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🧵 3d plugin?
Anonymous at Tue, 24 Aug 2021 11:56:54 UTC No. 846181
can you predict walk cycle properly within a set of frame?
like the position of one part in one frame to next by using the weight and force...
also "balance". what can i use to make balance between left and right part of the animation?
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🧵 Untitled Thread
Anonymous at Tue, 24 Aug 2021 10:11:29 UTC No. 846173
Please help guys
again I've pressed some obscure key combination and unknowingly activated some useless garbage trash setting in Blender that I cannot seem to undo and it's fucking up my workflow please help
pic related
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🧵 realistic color
Anonymous at Tue, 24 Aug 2021 09:15:20 UTC No. 846170
how to produce realistic atmosphere like pic? given objects each has their own color already what do you do to make it more realistic
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🧵 Untitled Thread
Anonymous at Tue, 24 Aug 2021 01:08:59 UTC No. 846132
The most tragic/misunderstood character in anime history.
He just wanted to save his brother.
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🧵 Untitled Thread
Anonymous at Tue, 24 Aug 2021 00:16:57 UTC No. 846124
My fellow animators..,how big of an upgrade is it going from 'nilla Maya to animbot eco?
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🧵 /DAZ/ 3D General - Look at go! edition
Anonymous at Mon, 23 Aug 2021 22:03:07 UTC No. 846099
Previous bread >>841822
Daz youtuber's and general guides
wpguru
parmy
travis davids (Marvelous designer)
thundornd
CgBytes (Dead, but was the best of his time)
Kelvin Jin
https://www.daz3d.com/help/help-daz
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://forum.reallusion.com/Charac
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
MB-Lab for blender: https://github.com/animate1978/MB-L
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News:
https://www.daz3d.com/forums/discus
https://www.prnewswire.com/news-rel
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🧵 /DAZ/ 3D General - Dance for me! Frog edition
Anonymous at Mon, 23 Aug 2021 21:59:27 UTC No. 846098
Previous bread >>838175
Daz youtuber's and general guides
wpguru
parmy
travis davids (Marvelous designer)
thundornd
CgBytes (Dead, but was the best of his time)
Kelvin Jin
https://www.daz3d.com/help/help-daz
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://forum.reallusion.com/Charac
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
MB-Lab for blender: https://github.com/animate1978/MB-L
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News:
https://www.daz3d.com/forums/discus
https://www.prnewswire.com/news-rel
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🧵 Untitled Thread
Anonymous at Mon, 23 Aug 2021 21:04:06 UTC No. 846091
Does anyone know if there's a blender rig for Stoff's zelda and links's models? The default rig doesn't work in blender, presumably because it's for fucking maya.
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🧵 /blg/ - Blender General
Anonymous at Mon, 23 Aug 2021 20:33:55 UTC No. 846083
i have no links and i must slide edition
Previous thread
>>840299
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🧵 Departure Advice
Anonymous at Mon, 23 Aug 2021 19:27:25 UTC No. 846063
I've done what I wanted, now it's time to say goodbye, /3/. The future is unknown but I have a good feeling about it, and I hope that each of you have good futures as well. I would like to offer an apology to anyone who I inflicted hurt or made upset, the time I've spent with you guys was worth it for me but I understand it was detrimental to others. So with that said I will leave you some important advice for 3D and hope it helps you succeed in your field of choice. Whether or not this thread goes byebye soon after is irrelevant, the imparting information is crucial to drill into your brain before you forget. I hope you seriously take it to heart because the conscious is not the same as the subconscious.
Intelligence leads, stupidity follows.
Discipline gains, motivation loses.
Time is finite, your window is closing.
Never give up doing what you love.
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🧵 Which Distro of Linux should I use for Blender? [Performance]
Anonymous at Mon, 23 Aug 2021 16:11:50 UTC No. 846027
After seeing multiple videos online where rendering time is increased by at least 30% on Linux I want to install Linux.
However, which distro is the fastest for Blender?
I don't give a damn about cosmetic and how pretty it is, I want the lightest and fastest one to squeeze all the precious render time.
