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🧵 /wip/ - Works in Progress
Anonymous at Thu, 12 Aug 2021 04:06:30 UTC No. 843718
/wip/ - Works in Progress
- Collage Edition -
All your hard work!
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>840057
List of free resources: https://pastebin.com/cZLVnNtB
Anonymous at Thu, 12 Aug 2021 04:10:39 UTC No. 843720
>>843718
Apologies if your work isn't featured in the OP image. Doubly so for the environmental artists, you all work hard, but it's hard to fit an env inside an existing one
.
I tried to focus on finished and close to finished projects, notable posts, and posts where it's easy to grab the subject. Thanks to the anons that posted transparent PNG files too, they made the job a lot quicker.
If you're not here this time, and really want to be in the next one, let me know and I'll try to fit you in somewhere if I can.
Let's get this show on the road.
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Anonymous at Thu, 12 Aug 2021 04:13:40 UTC No. 843721
i don't do hard surface often and am not too familiar with it but I am learning and the camcorder is taking shape you guys and I go onto 3 after working on it and we've got a beautiful collage for the work in progress picture. everything is gona be alright
Anonymous at Thu, 12 Aug 2021 05:51:11 UTC No. 843723
>>843718
>>843720
the last thread is on page 6. there's no need to make a new thread so early on a board this slow.
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Anonymous at Thu, 12 Aug 2021 13:10:24 UTC No. 843741
What's the best way to model this area with "variable rate bevel", when curve with big radius curves into curve with small radius?
Anonymous at Thu, 12 Aug 2021 13:39:46 UTC No. 843743
>>843741
By using two different pieces, like in the actual object
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Anonymous at Thu, 12 Aug 2021 14:47:48 UTC No. 843749
>>843743
Paneling is 2 operations.
Fixing this is a fucking torture.
Anonymous at Thu, 12 Aug 2021 14:59:52 UTC No. 843752
>>843741
>>843743
This, break down your object into manageable pieces
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Anonymous at Thu, 12 Aug 2021 15:18:43 UTC No. 843755
Anonymous at Thu, 12 Aug 2021 15:23:17 UTC No. 843756
>>843749
What the fuck. You extruded a cube twice, added bevels, ended up with a huge mess of a topology and expect it to work?
Anonymous at Thu, 12 Aug 2021 15:34:27 UTC No. 843760
>>843718
I made it into the WIP image for the first time. I'm adding this to my portfolio and résumé.
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Anonymous at Thu, 12 Aug 2021 15:37:20 UTC No. 843763
this is my alarm clock from the other thread
Anonymous at Thu, 12 Aug 2021 15:45:13 UTC No. 843764
>>843756
Well, I'm trying to explain the problem.
How to make a big bevel flow into a small bevel without fixing topology by hand.
Anonymous at Thu, 12 Aug 2021 16:03:14 UTC No. 843768
>>843718
Very nice work on the OP. I love it how the helicopter monkey made the cut.
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Anonymous at Thu, 12 Aug 2021 16:24:29 UTC No. 843771
I posted this on another thread, anon suggested I use a toon shader but I don't even know if I'm going to texture it.
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Anonymous at Thu, 12 Aug 2021 16:41:49 UTC No. 843775
I'm making this for my college app portfolio but I'm concerned they'll btfo me because pepe is nazi frogger according to normaloids
Anonymous at Thu, 12 Aug 2021 16:46:07 UTC No. 843776
>>843763
what renderer did you use?
Anonymous at Thu, 12 Aug 2021 17:07:27 UTC No. 843779
Does Maya have a patent on their quad-draw program? There is no way Zbrush's topology draw tool is supposed to be this shitty and convoluted.
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Anonymous at Thu, 12 Aug 2021 17:30:37 UTC No. 843780
I continue to reiterate on the same stuff I just don't know anymore
Anonymous at Thu, 12 Aug 2021 19:57:51 UTC No. 843819
>>843780
If you don't know, then let it rest for a couple of days, you may want to come back to it with "fresh" eyes.
Anonymous at Thu, 12 Aug 2021 20:04:47 UTC No. 843821
>>843775
It's a gamble. If someone(s) based is reviewing your work, you're in 100%, if someone who doesn't know about the frog- or can critically examine things honestly- reviews it, they'll probably evaluate it purely on it's artistic mertis, but if you get a 50YB0Y, it'll be an instant rejection. I don't think the odds are in your favor.
This will definitely frighten the norms, especially since he has no pants. We all know that the Nazis are feared for their shirt-only marches.
Anonymous at Thu, 12 Aug 2021 20:04:52 UTC No. 843822
>>843780
quick suggestion, might not work, flip the mesh upside down and work on it that way you might come up with some ideas
Anonymous at Thu, 12 Aug 2021 20:06:35 UTC No. 843823
>>843821
makes sense, thanks anon i'll see it through cause I'm having a lot of fun with this. Clown world we fucking live in.
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Anonymous at Thu, 12 Aug 2021 20:07:22 UTC No. 843824
>>843775
Use better references. With this one, you don't need to have any doubts about how normies see your frog.
Anonymous at Thu, 12 Aug 2021 20:09:03 UTC No. 843825
>>843823
>i'll see it through cause I'm having a lot of fun with this
The most Chadly course of action.
Anonymous at Thu, 12 Aug 2021 20:42:38 UTC No. 843834
There's no point in trying anymore isn't it?
Anonymous at Thu, 12 Aug 2021 20:53:48 UTC No. 843836
>>843834
Don't give up, at least you're not a furfag like >>843771
Anonymous at Thu, 12 Aug 2021 20:56:02 UTC No. 843837
>>843718
>tfw made it into the OP
Pleased with that.
Anonymous at Thu, 12 Aug 2021 21:45:25 UTC No. 843848
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Anonymous at Thu, 12 Aug 2021 22:29:48 UTC No. 843858
>>843836
There was an attempt.
Anonymous at Thu, 12 Aug 2021 22:39:44 UTC No. 843860
>>843858
He could use some ears, cheekbones, and a brow ridge. The skull should also be thicker in the back. Now it looks like he doesn't have back of the head at all.
Anonymous at Thu, 12 Aug 2021 22:47:16 UTC No. 843863
>>843858
handsome stonks
Anonymous at Thu, 12 Aug 2021 23:05:51 UTC No. 843866
>>843858
why does it feel like the camera is zooming in when i expand the image
Anonymous at Thu, 12 Aug 2021 23:07:10 UTC No. 843868
>>843824
>5150
what does this mean?
Anonymous at Thu, 12 Aug 2021 23:09:59 UTC No. 843869
>>843868
"5150 is a code in the California state law for an involuntary psychiatric hold, meaning that that a person can be detained by police for evaluation if they pose a danger to themselves or others as a result of mental disorder."
Some tough guys in prison get this as well as some z-grade celebrities
Anonymous at Thu, 12 Aug 2021 23:10:59 UTC No. 843871
I waste ungodly amount of time on my own designs and scene compositions that could be spent on actually creating more assets and projects, but I simply refuse to copy concept art because my end game isn't to be a 3D monkey for the rest of my career anyway.
Anonymous at Thu, 12 Aug 2021 23:17:12 UTC No. 843873
>>843871
great artists steal
Anonymous at Thu, 12 Aug 2021 23:18:25 UTC No. 843874
>>843873
Yes, but that is not the same as straight up copying concept art like majority of 3D artists do.
Anonymous at Thu, 12 Aug 2021 23:21:40 UTC No. 843876
>>843873
Stop regurgitating hollywood meme garbage. The people who say this shit haven't created anything great since the great depression.
Anonymous at Thu, 12 Aug 2021 23:26:10 UTC No. 843877
>>843876
>t. starving artist
Anonymous at Fri, 13 Aug 2021 04:07:55 UTC No. 843903
>>843866
same wtf
Anonymous at Fri, 13 Aug 2021 06:19:15 UTC No. 843916
>>843723
>page 6
I've been making WIPs at page 5 (when I can) for the last 2 years. Though some people handle it before I get to it from time to time.
Gotta remember that most newfags don't know the board is slow, so keeping the thread fresh keeps "I just made this, what do you think?" threads down since it's higher up on the list, thus easy to spot. Or it's just a placebo, since it still happens from time to time, since you can't expect them to take the board in and get a feel for it before posting.
