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🧵 Untitled Thread
Anonymous at Wed, 30 Mar 2022 07:29:14 UTC No. 889295
im in love with this nigress
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🧵 the paint 3D thread
just an anon at Wed, 30 Mar 2022 05:23:21 UTC No. 889286
(not sure about if this thread already exists since I'm too lazy to check) post stuff you made from paint 3D here, including OCs.
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 21:08:02 UTC No. 889226
How do I fix this shit? The normals looks so dramatically lit around the creases that they make the cheeks look super bony and paper thin when they're not, I don't want this
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🧵 /sqtddtot/
Anonymous at Tue, 29 Mar 2022 18:33:48 UTC No. 889199
Stupid questions that don't deserve their own thread.
Previous: https://archived.moe/3/thread/87961
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🧵 Substance Painter
Anonymous at Tue, 29 Mar 2022 16:25:20 UTC No. 889168
Is there a way to attach the light to the camera? The FlippedNormals beginner intro from 3 years ago says that it is not possible. I tried Googling and didn't manage to find a solution.
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 15:36:09 UTC No. 889159
Was this rendered with a realtime renderer?
Kinda looks like it
https://youtu.be/Jmk7KWGP5sY
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🧵 Can I unironically ditch the slow ass Cycles for real time UE5 or Unity at this point?
Anonymous at Tue, 29 Mar 2022 12:22:38 UTC No. 889133
https://youtu.be/jhFZF_TiOVE
What's the point of waiting on 1 frame for even a minute, when you can playback shit in realtime not wainting for anything? The realtime light paths are basically look the same now as Cycles or Octane or Corona.
Should I just abandon the old ways?since it's not time efficient?
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 09:36:29 UTC No. 889114
>open blender 2.79
>make shitty unskilled models and rigging.animation on 2009 laptop
>don't bother rendering anything and just record playback on potato phone
>slap in some shitty grain filter in post production
>upload on IG and contact a bunch of Zoomer apparel pages until some of them decide to work with me
>begin selling NFT's while promoting on IG
>still haven't made any profit and even lost some money with IG ads
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 05:19:22 UTC No. 889081
Opinions on this piece? Kind of inspired by Disrupt on YouTube
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 00:59:51 UTC No. 889056
Polycount is saying that modular assets / environments will never ever look realistic because the real world isnt modular. Are they right?
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🧵 Untitled Thread
Anonymous at Mon, 28 Mar 2022 16:41:10 UTC No. 888976
ok, here's the deal.
I'm gonna make an AAA character, but I'm gonna only sculpt the head and hand of the character and create some normal map and realistic texture.
The rest of the model will be some kind of low poly pixel art costume.
Basically like kids doing a minecraft cosplay.
That way retarded gamers will assume my model is basically a finished AAA character model under the minecraft costume.
Even then I will hide a lot of the head with some low poly hats and keep the eyes and mouth under some voxel like cardboard kind of glasses and handkerchief. to save effort of making the eyes and mouth.
Basically zoomers and /v/edditors will suck my dick thinking is some amazing wordplay and they will make 3 hours lore videos talking about what is under the minecraft armours, and then /v/edditors will make complex fan arts works.
Nobody will realize is just a clever plan to save 98% of development time.
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🧵 Untitled Thread
Anonymous at Mon, 28 Mar 2022 11:18:21 UTC No. 888943
So this is the power of MODO.
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🧵 Untitled Thread
Anonymous at Mon, 28 Mar 2022 02:59:54 UTC No. 888816
someone should make a 3d model of this
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🧵 Untitled Thread
Anonymous at Sun, 27 Mar 2022 20:50:10 UTC No. 888768
this shit is insane no cap fr fr
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🧵 How to stop being a polylet
Anonymous at Sun, 27 Mar 2022 18:24:18 UTC No. 888754
Left is mine, middle is from skyrim, and right is a random skyrim mod I downloaded. How do I move up to making higher poly stuff like the sword on the right?
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🧵 Infinite Journeys
Anonymous at Sun, 27 Mar 2022 15:00:44 UTC No. 888724
https://www.youtube.com/watch?v=JXr
https://www.youtube.com/watch?v=FgK
What did /3/ think of the Infinite Journeys submissions? Did any of them catch your eye or inspire you in some way?
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🧵 Untitled Thread
Anonymous at Sun, 27 Mar 2022 08:45:41 UTC No. 888687
I took the discord pill and i'm really starting to make progress on my models, this is me after learning from professionals after just 3 weeks.
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🧵 i like 2d better
Anonymous at Sun, 27 Mar 2022 04:22:31 UTC No. 888656
some 2d animation gems i like:
- beastars
- seasons 1 and 2 of jjba
- sword of the stranger
there just arent as many good 3d animations imo. share your faves 'tho
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🧵 Untitled Thread
Anonymous at Sun, 27 Mar 2022 01:50:01 UTC No. 888635
How legit is to take rip models from commercial games, retopo them and remake the materials and use the newer moder in my games?
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🧵 Untitled Thread
Anonymous at Sat, 26 Mar 2022 23:41:31 UTC No. 888618
Why is Adobe trying to turn Substance Designer into a 3D Modeling & Sculpting software?