Anonymous No. 994552

>>994532
Pwnisher 3D challenge : Kinetic Rush

Anonymous No. 994553

>>994530
The artist won. He would have won regardless of what software he used. Imagine building your personality around some mediocre 3d software to the point that you think you're a part of some team, like some fucking football fanatic.Better software makes things more bearable and efficient. You can still get better results in less capable software, if you put in the time. The only difference is, that you would have done the same thing faster, if you were proficient with more efficient solutions.

>>994538
That's because no one is going to pay for a sub unless they're making money with it. Competitions don't make you money. Competitions like this are for hobbyists, students or the unemployed who still have time to waste. Employed people come home drained after animating for 8 hours straight at their industry job, no one is going to spend time with hobby animations after that.

>>994542
Animbot only adds some conveniences, and even without it Maya is unparalleled when it comes to animation and rigging. The graph editor is near perfection, scene/asset management is great, and performance is good, even with multiple complex character rigs, unlike some other software out there. But for anything not animation/rigging related, use something else. Animbot is definitely not needed. I've been animating in Maya for over 10 years, and only started using animbot a year ago.

Anonymous No. 994554

>>994553
> I hecking love my 9-5 job!!!!!
spoken like a true replaceable wage slave lmao, please kill yourself

Anonymous No. 994555

>>994554
Nah, I quit a several years ago after burning out, and started doing porn. It pays much better, and I have much more time for myself now. Still not going to waste time in creating content for competitions though, so some youtube personalities can get more views. You're basically working for them without pay, for exposure.

Anonymous No. 994556

>>994541
I'm a blender user and when I hear the term wage slaves it make me puke. Go watch Hassan piker you mentally deranged communist.
For filthy degenerates like you people hate blender users.

>>994554
Are you the retarded neet who wanted to fuck your own mum from the other thread?

Anonymous No. 994558

>>994556
who's Hassan?

Anonymous No. 994559

>>994542
Maya has the non topology workflow, blender it's on the past

Anonymous No. 994560

>>994559
autodesk misinformation bot has been deployed

Anonymous No. 994561

>>994553
that 3d challenge already exposed that blender is far more efficient than other 3d software, in just a month the amount of high quality 3d animation produced in blender is astonishing, not even Maya can replicate that

Anonymous No. 994564

>>994534
well the challenge originally supposed to prove which program is the best, they literally put each judge based on their respective software in the original challenge, I guess they don't do that anymore after blender dominated the challenge

Anonymous No. 994565

>>994530
Blender is a toy.

Anonymous No. 994569

>>994530
As someone who uses Blender, who the fuck cares?
"A competition" is nothing compared to the dozens of academy awards given to the VFX industry that's using other programs that aren't Blender. It's such a non-competition that those other people aren't even fucking counting. It's only retarded Blender cultists that see any centimeter of an edge as a fucking mile over other software, when Blender is still as shitty as ever and always will be.

That being said, why does it matter? What software you use or others use won't make you any less shit. Just like those retards that get all excited if some person they respect is heavily autistic like them, or a mentally-ill tranny like them, as if it validates their position in life because someone else with their disability managed to become successful. You're still a fucked up troglodyte mongoloid at the end of the day who will never amount to anything, even if someone successful is autistic or uses Blender like you.

Anonymous No. 994570

Lmao people still working for this guy for free

Anonymous No. 994575

>>994559
Blender also has non topology workflow. It's called Grease Pencil, and it's an absolute Godsend to this Universe. It's better than Maya, Clip Studio Paint, and Krita.

Anonymous No. 994576

>>994561
It's around 5 seconds of animation, you won't be spending more than 1-3 days animating that at most, even with the shittiest rig imaginable, regardless of software. This is not an animation focused challenge. What takes time in a project like this, is everything else. But even then, a month is plenty of time for something like this.

Anonymous No. 994582

>>994576
something Maya can't do in a year

Anonymous No. 994583

>>994569
>as someone who use blender
>blender is shit
You don't use blender, I bet you don't even pass the blender main menu and just claim to be someone who use blender, blender has surpassed 80% of Maya, and soon 100% after baklava come out, imagine needing to delete history on everything because your software will crash if u don't do that lmao

Anonymous No. 994586

>>994555
>started doing porn
How did you get started?

Anonymous No. 994591

>>994583
I've been using Blender since 2.49b. I've been doing commercial work for over 10 years now. I think I have a pretty fuckin good handle of it's capabilities and lack-thereof.
I've ascended past the Stockholm syndrome phase and past the sunk-cost phase, and I'm fully cynical doomer now. I've seen the game engine come and go, I've seen internal die and eevee take its place, I've been promised "everything nodes" and got fucking GN, I've used features that haven't fundamentally been updated since I first started on 2.49, mantaflow implemented halfway and just left a broken piece of shit, attack ships fire off the shoulder of orion.... and so on and so forth.

