🧵 /DailyLowPoly/
Anonymous at Wed, 1 Jan 2025 08:21:18 UTC No. 1004457
Rules for me and not for thee:
>Must have a budget of polys capped or lower to what a game from the year 2000 would usually have. Amount of triangles must be shown in the corner of each render.
>Everything must be made from scratch. No kitbashing. Sculpting/CADmodeling then decimating/retopo is allowed.
>All models must be uv mapped and fully textured and rendered in a realtime engine. No pbr.
>Textures must be low resolution. Maximum 512 by 512. Pictures and premade textures are allowed but they must be posted alongside the renders in their original and modified formats if they were not made from scratch. Showing UV layout is encouraged but not mandatory.
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Anonymous at Wed, 1 Jan 2025 04:59:54 UTC No. 1004451
>be master at plap animation
>cannot do a simple walk
Why does this commonly seem to filter so many animators?
Is it really that hard to animate walking?
🗑️ 🧵 concept art
Anonymous at Wed, 1 Jan 2025 00:07:40 UTC No. 1004439
Hello, im 22 years old and im trying to become a concept artist. Alot of it mentions "experience in 3D programs" but im not sure what that entails exactly. Does it mean i need to be able to make 3D models for the company or need to know materials or something? Because if by experience just means using the program before, i guess i could say yes, but it dont think it answers the thing its asking. is there something i need to know before hand?i am trying to know everything about i can about this job so nothing goes wrong so any answers are appreciated
also, are things like picrel traced over 3D models? because at this point im not sure, i practice drawing by making up naked bodies in alot of different angles and poses as practice
also happy new year
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Anonymous at Tue, 31 Dec 2024 13:42:50 UTC No. 1004377
Is it possible to sculpt this to the same quality in Blender as you can in Zbrush? Is Maxon in trouble?
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Anonymous at Mon, 30 Dec 2024 19:35:02 UTC No. 1004331
What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?
>inb4 WHOA WHOA RAIN PUDDLES
Who the fuck cares
🧵 Modular waifu avatar
Anonymous at Mon, 30 Dec 2024 18:46:47 UTC No. 1004324
Do you know a good modular anime character system for games similar like those TDA bodies and faces but with commercial license?
I want to create a game but can't find good models with modular head/body and good face rig vroid has limited face expressions
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Anonymous at Mon, 30 Dec 2024 13:00:27 UTC No. 1004305
>search for help with blender / maya / hou / painter / etc
>giant AI answer with hallucination 100% of the time with made up parameters that don't exist and have never existed in the software
This is what you were afraid of "taking our jobs" and making tutorial makers obsolete.
🧵 Paid lessons worth it?
Anonymous at Mon, 30 Dec 2024 01:32:06 UTC No. 1004278
Also the introduction and guide's readme.txt link and images are broken.
I assume paid lessons have the advantages of showing the workflow, but I guess time-lapses also works?
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Anonymous at Sun, 29 Dec 2024 12:25:03 UTC No. 1004225
Why are you cheap cunts refusing to donate to Blender Foundation? This is why Blender will never become industry standard.
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Anonymous at Sat, 28 Dec 2024 17:33:23 UTC No. 1004156
> literally clicked the /3/ ad on /g/
So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?
also readme.txt in pin is 404, FAQ did not cover this either
🧵 Here to ruin anon's day again with my work
Anonymous at Sat, 28 Dec 2024 08:32:06 UTC No. 1004126
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Anonymous at Sat, 28 Dec 2024 05:21:11 UTC No. 1004123
Can anyone point me in a direction for learning how to model houses or generally buildings from reference/floorplans?
Every tutorial I can find falls short in all of the same ways. Either it's an outdoor scene where the inside of the house is a hollow unusable shell, a purely interior scene with no attention paid to the exterior at all, or it doesn't show you how to make a roof on anything more complicated than a perfect rectangle or L shape.. or it's a "modern" house that is just a cube with a flat roof presumably to compensate for modelling roofs being too complicated.
And then I've tried this method of extruding planes over an image of a floor plan and that doesn't compute at all because I always end up with this twisting labyrinth of walls that looks completely out of whack in scale no matter how much I scale it up in comparison to my character. And then how do you properly make a roof for such a thing? Or make stairs to a second floor or basement and/or add these things real houses have like a 2nd story where its just a room or two and not a 1:1 extrusion up from the first story?
