🧵 Worth it?
Anonymous at Tue, 21 Jan 2025 03:03:02 UTC No. 1005890
I don't want to go to through the process of sculpting, retopology, rigging. So I'm thinking of just buying the character I need. I've asked around and it's usually 800 bucks. What do other anons think.
🗑️ 🧵 raw artistic talent
Anonymous at Tue, 21 Jan 2025 02:50:57 UTC No. 1005889
there is NO substitute for raw artistic talent
we all know that guy who has a gifted imagination from the start and makes miracles on the page/screen in just a short time learning
meanwhile, you and I have to work for YEARS just to get to a below average tier piecing shit together from scratch
all the reps we do in blender is cope, all the encouragement we get is cope, we have access to endless information and tutorials with the internet that professionals 20 years ago could only dream of and yet we can't get anywhere close to their level
the truth is, if you are not artistically talented from the very START, if it doesn't just click and come to you NATURALLY, you're better off quitting now
🧵 Untitled Thread
Anonymous at Mon, 20 Jan 2025 21:15:28 UTC No. 1005840
What's the best way to put the dress in that pose? Dragging in sculpt mode is just chaotic.
🧵 Furry Modeling Problem
KRCH at Mon, 20 Jan 2025 17:59:43 UTC No. 1005829
I don't like the way I do my face. Can someone tell me how I can improve it.
Also I will not mind criticism, it will help me to understand what I do wrong.
🧵 Pre-Rendered 3D
Anonymous at Mon, 20 Jan 2025 14:39:14 UTC No. 1005817
Hello, I’m making a computer game called Hypercoven. [www.hypercoven.rodeo - a demo is also on Steam]
The dream from the beginning was to achieve "2.5D" graphics like they were common around 2000, in SC:BW, RA2, Infinity Engine and such. [spoiler]I’m just a programmer.[/spoiler]
I’ve come a surprisingly long way now using cheap assets from itch.io, to the point that many units are at least isometric.
But for some of the remaining units, which are vital to the gameplay, it’s quite unlikely to ever find fitting ready-made spritesheets. So my next best idea would be rendering spritesheets from existing 3D models, as I understand there’s a lot more variety and flexibility in that space.
Throw any guidance and advice my way?
Actually I’m wondering if any Anon would be interested in doing this rendering for me. for money.
🗑️ 🧵 Unity: Scene Exporter OBJ
Anonymous at Mon, 20 Jan 2025 07:04:32 UTC No. 1005808
I'm trying to extract scenes from a Unity game for the maps (RWBY Grimm Eclipse, Steam Edition). Since it's an older game, after using AssetRipper to extract the scenes it defaulted to Unity Version 5.4.1p4 (from 2016) when I opened the project in Unity; though I've had the same problem that caused me to make this post before when using a slightly younger version of Unity (during an attempt to do the same process with UTinyRipper instead of AssetRipper). Since I'm working with an older Unity version, I don't have any options to extract the maps besides using the Scene Exporter OBJ plugin from the asset store: https://assetstore.unity.com/packag
My problem is that this plugin doesn't work for me. I should be able to click the file tab to get the option to export, but this doesn't show up for me, picrel (the left is how it should look, the right is how it looks for me). Anyone know how to fix this?
🧵 Untitled Thread
Anonymous at Sun, 19 Jan 2025 13:14:04 UTC No. 1005763
Someone in my family told me straight up that he believes that 3d can be completely automated yesterday when we were talking about 3d jobs. I had to tell him that 1) you can only automate the simple stuff and 2) if you automate your art it looks like its been automated.
Who was right?
🗑️ 🧵 Questions for people working in industry art departments
Anonymous at Sun, 19 Jan 2025 02:14:35 UTC No. 1005737
>Is it really just having a portfolio that will make you seem like a yes man at the company?
>What do you need to know?
>What do you not have/or are expected, not to know?
>Are there Bibles that people are always textbook on in the company?
>Is it really fake it till you make it or is it actually “know how to do thing and you got the job”
🧵 Untitled Thread
Anonymous at Sat, 18 Jan 2025 22:02:02 UTC No. 1005712
Can someone tell me if the face rig control panel on the right is part of an addon I'm missing or if it's custom? This is all in Blender.
🗑️ 🧵 Do you think this is a good design?
