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🧵 Untitled Thread
Anonymous at Sun, 22 Aug 2021 00:28:59 UTC No. 845728
Do the good 3D animations are made by animators with 2D skills?
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🧵 Untitled Thread
Anonymous at Sat, 21 Aug 2021 21:25:39 UTC No. 845694
The Blizzard class action lawsuit made me realize that the entire industry is rotten to the core. 15 year Maya user here switching to Blender and all open source software because I have fucking had it with these god damn incels in the cg/gaming/vfx industry. You can go do your rapist incel thing and I will do my thing, just leave me along.
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🧵 /3/ Rate my render
Anonymous at Sat, 21 Aug 2021 20:39:43 UTC No. 845677
> I am intermediate in Blender (I think)
> Stopped 3D for two years
> My first project since two years
> All made in shaders
> Cycles Render
> Give improvments aspect if you find some
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🧵 Where's Cycles and where's Corona on picrelated?
Anonymous at Sat, 21 Aug 2021 15:53:30 UTC No. 845635
Come on /3/. Show your skills
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🧵 I made Jahy-sama with Blender, what do you guys think?
Anonymous at Sat, 21 Aug 2021 14:05:57 UTC No. 845619
You can check the model here:
https://twitter.com/lexferreira89/s
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🧵 Untitled Thread
Anonymous at Sat, 21 Aug 2021 13:24:18 UTC No. 845612
Be real with me - why is IRay generally considered "shit" and "not even good enough to deserve to be in Painter"? Is it the implementation within Painter being godawful and painfully mismanaged, something that even high school students could program better?
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🧵 Untitled Thread
Anonymous at Sat, 21 Aug 2021 11:10:27 UTC No. 845588
where is ambient occlusion setting in blender 2.8? i want to see shadows in my viewport so i can understand the space better
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🧵 Untitled Thread
Anonymous at Sat, 21 Aug 2021 11:03:10 UTC No. 845587
How do I import a rigged model into my existing scene from a blend file?
I can't figure out the append/link option since it shows me bunch of folders.
The blender general is dead af.
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🧵 Please be patient. t.artlet
Anonymous at Sat, 21 Aug 2021 09:53:45 UTC No. 845576
Hello, anons. I'm a game dev and I'll be learning blender to create my own assets. I've been making programmer art so far, and you can imagine how great its going. I'd like to know rough estimates of long it would take me to learn and implement certain things so I can plan around it. And perhaps tips to save time.
I'm spending ~2-3 a day learning modelling. Doing donut-chan's 'how to learn blender in 4 weeks' to start off.
How long would it take me to create pic related, and how long to create it in 3d so the player can walk around the castle town.
What advice would you give to a newbie to reduce the time it take to develop assets, and save time on the project (stuff like putting a mask on certain characters or have them wear a cape etc)
Finally, what advice would you give to a newb to create visually appealing games? I'm completely new to this, I don't even know what questions I should be asking to get relevant info. An anon of /vg/ told me about color theory, and honestly it has been a great help. Got some stuff to do so I'll come and reply in a lil bit. ty
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🧵 Untitled Thread
Anonymous at Sat, 21 Aug 2021 08:46:21 UTC No. 845555
how hard is it and how long does it take to make game assets?
something like this: https://assetstore.unity.com/packag
im a programmer and mostly just buy stuff, then modify the normal maps, shaders, etc. in unity
my blender skills are probably 4/10 ish. i can do gun animations, rigs, simple geometry but am intimidated to make full on levels
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🧵 Untitled Thread
Anonymous at Sat, 21 Aug 2021 06:03:51 UTC No. 845537
Hey so I was looking up video game characters and what the fuck is are these two lumps underneath these lips? Not talking about the soul patch, there are literally two big lumps underneath his chips that are dividing the chin.
Is it stylization or do some real people have this shit? Smokers, etc?