Blender hasn't gone anywhere and it won't ever. It's perpetually in early access trying to play catch-up with feature sets that are decades old, while simultaneously leaving things unfinished. They'll get a dev to add a feature and the dev will fuck-off leaving whoever's next to try and figure out what the fuck they're looking at until they give up and move onto some retarded shiny grease pencil bullshit.
It's not some plucky little underdog punching in the big leagues like some crappy boxing movie, it's the couchsurfing bum that lives off welfare checks (donations) that promises they'll get their act together but then leaves a turd in the toilet half flushed.

Yeah, I use Blender. I'm just dug in too deep to use something else at this point. Just like the rest of the industry with their software.

Anonymous No. 994592

>>994586
You ever watch casting couch?
He was the couch.

Anonymous No. 994593

>>994591
>I’ve been doing commercial work for over 10 years now
It’s kind of sad if that’s true. You probably have spent thousands of hours on 3D with probably nothing to show along with a nasty outlook on life. You might have forgotten that Blender and other 3d programs are just tools for an artist. You are clearly not a capable artist especially shown by your strange grease pencil comment. You should post some of your personal work to prove me wrong but I can almost guarantee you won’t lmao.

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Anonymous No. 994597

>>994530
where are your sculpting and rigging module updates you faggots?

Anonymous No. 994600

>>994597
Blender is a toy for programmer "art" using geometry nodes. Zbrush for sculpting, maya for rigging

Anonymous No. 994601

>>994560
Wtf are you talking about?
No topology workflow it's the standard of Maya

>>994575
Grease pencil doesn't have anything to do with no topology workflow and you know it, if you want to have it why not just ask to the developers to implement it instead of lying?

Anonymous No. 994602

going to hijack this thread because it'll get more exposure
which is faster, using booleans to make the shape you want quickly and then retopo, or making sure the model has good topology from the beginning?
i can't seem to find a good comparison, and i'm bad at googling, when i try to search for it i just get a bunch of reddit and blenderartists threads that says "booleans bad" and don't offer any real help
any idea?

Anonymous No. 994608

>>994586
I had a decent following on deviantart from doing occasional rare short smutty clips before starting. Then when I wasn't feeling like jumping on yet another unambitious project that I had no interest in, I started a patreon page instead.

>>994582
Maybe you can't do it with Maya in the given time frame, but there's plenty of higher quality footage in 3D animation films made with maya, that leaves that winning entry in the dust. Don't project your own failures into others.

Anonymous No. 994609

>>994602
depends on the complexity of the model in question. if you are using boolean I assume you want to do some hard-surface stuff, and addons like hard-ops use the former

we also have a thread just for these kind of questions you dumbass >>994000

Anonymous No. 994639

>>994593
Just like you're welcome to post work but I doubt you will either.
Fuck off little bitch.

Anonymous No. 994645

>>994600
more like dollar store Houdini. it's beyond me how they manage to make movies "only using FOSS" (because we all know this is bullshit, lol)

Anonymous No. 994651

>>994645
this why you will never figure it out you're using Maya, a software for losers

Anonymous No. 994652

>>994651
nice adhominem, cocksucker
now go rig a dick and shove it up your ass, blendlet.
what? that you cant because your rigging system is fucking dogshit? lol, lmao

Anonymous No. 994653

>>994645
Houdini UI is far worse than Blender. It's beyond me how they manage to make movies using such terrible garbage software.

Anonymous No. 994660

>blender won!!!
because blender composed like 97% of entries, because the majority of people following meme youtubers are poor retards who cant afford actual real production software, so they flock to foss garbage

and because non-blender users are too busy at their actual jobs working on actual film/television and dont have time to enter some cringe meme youtuber contest

i cant grasp why people piss and shit themselves when someone using blender exports a runcycle animation, as if the entirety of the film and television vfx industry hasnt already existed for decades. wow! blender can do something that literally every other piece of software has been able to do for 30 years!

Anonymous No. 994664

>>994660
you didn't realize that most of the top contenders are actually working in industry, just google their names

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Anonymous No. 994665

>>994530
Has someone ever landed a job (a real one, not shitting commissioned fives second futanary anime loops) by only selling his blender skills?

Anonymous No. 994687

>>994660
>pays a monthly, overpriced sub for Marvelous-jewsigner
>b-but you are poor
lol, get better material retard
also pyw

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Anonymous No. 994691

Ugh, just saw it. Generic as fuck, 2nd place was better at everything but those 3 guys are suckers for over the top cringe action scenes, and they admit it.

