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Anonymous No. 1001163

What is the best workflow or tool to maintain consistent texel density in Blender? All I can find online is basically either "just place a reference plane with texture and manually scale every single texture comparing to that plane by eyeballing" or "idk bro I just select all my objects and unwrap them all together". This can't be serious right? This is very very far from something I would consider productive. Which is something like: a global setting to set texel density affecting all unwrap, uv and object operations, like 1m for 1024x1024, and then all unwraps take it into consideration and if any face of any object ever goes beyond 1m it will automatically get tiling of its texture. If it's less than 1m texture will not shrink to fit either. Is there anything like this?


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🧵 Untitled Thread

Anonymous No. 1001150

Hey everyone, I could use some advice. I'm 29 and currently stuck in a soul-draining 9-5 remote job, so I'm looking to pick up a new hobby for the weekends. I've been considering diving into 3D modeling, with the ultimate goal of joining a creative community and making new friends. One of my specific goals is to create a 3D render of this character, then resin print and paint it to test my skills. I'm aiming to achieve this by the end of March 2025. With the right resources and dedication, do you think this goal is realistic, or am I too old for it and it would be better to just commission a professional to do this?


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🧵 I have mastered 3D

Anonymous No. 1001113

I can now make an HD frame in 15 minutes after an initial investment of 6 days.

It's my most expensive workflow, but also the one that delivers the highest quality so far.

I have now mastered 3D.

Meanwhile you were argueing like idiots about tools and making fun of me, I was mastering blender and Krita.

I'm now really happy with this workflow.


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🧵 Untitled Thread

Anonymous No. 1001106

The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.


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🧵 Bored in Blender

Amerikkka No. 1001095

What do y'all do when you get bored in blender, I like to make dumb shaders but what do y'all like to do


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Anonymous No. 1001066

How does one become good enough to sculpt designs like pic related?


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🧵 Untitled Thread

Anonymous No. 1001020

Modo is officially dead


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🧵 How advanced are the rigs from Sircus3D animations? I'm referring his early work.

Anonymous No. 1000977

The way the models look remind me of DOA games so i used them for picerel.

If you want an example just find rule34 sircus video with the 5 nurses or search 'sircus3d hentai'. I got some ideas I want to bring to life and I need my animations and models to look exactly like that.
What type of rig is involved here and will I need to use any scripts to get it to bend and move the way I want? His breast and butt physics seem on point too so I have to wonder if it's hand keyed+ physics rather than relying solely on the engines physics.


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🧵 Hello guys I'm new here

Anonymous No. 1000966

Post hate all you want I know I suck lmao


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🧵 Untitled Thread

Anonymous No. 1000965

soul vs soulless


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🧵 Tablets with screen

Anonymous No. 1000948

My sister took back her Wacom Intuos Pro and moved to another place.
I need a new tablet. To be honest, the Intuos Pro was perfect for the job but ever since I saw the Cintiq stuff, I've been desiring a tablet with a screen for the longest time.

The Cintiq are expensive though so save money starting today but are there other brands that maybe do similar products AND are quality stuff?


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🗑️ 🧵 He won.

Anonymous No. 1000946

Here's a model of TRVMP. /3/ republicans, we are back.


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🗑️ 🧵 Trump win more 3d?

Anonymous No. 1000941

How will Trump win affect the 3d jobs?


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🗑️ 🧵 hey /3/ try this

Anonymous No. 1000873

look at someone's forehead while drinking anything (water preferred)


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🧵 its posible a FBX naked model to download?

Anonymous No. 1000865

hello anyones, i need a model of kirino and kuroneko from the anime oreimo in fbx to make a special model of dress in blender , important thing is they are barenaked with "HIGH" details . anyone know where i can download a model?


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🧵 Image to 3D generators

Anonymous No. 1000809

Imo current tech progression is basically generating a theoretical 3D scan of your input image, everything else is just repackage old techs for smoke and mirrors. The output models have the same usage as 3Dscans.
It seems quite good for generating small prop for kitbashing

Anyway, I wonder if anybody got a successful set up for ComfyUI to run locally. I'm only able to get it to work by sending the image to TripoSR API, installed through ComfyUI-Manager, which is not local ( at least the output is good and it's currently free for now )

I'm trying to install this sht but it's broken beyond repair
https://github.com/MrForExample/ComfyUI-3D-Pack
There's a supposedly working portable but there are so many missing modules to reinstall
https://www.reddit.com/r/comfyui/comments/1feb0th/easy_comfyui3dpack_working/


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🧵 Untitled Thread

Anonymous No. 1000782

Have anyone used blender as a 2D vector tool like inkscape?


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🧵 Untitled Thread

Anonymous No. 1000778

so this is the state of valve rn


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🧵 Blender newb

Anonymous No. 1000755

Is this a good amount of topology for the low poly template?
Should i start trying to rig it?


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🧵 Untitled Thread

Anonymous No. 1000748

Are there tutorials on how to make blender look like this?


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🧵 How to replicate the early CG water aesthetic?

Anonymous No. 1000646

I assume it's some height map displacement fuckery combined with some sort of material something, but none of my attempts to recreate it have proved fruitful. No tutorials on it either, which sucks. What am I missing here?


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🧵 Untitled Thread

Anonymous No. 1000557

>that feeling when you have to abandon your project because of multiple failures in the research and planning stages


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🗑️ 🧵 Maya vs Blender

Anonymous No. 1000485

Alright fellow chuds. I'm sick of Blender. Noteably the rigging and 2 fps animating aspect of it since it was always like that. I need to main a new software where I can do my general things in including rigging, animation, possibly hair aswell.

I've heard Maya trumps in those aspects and runs smoothly. Is it worth learning and maining it? Can it do haircards with that xgen shit it has?

The poly modeling looks shittier than in Blender though. Is it manageable?


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🧵 Hello again

Anonymous No. 1000434

Hello.

Roughly 1 year ago I was recommended trying out 3D art and was told about Blender being free to use, so I gave it a go.
I made a thread here as a newfag but then a janny dropped xers gamerfuel shaker on the server mid goon sesh and fucked it.