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Anonymous No. 1002071

HUuwatsapp guyzz Justin here


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Anonymous No. 1002041

Billions must sculpt


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🧵 is there any point in creating second IK-rig in blender?

Anonymous No. 1002033

blender have auto-ik function, so i don't know if i should waste time for second rig with controllers.


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🧵 homer from the simpsons

Anonymous No. 1002025

put this in /ic/ when i was supposed to put it in here haha

here's homer simpsons i made in paint 3d, thoughts? lmk


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🗑️ 🧵 VR/AR Szene Cards

Anonymous No. 1001870

> Store MMD files in Honey Select like cards.
> View them directly in your web browser - whether on desktop, VR headsets, or as AR on smartphones.
> Scenes can also be shared via link like this one:
https://ero.dance/?arb=https://i.postimg.cc/7LLPZF3R/Kurumi-Tokisaki-Booo-ero.png

What does Anon think about it?


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🗑️ 🧵 Thoughts?

900 seconds of contempt No. 1001834


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🧵 unreal engine general /ueg/

Anonymous No. 1001762

Am I hallucinating or was there an Unreal Engine General (/ueg/) at some point? It was nuked when the moderators did that oopsie a few months back, wasn't it? I double checked on /vg/ too but it doesn't seem to be there either.
I'm making a new /ueg/ then, please forgive the absence of links and other useful information normally associated with such kinds of threads but I was never a regular and therefore did not save them.

What're you up to anon?


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🧵 Lowpoly pixel texturing consistency

Anonymous No. 1001705

When doing lowres pixelart texture for lowpoly model, depending on UVs and seems some lines are perfect while others are choppy and pixelated. How would you make this more consistent? Any suggestions what are the most wrong things here and how to make it better while still maintaining thicc-pixel-lowpoly style? I have absolutely no idea what I'm doing when in comes to lowpoly character modelling and texturing so even entrylevel tips are welcome.


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🧵 Where can I get lifelike VRM models?

Anonymous No. 1001649

I'm trying to use them for Amica or Silly Tavern so I can get an AI to say dirty shit to me


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🗑️ 🧵 Untitled Thread

Anonymous No. 1001633

>work very very hard on a mod
>come to the realization that I can get much further than I am now if I do X
>look at their DRM
>"enigma protection"

this doesn't look good for me, does it?


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🧵 Head attempt

Anonymous No. 1001539

Im trying to make the model of Alois, but for now it doesnt look very promising, can you throw some advices?


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Anonymous No. 1001533

helpt i fucked up


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Anonymous No. 1001505

Blackmagic / Vinci just cracked down hard on us, boys.
>NO MORE REACTOR in free
>NO MORE ULTRA SPLIT EXR in free
>thus, NO MORE MULTILAYER EXRs in free
>PAYWALL PAYWALL PAYWALL

it's so over for us. How do we proceed?


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🗑️ 🧵 Untitled Thread

Anonymous No. 1001488

How skilled must you be to 3d sculpt something like this then paint it?


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Anonymous No. 1001487

I make a living modelling avatars for furries on VRChat


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Anonymous No. 1001476

why do almost all AVN (Adult Visual Novel) developers use Daz3D whilst simultaneously saying blender is superior? is it so much more user friendly that people choose it over an alternative they could produce better work with? I thought all 3D tools had basically the same interface


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🧵 Arcane Season 2

Anonymous No. 1001416

Somehow it looks even better than season 1.
Let's talk about the best /3/ animated series ever and how they did it.


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🧵 Blender Question: How to Create Clothes

Anonymous No. 1001413

Hey Chuds! I am seeking more advise from wizards again, this time about creating clothes for a rigged character. I downloaded this Shantae model by Zy0n7, AMAZING model the rig itself is ok it gets the job done the only problem is the clothing. I wanted "pic related" clothing (blue jacket, red bikini top and bottom and sun glasses) but it is not included with the model. The creator said that the clothing and props are rendered only and where not part of the mesh data. I NEED to create this clothing but, alas I am but a lowly Chud with not much experience in creating, mostly posing and lighting. I have seen there are plugins for cloth but I honestly have no idea where to start to recreate these clothes.

>Could a wizard help a nigga out, what is the best way to create clothes and make it part of the rig when I'm posing it?
>Is there a website where I could download clothing and append it to the file?
>Is there a plugin that could make this easier to do?


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🧵 How to get the perfect 2D waifu shader?