Page 5 is just how it's how it's gonna be.
>>843760
An accomplishment to be sure. Make sure to put it down as a collab so people think you work well as a team too.
>>843768
Couldn't leave it out.
>>843837
Congrats anon!
Anonymous at Fri, 13 Aug 2021 08:01:27 UTC No. 843928
>>843776
marmoset
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Anonymous at Fri, 13 Aug 2021 10:15:21 UTC No. 843937
learning fspy
Anonymous at Fri, 13 Aug 2021 11:02:07 UTC No. 843941
>>843763
Materials and modelling are pretty good, but there's something off about how the numbers look, they don't really look like they're part of the model/materials.
Anonymous at Fri, 13 Aug 2021 12:22:43 UTC No. 843954
>>843876
>Stop regurgitating hollywood meme garbage.
"great artists steal" is picasso paraphrasing ts elliot you uncultured retard
Anonymous at Fri, 13 Aug 2021 12:24:19 UTC No. 843955
>>843954
doesn't change the fact that it's become a crutch for retards wanting to larp as artists.
Anonymous at Fri, 13 Aug 2021 12:31:54 UTC No. 843960
>>843954
>corporation spews out the same generic garbage PRODUCT over and over
>hobbyist plays next gen sims with other people's assets
dude great artists steal lmao
Anonymous at Fri, 13 Aug 2021 13:12:31 UTC No. 843965
So I'm at a weird position right now where I have the same scene set up both in Blender and UE, and I can't decide in which one should I finish it.
Both provide equal amount of pain, just in different areas. With Cycles it is slow to change things (and I'm the most undecisive person in galaxy), visualize animation (because this will be animated) and render times are ridiculous.
In UE4 on the other hand, lighting isn't as good and requires additional AO maps etc. to make things look right, glass materials are fucked up and the final result will look worse. But also, since it isn't as annoying to tweak things in it compared to Blender, final result can actually be better because I won't give up as quickly and can always tweak final shots practically minutes before publishing.
Idk what to do, I pretty much stopped working on it for months because I was burnt out and now when I think about this I'm already not feeling like even finishing it.
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Anonymous at Fri, 13 Aug 2021 15:12:56 UTC No. 843979
more screenshots with some polypaint
let me know what you guys think
Anonymous at Fri, 13 Aug 2021 15:14:08 UTC No. 843980
>>843749
You should have separated the parts u beveled before beveling it...
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Anonymous at Fri, 13 Aug 2021 15:14:08 UTC No. 843981
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Anonymous at Fri, 13 Aug 2021 15:15:10 UTC No. 843982
Anonymous at Fri, 13 Aug 2021 15:17:59 UTC No. 843983
>>843866
Strong light on a black background willl make anything move.
Anonymous at Fri, 13 Aug 2021 15:20:50 UTC No. 843984
>>843965
You answered your own question.
Stick with UE4 because chances are higher that you'll finish it.
The ability to do a higher amount of iterations cannot be underestimated. It keeps you moving, doesn't hinder your motivation and you don't have to wait for external factors like render time.
Also can you isolate the glass material? Meaning, are you glass objects strongly embedded in the scene or could you render the glass in cycles and compose it in?
Don't think too much about a final result that'll look worse, the alternative is not a better Cycles render, but no render because you probably wont finish it.
Finish it, put it out. A result that is finished, but looks slightly worse than a result that'll take you 2 more months is better because 80/20 rule. 2 months is enough to do several other projects.
Also you have always the option to come back later and do a cycles version.
Anonymous at Fri, 13 Aug 2021 15:22:45 UTC No. 843985
>>843965
Imagine not rendering in Godot... what a waste.
Anonymous at Fri, 13 Aug 2021 16:04:47 UTC No. 843992
>>843984
Thanks for your opinion, I agree. I do a ton of iterations both in scene composition, lighting, camera movements etc. These things were a pain to do in Cycles. + I miss some nice features UE4 provides me with. At the end of the day I'm focusing on game art anyway. Thought it could be nice to showcase Cycles render in one project, but eh, I don't think it matters anyway. And as you say, I can always render at least some stills in Cycles if I want to.
Idk if I can isolate glass materials, I have some water effects and glass objects in the scene I wanted to focus on in some shots, but if they don't end up looking nice at the end, I'll just ignore those shots and keep them at distance.
Anonymous at Fri, 13 Aug 2021 18:00:51 UTC No. 844011
>>843992
>I wanted to focus on in some shots, but if they don't end up looking nice at the end, I'll just ignore those shots and keep them at distance.
Maybe rendering just those shots with cycles might be an option?
Think about it, make some tests, see if it is too jarring (the difference in quality) and if its worth to do them at all.
If you can prioritize your project more cleverly you might get a good production efficiency. Do everything else first, keep the problematic shots for last.
Anonymous at Fri, 13 Aug 2021 20:28:48 UTC No. 844050
>>843718
damn, nice image OP, I especially like the goblin under the bridge, and the reflection in the water
Anonymous at Fri, 13 Aug 2021 20:33:16 UTC No. 844053
>>843691
I know this is a little late, but when you do turntables, make sure your keyframes are set to linear so it loops properly— the spline keyframes are giving you that nasty slow in-slow out effect. Really nice work otherwise!
Anonymous at Fri, 13 Aug 2021 22:43:50 UTC No. 844110
>>844053
yeah I noticed, I thought I did, but as you can see I fucked up
Anonymous at Sat, 14 Aug 2021 02:35:05 UTC No. 844140
>>843866
it is because your mother fucks niggers
Anonymous at Sat, 14 Aug 2021 04:36:07 UTC No. 844150
>>844050
It's really all of /3/'s hard work that makes it special, I just got rid of the backgrounds and put them all together.
Though I did add some shadowing to make the things under the bridge fit-in.
But yeah, the idea for the next set of OP images is to keep the train going, and add things from this thread into the previous OP image.
Hopefully by the end, we'll have a wip image that's filled to the brim with everyone's work.
It'll make it seem like we've got some kind of board "culture" at least.
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Anonymous at Sat, 14 Aug 2021 05:08:53 UTC No. 844154
defining the shapes of my block out to be more accurate to the camcorder's dimensions. How do I go from a couple shapes with a bevel modifier into... A realtime model?
Anonymous at Sat, 14 Aug 2021 07:31:57 UTC No. 844160
>>844154
Wouldn't this be easier to poly-model?
Anonymous at Sat, 14 Aug 2021 08:04:50 UTC No. 844162
>>844154
>How do I go from a couple shapes with a bevel modifier into... A realtime model?
You'd take the same model, turn off the modifiers and use that as the low-poly, then use a program like Substance painter to bake the details from the high-poly model to the low-poly one. So you get the nice bevels and stuff as texture data instead of actual geometry.
Anonymous at Sat, 14 Aug 2021 15:16:28 UTC No. 844217
>>843775
I'm done with him anons any suggestions regarding the composition or the model?
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Anonymous at Sat, 14 Aug 2021 15:30:45 UTC No. 844219
toilet/jetpack I'm currently working on
any suggestions?
Anonymous at Sat, 14 Aug 2021 15:32:49 UTC No. 844220
>>844219
it better fly by shooting out jets of human waste.
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Anonymous at Sat, 14 Aug 2021 16:00:34 UTC No. 844224
Early WIP of a raygun I 'm working on , inspired by Warframe
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Anonymous at Sat, 14 Aug 2021 17:45:27 UTC No. 844242
rig looks like ass at the moment but i ended up making a cool pose
>>844219
love this, so silly
Anonymous at Sat, 14 Aug 2021 20:16:54 UTC No. 844251
>>843775
Just make it a different frog? You can probably make it look a lot more eye-catching that way too.
Anonymous at Sat, 14 Aug 2021 23:47:59 UTC No. 844290
>>844219
this could be a team fortress 2 asset
Anonymous at Sun, 15 Aug 2021 01:36:05 UTC No. 844296
>>844160
I am poly modeling it
>>844162
Thanks I'll continue working and search on the details of that workflow when I'm there
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Anonymous at Sun, 15 Aug 2021 06:07:01 UTC No. 844308
>>844242
>ass
Here is some ass and abdomen I made to motivate you anon.