Anonymous at Sat, 18 Jan 2025 13:44:08 UTC No. 1005687
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 18 Jan 2025 13:29:44 UTC No. 1005686
I just don't understand the 50 series. Why should I upgrade my graphics card when I barely ever render because I'm doing other 3d stuff in dcc and what I do render renders just fine on what I already have. And even if I were to render, making a film would be crazy. Even making a 2 minute short film would be absolutely ludicrous. I don't have any voice acting, or the hundreds to thousands of vfx shot and above all I would know where the movie is ending so I couldn't watch it with fresh eyes, like when I watch someone else's work.
When I game, I just game on console so I don't have to deal with managing drivers etc.
I hear nvidia is coming out with a new ai api to use with engines that can run on the new series, but I don't understand that either. I just don't get the use.
🧵 make a building
Anonymous at Sat, 18 Jan 2025 12:45:04 UTC No. 1005678
It seems like a lot of people are trying to make buildings lately. I thought it would be fun to have a go, see what i can learn and get some criticism on how im doing things, as well as see what everyone else can come up with. plus, isnt it fun to see how badly you can fuck something up some times?
Lets see some houses!
🧵 I feel like I'm too retarded to learn 3D.
Anonymous at Sat, 18 Jan 2025 12:25:16 UTC No. 1005677
I look at how complex this is at the high level and how much goes into it and I just get incredibly intimidated. I just feel like I'm not smart/talented enough to do this. Even though I took some intro 3d and animation classes and passed them I still feel like the high level professional stuff is just beyond my reach. Like I'm never going to be able to make something like pic related. I can't imagine myself being able to make something this good ever. I feel like I'm only good enough for retail work and anything too complex is outside my mental capacity. I don't know what the minimum IQ is for this work is but it's clearly way above me. It just looks so intimidating. I couldn't hack it with STEM which is why I went with a political science degree instead. I'm 27 now and I'm too old to learn. I still struggle with the UI of programs.
🧵 Is it even possible to get even as half as good as these two people when it comes to 3D?
Anonymous at Fri, 17 Jan 2025 18:51:02 UTC No. 1005640
For a retard like me, that is. What do I need to do to beat my retardation and get good at it?
🧵 [email protected]
Dixon Mayas at Fri, 17 Jan 2025 01:24:57 UTC No. 1005594
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
🧵 Untitled Thread
Anonymous at Thu, 16 Jan 2025 21:41:37 UTC No. 1005581
On reddit I can only get a lot of upvotes on really simple work. If its something thats intricate and took a long time and has complexity no one seems to appreciate it or understand it. Just happened to me again. Can anyone explain this?
🧵 Untitled Thread
Anonymous at Thu, 16 Jan 2025 10:42:45 UTC No. 1005546
How would I go about modelling wings for an owl character? How do I make a smooth transition from "closed wings" to "open wings"?
🧵 Architectural renderings
Anonymous at Thu, 16 Jan 2025 05:35:01 UTC No. 1005531
How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to.
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 15 Jan 2025 01:38:43 UTC No. 1005437
chat is diddy gonna have his way with luigi????
🧵 /SoftwareWarsGeneral/
Anonymous at Tue, 14 Jan 2025 20:25:14 UTC No. 1005416
Blender vs Maya.
>Do you even use the software you claim is inferior? If so how much time did you spend using it?
>Are you a professional?
>Are you criticizing the software as a whole or something specific? 3D is a vast artform with many technical hurdles. Some packages are better at doing one thing than the other.
🧵 Untitled Thread
Anonymous at Tue, 14 Jan 2025 19:58:57 UTC No. 1005415
>cgsociety
post itt if you were a actually a member of cgsociety in the old days
🧵 Untitled Thread
Anonymous at Tue, 14 Jan 2025 13:16:31 UTC No. 1005395
Is ArtStation a good place to post still or is it overrun by bots and scrapers?
🧵 shifting weight from heels to balls of feet
Anonymous at Mon, 13 Jan 2025 04:56:48 UTC No. 1005335
so, in blender, i’m making a rig for a very athletic character. i’m making an animation where he bobs up and down, planting himself with the balls of his feet rather than his heels. my rigs’ legs normally have very standard inverse IK with “inherit rotation” disabled on the foot bone. this works in most cases but, obviously in this case, does not. how should i go about this task of shifting weight from heels to balls?