For now my list is:
> Arch [ Vanilla]
> Manjaro>XFC [ARCH LINUX]
> Linux Mint>Mate (very easy software manager)
(Sorry for the coomer meme, but unfortunately I know by experience it works)
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🧵 Untitled Thread
Anonymous at Mon, 23 Aug 2021 09:59:49 UTC No. 845971
Post kino renders and animations and shit that make heavy use of foreshortening and forced perspective. I'll start.
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🧵 Untitled Thread
Anonymous at Mon, 23 Aug 2021 09:23:47 UTC No. 845967
>blender is free!
>have to fork over 23 dollars for a castrated, laggy fracture tool
>1.3k upvotes
the ride never ends
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🧵 Untitled Thread
Anonymous at Mon, 23 Aug 2021 02:43:22 UTC No. 845940
Shills and blendlets bow before this.
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🧵 Untitled Thread
Anonymous at Mon, 23 Aug 2021 01:50:44 UTC No. 845939
Anyone has a link to dobarro waifu models?
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🧵 Untitled Thread
Anonymous at Sun, 22 Aug 2021 23:16:22 UTC No. 845924
Several types of software for Mac and Windows for example:
Arturia Labs and 46
Autodesk Inventor
Autodesk CAD
Sketch up
Without having to do much trouble for key generators and licenses.
How do you use professional software these days like in the 00's when you used trackers etc for your software and more?.
Is it still like it was back then when using software (especially for the creative business) is able on the web to download without having to discover the package you downloaded is full of Malware etc (probably created by the developers themselfs, sounds psychotic but you know what I mean).
Haven't used the internet for pirating etc for ages, didn't need to cause colleges got entire software catalogues on their computers but droped out years ago.
Now I'm wondering if the old pirating still works or do you need invites to trackers and websites to be able to see the real hardcore software (which normally costs thousands of Euros per subscription).
Remember what one of the most important reasons was for pirating back in the days: anarchy, freedom. Being able to educate yourself to enter any type of industry and paying those software developers later when you finally achieved having work in the field.
What's left of this idea?
Is even a site like 4chan afraid of the consequences? Are there even consequences? I don't care about those two questions desu.
Help a brother, thanks
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🧵 Untitled Thread
Anonymous at Sun, 22 Aug 2021 16:53:13 UTC No. 845855
I am learning cloth animation in industry standard programs. What is the recommended workflow?
>You simulate t-pose in Marvelous for 3 seconds to get it to settle and then you send it through vellum or nCloth?
If you do this, don't you lose the advanced cloth simulation features of Marvelous but gain the ability to react to regular Houdini objects / forces? Isnt vellum a lot worse?
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🧵 Untitled Thread
Anonymous at Sun, 22 Aug 2021 15:11:53 UTC No. 845838
What the...? Donutman is... b-... based?
https://www.youtube.com/channel/UCO
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🧵 Blender 3D USD
Anonymous at Sun, 22 Aug 2021 15:02:13 UTC No. 845832
This is perfect if some company (say, Autodesk) wants to make their own version of Blender 3D and sell it as a service.
anyone could easily move their models thought 3DSmax, Maya, Blender 3D, Unreal engine and many other software
companies can profit more while the nerds work for basically free
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🧵 Untitled Thread
Anonymous at Sun, 22 Aug 2021 14:40:37 UTC No. 845829
Imagine sculpting or polymodelling sexy 3d anime waifus one for the sfw faggots in artstation who are sexually frustrated and multiple nsfw versions of said sculpt for the coomers. Imagine selling the latter at 10x the price to the twitterfags.
Is it really that easy /3/bros?
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🧵 Untitled Thread
Anonymous at Sun, 22 Aug 2021 08:02:27 UTC No. 845770
why would you ever use blender for modelling, when you can use solid works?
seems like its infinitely superior to dragging vertitices around and applying bool modifiers. even to get blender half as good, you'd need to find the right addons like boxcutter/hardops
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🧵 Untitled Thread
Anonymous at Sun, 22 Aug 2021 01:11:56 UTC No. 845734
Is better to make a low poly basemesh to sculpt or sculpt directly?
which method you use?