Anonymous at Sun, 15 Aug 2021 08:57:42 UTC No. 844322
>>844308
Name of the matcap you're using?
Anonymous at Sun, 15 Aug 2021 13:02:03 UTC No. 844344
>>844322
Search Zbro matcap on gumroad. They are free.
Anonymous at Sun, 15 Aug 2021 13:41:21 UTC No. 844348
>>844219
based
Anonymous at Sun, 15 Aug 2021 14:41:37 UTC No. 844357
>>844344
Thanks cutie buns
Anonymous at Sun, 15 Aug 2021 17:43:14 UTC No. 844369
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Anonymous at Sun, 15 Aug 2021 18:05:20 UTC No. 844372
>>844369
>2 clicks of inflate brush
>fatter
Anonymous at Sun, 15 Aug 2021 18:09:06 UTC No. 844373
>>844372
Don't listen to the retard, the first one was better.
Anonymous at Mon, 16 Aug 2021 00:06:19 UTC No. 844437
>>844373
faggot
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Anonymous at Mon, 16 Aug 2021 00:25:53 UTC No. 844439
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Anonymous at Mon, 16 Aug 2021 04:19:26 UTC No. 844461
grabbed Skuddbutt's model of Pacifica Northwest and did a bit of retopo, started building the mouth and eyes
Anonymous at Mon, 16 Aug 2021 05:00:55 UTC No. 844463
>>844461
What did it look like before? Did it really need retopo?
Anonymous at Mon, 16 Aug 2021 08:41:39 UTC No. 844478
>>844461
oboonga...
Anonymous at Mon, 16 Aug 2021 08:54:59 UTC No. 844479
>>844439
where do u get those figure base models?
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Anonymous at Mon, 16 Aug 2021 09:01:46 UTC No. 844480
Sup /3/, where can I find the group render you did of this?
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Anonymous at Mon, 16 Aug 2021 12:26:42 UTC No. 844494
Here is 10 month progress of my grinding anatomy. Will I gmi bros?
Anonymous at Mon, 16 Aug 2021 12:38:27 UTC No. 844496
>>844479
That's UE mannequin.
Anonymous at Mon, 16 Aug 2021 12:47:56 UTC No. 844497
>>844480
https://www.youtube.com/watch?v=HI3
Anonymous at Mon, 16 Aug 2021 14:54:26 UTC No. 844509
>>844461
Horrifying.
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Anonymous at Mon, 16 Aug 2021 16:22:30 UTC No. 844526
Learning lighting, so it currently looks like it was lit by a 5 year old
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Anonymous at Mon, 16 Aug 2021 16:23:34 UTC No. 844528
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Anonymous at Mon, 16 Aug 2021 16:25:26 UTC No. 844529
>>844526
also
Anonymous at Mon, 16 Aug 2021 16:27:22 UTC No. 844531
>>844526
>>844528
Switch to UE5 and save yourself the pain. Dynamic light looks shitty and baked lighting is painful to work with. At least in comparison to amazing Lumen that just werks like in an offline renderer, except it is realtime. No need to make lightmaps, no problems with low lightmap resolution, no bake errors you spend hours to fix, no lighting hacks and on top of that everything looks great.
Anonymous at Mon, 16 Aug 2021 16:33:22 UTC No. 844532
>>844531
Thanks for the tip man. I'm still crazy early in the process so I'll probably switch to ue5
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Anonymous at Mon, 16 Aug 2021 17:05:22 UTC No. 844536
>>844463
this is the original
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Anonymous at Mon, 16 Aug 2021 17:16:12 UTC No. 844540
blender is fun
ALL HAIL UE5 at Mon, 16 Aug 2021 18:08:55 UTC No. 844554
>>844531
you forgot nanite. Building meshes for nanite will change your workflow completely. So much easier than the pants on head retarded way we've been optimizing meshes before.
Anonymous at Mon, 16 Aug 2021 18:21:29 UTC No. 844563
>>844554
You're retarded.
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Anonymous at Mon, 16 Aug 2021 18:47:59 UTC No. 844567
>>844461
I'm a little concerned about how the eye area looks— not the topology, but how "bug-eyed" it feels. Is there more temple, or is it just the angle of the picture? I know Gravity Fall's characters have their eyes come out pretty far from their head, but yeah
Also, I feel like these planes here are kinda unnecessary, you might as well add some loop to the lips, and continue the big loop going around the nose, just for ease of deformations.
Body topo looks really clean, though, nice work so far
Anonymous at Mon, 16 Aug 2021 19:40:46 UTC No. 844571
>>844563
you're out of date
Anonymous at Mon, 16 Aug 2021 19:57:50 UTC No. 844574
>>844571
Nanite doesn't even support transparency my dude.
Anonymous at Mon, 16 Aug 2021 21:42:55 UTC No. 844586
>>844536
Yeah I see, it's missing a face/eyes and the head is a separate mesh. Apart from that it doesn't seem too bad.
Makes you wonder why the dude half-assed the head when that's arguably the most important part in recognizing the character.
Anonymous at Mon, 16 Aug 2021 22:10:17 UTC No. 844588
>>843979
hot
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Anonymous at Tue, 17 Aug 2021 01:23:07 UTC No. 844601
Anonymous at Tue, 17 Aug 2021 01:55:39 UTC No. 844610
>>843718
Just came here to say, GG to whoever did the misty model. Look through last thread after seeing OP and she's cute. Do one of May next and I'll ask for your blog, Good luck to you anon.
Anonymous at Tue, 17 Aug 2021 02:48:53 UTC No. 844622
>>844610
>it has now been brought to my attention that I accidentally chopped off her ponytail when removing her from the background to put in the OP
The new subject selection in Photoshop is great, but I guess I got a bit overzealous with how much it sped things up that I didn't even notice her ponytail was gone.
I'll fix it in the next OP.
Anonymous at Tue, 17 Aug 2021 04:55:41 UTC No. 844632
>>844571
stop cramming nanite down our throads. Outside of very specific cases, nanite is completely useless buzzword nonsense
Anonymous at Tue, 17 Aug 2021 11:12:34 UTC No. 844648
>>844540
go back the s&box discord, braxen
Anonymous at Tue, 17 Aug 2021 11:18:37 UTC No. 844649
>>844632
what is your use case?
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Anonymous at Tue, 17 Aug 2021 14:51:16 UTC No. 844679
>>844601
just the shoes.
Anonymous at Tue, 17 Aug 2021 19:19:08 UTC No. 844709
Anonymous at Wed, 18 Aug 2021 02:27:44 UTC No. 844783
>>843775
Make him yellow and give him some spots or something. Do the bare minimum to throw them off your trail.
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Anonymous at Wed, 18 Aug 2021 04:06:24 UTC No. 844796
>>843780
goddamn that looks sick
Anonymous at Wed, 18 Aug 2021 05:06:53 UTC No. 844807
>>843775
just show them Boy's Club
Anonymous at Wed, 18 Aug 2021 18:43:43 UTC No. 844925
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Anonymous at Wed, 18 Aug 2021 20:21:50 UTC No. 844956
Anonymous at Wed, 18 Aug 2021 20:47:25 UTC No. 844959
>>844956
oh no
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Anonymous at Wed, 18 Aug 2021 21:54:13 UTC No. 844975
>>843718
https://www.youtube.com/watch?v=wh0
I'm starting to use 3D blender backgrounds for my animations so I can do try better camera angles....Still rendering the 2D animation in Moho because I'm hesitant to mess with greasepencil...
i didn't know this board existed until recently, hello /3/
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Anonymous at Wed, 18 Aug 2021 21:57:07 UTC No. 844976
>>844975
so I can try*** gah sorry for that.
https://www.youtube.com/watch?v=F8d
This one has a few more camera angles than the video I posted but it's a much weaker environment.
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Anonymous at Wed, 18 Aug 2021 22:27:47 UTC No. 844988
>>844709
thanks anon, started texturing a while back.
Anonymous at Wed, 18 Aug 2021 23:05:54 UTC No. 844994
>>844956
alright, fuck this board
Anonymous at Wed, 18 Aug 2021 23:07:31 UTC No. 844996
>>844994
There's no way I'm ever posting my work again here until mods clean this board from degenerates
Anonymous at Wed, 18 Aug 2021 23:13:41 UTC No. 844999
>>844988
why biker outfit tho?
looks interesting but still why?
