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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 22:34:04 UTC No. 845259
my first 3d model, im planing to do a cold war style with the combination of medieval armor
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 21:26:51 UTC No. 845233
What kind of PC do I need to sculpt in 60fps real time in cycles with 500 samples and 20 subdivision modifiers to the object?
Imagine the smell
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 20:56:46 UTC No. 845227
now that all the thots are going to get kicked out for making porn, will any of you make an onlyfans for your 3d art? i mean sounds like its better then patreon.
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 19:09:51 UTC No. 845203
redpill me on adding lens flares to your work. Do you do it manually or auto based on threshold? To me, doing it automatically looks like shit.
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 18:58:57 UTC No. 845200
How can i learn and achieve the art style old 3d games, i know the basic to do a low poly model but getting in the texturing and artstyle is something i have 0 knowledge
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🧵 Questions about modeling for video games
Anonymous at Thu, 19 Aug 2021 16:48:53 UTC No. 845178
Wanted to ask in /sqt/ but I have many questions about this. So I learned animating in Blender a few months ago and got sucked in this deep hole that making assets for games is.
So I also learnt rigging, weight painting and basic modeling and sculpting techniques.
My goals is to make mid-poly characters with detailed textures so in terms of polycount, something around 4000 faces for the complete character. My models are always going to be made for gaming so I have a few questions. Some really noobie but I’m a noob.
- For this level of details, should I straight up draw my characters and face model from the references or sculpt and retopologise on the sculpt ? I can draw so painting the textures is not going to be a problem so I can make some solid references
- Should I make the entire topology with triangles. I took a Jojo character from a Ps3 JOJO game and it’s entirely made with triangles ?
- I do all my stuff with Blender and I just heard about the polyRemesh and polyRetopo command of Maya. Are these commands as good as the guy that told me about it made them look like ? And does it work well with organic models (humans I mean) ? I don’t plan on switching to Maya but just using it for this (please spare me the blender comments)
Forgot some other questions but I’ll post them if I remember
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🧵 >EEVEE
Anonymous at Thu, 19 Aug 2021 15:04:03 UTC No. 845147
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 12:56:51 UTC No. 845136
looking for that tool milt kahl or classical animation used to, place legs and hands, body parts frame by frame(also knowing how many frames to use for a scene) to do a walk cycle, or walking to(like pic) and slowing down correctly? basing on the mass, gravity, perspective?
idk
a real tiger? seems confusing
how do you place the charts?
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 12:36:13 UTC No. 845130
Its over for us rotobros, isn't it?
https://runwayml.com/sequel/
https://www.youtube.com/watch?v=7GH
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Anonymous at Thu, 19 Aug 2021 09:37:54 UTC No. 845087
I PISS and SHIT on the GPL, thanks for doing my homework nerd!
t. the industry
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🧵 Looking to move away from VRoid by adopting this style.
Anonymous at Thu, 19 Aug 2021 03:23:30 UTC No. 845040
Is there a guide for low-poly hair somewhere?
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🧵 Untitled Thread
Anonymous at Thu, 19 Aug 2021 00:56:46 UTC No. 845013
Can you make a career out of 3d modelling? Does anyone here work as one and does it pay well?
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🧵 Untitled Thread
Anonymous at Wed, 18 Aug 2021 22:24:35 UTC No. 844987
I recently got into 3D printing and I'm a complete noob. I am learning a little bit of Fusion 360 but mostly I've been printing models I've found on Thingiverse. But god, Thingiverse's website sucks hard. It's so buggy. If I hit back in my browser it fucks everything up.
Is there a better alternative to Thingiverse? Maybe some place where the cool kids hang out? Maybe a place that has fun stuff like anime waifus or cooler/fun models to check out? Or are there any trackers related to stuff like this?
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Anonymous at Wed, 18 Aug 2021 17:38:49 UTC No. 844913
>another update
Zchads literally cannot stop winning
https://www.youtube.com/watch?v=8Ap
Blendont's on suicide watch
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🧵 Untitled Thread
Anonymous at Wed, 18 Aug 2021 17:09:50 UTC No. 844908
What is the perfect balance between courses and personal practice?
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🧵 Untitled Thread
Anonymous at Wed, 18 Aug 2021 16:39:25 UTC No. 844900
>blender has non-destructive modifiers and options for radial symmetry
>Maya doesn't
uhhhh industry bros what's going on over there?
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🧵 Untitled Thread
Anonymous at Wed, 18 Aug 2021 15:57:42 UTC No. 844887
>build the same set up over and over again instead of creating an HDA because you're terrified you'll forget how to do something and everyone will laugh at you
help, my brain is very small.
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🧵 About Softimage XSI
Anonymous at Wed, 18 Aug 2021 11:58:08 UTC No. 844855
Does anyone here still use Softimage, or at least know someone who does, even for just hobbyist purposes? Or is this piece of 3d software truly dead?
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🧵 Untitled Thread
Anonymous at Wed, 18 Aug 2021 00:47:05 UTC No. 844770
Tell me anon you know you fucked up when you said you wanted to be a 3d artist.
You should've just got a stem degree and work as a engineer programmer, nurse, plumber, electrician, doctor or lawyer then purchase all the software to do 3d in your spare time. But no, you just had to go to expensive art school when you could've went to cgpersia to get everything you need.
I just hope covid doesn't rekt your industry further. Maybe you should get that vaccine while you're at it anon. I heard most jobs won't hire unvaccinated people now.
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🧵 Untitled Thread
Anonymous at Tue, 17 Aug 2021 21:48:26 UTC No. 844746
Can somebody help me understand how this mouth rig works?
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🧵 Untitled Thread
Anonymous at Tue, 17 Aug 2021 20:48:57 UTC No. 844728
>a 20 fucking seconds animation in Blender using Cycles X is gonna take me anywhere between 3 to 5 hours to render fully
Holy shit. I thought this thing was supposed to give faster renders. Seems to work fine for just still images but rendering animations is just as slow as ever.
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🧵 another lowpoly workflow
Anonymous at Tue, 17 Aug 2021 20:02:08 UTC No. 844716
sorry for staining this board with another low poly/ playstation graphics thread. I just thought it would be nice to share how I made my low poly graphics.
I use Blender cuz its free and does the bare mininum of the any software so I find the limitations to make the low poly model spawn creativity producing cool solutions to topology issues.
I dont really sculpt then retopologize. I use basic 3D shapes like UV spheres and cubes to make block outs of the main shapes of the model, then connect them.