Anonymous No. 994700

>>994639
lol

Anonymous No. 994714

>>994691
Yeah, I really don't get how that hospital clip got 1st place. I wouldn't have placed it even in the top 5. Top 10 sure, but there was at least one other clip in the honorable mentions deserving of a top 5 place, over the hospital clip.

Anonymous No. 994724

>>994530
For me the most useful thing about this software is Evee. There is nothing quite like being able to have a real time renderer built in. Makes concepting so much easier. How do not all packages have a real time renderer like that?

Anonymous No. 994732

>>994691
>>994714
the 2nd & 3rd place also use blender, KoalaOK_ & crnovision is based blender user, other 3d software doesn't even get to the top 3 lmao, Blender truly are the software tailor made for CHAD

Anonymous No. 994735

>>994732
No one cares what software they used. Just because you use the same software that a competition winner does, doesn't mean you matter in anyway. It's their achievement, not yours.Maybe if you wasted less time with shit posting, you'd amount to something and had an entry in the top 100.

Anonymous No. 994738

>>994735
>blender is a toy!
>you won't get a job using blender!!
>blender will never surpass Maya!!
>blender can't handle large scene!
oh we don't care about the software we use now huh

Anonymous No. 994739

>>994735
kek suddenly it doesn't matter if the top 3 is actually using blender, Maya user could never

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Anonymous No. 994740

>>994738
This. Fuck Autodesk.

Anonymous No. 994741

>>994735
it's their achievement and also a blender achievement, why do you think other 3d software showcasing their user works in their showreel? this challenge is just a big blender achievement, other maya could never achieve this kind of results in a month

Anonymous No. 994742

>>994738
Whether those things are true or not, doesn't mean you can't do good content with it if you put in the effort. But you can do the same more efficiently, by using a kit of more specialized tools. That is a fact. There's nothing wrong with using blender, especially if you can't afford the better tools, but it's good to know, that you are sacrificing some efficiency by doing so. A good artist, will create good content, regardless of the tools they use.I honestly have nothing against blender, but its users are as obnoxious as some vegans, who have a constant need to remind everyone about their eating habits.

Anonymous No. 994745

>>994741
Nothing in those entries includes anything in them, that wasn't possible 10 years ago by a good artist. Of course companies include user created content in their reels, to showcase what is possible in the software. It's called marketing. Doesn't mean Blender, or Autodesk for that matter deserves any credit for the work of a good artist, anymore than the company who provided a painter its paints does. It would be a different matter, if something was literally only possible to achieve with a certain software package. But that is not the case. You're delusional, if you think any of the results seen here, is thanks to the specific software they use and not solely due to the artist's skill. The main reason you see more blender entries in competitions like this, is because it's more accessible to regular people, due to being free, and having a big community with a ton of tutorials, that makes it easy to learn. It has nothing to do with it being a better tool.

Anonymous No. 994746

>>994742
>blender is inefficient!
>overpriced, lack of features and slightly better than blender in specific tasks is better than blender because it just is ok!?
despite Maya is losing in competition yet you're still in denial, I'm starting to think that you're the vegan here, how many times blender need to prove that it's a more efficient 3D program than all autodesk suites combined?

Anonymous No. 994748

>>994745
cope and seethe, blender is winning, start learning blender because Maya loser will soon be replaced by superior CHAD blender user!!

Anonymous No. 994750

>pirating Maya 2025 so I can get a job as 3d modeler
>start learning 3d modeling on yt
>forgot to delete history
>crash, hours of work lost...
>look up why maya keep crashing
>found out the only stable version is 4 years ago
>mfw when there's no Maya 2020 cracks
>try to become an animator instead
>mfw there's no good Maya animation tutorial
>found one but it requires a rig
>searching for a good free Maya rig
>there's none....
>the cheapest Maya rig is $99
>try to make my own by following rigging tutorial
>mfw the 3d model is locked behind paywall
>can't even make a 3d model because Maya keeps crashing....
>delete Maya and never comeback

why maya and their users like this?

Anonymous No. 994751

>>994750
Works on my PC.

And why the fuck would you get Maya for 3D modelling, are you an idiot? It's literally its weakest area. You can model in anything you want, and no sane employer will care, as long as the end result is good, since it's an extremely simple task to import a model from one format to another.

Plenty of free rigs here, if your main goal is learning animation:
https://www.11secondclub.com/resources

>>994748
If blender really becomes the better option, I'll obviously make the switch. Unlike you, I don't have some weird loyalty towards the tools I use, and learning a new package is a trivial matter, once you've learned one. But it's just not there yet. It's not enough that its on par, although it's really not even that, at least not animation/rigging wise.