Anonymous at Wed, 18 Aug 2021 23:17:56 UTC No. 845000
>>844996
why
Anonymous at Wed, 18 Aug 2021 23:23:30 UTC No. 845002
>>844996
not like your work was any good to begin with
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Anonymous at Wed, 18 Aug 2021 23:36:48 UTC No. 845005
>>844567
obunga...
Anonymous at Wed, 18 Aug 2021 23:43:06 UTC No. 845006
>>844996
Are you triggered by boobs and ass? Are you gay?
Anonymous at Thu, 19 Aug 2021 01:13:53 UTC No. 845019
>>844975
>>844976
Welcome anon. Hope you enjoy your stay.
Maybe try out grease pencil for something to see how you like it, since the drawings would be in the same space as your environments, but if your existing workflow ain't broke there's no reason to switch unless you really want to.
Anonymous at Thu, 19 Aug 2021 01:30:37 UTC No. 845026
>>844996
>>>reddit.com
Anonymous at Thu, 19 Aug 2021 02:17:56 UTC No. 845033
>>845019
thank you king. yeah the lighting possibilities alone would make it worthwhile...definitely going to keep experimenting.
Anonymous at Thu, 19 Aug 2021 03:23:23 UTC No. 845039
>>844996
Filtered
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Anonymous at Fri, 20 Aug 2021 04:14:50 UTC No. 845299
>>844999
I'm using the Kyo Nest Outfit as a base.
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Anonymous at Fri, 20 Aug 2021 04:15:03 UTC No. 845300
anyone else get sick of it all sometimes or is it just me
Anonymous at Fri, 20 Aug 2021 04:39:23 UTC No. 845305
>>845300
like with anything, taking a long break can reignite the passion you had for it
also try weighted normals so you dont get balloon looking shading
Anonymous at Fri, 20 Aug 2021 04:44:44 UTC No. 845307
>>845305
thanks for the help on both fronts
Anonymous at Fri, 20 Aug 2021 08:03:12 UTC No. 845312
>>844308
nice ass
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Anonymous at Fri, 20 Aug 2021 23:09:36 UTC No. 845479
ngmi
Anonymous at Sat, 21 Aug 2021 00:22:45 UTC No. 845495
>>845299
proportions look odd... i think the head is too large
Anonymous at Sat, 21 Aug 2021 00:55:17 UTC No. 845499
>>843749
Start over man
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Anonymous at Sat, 21 Aug 2021 01:02:41 UTC No. 845501
>>845479
Grats, now make her lewd.
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Anonymous at Sat, 21 Aug 2021 02:59:14 UTC No. 845515
part 8 character in the style of the ps2 jojo game
only thing I'm not confident in is the creases of the clothing
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Anonymous at Sat, 21 Aug 2021 05:19:30 UTC No. 845531
few wips for my shitty half life 1 mod
Anonymous at Sat, 21 Aug 2021 09:25:39 UTC No. 845567
>>845531
ahahaha, awesome
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Anonymous at Sat, 21 Aug 2021 13:04:30 UTC No. 845609
>>845479
she turned out really nice anon, congrats on your finished work
might want a nail trimmer tho
meanwhile there's my puny attempt at making blaze head for 3d printing
sculpting hates me so the only thing i'm remotely capable of is subdivision modeling
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Anonymous at Sat, 21 Aug 2021 17:51:44 UTC No. 845653
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Anonymous at Sat, 21 Aug 2021 20:44:15 UTC No. 845678
Anonymous at Sat, 21 Aug 2021 23:44:52 UTC No. 845721
>>845531
extremely soulful
Anonymous at Sun, 22 Aug 2021 00:26:59 UTC No. 845727
>>843858
>>843863
idk why, but somehow it resembles Elliot Rodger for me
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Anonymous at Sun, 22 Aug 2021 16:47:53 UTC No. 845853
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Anonymous at Sun, 22 Aug 2021 16:48:57 UTC No. 845854
Anonymous at Sun, 22 Aug 2021 16:56:50 UTC No. 845856
>>845854
What's really kicking my ass is getting a nice cut into the body so I can have those turbine thingies stick out.
I tried booleans but they result in a ton of those normal artifacts, so I eventually used slide vertex to rougly aproximate the shape of the cut and deleted the faces like an ape.
Any suggestions would be great
Anonymous at Sun, 22 Aug 2021 17:01:58 UTC No. 845857
Anonymous at Sun, 22 Aug 2021 17:29:25 UTC No. 845861
>>845854
at this point , you should just rework it into a GPU
Anonymous at Sun, 22 Aug 2021 17:51:02 UTC No. 845865
>>845856
Yes, look up some basic tutorials on topology so you can use the booleans to get the result you want.
Anonymous at Sun, 22 Aug 2021 18:11:26 UTC No. 845868
I know this isn't the thread for it but does anyone have any idea on what is up with this? >>845753 another anon said to change the material properties, which I done, but it didn't make any difference.
I tried it again, the way I'd done it originally, with just a cube and it worked fine. The only issue with it was that the top of the cube always looked flat, but the sides looked the way they should.
I've changed the height from everything between 0.2 and 50, even when 1 is normally way too strong, and it just looks exactly the same.
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Anonymous at Sun, 22 Aug 2021 19:52:04 UTC No. 845883
My workaround for having the cut look nice. I think it turned out decent.
>>845865
But yeah, hard surface modeling and bools is what I'm looking up next. I heard of some kind of box cutting tool, but that seems like cutting corners (no pun) since in the back-end it's still booleans.
Anonymous at Sun, 22 Aug 2021 20:51:31 UTC No. 845891
>>844497
What makes this look so cg? Is it the lighting? I think it may be the lighting
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Anonymous at Sun, 22 Aug 2021 21:21:04 UTC No. 845900
>>843718
Sup /3/ I modeled this in 3h (in blender) based on this shitty video game model https://www.thingiverse.com/thing:4
Rate my end result 1/2
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Anonymous at Sun, 22 Aug 2021 21:22:41 UTC No. 845901
>>845900
2/2 The claw in close up.
Anonymous at Sun, 22 Aug 2021 21:32:11 UTC No. 845904
>>845900
>>845901
It's immediately clear on what it was based. That's a plus.
Anonymous at Sun, 22 Aug 2021 21:37:05 UTC No. 845905
>>845904
>It's immediately clear on what it was based. That's a plus.
Can you elaborate on this?
Anonymous at Sun, 22 Aug 2021 21:58:12 UTC No. 845907
Didn't open the link but it looks like those Quake 2 annoying bastards that shoot you with the railgun.
That or some old silver age comic book robot
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Anonymous at Sun, 22 Aug 2021 22:07:46 UTC No. 845908
>>845900
*Your guy is too front-heavy. His feet need to be bigger
*Head and that lower torso are too curved and don't jam with the straight shapes of the rest of your model
*His Claw arm is too long. The arm, not the claw.
Here's a robot of the type you want to make I think, maybe that helps?
Anonymous at Sun, 22 Aug 2021 22:18:43 UTC No. 845911
>>845907
it looks like a protoss weapon, but tiny
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Anonymous at Sun, 22 Aug 2021 22:18:51 UTC No. 845912
>>845908
Continued....
If you want to make that Quake 2 guy, make him stockier and buliker. Wider torso, thicker legs etc.
Add bevels to his armor bits to emphasize he's wearing thick armor. For his limbs just make the thick armor bits and join them with a "meat joint" , Sculpt some veins or cables on it to differentiate it from the armor bits.
Put more detail on the gun.
If you won't wanna mess around with getting the head right, add this guy's head instead. It's fully metalic and easier to model
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Anonymous at Sun, 22 Aug 2021 23:03:22 UTC No. 845922
Anonymous at Sun, 22 Aug 2021 23:35:35 UTC No. 845928
https://streamable.com/3kibtb
My first animation.
Anonymous at Sun, 22 Aug 2021 23:45:56 UTC No. 845930
>>845922
Fangs are a bit too loud.
Anonymous at Sun, 22 Aug 2021 23:46:55 UTC No. 845931
>>845930
>loud
I don't hear anything.
