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๐งต /wip/ - Works in Progress
Anonymous at Tue, 18 Jan 2022 05:40:30 UTC No. 876627
/wip/ - Works in Progress
- Collage Edition: Series 3 -
Cute and Funny.
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>874161
List of free resources: https://pastebin.com/cZLVnNtB
Check out the /3/ Discord: https://discord.gg/ujt5vtr4DE
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Anonymous at Tue, 18 Jan 2022 05:43:04 UTC No. 876629
progress
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Anonymous at Tue, 18 Jan 2022 06:35:49 UTC No. 876635
kind of forgot about the flying traffic cone, but now that im free of my assignments ill try to texture it tomorrow.
hope it doesn't look shittier than it already does. i tampered with the normals to make it look a bit less wonky, and added the "landing gear"
Anonymous at Tue, 18 Jan 2022 06:42:09 UTC No. 876637
>>876635
I think you should come up with a better design, that barely even resembles an airplane.
Anonymous at Tue, 18 Jan 2022 06:44:26 UTC No. 876638
>>876635
is it your final plane?
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Anonymous at Tue, 18 Jan 2022 06:49:02 UTC No. 876640
>>876637
i didn't come up with that lol, it's a real thing.
>>876637
wdym
Anonymous at Tue, 18 Jan 2022 06:50:07 UTC No. 876641
>>876638 sorry, quoted the same guy twice
Anonymous at Tue, 18 Jan 2022 07:06:17 UTC No. 876645
>>876627
>that crockomire
kek
Anonymous at Tue, 18 Jan 2022 07:24:24 UTC No. 876652
>>876645
He's been friendzoned for the last time.
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Anonymous at Tue, 18 Jan 2022 08:09:08 UTC No. 876663
what do you think guys?
I would welcome some critique
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Anonymous at Tue, 18 Jan 2022 08:10:22 UTC No. 876664
>>876663
it's supposed to be monica bellucci
Anonymous at Tue, 18 Jan 2022 09:33:26 UTC No. 876671
>>876663
>>876664
Looks good. I guess we won't know for sure if it's really Monica until you apply the texture map.
Anonymous at Tue, 18 Jan 2022 10:06:39 UTC No. 876675
>>876663
pretty, i like it
nose shape from profile is a little off nose bridge is longer on model, the apex of the nose's angle is too flat on model, also mouth is wider
the rest seems good but what >>876671 said
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Anonymous at Tue, 18 Jan 2022 13:46:28 UTC No. 876711
Progress
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Anonymous at Tue, 18 Jan 2022 14:53:22 UTC No. 876715
Never posted in the wip thread before
finished the hair, need to work on her neck fluff and maybe redo her leg fluff after, then make a version of her hair not in a braid
Anonymous at Tue, 18 Jan 2022 21:16:34 UTC No. 876768
>>876715
>Never posted in the wip thread before
Welcome to /wip/, make sure to stick around to see your bug-girl in the next OP!
>>876663
Another head for the head golem :^) Very good.
On a serious note, lookin good so far. Kinda hard to really see how close it is without any hair/skin. Echoing that other anon, I think textures will really pull it together and make or break the likeness.
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Anonymous at Tue, 18 Jan 2022 23:17:14 UTC No. 876790
Posting my art improvement, just heads tho.
First got into zbrush in 2017.
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Anonymous at Tue, 18 Jan 2022 23:18:34 UTC No. 876791
>>876790
I'm not too sure you guys, I see barely any improvements myself.
Eyes are still FUCKED UP!
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Anonymous at Tue, 18 Jan 2022 23:19:43 UTC No. 876792
I love ears btw
Anonymous at Tue, 18 Jan 2022 23:21:09 UTC No. 876793
>>876792
>>876791
Might have to drop it altogether it's no use.
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Anonymous at Wed, 19 Jan 2022 01:02:03 UTC No. 876810
more of my muppet flying
Anonymous at Wed, 19 Jan 2022 04:12:51 UTC No. 876819
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Anonymous at Wed, 19 Jan 2022 04:24:24 UTC No. 876820
>>876791
What did you do to get to this point.
I feel like im stuck at a point where I know what looks wrong and right, but I don't know how to get from wrong TO right. And my mind's eye is all but blind.
Anonymous at Wed, 19 Jan 2022 04:57:36 UTC No. 876823
>>876820
is think it's just to grind making stuff. ive been sculpting since 2017 like him but i have no where near good looking stuff as his because i just been lazy sculpting a few things a year. you see twitter koreans posting sketches of a billion poses for a reason.
Anonymous at Wed, 19 Jan 2022 05:12:28 UTC No. 876826
>>876715
the rendering on her leg is cool. I look forward to seeing it finished.
also is she from that paper mario bug game?
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Anonymous at Wed, 19 Jan 2022 05:40:17 UTC No. 876829
Alright, not perfect but I think im happy with it. Havent retopo'd yet.
Anonymous at Wed, 19 Jan 2022 13:51:02 UTC No. 876863
>>876829
Where's the eyelids?
Anonymous at Wed, 19 Jan 2022 14:06:45 UTC No. 876866
>>876820
Improve your drawing skills.