Anonymous No. 994778

>>994751
those rigs look like shit and probably won't work with newer version of Maya

Anonymous No. 994779

>>994742
> I honestly have nothing against blender, but its users are as obnoxious as some vegans
Idk, on this board for example, it's actually blender users who do things, users of other software just shill their software and come up with 1000 reasons why blender is supposedly bad.

Anonymous No. 994780

>>994779
> users of other software just shill their software and come up with 1000 reasons why blender is supposedly bad.
Also they say they are so professional they can't share their work because NDA or whatever. How many WIP screenshots of Maya or 3dsmax projects you've seen here? In the meanwhile some Blender work and question get posted almost every day.

Anonymous No. 994782

>>994530
can you fuck off back to whatever useless board you came from?

Anonymous No. 994787

>>994782
can you go back to dilating some more?

Anonymous No. 994789

>>994780
Blender users are by far the worst to deal with when we find out about their methods of how they stole something and there asking us the professionals for help. They also lie a lot about things they don’t understand like how one user said something dumb about MMD because they read it from another blender user who themselves doesn’t understand MMD origins.

Anonymous No. 994800

>>994782
cope and seethe also kill yourself

Anonymous No. 994803

>>994778
They work fine, I just tested the MooM rig in 2025 without any issues. They're meant for animation training or creating footage for an animation reel, not for creating production ready content. What they do have is everything that's needed to showcase your ability in creating well acted and expressive character animations. The designs being appealing is unimportant. But if you absolutely need to have some ripped/kitbashed game character to animate, it takes only a couple days at most to import a smutbase model and create your own control rig for it in Maya, if you know what you're doing.

>>994779
Is this surprising? Most new people will start with Blender, due to ease of access. And only new people will post content in a place like this. Have you ever see anyone post professional or production level content on this board? I certainly haven't. There's nothing to gain for an established artist for posting here, except maybe an ego boost, while there's plenty to lose.

Blender does have issues in animation. These are facts, not something people just came up with. It has much worse performance when animating complex higher poly character rigs or scenes with multiple characters than Maya does. Its graph editors is also still considerably weaker than Maya's, despite the improvements its had. To see your end results in blender, you will need to output preview clips, to see how your animation actually looks like, while in Maya, thanks to the better performance, you can see it all on the fly. These factors will amount to at least 10% slow down in your animating speed, likely a lot more. If you're only doing short loops, it doesn't really matter much, but if you're doing for example a 5-10 minute long animation, animating will be the main time-sink of the project, and you want to minimize any time wasted as much as possible.

Anonymous No. 994805

>force their user to pay a monthly subscription
>lying about Maya being good
>threatening you with no jobs if you use software other than Maya
>spreading false information about other software
>indoctrinate students with maya

if this is not a behavior of a cult idk what is

Anonymous No. 994809

>>994805
>Blender users at the mercy of the main developers group whom never intended for professional projects.
>lying about blender and how the software is filled with bugs for all operating systems
>overpromising on 3D jobs as no studio accepts blender to their workflow
>spreading false information about other software
>falsely claim of blender’s achievements and promoting scammers
Not a good outlook on blender

Anonymous No. 994817

>>994809
multiple game studios are already using Blender nowadays. Tripwire Interactive has listings for blender and have so for the past 4-5 years.

Anonymous No. 994826

>>994817
Besides the modders, the studio has no evidence of such thing. Not even wayback machine shows job post for it. https://web.archive.org/web/20211206211333/https://boards.greenhouse.io/tripwireinteractive/jobs/5499039002#expand

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Anonymous No. 994844

>>994826
one of their artists use blender, maybe you didn't look hard enough to try searching "tripwire interactive 3d artist job listing"

Anonymous No. 994845

>>994809

expect none of those are true
>blender has LTS
>blender is one of the most stable 3d software, unlike Maya, there's a reason why maya took up so much space it's literally bloated with abandoned features and bugs, meanwhile blender is small and optimized, blender has the thing called experimental build where they tested the program to fix every single bugs
>many studios actually already accepted blender, it's been used in film and games like man in the high castle, spider verse, Maya and three, I lost my body, next gen, baldur gate 3, some of Ubisoft games idk which one and many more...
>literally you
>blender achievement is actually real

I think you are just spouting random stuff to make blender look bad literally >spreading false information

Anonymous No. 994850

>>994844
No one uses Linkin and expects everything from that website to be real. His personal life is not work related. It doesn’t involve the studio either.