Anonymous at Mon, 23 Aug 2021 01:19:17 UTC No. 845938
If you retire can you add a new manager to the same save or do you have to start a new one?
Anonymous at Mon, 23 Aug 2021 04:33:52 UTC No. 845946
Anonymous at Mon, 23 Aug 2021 08:29:27 UTC No. 845962
>>843941
>>843763
dude just ad a slight slight slight normal map that raises the number edges a little bit, just to simulate the extra paint/plastic layer of the numbers
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Anonymous at Mon, 23 Aug 2021 14:55:51 UTC No. 846014
made some progress with lr300 customisator
Anonymous at Mon, 23 Aug 2021 15:02:45 UTC No. 846016
>>846014
not an ak platform? cringe
actually this looks great anon, probably one of the most detailed models in this thread. nice
Anonymous at Mon, 23 Aug 2021 15:33:41 UTC No. 846020
>>846016
im huge fan of stalker games, whole project started as a joke at first, and it went out of hands. I'd like to make an AK version of this, but im afraid Ivan will hunt me from the grave if i put too many rails on it.
But hey, you have the underfolding stock transplanted from AKM, so its something
Anonymous at Mon, 23 Aug 2021 18:52:07 UTC No. 846059
>>845922
Now make him naked
Anonymous at Mon, 23 Aug 2021 19:22:10 UTC No. 846062
>>843749
>that transitional quad
Ngmi
Anonymous at Mon, 23 Aug 2021 19:48:12 UTC No. 846067
Anonymous at Mon, 23 Aug 2021 22:56:31 UTC No. 846113
>>846059
you're into stocky manlets? lol
maybe one day i might make an "anatomical reference" version
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Anonymous at Tue, 24 Aug 2021 04:20:31 UTC No. 846150
this is what im working on in my free time, its the high res for a real time model, still have a long way to go
Anonymous at Tue, 24 Aug 2021 04:26:02 UTC No. 846151
>>843780
nice, is it for printing?
Anonymous at Tue, 24 Aug 2021 04:28:00 UTC No. 846152
>>844219
give the toilet seat some more loops, It looks great dud , keep adding detail like some pipes.
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Anonymous at Tue, 24 Aug 2021 05:27:41 UTC No. 846158
soul?
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Anonymous at Tue, 24 Aug 2021 12:00:24 UTC No. 846182
Making a short music video
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Anonymous at Tue, 24 Aug 2021 12:28:48 UTC No. 846191
>>844219
this inspired me, thank you
Anonymous at Tue, 24 Aug 2021 12:35:23 UTC No. 846193
>>846191
As an UL pilot this bother me. WHAT is that engine? How do you induce yawing?
Anonymous at Tue, 24 Aug 2021 13:21:42 UTC No. 846200
>>846193
with the magic of goofy 3D mixed with cartoon logic, anything is possible.
Anonymous at Tue, 24 Aug 2021 13:40:24 UTC No. 846206
>>846191
>>846200
Probably not a great idea to have the exhaust pointing directly at the back of the pilots head regardless.
Anonymous at Tue, 24 Aug 2021 14:04:09 UTC No. 846210
My recently finished work, made this dumb thing in 2ish hours. I wanted to have more than one of these red fuckers one for different pitches in the song but you can't edit baked F-curves to and audio file, low effort but check it out
https://www.youtube.com/watch?v=Dd1
Anonymous at Tue, 24 Aug 2021 14:58:44 UTC No. 846220
>>846206
you're literally flying a toilet... getting a third degree burn in the back of your head is the least of your concerns i guess
Anonymous at Tue, 24 Aug 2021 15:03:36 UTC No. 846221
>>846220
I'm not talking about realism. If you want to animate effects like smoke or fire shooting out of there, deformations etc, having to work around a person sitting directly in its path will be a hassle.
Anonymous at Tue, 24 Aug 2021 15:12:16 UTC No. 846224
>>846221
let him sniff the fumes
Anonymous at Tue, 24 Aug 2021 15:22:04 UTC No. 846225
>>846191
Form follows function. In that regard it's shit.
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Anonymous at Tue, 24 Aug 2021 15:43:16 UTC No. 846229
r8 fantasy musket. its like a breach loading muzzle loading hybrid.
Anonymous at Tue, 24 Aug 2021 15:46:50 UTC No. 846230
>>846221
i dont know if you realized but this is just a 3d equivalent of a shitpost (hehe) and i won't animate or really use it anywhere and it was specifically made for this thread and for that reply
its really a low effort 3d shitpost if theres such a thing
>>846225
quite literally
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Anonymous at Tue, 24 Aug 2021 15:53:09 UTC No. 846231
open breach version, magic splody crystal goes into the vice which gets crushed, than when you pull the trigger it lets the pressure out into the barrel
Anonymous at Tue, 24 Aug 2021 15:57:40 UTC No. 846233
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Anonymous at Tue, 24 Aug 2021 16:26:13 UTC No. 846238
>>844494
I am right about where you are on the left so its pretty inspiring seeing you grind it out to the right which is my goal. I have to ask though, do you feel like the zbro matcap is better than the normal grey? Also how is that background for late night sculpting because it looks like it would be pleasant to sculpt in the day time, but tiring to look at during the night. Pic related is a 3D printing project im working on.
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Anonymous at Tue, 24 Aug 2021 18:52:50 UTC No. 846260
model that I've been sculpting is there anything horribly wrong im doing?
Anonymous at Tue, 24 Aug 2021 18:58:04 UTC No. 846263
>>846260
fingers are all sorts of weird
you have a hand (hopefully), please hold it up to your screen next to your model.
Anonymous at Tue, 24 Aug 2021 19:03:55 UTC No. 846266
>>846260
>wrong
Maybe its just me but she feels too stiff. Look at random figure drawings and see how everything flows like an S curve.
Anonymous at Tue, 24 Aug 2021 19:10:02 UTC No. 846268
>>846260
Very cute face anon, pretty jealous.
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Anonymous at Tue, 24 Aug 2021 19:18:52 UTC No. 846272
>>846263
true I'll work on the hands more it's definitely something I struggle with
>>846266
feels hard to get nice curves when youre doing an A pose but I'll see what I can do to try to get it dynamic
>>846268
too kind!
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Anonymous at Tue, 24 Aug 2021 20:51:56 UTC No. 846290
I spent the entire day on a ropucha class landing ship. It's intended to eventually be 3D-printed in 1:600 scale. I'm pretty happy with it but I don't know how to do the final important things.
Does anyone have any good guides on how to do truss masts in fusion 360? That's one of the important elements as the radar mast has that construction.
Railings will probably be hard to print and I'm considering just getting 1:700 scale photoetched railing bits once I've printed it, even if those are usually a pain to work with.
On the real ship the bow splits open to land troops and it would be extremely cool to have a version with open bow gate and simple interior, but I have no idea how to make that. The bow area was easily the hardest part of the ship to get somewhat right
Anonymous at Tue, 24 Aug 2021 20:53:57 UTC No. 846292
>>846290
>ropucha class
anon z polska?
Anonymous at Tue, 24 Aug 2021 20:58:21 UTC No. 846295
>>846292
no, that's just what they're called. They were built in Poland though IIRC
Anonymous at Tue, 24 Aug 2021 21:00:14 UTC No. 846297
>>846295
Yes, that they were.
Anonymous at Wed, 25 Aug 2021 03:06:32 UTC No. 846342
Anonymous at Wed, 25 Aug 2021 04:50:06 UTC No. 846351
>>846260
The proportions of those fingers make me wonder if you have ever seen a human hand before.
Other than that, she's looking ok
Anonymous at Wed, 25 Aug 2021 04:51:23 UTC No. 846352
>>846342
Maybe he like having more than 5 fps in viewport.