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Anonymous at Wed, 19 Jan 2022 14:17:51 UTC No. 876867
I feel like I've done enough to justify posting progress again now
>fixed(?) front fender
>made some modifications to greenhouse (still not happy with it but it's an improvement)
>made lights
>started making/arranging some internal parts to make sure everything fits where it should
In hindsight I should have done that last one at the start, but fortunately my estimates seem to have been about spot-on and I've yet to find anything that won't fit
>>875531
It's an original design, meant to be a small (western) european sports car from the late fifties. The shape's mostly derived from real cars of the period, but it should look a lot more distinct once I've got all the fixtures and stuff in how I'm imagining
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Anonymous at Wed, 19 Jan 2022 16:06:01 UTC No. 876881
>>876826
No, she is my oc, please don't steal
making clothing is hard
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Anonymous at Wed, 19 Jan 2022 16:49:02 UTC No. 876895
>mfw can't even into simple glove cartoon hands
gonna go study the fuck out of normal hands real quick. anyone know some good tutorial or docs on hand topology?
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Anonymous at Wed, 19 Jan 2022 18:34:55 UTC No. 876920
wipperino. may have to rethink the concept before going any further
>>876895
nice
Anonymous at Wed, 19 Jan 2022 19:25:27 UTC No. 876927
>>876819
thanks, will do
>>876820
just practice a lot, even if it's shit continue practicing, that's all there is to it, eventually your eyes will catch up and you'll be able to develop an eye for detail, so practice, again, if you make ten sculpts and nine of them suck but one is decent then if you make a hundred sculpts there is a possibility that you'll end up with at least a few good ones.
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Anonymous at Wed, 19 Jan 2022 21:35:14 UTC No. 876951
Trying to fake glowing surfaces in eevee using a mixture of fresnel, shader to RGB, and emission
I kinda like the vibe but i need to figure out a way to dither/blur the hard edges of the fresnel somehow
anyone know how?
Anonymous at Wed, 19 Jan 2022 21:40:29 UTC No. 876952
Experimental bump.
The thread seems to be abnormally low in the page count for how active it is.
Is there something up, or is it people just not bumping when they're posting?
Anonymous at Wed, 19 Jan 2022 21:41:51 UTC No. 876953
>>876952
Yeah, something is definitely up.
Refreshed the catalogue a few times, and this thread didn't bump.
Can jannies/mods make it so a thread doesn't bump and slowly dies? What's the point of that?
Anonymous at Wed, 19 Jan 2022 21:42:29 UTC No. 876954
>>876952
Looks like you're right. Your post didn't bump the thread and the countdown is still doing 5 seconds rather than 30.
Something is awry here.
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Anonymous at Wed, 19 Jan 2022 21:42:35 UTC No. 876955
der fliegende leitkegel, part 2
Anonymous at Wed, 19 Jan 2022 22:06:35 UTC No. 876957
>>876829
how do you do eye lashes like this? I can't figure out how to model it
Anonymous at Wed, 19 Jan 2022 22:15:48 UTC No. 876960
>>876957
I'm not the anon you responded to, but I've made those types of lashes before:
- Add a plane
- Turn on snapping, project individual elements, inherit rotation, and shrink ur plane down until it's a lil square the the height of the brows, sitting right where u want your lashes.
- Add two modifiers, first add Solidify, second add subdivision surface.
- Now in edit mode you can extrude edges along the eye and make whatever shapes you want and they'll be nice and flush against the head. Adjust the thickness in the soldify modifer to make things thicker.
Anonymous at Wed, 19 Jan 2022 22:34:43 UTC No. 876965
>>876952
i feel like that's been a thing for a while now, don't remember when i started seeing it
Anonymous at Wed, 19 Jan 2022 23:47:43 UTC No. 876980
>>876952
Might be because there's another /wip/ thread still sctive.
Anonymous at Thu, 20 Jan 2022 04:44:10 UTC No. 877020
Yo guys, OP here.
Seems like for some reason, this thread is fucked.
It's not bumping, despite it being a new thread.
I'm guessing what happened was some errant mod decided to pop into /3/, and got triggered by the caption for the thread, and decided to just perma-sage the thread. Lord knows we don't have any jannies here.
So I'll leave it up to you.
Should I make a new thread now?
Or should we just ride this one till it dies?
In either case, I won't make a new OP image for it just yet, but everything that'll be posted in this and the new thread will make it into the next proper one.
Anonymous at Thu, 20 Jan 2022 05:06:56 UTC No. 877021
>>877020
Make a new one bruh
Anonymous at Thu, 20 Jan 2022 05:14:35 UTC No. 877022
>>877020
that phrase causes threads to autosage, just make a new one
Anonymous at Thu, 20 Jan 2022 05:15:45 UTC No. 877024
>>877020
make a new one
Anonymous at Thu, 20 Jan 2022 05:28:25 UTC No. 877027
>>877020
New thread, deffo.
maybe change the name a lil so it dosent trigger an automod (i.e. instead of /wip/ maybe /3dprogress/ or something dunno
Anonymous at Sat, 22 Jan 2022 06:50:16 UTC No. 877391
>>876927
practice what exactly. I'm sure you're not just sculpting all the time. I assume you can draw
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Anonymous at Mon, 24 Jan 2022 22:34:21 UTC No. 877881
>>876715
>Never posted in the wip thread before
Are you sure? I though I got this from here.
Anonymous at Mon, 24 Jan 2022 23:09:41 UTC No. 877889
>thread started bumping
wat
Anonymous at Tue, 25 Jan 2022 06:20:03 UTC No. 877943
>>877889
Should I shill my Twitter here?
I just started working on a game and I want to know if it is a good idea.
Anonymous at Tue, 25 Jan 2022 08:34:18 UTC No. 877956
>>877943
Post your game.
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Anonymous at Tue, 25 Jan 2022 17:24:56 UTC No. 878021
>>877956
it still super early so maybe it will look a little more interesting in a few months...
You can look at my progress on my twitter: https://twitter.com/AndyOettGamedev
Mind you that I literally started this year so there isn't much.
Critiques please and what do you think of the name of the game?