Anonymous No. 994852

>>994845
Blender has limited life support, they fire good people when the group gets angry at someone: https://web.archive.org/web/20230721190256/https://blenderartists.org/t/ive-been-fired/1473998

The developers are only consist of 23 and of the 23 only 10 do major projects. Blender is only alive as much as people continue to only support them, not other people.

Blender is the biggest bug ridden software in the history of Open Source software. You have people not going into blender 3.0 and others staying in 4.0, you think that’s normal?! The FBX format is a lie that tricks FBX related stuff. Blender with millions of dollars doesn’t just pay the licensee for proper FBX format, once again why do you think this is normal when it’s not.?! The list of things blender does badly is unbelievable, want to do animation? Can’t because you need to follow a specific set of rules. Render something, follow the rules. Rigging, download 3rd party because blender is incapable of it. This is not normal anon, these problems don’t exist in other places.

High castle only used it for rendering:

>In addition to Blender, we occasionally use other 3D programs, including Houdini for particle systems, fire, etc. Our texturing and material work is done in Substance Painter, and compositing is done in Nuke and After Effects.

They did not build models in blender, they did not use SFX in blender, they didn’t rig in blender.

https://old.reddit.com/r/IAmA/comments/5rvwo2/we_produced_the_visual_effects_for_man_in_the/

Spiderverse

>We had to write code to generate geometry from the Grease Pencil stroke to take all Blender data back to Maya so artists could view and playblast them with the rest of their scene.

They couldn’t do anything about Blender flaws and used Maya. If it wasn’t for Maya blender wouldn’t exist, the CEO literally copied the concept but failed to deliver on bringing better results.

Everything else listed is unconfirmed or lies.

Anonymous No. 994861

>>994850
people in industry use linkedin wtf are talking about? my college require us to use it for internship

>>994852
blender is open source that means it cannot die, if blender foundation got shutdown, blender can still be forked, look at chrome and Linux that's shit ton of fork, unlike closed source, once the development ceased, there's low chance it get revived, you can't even comprehend the concept of open source

>Blender is the biggest bug ridden software in the history of Open Source software. You have people not going into blender 3.0 and others staying in 4.0, you think that’s normal?! The FBX format is a lie that tricks FBX related stuff. Blender with millions of dollars doesn’t just pay the licensee for proper FBX format, once again why do you think this is normal when it’s not.?!

sounds like bullshit, where did you get this info from?

>I can't do something in blender because I refuse to learn basic fundamental boohoo...

wtf did I just read, every single software is different dumbass, if you want to make something in Houdini you need to learn everything from scratch same as blender, zbrush and literally every single software out there, you still need to learn the basic fundamental, If u can't comprehend this then you're ngmi

>they only use blender for rendering
>they only use grease pencil
so does substance for texturing, and Houdini for vfx, you said yourself, just because they only use small part blender doesn't mean blender is not used, if I tell you they use only use Maya for animation, but everything is modeled, textured and rendered in blender does it reduce maya usefulness? fuck no
also you ignored the other films and games that I mentioned

>blender copied Maya
literally every single thing in blender is fundamentally different than Maya, if blender copied Maya, then modo, 3dcoat and every single dcc out there copied Maya, I use both so stop spreading lies

Anonymous No. 994864

>>994852
what is bro yapping about lmao, you try to deny blender so hard, but ended up yapping instead, blender works, there's a reason why Top 3 in the 3D challenge all use blender, I think this is the right time for you to learn blender otherwise you will get left behind

Anonymous No. 994865

>>994530
>thread theme
Maya loser are welcome to cope & seethe in this thread
https://youtu.be/a8MZBUoQt68

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Anonymous No. 994866

>>994865
forgot the pic

Anonymous No. 994870

>>994852
ain't reading allat

Anonymous No. 994885

>>994861
Linkin is a well known scam site, you have to be super old to still think there’s something left from the original linkin. The future is now old man, no one uses job search websites anymore.

Open source also means it can be abandoned. It happens a lot in GitHub. Remember SourceForge? Look at all the abandoned projects and tell me if you think anyone would still want to fix the bugs that GitHub list as over 1000+ on their site.

Blender will crash, delete and corrupt your projects. Because you're denying facts means you’re lying. A simple google search will always find these issues. It’s a big bug report in GitHub. A zoomer like you can’t read or use google or use capital words at the correct moment is NGMI.

You don’t have proof or evidence of other corporations or studios using Blender. Ubsoft only listed Blender along with other 3D software. That doesn’t mean they used Blender. Also if you do try to defend ubsoft then you’ll be defending the bad games they made, kinda embarrassing because the awful 3D models are cringe and you’re okay with that?