Anonymous at Wed, 25 Aug 2021 04:57:03 UTC No. 846354
>>846352
silence, esl
Anonymous at Wed, 25 Aug 2021 05:45:39 UTC No. 846362
>>843775
yeah do a new captain america funko pop instead
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Anonymous at Wed, 25 Aug 2021 11:59:27 UTC No. 846406
>>846290
there we go. Went easier than I would have thought actually after I got some sleep. The bow gate is a hackjob but it's good enough to plop down as a centerpeice on a gaming table
Anonymous at Wed, 25 Aug 2021 12:42:05 UTC No. 846412
>>846351
lol I always have a really hard time scultping fingers in Zbrush they always turn super noodley
Anonymous at Wed, 25 Aug 2021 14:52:51 UTC No. 846430
>>844372
thats not how it works
if you actually make the outer sides of the arse a little less round it would look more natural and hotter
but also asses come im many shapes and sizes so some might be rounder and some might be fatter but also flatter they are all nice in their own way
BUT what you made looks like a fake arse which is the only type of ass that doesnt look aesthetic to me
i think it looks that way because the thighs are pretty skinny relative to the arse
t.ass expert
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Anonymous at Wed, 25 Aug 2021 15:46:55 UTC No. 846444
>>843718
My second character attempt, is it any good?
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Anonymous at Wed, 25 Aug 2021 16:13:29 UTC No. 846454
>>844526
Starting to look like an actual town
Anonymous at Wed, 25 Aug 2021 16:27:47 UTC No. 846459
>>846444
loos like a tranny, sorry
Anonymous at Wed, 25 Aug 2021 16:31:39 UTC No. 846461
>>846444
maybe bump up the subsurface scattring a little bit you can barely tell it's there
Anonymous at Wed, 25 Aug 2021 16:36:19 UTC No. 846463
>>846444
actually, yes.
If that is truly your second character attempt than you might have natural talent and you are already better than 95% of noobs who start with characters. The style is pretty unique (and not buttugly like that of most of your competitors), the design is pretty good overall, the colours are great, you're off to a great start.
The SSS is way to strong, the hair coming off her scalp at the top look kinda strange and her ear is clipping through the hairs, but compared to what you've done right the second time, this is nothing.
Keep on pushing and you'll get somewhere, in contrast to many who attempt to do characters and post their stuff here, I can see lots of potential in yours.
Godspeed anon.
Anonymous at Wed, 25 Aug 2021 19:48:56 UTC No. 846505
>>846342
not him but the ui looks much better than this new minimalist garbage
Anonymous at Wed, 25 Aug 2021 19:50:19 UTC No. 846506
>>846454
Why the fuck does UE5 look so bad? Even source 1 looks better in terms of lighting
Anonymous at Wed, 25 Aug 2021 19:55:24 UTC No. 846508
>>846505
>prefers muh nostalgia over functionality
Anonymous at Wed, 25 Aug 2021 19:57:33 UTC No. 846510
>>846506
It doesn’t if you set up the lighting correctly.
Anonymous at Wed, 25 Aug 2021 20:00:20 UTC No. 846511
>>846506
Guy literally said he was practicing lighting for the first time.
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Anonymous at Wed, 25 Aug 2021 21:07:50 UTC No. 846527
does it look too much like that weird rifle from fortn ite? practicing
Anonymous at Wed, 25 Aug 2021 21:49:42 UTC No. 846538
>>846527
looks like a hunk of junk, and thats a good thing
Anonymous at Wed, 25 Aug 2021 22:26:09 UTC No. 846541
>>846527
Does it have to be that low poly these days.
Anonymous at Wed, 25 Aug 2021 23:22:46 UTC No. 846551
>>846527
Make those holes nice and round, also don't have any faceting visible. Don't be scared to add more geo, we're living in 2021, dude. Especially if this is not a game asset, make it look nice for a personal project.
Anonymous at Wed, 25 Aug 2021 23:25:09 UTC No. 846552
>>846511
Cam confirm, basically no idea what I'm doing. Just slapping up random lights to make the textures visible that I'm using
Anonymous at Thu, 26 Aug 2021 00:00:10 UTC No. 846559
I can't stop getting unreasonably pissed about the amount of attention some colorful stylized environments get on social media, those artists get featured literally everywhere and they don't even make their concept art. I'm even doing fine by myself and am getting featured in various industry publishings as well (+ I always make personal artwork instead of copying others), but I don't think I'll ever be able to reach this level of attention, mine are usually small features compared to those artists giving long interviews left and right about how they copied something. It's not even technically interesting, these are all students btw. It's just flashy and colorful and people coom all over it. It's not even just me, I stumble upon godlike artworks on ArtStation every so often where those artists get even less attention than me. It's painful and it sucks.
Anonymous at Thu, 26 Aug 2021 00:05:07 UTC No. 846561
>>846559
Also, I think I'm triggered by it because of the fact that coming up with an actually interesting concept / idea and pursuing that vision until the completion is the hardest thing and at least for me the most soul consuming part. They skip all of that shit and go straight to shutting their brains and grinding out the assets. No thinking about textures, lighting, mood, shapes, visual language, composition, storytelling, shot order etc. They have all of that at the start. And then they dare to call themselves artists. Fuck that shit, barely anyone in 3D industry deserves that title. I don't even consider myself a true artist yet, even though at least I'm trying to say something with my personal artwork.
Anonymous at Thu, 26 Aug 2021 00:08:20 UTC No. 846562
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Anonymous at Thu, 26 Aug 2021 00:49:15 UTC No. 846566
Alright, added a couple more little details to kinda break the boredom of it. I`ll eventually add more geometry and details to it but what do you guys think so far?
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Anonymous at Thu, 26 Aug 2021 05:35:48 UTC No. 846591
First attempt at sculpting a head. How is it?
Anonymous at Thu, 26 Aug 2021 09:23:28 UTC No. 846611
>>846591
I don't know anything about sculpting, but your ears are too high. The top of an ear (where it attaches to the head, not the tip) is roughly parallel to the corner of the eye. It's why glasses sit so well on the face. Something feels off about the eyes too, like they should be more forward facing.
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Anonymous at Thu, 26 Aug 2021 12:55:45 UTC No. 846633
u like dags?
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Anonymous at Thu, 26 Aug 2021 13:20:00 UTC No. 846642
an atlas beetle
Anonymous at Thu, 26 Aug 2021 15:00:11 UTC No. 846664
>>846633
why does this look like fetish shit
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Anonymous at Thu, 26 Aug 2021 18:26:41 UTC No. 846715
>>846664
Coom has destroyed your brain.
Anonymous at Thu, 26 Aug 2021 20:37:56 UTC No. 846750
>>845653
the model outlines near the belt look all sorts of weird, might be better to paint those
Anonymous at Thu, 26 Aug 2021 22:09:04 UTC No. 846759
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Anonymous at Thu, 26 Aug 2021 22:38:02 UTC No. 846761
I find heads hard. Especially noses. I'm also not sure about the eyebrow area, but that's probably because people have eyebrows.
Anonymous at Thu, 26 Aug 2021 22:42:47 UTC No. 846764
>>846761
watch this:
https://mega.nz/file/VwtQnZpQ#A3GFl
Anonymous at Thu, 26 Aug 2021 22:48:19 UTC No. 846767
>>846764
I'm not so sure about this one.
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Anonymous at Thu, 26 Aug 2021 23:37:09 UTC No. 846768
creating a tombo.
Anonymous at Fri, 27 Aug 2021 01:07:00 UTC No. 846772
>>846506
Straight out of the box I noticed metallic objects have a much nicer shine.
Anonymous at Fri, 27 Aug 2021 05:11:45 UTC No. 846799
>haven't practiced 3d regularly in about a year
>want to get back into it but can't muster up the effort and feel like i'd just drop it again within a month or two
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Anonymous at Fri, 27 Aug 2021 05:58:39 UTC No. 846802
radio shack flyer looking mother
Anonymous at Fri, 27 Aug 2021 07:29:28 UTC No. 846812
>>846802
Anon how did you make those textures?
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Anonymous at Fri, 27 Aug 2021 07:50:15 UTC No. 846818
New render, what do you think?
Anonymous at Fri, 27 Aug 2021 09:17:20 UTC No. 846824
>>846812
Looks like he used actual photos. Then you just match the UV islands to the correct places on the photo.
Anonymous at Fri, 27 Aug 2021 09:34:56 UTC No. 846825
>>846802
very nice, reminds me of 2000's videogames
Anonymous at Fri, 27 Aug 2021 10:00:04 UTC No. 846828
>>846802
>radio shack flyer looking mother
?
