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🧵 i wanna open 3d commission

Anonymous No. 854566

what can i do for a dollar in 3d modelling.

maybe for hundred thousand times in a week or so.


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🧵 Untitled Thread

Anonymous No. 854543

What first got you interested in 3D/CGI?


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Anonymous No. 854538

https://www.youtube.com/watch?v=AQ-3aRhvFwU

Is the Third and the sevent still good today?


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🧵 i have no motivation too

i have no ideas for 3d No. 854534

what to fill in your portofolio other than donuts? i feel like everyone else has so much things in theirs but i cant seem to fill in the quota while avoiding things not to put in


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Anonymous No. 854527

How do you replicate the mid-late 90s prerendered graphics look?


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🧵 Untitled Thread

Anonymous No. 854519

>1 hr into 4 hr long maya youtube tutorial
>see this
fuck sakes i really am wasting my time aren't i. look at how horrible that looks, i mean i am new but thats not how topology is supposed to work right? is everyone on youtube just soimales pretending like they know what they are doing? i hate this new internet education culture. its all so wrong but i have no other resources to learn it right


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🧵 >Can't import stl

Anonymous No. 854518

Do Cinemaniggers really?


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🧵 Now I got why I never touched Blender before the 2.80 release

Anonymous No. 854517

I just downloaded the 2.7 version, and it's literally torture to use. Doesn't even feel like blender. Horrible, horrible. They've come so far, it's insane


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Anonymous No. 854507

Quick test render made on godot stable. (3.4)


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🧵 Untitled Thread

Anonymous No. 854501

how do you plan/make award/job winning portofolio with 3d? good edgeflow, anatomy, topology, but how do i show that? with what subject and how exactly


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Anonymous No. 854495

Tell me why cant I use Vroid.


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🧵 Untitled Thread

Anonymous No. 854492

Is keyshot the best renderer?


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🧵 3DS Max is garbage

Anonymous No. 854488

3DS Max is trash. Instantly kys if u use it.
Trash viewport, suicide rate goes up just by looking at the UI. Literally garbage objectively
Slow ass program

Fuck 3dsmax bitch.


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Anonymous No. 854472

How does this look, so far? Still need to add hair and eyebrows/eyelashes,


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Anonymous No. 854390

so hypothetically lets say that you need to animate the hair as if its windy outside, you have the character rigged but not the hair, it has hair cards but nothing else, how would you go about animating the hair cards to apear as if its caught in a windy day?


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🧵 how many/what are the thing is should put on my 3d porto

nothingisaboveyouanymore No. 854385

will a single donut do


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Anonymous No. 854381

what industry uses the lot most of 3d usually? or what are the most common available job for 3d and where can i find them

plslink too tx


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Anonymous No. 854359

embarrassing


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Anonymous No. 854337

What's good software to mimic the look of 90s renders without the clunkiness of downloading a 90s chi software?

Should I just install Blender 2.79 and use Blender Render?


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Anonymous No. 854328

Is there any reason why cant I rip a koikatsu original model and sell it as asset pack on multiple asset stores?


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Anonymous No. 854309

How long to get to this level?
https://youtu.be/COF6LK0Vhp0


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🧵 It´s 4chan Birthday

3DGuy !!XhQDOznbDw3 No. 854274

Happy birthday!


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🧵 Untitled Thread

Anonymous No. 854265

why can zbbrush open multi-million poly models easily but not any of the so called industry standard tools like maya, houdini, max, modo, or whatever the fuck? you'd think such a feature would be widespread in every production workflow imaginable due to how important it is, but only zbrush can handle it. if you try to pipe in anything that zbrush handles into maya or houdini, it will hang/crash because you didn't decimate the geometry anid retopologize it. but zbrush itself can handle it fine without any type of UI delay. how the fuck is this possible?


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🧵 modeled in 15 minutes

Anonymous No. 854247

>>854194