🧵 Untitled Thread
Anonymous at Sun, 3 Nov 2024 16:12:58 UTC No. 1000778
so this is the state of valve rn
🧵 Blender newb
Anonymous at Sun, 3 Nov 2024 07:23:56 UTC No. 1000755
Is this a good amount of topology for the low poly template?
Should i start trying to rig it?
🧵 Untitled Thread
Anonymous at Sun, 3 Nov 2024 03:56:53 UTC No. 1000748
Are there tutorials on how to make blender look like this?
🧵 How to replicate the early CG water aesthetic?
Anonymous at Fri, 1 Nov 2024 21:47:04 UTC No. 1000646
I assume it's some height map displacement fuckery combined with some sort of material something, but none of my attempts to recreate it have proved fruitful. No tutorials on it either, which sucks. What am I missing here?
🧵 Untitled Thread
Anonymous at Thu, 31 Oct 2024 16:03:35 UTC No. 1000557
>that feeling when you have to abandon your project because of multiple failures in the research and planning stages
🗑️ 🧵 Maya vs Blender
Anonymous at Wed, 30 Oct 2024 22:10:15 UTC No. 1000485
Alright fellow chuds. I'm sick of Blender. Noteably the rigging and 2 fps animating aspect of it since it was always like that. I need to main a new software where I can do my general things in including rigging, animation, possibly hair aswell.
I've heard Maya trumps in those aspects and runs smoothly. Is it worth learning and maining it? Can it do haircards with that xgen shit it has?
The poly modeling looks shittier than in Blender though. Is it manageable?
🧵 Hello again
Anonymous at Wed, 30 Oct 2024 18:57:30 UTC No. 1000434
Hello.
Roughly 1 year ago I was recommended trying out 3D art and was told about Blender being free to use, so I gave it a go.
I made a thread here as a newfag but then a janny dropped xers gamerfuel shaker on the server mid goon sesh and fucked it.
🧵 Any Vroid experts here?
Anonymous at Wed, 30 Oct 2024 13:16:36 UTC No. 1000416
I'm trying to make a video game, however I suck at using Vroid so I feel the supporting character looks too generic (Attached). Does anybody know any good places to commission Vroid artists?
🧵 Untitled Thread
Anonymous at Wed, 30 Oct 2024 13:07:55 UTC No. 1000413
>running Maya without plugins
🧵 Untitled Thread
Anonymous at Wed, 30 Oct 2024 02:40:25 UTC No. 1000390
working in Blender when suddenly....
🧵 Untitled Thread
Anonymous at Mon, 28 Oct 2024 13:42:29 UTC No. 1000240
What can you do in OSL that you can't do in a shader node graph? Why would you use OSL?
🧵 Untitled Thread
Anonymous at Mon, 28 Oct 2024 11:38:37 UTC No. 1000236
>2024
>still can't even set the viewport resolution
how can blendtards stand this piece of shit software? it's fucking unusable on a 6k screen
🗑️ 🧵 Untitled Thread
Anonymous at Sun, 27 Oct 2024 04:38:10 UTC No. 1000064
dude just learn
>material designer
>substance painter
>houdini
>cinema 4d
>adove after effects
>photoshop
>adobe premier
>mays
>blender
>z brush
>daz 3d
>2d bones
>vr avatars
>a game engine
and animate it afterwards plus plugins
🧵 Do low poly models like these (PSP/PS2) require sculpting first?
Anonymous at Sun, 27 Oct 2024 01:49:11 UTC No. 1000053
I fuck around with low poly PS1 but the artistry in these models tell me that there's alot of planning involved.
What I think happens is that they sculpt these characters then bake the textures onto a retopologized low poly model. Similar to tracing over an existing model.
I ask because I want to get back into 3D modeling again for my own game but I'll only invest the time if it doesn't involve sculpting.
🧵 Untitled Thread
Anonymous at Sun, 27 Oct 2024 00:06:15 UTC No. 1000044
Rememer when /3/ said that they were safe from AI, unlike 2D plebs?
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 26 Oct 2024 22:00:30 UTC No. 1000026
since i'm here, rate this
🗑️ 🧵 ITT: God-tier 3D animation
Anonymous at Sat, 26 Oct 2024 21:53:50 UTC No. 1000005
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 26 Oct 2024 21:53:39 UTC No. 999999
First sculpt please be nice
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 26 Oct 2024 21:53:31 UTC No. 999997
dnb will always be a gem!