That company couldn’t use blender and had to get amazon severs. Blender can’t do basically anything without help is just laughable. Maya can do it because you know why, the software is built for it. Blender has proven to be useless when pushing projects over the limit and makes more work than solves it. That’s not what they want in movie or tv shows anon, hiring people cost money and inexperienced programmers causing issues is not something they want.

Wikapedia clearly states it copied maya. Founder when giving the same question also saying he copied maya. Blender isn’t the same because the people who worked on it for years are dumb. They made left mouse button the camera, the dumbest thing anyone can do. Everyone knows left click on mouse button means select. You’re supporting the dumbest thing to happen in 3D.

>>994864
>>994870
Zoomer scared of buch of words, get banned bitch.

Anonymous No. 994964

>>994885
yap yap, blender wins and you're just coping

Anonymous No. 994967

>>994809
Bruh Maya users have been at the mercy of Autodesk being absolute dogshit at implementing modern features for decades now. 3DS Max is more up-to-date than Maya by this point and Max is not that much of a step up.
The only industry still seriously using Maya has been automotive for commercials.

Also FBX is a dogshit interchange format bro, use GLTF and OpenUSD like a sane person.

Anonymous No. 994968

>>994967
I don't know where you're getting your information, but it is just pure fiction and false. Maya is still the main software in use at most animation studios, and for good reason. When it comes to animation and rigging, it is simply unparalleled efficiency wise. It is not even close. 3DS Max is even worse than blender for animation. Of course, most studios don't use only Maya, they have a ton of custom tools and other software in use alongside it. In general moving away from Maya is going to be hard for an animation studio, since they'll have trouble finding animators to hire, considering how torturous animating in anything else is, after you've gotten used to what Maya has to offer compared to the other sub-par options available out there.

Anonymous No. 994971

>>994530

so i had an issue with weight painting in blender where i was using geometry nodes to put random sprinkles on the icing for blenderguru's tutorial. problem was that the weight painting went through to both sides, even with "front faces only" turned on, because for some esoteric reason both sides of the mesh were considered the same side in weight paint mode (but not edit mode for some reason).

i managed to fix it by putting the solidify modifier second (below the subdivide modifier), and setting the offset on the solidify modifier to 1 instead of -1.

this fixed it, but i don't know how or why. blender is a dark art that i don't think even experts understand the inner workings of. i'm going to learn to how do a proper render after a bit, i'm taking a sanity break for now.

i made the sprinkles a metallic purple like those little sugar pearls. i had to mess around with the frosting mesh after i retopologized it (i was quite sloppy when i first made it).

i vill Not be filtered!

Anonymous No. 994980

>>994971
I know it's hard to believe, but faces only have one side.
If there's some esoteric problem that you think is a dark art, it's a skill issue for you at this stage. I mean for fuck's sake you're doing the donut tutorial, any issues you're having at this stage are on you.

Anonymous No. 995028

>>994530
>now there's no reason for you to not use it,
well, it's still the same unusable shit as it ever was

Anonymous No. 995036

>>994968
If I ever have to use the hell that is the autodesk controller mapping gobbledygook window to just make a slider for a motion ever again I am going to scream. You can't tell a bone to just check the angle of another bone to lock it at a perpendicular angle, You have to daisy chain a bunch of helper objects together and tell the bone to look at that, THEN parent the bone you need constrained to the helper object. And even then, it still might not work right.
Don't tell me that shit is somehow intuitive when I can do a "look at" constraint at an angle in 5 minutes in Blender. Fuck Autodesk, this is the exact problem that made me switch to Blender in the first place.

Anonymous No. 995046

>>995036
Fuck your lies, everyone knows you can alter the angles since 2005. Blender never had it until 2011. Blender will always be outdated.

Anonymous No. 995051

>>995046
How about that time autodesk fucked up service pack 2 on 3DSmax 2011 so bad that fbx export would garble all UVs on the opposite side of a mirrored mesh? They never fixed that, just told you to only install SP1 and avoid SP2, so that version was just fucked.
I honestly could go on and on about my experience with Autodesk products over the years and how miserable they are to work with, how slow they are to implement new features, the difficulty with getting useful addons to extend functionality or just the insane ancient bloat.

Please continue to act like they're somehow better though, I'm sure it means something to you. The rest of us that were in other communities have long been angry at them and waiting for the day that Maya falls behind everything else enough to be abandoned. For now, I'll continue to use literally anything else to do my work.

Anonymous No. 995060

>>995051
Blender development team will not care about anything. Mouse keybind - zero fucks, took another user to get approval to add it.