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Anonymous at Fri, 27 Aug 2021 12:55:35 UTC No. 846843
>>846812
a lot of pix of my camcorder make mini atlas's on my phone- continue to optimize the collage atlas on my PC and then yeah, dive in with UV square dance- anon >>846824 got it
>>846825
I had this in mind- there's still clean up I need to do- originally I wanted to do a really high poly (blendswap locomotive autistic old man mode), and really accurate model, which then I would bake- (I dont know ) But I think I'll try out that type of workflow on a simpler prop next time- this camcorder is pretty odd shape and its my second attempt at modeling/texturing the specific model- I have other work that needs my attention now so I got to move forward
>>846828
radio shack flyer looking mother
>fucker
Anonymous at Fri, 27 Aug 2021 13:02:13 UTC No. 846844
>>846767
do it. i'm trying to help you.
Anonymous at Fri, 27 Aug 2021 14:14:17 UTC No. 846855
>>846844
It's a lot more in depth than the cheap udemy course I bought, so thanks for that. ngl, was pretty sure it was dolphins.
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Anonymous at Fri, 27 Aug 2021 14:22:14 UTC No. 846858
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Anonymous at Fri, 27 Aug 2021 14:27:23 UTC No. 846860
>>846855
scott is the GOAT and a trve artist
Anonymous at Fri, 27 Aug 2021 17:46:58 UTC No. 846903
>>846858
very nice
Anonymous at Fri, 27 Aug 2021 18:08:52 UTC No. 846911
>>846858
I like those; what's your texturing workflow?
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Anonymous at Fri, 27 Aug 2021 18:36:33 UTC No. 846915
hehe
Anonymous at Fri, 27 Aug 2021 19:14:50 UTC No. 846926
>>846715
The fuck are those teeth?
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Anonymous at Fri, 27 Aug 2021 20:04:27 UTC No. 846943
>>846903
thanks.
>>846911
Very basic. Mark seams, unwrap, straighten the UV layout and paint over that.
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Anonymous at Fri, 27 Aug 2021 20:06:07 UTC No. 846944
>>846342
the new UI gives me aids so im on 2.79. im not actually good at blender so i dont care about the new shit. 2.79 is much comfier.
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Anonymous at Fri, 27 Aug 2021 20:09:52 UTC No. 846946
>>846943
I meant more which software are you using? Maybe they fixed it, but trying to do pixel art in Blender was painful when I last tried; the brushsize was only able to go down to 1, and it was for radius, so the minimum was 2. (If you're using Blender)
Anonymous at Fri, 27 Aug 2021 20:12:24 UTC No. 846948
>>846946
Just unwrap and use photoshop or gimp or whatever. This is standard procedure outside of using substance painter.
Anonymous at Fri, 27 Aug 2021 20:16:25 UTC No. 846949
>>846944
ngmi
Anonymous at Fri, 27 Aug 2021 20:18:57 UTC No. 846950
>>846949
>favoring the new gay UI for anything that isnt sculpting
YOU are ngmi.
Anonymous at Fri, 27 Aug 2021 20:20:55 UTC No. 846953
>>846946
just watched this video, I wanna make something like this
https://www.youtube.com/watch?v=zgP
Anonymous at Fri, 27 Aug 2021 20:32:54 UTC No. 846961
>>846946
Yeah I use photoshop.
I can't do pixel stuff in Blender.
Anonymous at Fri, 27 Aug 2021 20:36:07 UTC No. 846962
>>846948
CSP is a great alternative to substance imo, let's you paint a texture and preview it live on the model
Anonymous at Fri, 27 Aug 2021 20:51:11 UTC No. 846969
>>846944
>Didn't like the new UI so didn't update Blender
>Everyone convinces me I should
>Do
>It's a good decision
>Have to upgrade to 2.9 because of an addon I want to use that won't work with 2.8
>Do
>They've changed things like how you apply modifiers and the layout of certain panels that there was absolutely nothing wrong with
You wouldn't believe how much things like this piss me off. The modifier one is the most irritating because you had a big button there saying "apply". Now you have to use a drop down menu that you can barely tell is a drop down menu. Hate it.
Anonymous at Fri, 27 Aug 2021 21:20:10 UTC No. 846973
>>846969
yea that all looks like a big gay headache. im sure there are million improvements and all my freinds meme on me for using 2.79 but i just dont care lol. sometimes the user experience is just more important.
Anonymous at Fri, 27 Aug 2021 21:34:14 UTC No. 846979
>>846973
I definitely think 2.8/9 runs a lot better than 2.7, and it's really handy having Eevee, but I hate stupid changes like the one I mentioned that seem to get made for no reason. The Firefox update is the same, I really fucking hated that.
I'm surprised there's not some kind of skin you can use to change the UI or something when you update Blender, assuming it would be possible.
Anonymous at Fri, 27 Aug 2021 22:39:44 UTC No. 846991
>>846973
It runs better and sculpting is... pretty decent. The next update 3.0 or something is meant to take the engine into polycounts that can match zbrush instead of half dying if you go over a million.
Anonymous at Fri, 27 Aug 2021 23:16:26 UTC No. 847001
>>846991
Will that performance carry over into the conventional modeling side of things, or are they still leaving us out in the cold?
Anonymous at Fri, 27 Aug 2021 23:24:09 UTC No. 847005
>>846969
if something really that small is bothering you that much then i highly reccomend Modifier List
https://github.com/Symstract/modifi
it's pretty great
Anonymous at Fri, 27 Aug 2021 23:25:10 UTC No. 847007
>>847001
polygons are polygons anon, i dont think theres a difference between polygons made from sculpting
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Anonymous at Fri, 27 Aug 2021 23:46:21 UTC No. 847011
My first sculpt, does anyone know how I should do the teeth? I can't get them looking right.
Anonymous at Fri, 27 Aug 2021 23:54:52 UTC No. 847013
>>847001
Yes, it should be even stronger there since they showed off moving 2 mil polys in edit mode.
>>847007
There always was. It was easy to sculpt but the same model in edit mode would have seconds to minutes of lag.
Anonymous at Sat, 28 Aug 2021 00:00:45 UTC No. 847014
>>847011
You make little boxes and just kinda shove them in there.
Anonymous at Sat, 28 Aug 2021 00:25:25 UTC No. 847017
>>847013
That's good to hear then.
Anonymous at Sat, 28 Aug 2021 01:46:53 UTC No. 847027
>>847005
Sweet thanks I'll look into trying that out. I just hate changes that are unnecessary and interrupt me trying to do something.
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Anonymous at Sat, 28 Aug 2021 20:12:21 UTC No. 847182
going to do some kawaii game character fanart since that stuff seems to do well on artstation with minimal effort
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Anonymous at Sun, 29 Aug 2021 01:39:23 UTC No. 847234
I'm practicing modeling lowpoly cars.
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Anonymous at Sun, 29 Aug 2021 03:01:47 UTC No. 847256
>>847011
use dental cross-sections as reference
i personally would sculpt a quick tooth mesh, copy and resize them into place them boolean those into the sculpt but you can also just sculpt them directly on the model
Anonymous at Sun, 29 Aug 2021 03:17:49 UTC No. 847257
>>847234
very nice
Anonymous at Sun, 29 Aug 2021 03:25:56 UTC No. 847259
>>847256
There's no reason to sculpt teeth as part of the same model when Dynamesh would destroy them anyway.
Anonymous at Sun, 29 Aug 2021 03:44:42 UTC No. 847261
>>847234
Looks good.
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Anonymous at Sun, 29 Aug 2021 03:56:49 UTC No. 847262
I tried almost every trick in the book to get this demo sculpt to look hyperrealistic and i almost succeeded if not for my xgen becoming corrupt and all things that involved it in any shape or form caused an instant crash so no hair today. Still learning painter and maya.
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Anonymous at Sun, 29 Aug 2021 11:36:19 UTC No. 847301
>>847262
note: this was before i learned about texturing...
good maps make all the difference, eh?
Anonymous at Sun, 29 Aug 2021 12:52:16 UTC No. 847310
>>847301
add lighting to that.
Anonymous at Sun, 29 Aug 2021 13:42:35 UTC No. 847323
>>847301
>lumpy shit
>lumpy shit with different color
Not sure
Anonymous at Sun, 29 Aug 2021 15:27:28 UTC No. 847340
>>847310
>>847323
not to get you confused - my most recent work is >>847262.