I've tried to just not think so hard about it and just make it up as I go, using whatever janky methods I need to block something out but I always create a total mess of duplicate edges and overlapping that I'm not even sure how I ended up with, and just seem to be wasting time trying to brute force a totally incorrect way of doing things
When I play games and open a door from outside and walk into a house it feels like I'm witnessing black magic. I would do shameful things in exchange for the knowledge of how to take reference of a complex house and recreate it as a scene where you can seamlessly walk in and out of it- and not see a bunch of fucked lighting artifacts and the like
🧵 Made a Blender girl
Anonymous at Fri, 27 Dec 2024 04:12:20 UTC No. 1004076
She's public domain. I posted the .blend on https://amarilloarts.itch.io/blende
Do whatever you want with it.
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Anonymous at Thu, 26 Dec 2024 19:51:47 UTC No. 1004046
Got gifted a printer for xmas. Didn't ask for it but I'd feel really guilty if I didn't use it. What do I do?
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Anonymous at Thu, 26 Dec 2024 04:15:17 UTC No. 1004027
On the left is Ratchet from Transformers Prime. On the right is Ratchet from the fan film Transformers Prime: Galvatron's Revenge?
Why does the right look so...cheap? I don't think it's JUST missing details or flat textures (except where the torso meets the neck for some reason), though it sure does not help.
It's got to be something in the materials, then? My first thought would be the lack of AO or self shadows, especially the . On the other hand, there are some moments that do show SOME self-shadowing. Either that or I don't really know the difference between AO and self-shadowing
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Anonymous at Wed, 25 Dec 2024 21:25:36 UTC No. 1004007
What is this style cals4led?
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Anonymous at Wed, 25 Dec 2024 20:15:20 UTC No. 1004004
Bros tell me about zbrush on the ipad as well as the CozyBlanket combo. I finally have the hardware. Is it worth getting? I don't want to waste my time on shit. I already have the desktop app (paid)
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Anonymous at Tue, 24 Dec 2024 20:06:04 UTC No. 1003968
Hello people,
I'll be honest, this isn't easy to write... I live far from my parents, in a country that is going through a very difficult time. They (my parents) don't know how hard things have been for me here — and even if they did, there's not much they can do to help, since they're poor. I'm unemployed, and this Christmas feels harder than any other I've ever experienced.
All I'm asking for is $20 to prepare a simple Christmas dinner. Nothing fancy — just something to bring some warmth to a night that I'll surely spend alone, in front of my computer, and probably scrolling through 4chan
If you can help, it would mean a lot to me, because I've always loved this holiday and feel like it's a special, almost truly magical celebration.
I have an Ethereum waIIet where I can receive the donation. I only need $20, not a cent more: 0x293eeD91aE1A48Dbf58099D8C75320396
Merry Christmas
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Anonymous at Tue, 24 Dec 2024 17:20:44 UTC No. 1003964
>downloads your city of tokyo to scale for free via point cloud data
nothing personnel
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Anonymous at Tue, 24 Dec 2024 10:01:19 UTC No. 1003945
AH, What the hell is with all the new blender people coming into the industry.
>They lack an understanding of standardize workflows
>They refuse to learn Autodesk, if you give them 6 months to do so.
>They lack an understanding of UV Space and Texturing fundermentals
>They don't know how to Sculpt anything.
>If you give them a file from 3Ds Max/Maya they'll acuse you of breaking the scale because they don't know Blender uses a different scale system.
>They don't want to pay for any tools, but demand we buy blender tools.
>They don't know how to model SubD, Don't even know what a low, mid and high poly is.
We have gone through atleast 200 applicants for a junior role, it's doing my head in and the head is stress out.
Just learn the fucking thing, I don't want to teach you something you can learn from CG Gorilla.
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Anonymous at Tue, 24 Dec 2024 01:27:37 UTC No. 1003937
>PrMan once again became the best renderer
>tfw incredible point release with 27 coming soon too
any anons aware of this
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Anonymous at Mon, 23 Dec 2024 05:59:46 UTC No. 1003905
https://www.youtube.com/watch?v=GMI
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Anonymous at Fri, 20 Dec 2024 06:14:32 UTC No. 1003736
I'm making a vrchat world, how can I make a poster in a wall. In blender it's simply I just import the image but in Unity it seems it's fucking complicated even to do a simple thing like this??