Hire professional programmers, nope blender rather waste time than form a team of engineers.

People don’t like certain things in blender either and stay in version 2.8 or 3. While blender 4 is the current hot mess. You people will never get the perfect blender.

Anonymous No. 995062

>>995036
Sounds like a skill issue to me. Regardless, you need to rig in Maya, to be able to animate in Maya. Since rigging is only a fraction of the total work that goes into a long animation project, any imagined wasted time there, is irrelevant to the 10-20% efficiency drop you can expect animators would suffer from needing to animate in Blender. High quality animation in a feature film is outputted at roughly 5 seconds per work week, so roughly 40 hours of work for 5 seconds of top end animation. 20 seconds for a lower budget movie where things don't need to be as perfect. Assuming a high budget 1½ h movie, that's over 40000h, which translates to roughly 5000 workdays for an animator, or roughly 20 years. Meaning they'd need 20 animators to animate the movie in a year. A 20% efficiency loss in that would be massive, and unacceptable for any serious studio. For maya, they could make do with 20 animators, but for blender, they'd need around 25. Assuming they can find that many animators willing to work in blender in the first place, of course.

Anonymous No. 995063

>>995060
Whole Studios have been stuck on very old versions of maya for well over a decade because of the removal of perpetual licenses and the significantly higher cost per year per employee of licensing.
Ever wondered why so many animated films spent decades looking exactly the same?

>>995062
Explain where you are getting these percentage numbers from.
Explain how Autodesk taking ages to add modern renderers, tools, etc and wasting their and our time making an overly expensive and ultimately unused game engine that nobody wanted to license is part of a "skill issue".
Explain how they consistently bought out tools to basically kill them, ala Mudbox and Lightwave. Which, by the way, is something they almost did to Maya had the company that originally built it not gotten a significant customer base beforehand.

Anonymous No. 995065

>>995063
You're assuming I have some strange love for autodesk. I couldn't care less about some multimillion corporation. I only care about using the most efficient tools, and for animation that is Maya, and according to colleagues, for rigging as well.

The numbers are obviously an estimate, based on blender's poor performance and lacking tools, most animator's being used to Maya's animation tools, and so on. Depending on the complexity of a scene, and how complex the rigs are, blenders performance can be less than half of Maya's framerate in an equivalent scene. Low framerate incurs a massive hit in animation speed, not only while animating, but also due to it forcing the animator to generate constant animation previews, to see what their animation actually looks like at full framerate. It's also head-ache inducing, and draining, causing the animator's to tire out quicker. Being able to animate at full frames constantly, even in relatively complex scenes, is a blessing. Add to that an overall more intuitive animation UI, and Maya's unparalleled graph editor, I'd say 20% is a pretty fair estimate, depending on scene complexity/amount of characters, maybe even an optimistic estimate.

As for renderers. Just as with any software no serious user will stick with the stock renderers, and will likely get something more powerful from a third party, this is true for blender as well..Although arnold is a pretty solid renderer, even if I don't personally use it. Just use whatever works best for your needs. At least they all support Maya fully, unlike Blender, that is often left with scraps or a stripped down version of the better 3rd party renderers, missing key features. Granted, that has been getting better.

As for the rest, I don't really care, it doesn't affect my work. I can't remember having the issues in rigging you were talking about earlier, but granted it's been a while since I needed to rig something from scratch, my main focus is in animation after all.

Anonymous No. 995085

>>994809
>3D jobs as no studio accepts blender to their workflow
lol
lmao even

Anonymous No. 995101

>>995085
>tried to render - it required Amazon computers
>Someone use greased pencil - it needed to be redone in Maya
>evangelion abandoned it and showcase alternate 3D software: youtube.com/watch?v=F7dSco6VERw
Again, blender is not built for anything related to movies or action. It fails to justify the SFX geeks. The facts don’t lie anon. Blender sucks.

Anonymous No. 995120

>>995101
https://www.youtube.com/watch?v=29E-HNTWEOE

I dunno man, this rocks pretty fucking hard to me.

Anonymous No. 995122

>>995065
Interesting

Quick questions though:
- What makes the tools more efficient? Are you able to give examples?
- Can you give a comparable scene to show the statistical differences between Blender and Maya for performance?
- What allows them to work at full speeds exactly? is this related to the OpenSubdiv tools that Blender and Maya both have?
- Are they using the quick diffuse bake method to better see the work they're doing to speed things up?
- You know Pixar helped add Renderman support to Blender, right? What third party renderers are only for Maya that would be useful?

You can say this is "sealioning" or whatever, but I want actual hard data, not just vague statements such as "efficient tools" or "animation speed".

