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Anonymous No. 885165

I'm currently working on a scene for a short ad where I'm trying to make a block of 3d text appear out of a cloud of smoke. Here's my prospective workflow:
>Render the text
>Use the text as a smoke domain
>Hide the text
>Generate smoke inside each letter until they are full/solid
>Change the shape of the smoke domain to a large cube*
>Render the smoke dispersing into the larger domain
>Reverse the clip
>Fade from the reversed smoke clip to the original image of the text
*Okay so this is the only step I don't know how to do. Is there a way to simply switch the smoke domain to be a different object? I don't think I could use something like shrinkwrap to transform the domain because shrinkwrap doesn't really work on things like text that have gaps in them. Is there like a reverse shrinkwrap I could use to have the text mesh expand out to a larger mesh?
I guess I should mention, it doesn't really have to be a cube I just need there to be a flat face in the direction of the camera. I can draw a diagram if anyone wants.


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🧵 The Legendary Moonlight Sculptor

Anonymous No. 885151

>alright boys i'm gonna become the greatest VR sculptor
starting with my first creation I will name them numerically to keep track of process and start uploading the process on youtube
https://www.youtube.com/channel/UC0GhT1LhH0kt9ta0zolN7Tw


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Anonymous No. 885143

Does anyone have a good gamerip of Roxanne Wolf's green room from Security Breach? I'm trying to make a good phone wallpaper and I can't find any.


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🧵 Untitled Thread

Anonymous No. 885140

How to do translucent color retro console effect in Blender software? Can't seem to find tutorials on this anywhere


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🧵 Untitled Thread

Anonymous No. 885127

Any advice regarding making my own kitbash library of basemeshes to speed up my workflow?


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🧵 Bonjour, Gentlemen

Anonymous No. 885125


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🧵 easy 3d workflow for indiedev

Anonymous No. 885101

I recently came across this amateur made game. It's characters are something that even a low skilled person like myself could replicate. So it inspired me. I quit 3d because I sucked at it, the learning curve was hard and I just had no motivation to do anything because I could not come up with a project.

So I want to make a game of my own. I have a few ideas but for the most part I will adjust things to the artstyle. I am looking for a workflow that is one or two steps above this game because I expect to make 2-3 models a day and finish this project in a month or two. I already have some experience with unity engine


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🧵 Untitled Thread

Anonymous No. 885088

Does Blender 2.8 work on any version of Windows XP or even Windows XP 64Bit edition?


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🧵 Unionbytes to have a new layer system.

Anonymous No. 885069

https://twitter.com/UnionBytesGer/status/1498204828333449217/photo/1

The goty pixel art 3D painting tool to have a new layer system lads.

Blender BTFO.
ArmorPaint BTFO.
Substance BTO.

>inb4 substance
painter can't do pixel art.


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🧵 Untitled Thread

Anonymous No. 885058

Glownigger trying to infect beginners with globohomo style
https://www.youtube.com/watch?v=1yHF1PcreIY


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Anonymous No. 885056

how do you know your walk cycle is correct, balanced and well enough for the scene or at least physically correct.

you cant just eyeball that.


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🧵 Untitled Thread

Anonymous No. 885012

>FBX vs USD for small teams or individual artists

The great debate.


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🧵 Untitled Thread

Anonymous No. 885001

What's the smartest thing you can think of to make your 3d workflow faster and flexible maybe like if yer gonna be using any of these freewares too https://united3dartists.com/forum/viewtopic.php?t=3687

where the procedures and products are litterally the same but the controls are kinda different? and how would you, collect yourself, in some sort of, plans or method to be able to, speed thru all your proceses(but not with some one klix solution)


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Anonymous No. 884991

bleh


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Anonymous No. 884985

hey


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Anonymous No. 884969

What is this aesthetic called?


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🧵 multiple materials/single UV. Blender/Substance.

Anonymous No. 884963

Welp, what is the best way to deal with this:

I made a model that needs different materials. All parts are UVed together (to a single 4096x4096 image). Now, I need the different materials to map to that single UV layout (it has to be a single UV).

Think of a flashlight: the outside plastic/inside chrome/glass lens all need to go into a single texture.

Currently, I assigned the different parts of the mesh to different materials, problem is when I take that into substance, it creates three different 4096^2 textures.

How can I tell the programs "hey, use 1/4 of the image for the chrome, 1/4 for the glass, 1/2 for the plastic"? Cutting and sewing the images in photoshop sounds like a bad way to do it.


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🧵 Now you can model and sculpt inside Unreal

Anonymous No. 884918

https://youtu.be/Kg8uOHdJ6IU


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🧵 Untitled Thread

Anonymous No. 884909

SOVL


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Anonymous No. 884884

I'm looking for old videogame softwares (PS1, middle to late 90's PC graphics) for a project. The idea is to have that retro, vintage, nostalgic feel, that's why I'm searching for a rather old and basic software. Also if there's a more modern one that could easily be used with low poly models could also work


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🧵 3D VS 2D | 3D adiction

Anonymous No. 884802

So is anyone here addicted to 3D ?
In like when you have a idea you 3D model it.

2D was always strange for me and making things out of clay or legos or even sand did feel more natural. Now that I mastered blender I simply model my ideas instead of drawing them.

This is so intuitive to me. Pictures related this is what I'm talking about look at this. This is some guys planing out a mod look how bad some of these drawings are.

in 3D there is no problem like this. Not only do I see what I'm modeling from any perspective ....
I can instantly see if something works in 3D or not and experiment on the spot.

Anyone else here is the same ?


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🧵 Untitled Thread

Anonymous No. 884800

what do you do to even sort of being nimble at any 3d software? i grew up (succesfuly) building lowpoly bahamut and omega weapon, and some fmv version of weltall(though slightly different) and then not having any iq to be critical enough of my work or how to improov it


now it seems the world is growing towards 3d and computer graphics and while i know many free opensource tools to use, somehow i am not getting by to catch up with all these high poly trends or even game art quality

it s fucking retarded and frustating since everyone around me just say "start something simple" despite i finished a whole stupid human tutorial and cheated my way with lowpoly despite the tutorial asking me to use NURBS it s retarded i dont feel connected at all nor does anyone they simply parroted some quote they found from movies or whatever and not understand whatever they say lol

maybe connection is indeed what gets you around lol


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🧵 Untitled Thread

Anonymous No. 884792

Is it worthwhile joining a 3d discord? It takes like a week on average to get a reply on polycount.


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🧵 Untitled Thread

Anonymous No. 884775

Blender might actually drive me insane.
>Object visibility is the same in both
>Modifier visibility is the same in both