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🧵 do you hire a tiger
Anonymous at Sat, 21 Aug 2021 05:29:02 UTC No. 845533
whats your options usually to help make good walk cycle(or run, trots, talking) poses from frame to frame thats A. not too wobbly or jittery/precise spacing between frames and poses B. balanced left and right C. all the above, but done in 3d view since usually things are in side view first
especially how parts rotates/move towards, like waists, hips, ankles.. giving the illussion of, "actual" walking/actions
3 things, so that's. Hoping to know the usual practice or guides used to help make natural, or just disney-ish animatio/motion throughout the movie, sceness
https://youtu.be/ImAfWGxnjls
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Anonymous at Sat, 21 Aug 2021 05:01:42 UTC No. 845529
/3/ told me that Blender was a meme.
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Anonymous at Fri, 20 Aug 2021 19:15:46 UTC No. 845430
Why does Japan suck so much at 3d? Why are they even doing it? They should stick with 2d.
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🧵 Oh no no industry cucks.
Anonymous at Fri, 20 Aug 2021 17:16:36 UTC No. 845417
https://gamefromscratch.com/adobe-r
autodesk cucks?
Now adobe is making blender addons.
You told me blender was a joke, wtf.
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🧵 Helpful animation channels
Anonymous at Fri, 20 Aug 2021 15:37:03 UTC No. 845395
What are some great and informative youtube channels that focus on animation? Maya, blender, C4D - doesn't matter.
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🧵 I made a 3D model of Jahy-sama
Anonymous at Fri, 20 Aug 2021 15:19:06 UTC No. 845389
I made a 3D model of Jahy-sama from "Jahy-sama wa Kujikenai!" (The Great Jahy Will Not Be Defeated!). The model is available for free. You can use it for whatever you want:
https://sketchfab.com/3d-models/jah
If you're interested in my work, follow me on twitter:
https://twitter.com/lexferreira89/s
If you need custom 3d models, contact me on fiverr:
https://www.fiverr.com/lexferreira8
If you'd like to show your support, subscribe my patreon:
https://www.patreon.com/posts/jahy-
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🧵 Untitled Thread
Anonymous at Fri, 20 Aug 2021 11:24:35 UTC No. 845350
Rank these from best to worst (on CPU only 6 core, 12 thread CPU)
>Arnold
>Mantra
>Redshift
>PRman
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Anonymous at Fri, 20 Aug 2021 05:53:10 UTC No. 845308
what makes for good 3d(movi)
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🧵 Untitled Thread
Anonymous at Fri, 20 Aug 2021 04:20:20 UTC No. 845301
Ask a pro generalist working on AAA trailers and cinematics anything before he falls asleep
I’ve posted two or three of these in the years since I’ve been in industry, and a couple times have had the same question, so gave the same answer - only for some genius to respond with - ‘bullshit, someone else was on here 6 months ago and said the exact same thing’ which is the standard I expect.
And before we get to it;
1. Never used blender
2. No one is against it
3. Yes. A couple people use it, including an art director.
4. Only time I’ve dealt with it was to receive a very basic FBX from a matte painter who doesn’t know how to use anything else and It came in with the material assignments completely fucked.
But enough from me! Please get down to telling me I’m lying!
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🧵 Untitled Thread
Anonymous at Fri, 20 Aug 2021 00:34:18 UTC No. 845282
>That anime girl's head is a little small, can't model it
>I don't know how to model boys
>The coloring on this reference sheet is too oily/plain. I don't have any actual painting skills and I only copy the shading of a picture 1-1 without actually studying why it is shaded this way.
>I won't model anime girls that have more animal parts than just nekomimi
>I won't model animals, even cartoon ones, because animals are too hard
>I can't do girls with mecha parts because mecha is too hard
>I don't like the eyes, can't do it
>The design is too simple and boring, won't do it
>The design is too complex and difficult, won't do it.
>Even though the reference sheet is bad, the character as big breasts and a garterbelt so I will model it.
Is this really the state of coomer blendlets?
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🧵 Untitled Thread
Anonymous at Fri, 20 Aug 2021 00:17:32 UTC No. 845281
Life is a Process, We Live in a System you can learn ANYTHING if you just find the right process
>Creative types are people who was allowed find the right process
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 23:28:45 UTC No. 845272
Easiest method for an untalented faggot that doesn't want to put effort into improving in art to produce art that is professional enough for a quality coomer game?