Anonymous No. 995131

>>995122
Sorry, but setting up test scenes is just too much effort to try to convince someone on the internet. Not to mention difficult, as you'd have to make comparable rigs and scenes. At the end of the day, I don't care that much, whether you believe me or not. And I'm not tech savvy enough, to know the exact reasons for the performance differences. Does blender have GPU acceleration for handling animation calculation yet, or something equivalent to Maya's parallel evaluation mode? Maya does have that animation caching feature as well, although I don't use that all that much personally, but some swear by it. Anyway, blender's performance issues are relatively common knowledge, and I've never heard even a blender user deny them before. I can get consistent 60 fps on my incredibly bloated rig in Maya, which is attached to an unoptimized 1.5m triangle mesh.

As for the UX, that's difficult to answer objectively, considering I'll be incredibly biased purely on the fact that I'm so used to Maya's interface. But that goes for most professional animators, and they will perform a lot worse in blender, compared to Maya.While a software is easy to learn in a couple weeks once you've learned one, it takes much longer to get used to UI quirks, once you've used something else for years.

I can't speak for all renderers, but it took forever for redshift to come to blender, and when it did, it took even longer for it to have all the features it had with others.I haven't followed it for a while now, so I'm not sure if it's finally on par with other versions. But that's more of a problem for indies and freelancers. Like I said, you can use whatever to render, it's not too much work to import cached models somewhere else, and do the render setup elsewhere. Just because you animate in Maya, doesn't mean you need to render in it, if you have a better solution available to you.

Anonymous No. 995154

>>995120
VFX lies: https://www.youtube.com/watch?v=lY8Ol2n4o4A&t=446

All the background was texture and all effects were added in production. Blender can’t do it.

Anonymous No. 995174

>>995154
You DO know photogammetry is a huge part of CG for films and how things work right?

Are you just straight up calling Ian Hubert himself a liar? The person that went up on stage FOR Blender Conference?
https://www.youtube.com/watch?v=whPWKecazgM

Anonymous No. 995175

>>995154
Also hey check it out, Blender did the entire car sequence. Here's the work in progress:
https://x.com/Mrdodobird/status/1833327802525094182

Anonymous No. 995180

>>995175
That is very nice. https://blendermarket.com/products/rbc-addon

Anonymous No. 995191

>>995174
>scanning stuff is 3D
No it’s not anon and the real definition you’re looking for is background, environmental stage.

>>995175
Twitter is a dead site but hey keep promoting the well known website that spends disinformation.

Anonymous No. 995197

i don't like shitting on hubert, he's very talented and does cool shit, but get a grip: most of his shots wouldn't make it past a supervisor and many of his shots look straight out of a vidya.

Anonymous No. 995199

>>995191
So, if I get this right:
Photo sourcing and scanning for textures, the thing we've done for decades, the thing that's been a major part of building libraries for doing this job and consistently is important for getting things done, is somehow fake and not part of doing 3D, nor CG.
Ok. Got it. Thanks for walking into that one.

Also lmao at you not wanting to see proof of how the scene is made and works from the actual director because it's a link to a site you don't like.

Anonymous No. 995218

>>995199
We never had to use photography in 3D until recently. stereoscopic is the thing you are mentioning when talking about ancient 3D photography. The best to my memory when using anything realistic in PC/games was after 2007, not before it due to hardware limitations and how badly it looked. Halo is a good example of Xbox texture rendering unable to do the things the original developers intended.

Also you seriously can’t tell the difference between real and fake grass. No one is going to use real grass, it’s inconsistent with texture that needs to be applied repeatedly. You need an artist to paint the seemly repeat grass, it’s an unavoidable problem during those times anon, you don’t have 5GB of ram like today to pull of such easy task.

The guy is not a real dictator, tried to find him in any real movies and found nothing. IMDB only list him as VFX, only helping in real movies. His “films” last 12 minutes.

imdb.com/name/nm1937843/

Now do you understand why Twitter is the biggest misinformation in the world.

Anonymous No. 995224

>>995199
He is using de-lighting + camera tracking - mapping. https://www.youtube.com/watch?v=w6YPbidAAzQ

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Anonymous No. 996329

>>995101
Ah, you meant animation/sfx studios in particular, I was thinking automotive and product design studios, they've all switched to Blender for the creative part

Anonymous No. 996330

>>996329
The company is lame, only produce 11 sports cars with 8 in the market. They don’t use Blender either, they scan the real car and asked someone to fix it. Hive it up anon.

Anonymous No. 996334

>>996330
>they scan the real car and asked someone to fix it
lol

Anonymous No. 998508

Good for Blender!