>>847301
is old, untextured
Anonymous at Sun, 29 Aug 2021 15:33:14 UTC No. 847341
>>847262
is this joe biden?
Anonymous at Sun, 29 Aug 2021 15:39:44 UTC No. 847342
>>847262
its so awful it looks like one of those weird experimental band album covers
Anonymous at Sun, 29 Aug 2021 15:48:23 UTC No. 847347
>>847342
its good enough, crab.
Anonymous at Sun, 29 Aug 2021 15:48:58 UTC No. 847348
>>847262
What fresh hell is this.
Anonymous at Sun, 29 Aug 2021 15:59:28 UTC No. 847351
>>847262
Will smith, it's been 1 year of WIP threads and you still haven't improved. Please stop before you hurt yourself further.....
Anonymous at Sun, 29 Aug 2021 16:04:32 UTC No. 847355
>>847351
funny that you say that, because all i see is hyperrealism now in >>847262
Anonymous at Sun, 29 Aug 2021 18:54:00 UTC No. 847373
>>847262
Never stop posting please you're the only reason I still visit this board
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Anonymous at Sun, 29 Aug 2021 20:56:55 UTC No. 847384
Put on the eyebrow and the upper eyelash. Not happy with my substance painter experience, feel like i need more control. Im going to try Mari - its industry standard and should be proven.
Anonymous at Sun, 29 Aug 2021 21:01:52 UTC No. 847389
>>847351
Will smith? Is it another schizo?
Anonymous at Sun, 29 Aug 2021 21:25:03 UTC No. 847394
>>847389
I see you're not familiar with Woll Smoth.
He's /3/'s most "skilled" artist.
Anonymous at Sun, 29 Aug 2021 21:47:05 UTC No. 847395
>>847394
is that your way of saying that >>847384 is somehow "unskilled" ?
Anonymous at Sun, 29 Aug 2021 21:58:21 UTC No. 847399
>>847384
Yes, Mari will clean that right up.
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Anonymous at Sun, 29 Aug 2021 21:58:48 UTC No. 847400
Anonymous at Sun, 29 Aug 2021 22:04:43 UTC No. 847401
>>847399
what makes you say that? Is it better software?
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Anonymous at Sun, 29 Aug 2021 22:10:44 UTC No. 847402
>>843718
I've never modeled anything before, or used Blender for that matter. I learned how to make one of those low poly PS1 styled designs. I followed a tutorial but it didn't go so well, so I made my own character instead. What do you guys think for a first run?
Anonymous at Sun, 29 Aug 2021 22:11:28 UTC No. 847403
>>847401
Yes, Substance Painter is only used for AAA. Your quality is clearly at at least AAAAA level, so Mari would be a good choice in this case.
Anonymous at Sun, 29 Aug 2021 22:20:48 UTC No. 847404
>>847403
Why are you being sarcastic?
Anonymous at Sun, 29 Aug 2021 22:32:32 UTC No. 847407
>>847404
Your troll posts don't deserve anything else. In a tiny chance you're just another schizo, you need to understand software has nothing to do with this, it's all about your lack of skills, taste and talent.
Anonymous at Sun, 29 Aug 2021 23:02:12 UTC No. 847411
>>847407
why do you think im trolling? Do you think im capable of better and this is all just a joke or ...?
Anonymous at Mon, 30 Aug 2021 00:09:22 UTC No. 847418
Anyway to delete a face in blender and maintain your vertice selection?
Anonymous at Mon, 30 Aug 2021 00:25:02 UTC No. 847422
>look at CoC's source code to see how fenoxo structured things
>its a fucking mess
good lord this guy is a hack jesus christ
i wonder if the TiTS source is any better
Anonymous at Mon, 30 Aug 2021 02:41:52 UTC No. 847446
>>847395
>is somehow "unskilled" ?
Oh, he's skilled.... he's a very accomplished caricature artist.
Anonymous at Mon, 30 Aug 2021 02:42:53 UTC No. 847447
>>847422
Very good /3/ post.
Was there any doubt that Fenoxo was a hack?
Anonymous at Mon, 30 Aug 2021 03:30:20 UTC No. 847454
>>847447
listen i meant to post that in /agdg/
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Anonymous at Mon, 30 Aug 2021 04:00:54 UTC No. 847457
>>844308
Making a waifu. Is she cute?
Anonymous at Mon, 30 Aug 2021 05:15:00 UTC No. 847464
>>847457
yeah although not sure about those FAS lips
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Anonymous at Mon, 30 Aug 2021 07:40:59 UTC No. 847481
This is my second human sculpt. I'm noob at blender but worked myself around the tools. Body is the worst for me, it always looks small compared to the head. Eyes aren't something I'm good at aswell. Tips for human anatomy?
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Anonymous at Mon, 30 Aug 2021 09:18:59 UTC No. 847490
Pew pew
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Anonymous at Mon, 30 Aug 2021 11:00:47 UTC No. 847505
>>843718
I'm making this fella in blender and if I was not wanting to animate it I would have added some bevel modifiers to the armour so that the edges wont look so fake. Anything I should do to make it look better?
Anonymous at Mon, 30 Aug 2021 11:03:26 UTC No. 847506
>>847402
For what it is it looks nice :)
Anonymous at Mon, 30 Aug 2021 11:04:44 UTC No. 847507
>>847234
Reminds me of the original Driver for ps1
Anonymous at Mon, 30 Aug 2021 11:12:28 UTC No. 847508
>>846591
Looks like you have a good grasp of the tools but im sure it will not come as a surprise to you when i say that you need to work on the anatomy lol. As that other guy said the ears and too small and too high, the nosdrills or the side of the nose lookin sus, the eyes i thing generally do not turn that much to the sides, and finally the neck muscles that go from behind the ear to the collarbone looks like it does to the adams apple on your sculpt. WHEN ALL OF THAT IS SAID I think that for a first sculp it is totally fine, I just remember a ear ago when i started sculpting i could see that my shit looked wonkey but i couldnt see exactly what was wrong so i how this helps you. Stay pimpin G B)))
Anonymous at Mon, 30 Aug 2021 11:15:21 UTC No. 847509
>>846158
Is this a creepy pasta? Is my computer haunted now that i have seen this image? Soul???
Anonymous at Mon, 30 Aug 2021 11:23:27 UTC No. 847511
>>846150
What do you mean real time model?
Anonymous at Mon, 30 Aug 2021 12:07:30 UTC No. 847516
>>847505
Put a big ass moon behind him.
Anonymous at Mon, 30 Aug 2021 13:33:14 UTC No. 847524
>>843937
Please teach me how the fuck to use fspy correctly. Every time I do a solve it makes the room waaaaay too long
Anonymous at Mon, 30 Aug 2021 15:32:42 UTC No. 847537
>>847516
Bruv that is literally genius
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Anonymous at Mon, 30 Aug 2021 18:10:07 UTC No. 847559
Robot dude I did inspired by
>>845900
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Anonymous at Mon, 30 Aug 2021 19:54:30 UTC No. 847578
>>843718
fracturing this statue, i'll finish this project and render this week
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Anonymous at Mon, 30 Aug 2021 21:00:03 UTC No. 847599
Ending this thread with my torso.
Anonymous at Mon, 30 Aug 2021 21:08:57 UTC No. 847600
>>847481
I wouldn't add hair early, it would just cover up mistakes and other things
Anonymous at Mon, 30 Aug 2021 21:10:00 UTC No. 847602
>>847505
i really like this style, do you have any tips for achieving it?
Anonymous at Mon, 30 Aug 2021 21:14:50 UTC No. 847605
>>845531
Kek. What's the mod called?
Anonymous at Wed, 1 Sep 2021 03:34:23 UTC No. 847884
>>843718
Page 5 reached
New thread here
>>847882
>>847882
>>847882
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Anonymous at Thu, 2 Sep 2021 18:59:17 UTC No. 848235
What can I use for materials that isn’t substance painter? I’m not giving Adobe any more neet bucks.
Anonymous at Sat, 4 Sep 2021 18:00:55 UTC No. 848594
>>847256
Don't join teeth to the model. You can just leave them as a seperate object and use parenting to connect it to the rig.
No need to complicate your model unnecessarily.