Anonymous No. 1001374

Can some blender wizard help me?

I want to imitate this art shading in blender.

The issue is that the light and shadow boundaries doesnt seem to follow the definition if this was a 3D mesh.
They seem to imitate similar boundaries if the mesh were under a subsurf modifier and used a toon shader.
But at the same time the light shadow boundarie seems to follow very closelly if there are creases, similar in that area to a bevel operator more than a smooth subsurf surface. This is more obvious on the joint ares and the fingers and the groin area in some anime art, specially if there's something like a shirt of jeans.

The specular is closer to a metalic in PBR shaders or a phong model very shiny specular, It usually follow simpler shapes than the shadow, and sometimes is even the shape of circles or something that looks like the shape of a RIM light but beyond the area of a normal rim light.

There's also the reflected light of the ambient light, but this seems to follow something like a curvature map and a vector towards the left area of the camera view point.

There's also the RIM light, which follow fresnel logic, but in a simplified fashion.

Colors don't seem to follow really a realistic logic but more a color ramp type of logic.


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🧵 Untitled Thread

Anonymous No. 1001365

Modo is kill. But they are giving a free ten year license...
https://campaigns.foundry.com/modo-eol-license
Post your modo work in this thread.


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🧵 3d open worlds (non-unreal)

Anonymous No. 1001272

What techniques and programs are used to create open world games?
Unreal Engine has Landscape, yes, but I'm not interested in Unreal, I'm talking older games like Skyrim, Fallout 3, or even GTA San Andreas which I replayed recently, like how the FUCK did they create those massive open worlds? Especially in SA's case I find it especially impressive, as it has both kinds of environments one would be faced with in tackling this endeavour, both natural (countryside, deserts, mountains) and man made (roads, sidewalks, skyscrapers).
I looked up possible answers on G*ogle but all answers are just news articles glorifying (rightfully so) Beth's and Rockstar's open worlds, but there aren't actual technical details like what program they even used, settings, that kind of stuff, nothing that can allow me some wannabe to even begin trying to ape their work. I did find a very useful GDC talk going over modular kits [ https://www.youtube.com/watch?v=QBAM27YbKZg ], but while great that video goes over buildings and interiors (they used 3DSMax, one could use Blender as well if they wanted to), not open world creation. They touch on it briefly in the video I just linked, but more on a conceptual level, like oh we first draw a map, then we define the coastline, then the roads etc. but I'd like to know, again, more technical details, like are these worlds created as a simple plane in 3DS/Blender, how do they go about texturing such a huge plane without using enormous textures, how do they export it into a game engine, do they import it whole or do they slice it up in pieces for optimization and whatnot, and so on and so forth


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🧵 Lets show off what you sculpting rn

aa No. 1001181

are you sculpting something? or you just want to see other people's projects? post here then


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🧵 Untitled Thread

Anonymous No. 1001177

Okay i give up looking for a job so I'm gonna start making my own assets

Would anyone be interested to start a small studio making asset packs with revenue share. Some of my work here: https://imgur.com/a/hiqJkQ8
looking for feedback as well

Asset packs will focus more on environments and props since from my experience those are easy to make and generate more revenue
An asset pack i made 2 years ago and spend like 4 days on, has generated somewhere to 500usd so if we make a 1 asset pack weekly/biweekly i believe its going to work


If you’re interested pm me on Discord: walter_1057
I’m expecting for at least similar quality to mine

looking for feedback as well


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🧵 Juliet Starling Blender 3.6 Posing Lag

Anonymous No. 1001168

Hey Chuds, I recently downloaded a Juliet Starling model off SmutBase by the creator Digital Hell and its the best model they got of this character but the Posing speed is atrocious and I tried everything to improve it and nothing. I simplified it reducing all viewport options to 0, put the render engine to cycles GPU compute (I have Nvidia Geforce RTX 3070), using blender 3.6 (as comments in smutbase say downgrading helps), the 3D viewport always as solid and nothing works maybe a slight improvement to posing speed but still lagging in pose mode. Also the viewtarget for her eyes is able to be moved but her eyes do not move accordingly. Could a 3d wizard help a Coomer out, I'm still relatively noobish to blender as-well, please I'm begging for a hero. I'll leave the link to the model download so you can see what I'm talking about when trying to pose the character.

https://smutba.se/project/ac8017fc-0f88-4a46-94c5-1a9b6145f72e/