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🧵 i wanna open 3d commission
Anonymous at Sun, 3 Oct 2021 08:45:00 UTC No. 854566
what can i do for a dollar in 3d modelling.
maybe for hundred thousand times in a week or so.
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🧵 Untitled Thread
Anonymous at Sun, 3 Oct 2021 05:30:39 UTC No. 854543
What first got you interested in 3D/CGI?
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🧵 Untitled Thread
Anonymous at Sun, 3 Oct 2021 05:07:19 UTC No. 854538
https://www.youtube.com/watch?v=AQ-
Is the Third and the sevent still good today?
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🧵 i have no motivation too
i have no ideas for 3d at Sun, 3 Oct 2021 04:55:33 UTC No. 854534
what to fill in your portofolio other than donuts? i feel like everyone else has so much things in theirs but i cant seem to fill in the quota while avoiding things not to put in
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🧵 Untitled Thread
Anonymous at Sun, 3 Oct 2021 04:16:45 UTC No. 854527
How do you replicate the mid-late 90s prerendered graphics look?
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Anonymous at Sun, 3 Oct 2021 03:34:20 UTC No. 854519
>1 hr into 4 hr long maya youtube tutorial
>see this
fuck sakes i really am wasting my time aren't i. look at how horrible that looks, i mean i am new but thats not how topology is supposed to work right? is everyone on youtube just soimales pretending like they know what they are doing? i hate this new internet education culture. its all so wrong but i have no other resources to learn it right
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🧵 Now I got why I never touched Blender before the 2.80 release
Anonymous at Sun, 3 Oct 2021 03:02:27 UTC No. 854517
I just downloaded the 2.7 version, and it's literally torture to use. Doesn't even feel like blender. Horrible, horrible. They've come so far, it's insane
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🧵 Untitled Thread
Anonymous at Sun, 3 Oct 2021 01:47:35 UTC No. 854507
Quick test render made on godot stable. (3.4)
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🧵 Untitled Thread
Anonymous at Sun, 3 Oct 2021 01:07:42 UTC No. 854501
how do you plan/make award/job winning portofolio with 3d? good edgeflow, anatomy, topology, but how do i show that? with what subject and how exactly
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Anonymous at Sun, 3 Oct 2021 00:32:33 UTC No. 854495
Tell me why cant I use Vroid.
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Anonymous at Sat, 2 Oct 2021 22:59:13 UTC No. 854492
Is keyshot the best renderer?
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🧵 3DS Max is garbage
Anonymous at Sat, 2 Oct 2021 22:54:15 UTC No. 854488
3DS Max is trash. Instantly kys if u use it.
Trash viewport, suicide rate goes up just by looking at the UI. Literally garbage objectively
Slow ass program
Fuck 3dsmax bitch.
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Anonymous at Sat, 2 Oct 2021 19:44:43 UTC No. 854472
How does this look, so far? Still need to add hair and eyebrows/eyelashes,
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Anonymous at Sat, 2 Oct 2021 07:38:04 UTC No. 854390
so hypothetically lets say that you need to animate the hair as if its windy outside, you have the character rigged but not the hair, it has hair cards but nothing else, how would you go about animating the hair cards to apear as if its caught in a windy day?
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🧵 how many/what are the thing is should put on my 3d porto
nothingisaboveyouanymore at Sat, 2 Oct 2021 05:47:47 UTC No. 854385
will a single donut do
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Anonymous at Sat, 2 Oct 2021 05:32:54 UTC No. 854381
what industry uses the lot most of 3d usually? or what are the most common available job for 3d and where can i find them
plslink too tx
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Anonymous at Fri, 1 Oct 2021 23:53:42 UTC No. 854337
What's good software to mimic the look of 90s renders without the clunkiness of downloading a 90s chi software?
Should I just install Blender 2.79 and use Blender Render?
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Anonymous at Fri, 1 Oct 2021 22:36:15 UTC No. 854328
Is there any reason why cant I rip a koikatsu original model and sell it as asset pack on multiple asset stores?
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Anonymous at Fri, 1 Oct 2021 19:53:46 UTC No. 854309
How long to get to this level?
https://youtu.be/COF6LK0Vhp0
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🧵 It´s 4chan Birthday
3DGuy !!XhQDOznbDw3 at Fri, 1 Oct 2021 16:10:07 UTC No. 854274
Happy birthday!
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🧵 Untitled Thread
Anonymous at Fri, 1 Oct 2021 15:19:21 UTC No. 854265
why can zbbrush open multi-million poly models easily but not any of the so called industry standard tools like maya, houdini, max, modo, or whatever the fuck? you'd think such a feature would be widespread in every production workflow imaginable due to how important it is, but only zbrush can handle it. if you try to pipe in anything that zbrush handles into maya or houdini, it will hang/crash because you didn't decimate the geometry anid retopologize it. but zbrush itself can handle it fine without any type of UI delay. how the fuck is this possible?
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