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🧵 low poly generator released

Anonymous No. 875535

https://www.youtube.com/watch?v=KHLVfrV0pIs&ab_channel=ThalesKrugerGames


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🧵 Untitled Thread

Anonymous No. 875514

.


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🧵 1990s CGI Thread!

Anonymous No. 875495

ITT: 1990s CGI with optional commentary.

This image was from the computer game The 7th Guest, the sample image itself also included on World Creation Toolkit CD-ROM for Autodesk 3D Studio R3 for MS-DOS.

Look at that lens flare; the 1990s had no shortage of excessive use of lens flare in its 3D imagery (and personally, I kind of miss that -- the ubiquity of conspicuous lens flare in 3D graphics waned around the same time "Orchestra Hit" sample stopped being used in pop music). To achieve lens flare (and other advanced effects) in 3D Studio at the time, required the artist to spend over $1,000 USD (in early-199x dollars; price not adjusted for 2022 equivalent amount) to buy a separate "IPAS plugin" made by a third party (although Lens Flare, to my memory, was a Yost Group one, which would technically make it count as a first-party plugin).

As for the god-rays emanating from the stained glass? Not done by raytracing nor a shader, but it was a 3D model! It was a trick done with geometry and materials; the outline of the windows was taken and then extruded outward and downward. Then a highly-transparent material was created that used the same texture as the stained glass window itself did, and then that material was given a tiny amount of glow; the 3D mesh it was applied to then had an intentionally-imperfect texture projection applied to it to make it look like pieces of the light hitting dust in mid-air.

The fire on the torches was a simple animated video of a fire; the quads were set to always face the camera via billboarding (I don't remember 3D Studio supporting automatic billboarding, so it's likely the animators had to manually rotate the quads to always face the camera during the game's flythrough animations).


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🧵 Untitled Thread

Anonymous No. 875473

https://twitter.com/RetopoFlow/status/1480693022996111366


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🧵 Untitled Thread

Anonymous No. 875444

Is there a site where a i can download/torrent paid HDRI 360° images for free?


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🧵 WTF is happening here

Anonymous No. 875342

Did they get hacked lmao

https://www.youtube.com/watch?v=ON69lDf_Q98


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🧵 Untitled Thread

Anonymous No. 875334

it's unlikely you just practiced for perspective to do art this way cuz perspectice has been invented since middle age but literally nobody draws like this since perspective is not mathemathically convenient and you left out things like focal lengrth etcetc and how parabolic images dont always exist


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🧵 Untitled Thread

Anonymous No. 875288

Does anyone happen to have the 3D model file for the bored ape NFT shit? There's some NFT called "apedemption" that you have to buy to get the files but I was hoping someone's distributed those model files by now.

Also please don't have some gay NFT debate in this thread, I could give a shit about them. I just want the model file for a creative endeavor unrelated to NFTs.


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🧵 Untitled Thread

Anonymous No. 875284

>3 years experience and huge list of requirements needed to even apply to work on a freaking mobile game for $60k a year in a very expensive cost of living us city

Is this some joke, /3/?


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🧵 Untitled Thread

Anonymous No. 875232

What's your most hated aspect of 3D work? Mine is normal artifacts by far, geometry based ones specifically.


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🧵 Untitled Thread

Anonymous No. 875222

what do you think of these 3d character portraits


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🧵 Untitled Thread

Anonymous No. 875203

I'm using blender and I don't know anything about animation. I'm a giga brainlet, the kind that asks himself why if I render at 60 fps my animation is super fast
what's something I could read or watch to learn more about it?
thanks anon


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🧵 Untitled Thread

Anonymous No. 875194

yikes man, somebody should tell Yan to retire already.


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🧵 Untitled Thread

Anonymous No. 875184

>https://thispersondoesnotexist.com/

how do I do random faces like this, but with 3d faces? Its just a random value script on metahuman, right?


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🧵 Reasonable photo-real workflow?

Anonymous No. 875177

How can I make some nice realistic face textures ala L4D2/Source in a reasonable workflow?

I already made a Simon Pegg model but his face is horribly frankensteined with too much skin detail to look pleasing.

Pic related is my WIP Nick Frost and I tested a projection on the left and a manual paint on the right. I'm was trying to reinvent my shit workflow by starting with a base and mapping out shadow locations but it's not going as great as I thought.

Any tips?


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🧵 Untitled Thread

Anonymous No. 875166

whats the coolest thing in 3d nao? post your KINO favs


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🧵 /ueg/ - Unreal Engine General

Anonymous No. 875162

What have you been making in UE lately?

Previous: >>851306


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🧵 Reflection probe help

Anonymous No. 875153

I keep having this issue with reflection probes when I place them one next to another. Unless I place them far away from one another I can't get rid of this lighting issue. How do I fix this?


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🧵 Untitled Thread

Anonymous No. 875151

I don't get it. Am I retarded or is this false advertising?


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🧵 yeah

Anonymous No. 875110

how do you know your animation is smooth and done, industry standard, without calling your nonexistant art director to say if it's good enough?

you also cant just trace away existing video in different angles or motions, naturaly creating the so called "normal" motion would require what, physics, math isnt it?


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🧵 Untitled Thread

Anonymous No. 875097

I hope you've gotten a clue and have started to pirate software. Shit is about to go down.


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🧵 Untitled Thread

Anonymous No. 875074

What resources should I use for further development in blender if I already completed the donut and anvil course?


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🧵 Untitled Thread

Anonymous No. 875047

https://youtu.be/g3d33AjzA-8
>everywhere you look was processed by Autodesk software
this kills the blendlet


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🧵 Untitled Thread

Anonymous No. 875044

.