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Anonymous No. 833847

I invented the retro low poly psx style that also happens to be look like next gen PS5 graphics.


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Anonymous No. 833841

How do I find a somewhat decent 3D artist to create a mascot for me? I have the money but finding one is tedious. I’ve reached out to a dozen or so and have received 0 replies. Anyone here have any advice?


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Anonymous No. 833831

How does the light in the movie look so good and BRIGHT. Is this the power of ACES?


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Anonymous No. 833804

Anons, what is the worst 3D, model you have ever seen, or made?


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🧵 This board is dead.

Anonymous No. 833803

RIP


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Anonymous No. 833800

Anyone got some bought plugins for free?


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🧵 Find the sauce

Anonymous No. 833790

Do anybody knows what it is and gives me the sauce please?


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Anonymous No. 833788

How can I make stuff on this level? I work on DAZ Studio
https://youtu.be/iKBs9l8jS6Q


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Anonymous No. 833755

>having to use Houdini's CHOPs context
what is this weird ancient shit


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🧵 Howto correctlyu texure a building

Anonymous No. 833745

Hi /3/, i'm trying to make a buliding in blender (a cinema building), but idk how to texture it... i tried with tiled wall textures, added normal, ao and metallic maps but it still looks like shit(photo in 2nd post)... any suggestions? Sorry for my bad english, have a nice day


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Anonymous No. 833738

You made it to top 100, right, anon?
https://youtu.be/iKBs9l8jS6Q


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Anonymous No. 833721

Coming from /gd/ (>>>/gd/414548) with a question/request: does anyone know of any tutorials that teach you how to make videos geared specifically towards user interfaces (I'm assuming they're using After Effects coupled with a 3D software which could be any?), such as:
https://vimeo.com/423458966
https://youtu.be/xbkDA7kPgYA
I've got some suggestions already there. Right now I'm in my discovery phase and I'm gathering as much information as possible. Thank you in advance.


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Anonymous No. 833700

does there exist any Linux native software that lets you model proper NURBS? I own a Rhinoceros 3D license but it doesn't run in wine, and I hate windows.
(and by NURBS, not the shitty videogame-engine-style NURBS Bl*nder has, I mean like the type of NURBS used for high-accuracy product design)


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🧵 Pixel art to 3D

Anonymous No. 833688

I have been working on a game engine that uses 2.5D isometric perspective with a tile system and 2D billboard sprites. The results are decent but due to the ambitious drawing workload I am wondering if I should try 3D modeling instead.

I would want to try and retain a pixel art style. Can anyone point me in the direction of tutorials that can get me moving as quickly as possible to be able to translate some of my pixel art to a low poly style?


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Anonymous No. 833569

Can I get feedback on my Emma Watson model?


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🧵 MAYA CHADS GET IN

Anonymous No. 833549

IT'S OVER FOR BLENDER.

https://youtu.be/34nxDSx_l6k


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Anonymous No. 833520

How does Pilotredsun make his animations? I've never animated before but his invoke a dreamlike quality that I love.


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Anonymous No. 833426

How can I improve my NSFW animations? I'm using Blender and I'm trying to achieve an appealing cartoon/anime/stylised look.
If it's ok I'm going to post some censored versions of my latest animations.
The original versions can be seen here:
https://twitter.com/mythographical


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Anonymous No. 833403

How would you go about creating a 3D model like this?

The requirements are that the inner "cells" must have even-thickness walls between eachother, and are abnormal in shape.

The outside of it can be smooth.


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🧵 3D Animated Movie

Anonymous No. 833393

I've been doing 2D work all my life. I have been debating making a full length animated movie. I figured doing it in the style I want would take too long to draw in 2D, so I thought doing it in 3D might be faster and produce better results in the long run. Thing is, I have never done 3D before aside from lots of traditional sculpting. What am I in for, should I stick to what I know or try a new medium? 3D seems intimidating, I wonder if will take long to learn.


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🧵 Substance painter/texturing general

Anonymous No. 833342

ITT: We post our textures for criticism, ask questions about the soft and don't shit on each other for modeling soft we use (blendlets/autofags)


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🧵 STL please?

Anonymous No. 833284

I've been looking around for a while now for a model of Freija Crescent of FFIX for 3D printing. I've found a couple like the one in Sketchfab but they won't print well since inside the model it is empty and then it just falls apart.

Please, can you help me to get a STL model of her?


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Anonymous No. 833270

>tfw don't have a background in photography or video editing
>tfw don't know anything about color grading or compositing
>tfw don't really know how to light a shot and just wing it

how do i learn about these things


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🧵 Untitled Thread

Anonymous No. 833251

Ok, long and short, going to force myself to learn zbrush and im looking for a good tutorial.

first things first, apparently pirating it can break the ability to save, but zbrush saves in stupid fucking ways, what do I need to do to test if I got thing installed right?

second, im looking for features that I should know about from the get go, i'm not looking for how to become a master, i'm not looking for 'how to hard surface' shit like that comes secondary, what i'm looking or is the base knowledge that 'oh, that exists in the program and is something you should know about because it comes up often', the problem with this is zbrush does fucking everything so ass backwards, you cant even search for something because any term you know to describe it, is not what zbrush decided to call it.

most tutorials I find online just go further and further in depth about one thing, and that's great, knowing exactly how to manipulate a brush is cool, but im looking for just basic overview so I can go in, learn, and know what I need to know next, not wondering if a tool is even in the program to begin with.