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Anonymous No. 854243

trying to choose a theme for my 3dcg porto that ll reeel more people in. ...also as a practice material for me to refresh my skill.

suggest me.


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🧵 Untitled Thread

Anonymous No. 854230

If you were given something like 10 grand to make an anime rigged character from a given concept art and the deal is finishing in a few hours...

How would you do it?
Like you had no moral issues about "cheating"?
I mean professional workflow tricks like using vroid, kitbashing, substance, etc.


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🧵 upgrade advice

Anonymous No. 854224

How much GPU VRAM do you need to work comfortably on multiple "hero" asset UDIMs in SP? I can barely work on a single 4k 0-1 my gpu is so bad.


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🧵 Untitled Thread

Anonymous No. 854213

pls guide me to become the master of /3/dcg softwares
i have remembered Ctrl+D. what else do i do


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🧵 I can't fucking model characters, help

Anonymous No. 854194

Hey /3/, I was hoping to get some pointers on what the hell I'm doing wrong because it's obviously something.

I'm definitely a hard-surface modeler. Nothing fancy like Jaegers from Pacific Rim but I'm pretty solid at modeling props and non-organic shapes, even those with curves and such. I'm an engineer and more comfortable with CAD programs. But I just fucking can't model characters worth shit. Not even looking for realism, I'm perfectly content with cartoonish styles.

Where do I go from here? Or, rather, where do I even start? Yes, I know this looks like complete garbage, but that's what I'm trying to fix. Neither sculpting nor vertex modeling seems to be the way to go with the skillset I have (but it looks like I've gotten a little farther with sculpting). I'm just fundamentally lacking the knowledge to know what to do and how to build up shapes to get where I need to.

To be clear: I'm not looking for suggestions on how to model this specific memeable piece of shit guy but more of foundational concepts I could apply to things like this. Help?


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🧵 Are His Props 3D models or photoshopped?

Anonymous No. 854179


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Anonymous No. 854163

This is considered professional videogame AAA elite company work.


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Anonymous No. 854146

Can you hand animate ON TOP of the Motion Capture animation, to make it look more alive?
Kinda like base mesh, but for animation? Idk, you could call it Base-motion.


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🧵 Wait, you telling me that this board was a birthplace for this fucking meme?

Anonymous No. 854121

Holy based.
Does anyone have the screencaps of the "wonky attempt at a human head" thread?


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🧵 Untitled Thread

Anonymous No. 854066

What does a TD's reel look like and what separates them from a generalist that knows how to apply various types of simulation and scripting?


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🧵 Hiring unreal engine animator

Anonymous No. 854047

Hey, if I wanted to commission an unreal engine set of animations, what's the /3/ curated way ? Fiver ? Ask around local art schools ?


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🧵 I made about $300 in the past month, doing simple sculpts in ZBrush while living in Russia

Anonymous No. 854044

Did I do good? I know my western parthners taking $300 for an hour or something like that, lmao. But whatever


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🧵 Untitled Thread

Anonymous No. 853995

show me KINO 3dcg portofolio

or just amazing


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🧵 Untitled Thread

Anonymous No. 853981

Hook


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🧵 Holdfast assests

Anonymous No. 853950

im really tryna figure out where to get the uniform textures and models for this vr thing thats being worked on, if someoen could help me thanks


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🧵 Untitled Thread

Anonymous No. 853897

Should I take the low poly unshaded hand painted textures look?


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Anonymous No. 853884

What's your default HDRI. The one you usually start with, even if it's not the one you end up using in the end.

I use this, but been thinking about switching it up for something more neutral:
https://polyhaven.com/a/artist_workshop


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🧵 Let's say you need a Mercedess AMG model for a client

Anonymous No. 853835

Why in the flying fuck would you model the same exact thing if you can just download it? The result is 100% would be the same, no questions


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🧵 Untitled Thread

Anonymous No. 853780

how would you write a crowded scene like this especially the background characters?
"is chaos, people move, MC pull MC2 end scene lol" ?


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🧵 SFM vs Blender

Anonymous No. 853770

I've been playing around with SFM for a month and have around 100 hours on it. I understand the basics and can some simple animation. Should I continue using SFM or switch to blender? Or is there a better 3D animation software for beginners?

I want to make a yotutube channel with 3D avatar (not vtuber) similar to this https://youtu.be/bJEy09Sm37Y


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Anonymous No. 853750

is this walk cycle fine? i feel like one of the left kind clicks and pops a big.
and usually you can, uh... edit this for a ton and never know why or how it happens


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🧵 Untitled Thread

Anonymous No. 853718

>learn 3d modeling
>import existing backgrounds/female models
>make an onlyfans
>hide the face make the rest look as realistic as possible
>get money from simps
>retire
Why isn't this feasible?


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🧵 Trying to swap models in Yakuza 0

Anonymous No. 853717

How do I go about this?

Yakuza textures are DDS, but the model I have is a blend file. I tried exporting the blend file as an object and then import it into photoshop to save it as a DDS, but when I import it into Ps picrel happens. Idk if this is the right board to post this into but I'm desperate.


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Anonymous No. 853715

Why is deviant art 3d so weird?