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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 23:54:25 UTC No. 833847
I invented the retro low poly psx style that also happens to be look like next gen PS5 graphics.
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 23:29:40 UTC No. 833841
How do I find a somewhat decent 3D artist to create a mascot for me? I have the money but finding one is tedious. I’ve reached out to a dozen or so and have received 0 replies. Anyone here have any advice?
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 22:40:45 UTC No. 833831
How does the light in the movie look so good and BRIGHT. Is this the power of ACES?
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 20:19:44 UTC No. 833804
Anons, what is the worst 3D, model you have ever seen, or made?
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 19:31:33 UTC No. 833800
Anyone got some bought plugins for free?
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🧵 Find the sauce
Anonymous at Fri, 18 Jun 2021 19:00:00 UTC No. 833790
Do anybody knows what it is and gives me the sauce please?
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 18:52:55 UTC No. 833788
How can I make stuff on this level? I work on DAZ Studio
https://youtu.be/iKBs9l8jS6Q
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 15:36:35 UTC No. 833755
>having to use Houdini's CHOPs context
what is this weird ancient shit
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🧵 Howto correctlyu texure a building
Anonymous at Fri, 18 Jun 2021 14:34:52 UTC No. 833745
Hi /3/, i'm trying to make a buliding in blender (a cinema building), but idk how to texture it... i tried with tiled wall textures, added normal, ao and metallic maps but it still looks like shit(photo in 2nd post)... any suggestions? Sorry for my bad english, have a nice day
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 13:38:50 UTC No. 833738
You made it to top 100, right, anon?
https://youtu.be/iKBs9l8jS6Q
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 08:57:23 UTC No. 833721
Coming from /gd/ (>>>/gd/414548) with a question/request: does anyone know of any tutorials that teach you how to make videos geared specifically towards user interfaces (I'm assuming they're using After Effects coupled with a 3D software which could be any?), such as:
https://vimeo.com/423458966
https://youtu.be/xbkDA7kPgYA
I've got some suggestions already there. Right now I'm in my discovery phase and I'm gathering as much information as possible. Thank you in advance.
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🧵 Untitled Thread
Anonymous at Fri, 18 Jun 2021 05:40:04 UTC No. 833700
does there exist any Linux native software that lets you model proper NURBS? I own a Rhinoceros 3D license but it doesn't run in wine, and I hate windows.
(and by NURBS, not the shitty videogame-engine-style NURBS Bl*nder has, I mean like the type of NURBS used for high-accuracy product design)
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🧵 Pixel art to 3D
Anonymous at Fri, 18 Jun 2021 02:37:16 UTC No. 833688
I have been working on a game engine that uses 2.5D isometric perspective with a tile system and 2D billboard sprites. The results are decent but due to the ambitious drawing workload I am wondering if I should try 3D modeling instead.
I would want to try and retain a pixel art style. Can anyone point me in the direction of tutorials that can get me moving as quickly as possible to be able to translate some of my pixel art to a low poly style?
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🧵 Untitled Thread
Anonymous at Thu, 17 Jun 2021 16:32:42 UTC No. 833569
Can I get feedback on my Emma Watson model?
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🧵 MAYA CHADS GET IN
Anonymous at Thu, 17 Jun 2021 14:08:24 UTC No. 833549
IT'S OVER FOR BLENDER.
https://youtu.be/34nxDSx_l6k
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🧵 Untitled Thread
Anonymous at Thu, 17 Jun 2021 10:19:00 UTC No. 833520
How does Pilotredsun make his animations? I've never animated before but his invoke a dreamlike quality that I love.
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🧵 Untitled Thread
Anonymous at Wed, 16 Jun 2021 20:24:57 UTC No. 833426
How can I improve my NSFW animations? I'm using Blender and I'm trying to achieve an appealing cartoon/anime/stylised look.
If it's ok I'm going to post some censored versions of my latest animations.
The original versions can be seen here:
https://twitter.com/mythographical
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🧵 Untitled Thread
Anonymous at Wed, 16 Jun 2021 17:56:08 UTC No. 833403
How would you go about creating a 3D model like this?
The requirements are that the inner "cells" must have even-thickness walls between eachother, and are abnormal in shape.
The outside of it can be smooth.
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🧵 3D Animated Movie
Anonymous at Wed, 16 Jun 2021 17:27:29 UTC No. 833393
I've been doing 2D work all my life. I have been debating making a full length animated movie. I figured doing it in the style I want would take too long to draw in 2D, so I thought doing it in 3D might be faster and produce better results in the long run. Thing is, I have never done 3D before aside from lots of traditional sculpting. What am I in for, should I stick to what I know or try a new medium? 3D seems intimidating, I wonder if will take long to learn.
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🧵 Substance painter/texturing general
Anonymous at Wed, 16 Jun 2021 09:41:21 UTC No. 833342
ITT: We post our textures for criticism, ask questions about the soft and don't shit on each other for modeling soft we use (blendlets/autofags)
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🧵 STL please?
Anonymous at Wed, 16 Jun 2021 00:05:01 UTC No. 833284
I've been looking around for a while now for a model of Freija Crescent of FFIX for 3D printing. I've found a couple like the one in Sketchfab but they won't print well since inside the model it is empty and then it just falls apart.
Please, can you help me to get a STL model of her?
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🧵 Untitled Thread
Anonymous at Tue, 15 Jun 2021 21:23:20 UTC No. 833270
>tfw don't have a background in photography or video editing
>tfw don't know anything about color grading or compositing
>tfw don't really know how to light a shot and just wing it
how do i learn about these things
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🧵 Untitled Thread
Anonymous at Tue, 15 Jun 2021 17:17:28 UTC No. 833251
Ok, long and short, going to force myself to learn zbrush and im looking for a good tutorial.
first things first, apparently pirating it can break the ability to save, but zbrush saves in stupid fucking ways, what do I need to do to test if I got thing installed right?
second, im looking for features that I should know about from the get go, i'm not looking for how to become a master, i'm not looking for 'how to hard surface' shit like that comes secondary, what i'm looking or is the base knowledge that 'oh, that exists in the program and is something you should know about because it comes up often', the problem with this is zbrush does fucking everything so ass backwards, you cant even search for something because any term you know to describe it, is not what zbrush decided to call it.
most tutorials I find online just go further and further in depth about one thing, and that's great, knowing exactly how to manipulate a brush is cool, but im looking for just basic overview so I can go in, learn, and know what I need to know next, not wondering if a tool is even in the program to begin with.