2458x1332

Screen Shot 2022-....png

🧵 Untitled Thread

Anonymous No. 889295

im in love with this nigress


122x122

download (9) (2).jpg

🧵 the paint 3D thread

just an anon No. 889286

(not sure about if this thread already exists since I'm too lazy to check) post stuff you made from paint 3D here, including OCs.


758x401

normals.png

🧵 Untitled Thread

Anonymous No. 889226

How do I fix this shit? The normals looks so dramatically lit around the creases that they make the cheeks look super bony and paper thin when they're not, I don't want this


400x400

frog.gif

🧵 /sqtddtot/

Anonymous No. 889199

Stupid questions that don't deserve their own thread.

Previous: https://archived.moe/3/thread/879611


1920x1013

desk untextured.png

🧵 Substance Painter

Anonymous No. 889168

Is there a way to attach the light to the camera? The FlippedNormals beginner intro from 3 years ago says that it is not possible. I tried Googling and didn't manage to find a solution.


783x489

2022-03-29-164856....png

🧵 Untitled Thread

Anonymous No. 889159

Was this rendered with a realtime renderer?
Kinda looks like it

https://youtu.be/Jmk7KWGP5sY


675x705

will will.png

🧵 Can I unironically ditch the slow ass Cycles for real time UE5 or Unity at this point?

Anonymous No. 889133

https://youtu.be/jhFZF_TiOVE
What's the point of waiting on 1 frame for even a minute, when you can playback shit in realtime not wainting for anything? The realtime light paths are basically look the same now as Cycles or Octane or Corona.
Should I just abandon the old ways?since it's not time efficient?


1988x2048

1648520438553.jpg

🧵 Untitled Thread

Anonymous No. 889114

>open blender 2.79
>make shitty unskilled models and rigging.animation on 2009 laptop
>don't bother rendering anything and just record playback on potato phone
>slap in some shitty grain filter in post production
>upload on IG and contact a bunch of Zoomer apparel pages until some of them decide to work with me
>begin selling NFT's while promoting on IG
>still haven't made any profit and even lost some money with IG ads


3840x2160

VRThroughTime.png

🧵 Untitled Thread

Anonymous No. 889081

Opinions on this piece? Kind of inspired by Disrupt on YouTube


900x900

1646542215368.jpg

🧵 Untitled Thread

Anonymous No. 889056

Polycount is saying that modular assets / environments will never ever look realistic because the real world isnt modular. Are they right?


500x500

urlPic.png

🧵 Untitled Thread

Anonymous No. 888976

ok, here's the deal.

I'm gonna make an AAA character, but I'm gonna only sculpt the head and hand of the character and create some normal map and realistic texture.

The rest of the model will be some kind of low poly pixel art costume.

Basically like kids doing a minecraft cosplay.

That way retarded gamers will assume my model is basically a finished AAA character model under the minecraft costume.

Even then I will hide a lot of the head with some low poly hats and keep the eyes and mouth under some voxel like cardboard kind of glasses and handkerchief. to save effort of making the eyes and mouth.

Basically zoomers and /v/edditors will suck my dick thinking is some amazing wordplay and they will make 3 hours lore videos talking about what is under the minecraft armours, and then /v/edditors will make complex fan arts works.

Nobody will realize is just a clever plan to save 98% of development time.


4061x2161

shoe.jpg

🧵 Untitled Thread

Anonymous No. 888943

So this is the power of MODO.


686x945

BiBo.png

🧵 Untitled Thread

Anonymous No. 888894

>>888888
>no


294x360

1609001244858.gif

🧵 Untitled Thread

Anonymous No. 888889

>metal gear 3d model


598x800

1647552803258.png

🧵 Untitled Thread

Anonymous No. 888816

someone should make a 3d model of this


720x984

1648414189123.webm

🧵 Untitled Thread

Anonymous No. 888768

this shit is insane no cap fr fr


768x605

andre-the-giant.jpg

🧵 Untitled Thread

Anonymous No. 888758

CHAINNUT


607x735

lowpolylet.png

🧵 How to stop being a polylet

Anonymous No. 888754

Left is mine, middle is from skyrim, and right is a random skyrim mod I downloaded. How do I move up to making higher poly stuff like the sword on the right?


1276x640

1625963302494.png

🧵 Infinite Journeys

Anonymous No. 888724

https://www.youtube.com/watch?v=JXrWPLNp9tw
https://www.youtube.com/watch?v=FgKu2X4Lk4w
What did /3/ think of the Infinite Journeys submissions? Did any of them catch your eye or inspire you in some way?


1044x600

3 weeks.png

🧵 Untitled Thread

Anonymous No. 888687

I took the discord pill and i'm really starting to make progress on my models, this is me after learning from professionals after just 3 weeks.


255x222

1648351136550.jpg

🧵 Untitled Thread

Anonymous No. 888660

>/3/-3DCG


600x600

image (13).png

🧵 i like 2d better

Anonymous No. 888656

some 2d animation gems i like:

- beastars
- seasons 1 and 2 of jjba
- sword of the stranger

there just arent as many good 3d animations imo. share your faves 'tho


480x360

0.jpg

🧵 Untitled Thread

Anonymous No. 888635

How legit is to take rip models from commercial games, retopo them and remake the materials and use the newer moder in my games?


321x362

1438789897692.jpg

🧵 Untitled Thread

Anonymous No. 888618

Why is Adobe trying to turn Substance Designer into a 3D Modeling & Sculpting software?