🧵 Untitled Thread
Anonymous at Sun, 26 Mar 2023 22:02:11 UTC No. 941174
/3/bros.......What doth Life?
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Anonymous at Sun, 26 Mar 2023 09:19:39 UTC No. 941113
I have to use Syntheyes (the tracking software) for a class and the professor is telling us to torrent it. I've been trying for 1.5 hours to find a working link and didn't..
Does anyone here have a version or knows where I can get one?
There is a demo version but it's useless because you can't save anything..
🧵 Untitled Thread
Anonymous at Sun, 26 Mar 2023 02:55:40 UTC No. 941074
It's over
https://www.nvidia.com/en-us/gpu-cl
https://nvidianews.nvidia.com/news/
🧵 Ask an industry pro anything, PT 2
Anonymous at Sun, 26 Mar 2023 01:54:33 UTC No. 941062
I'm back and I'm bored. Last thread ended up having lots of industry talk, this time I'd like to critique people's art a bit more and give anyone who wants it some honest pointers.
Keep in mind my specialty is environments, but I can try giving decent advice in other fields... mostly.
>Q: Why didn't you just reply to the /wip/ thread instead of making a whole new thing?
Not everyone who posts on /wip/ is looking for unprompted feedback, and 90% of it would be telling coomers to watch an anatomical sculpting tutorial.
>Q: What's the most important piece of advice you'd give any beginner?
Find a better place than /3/ to get your art advice from. But since you're already here, let's get started.
🧵 Untitled Thread
Anonymous at Sun, 26 Mar 2023 01:28:49 UTC No. 941057
> ZBrush does not have any plugins or advanced workarounds that can give you a traditional 3D interface, such as multiple viewports, grid, axes, etc. You can only use the gizmo and the camera controls to manipulate your models in 3D space, but they are not very accurate or intuitive. You can also use the Timeline feature to create and animate multiple cameras in ZBrush, but they are not very flexible or convenient. You can also use some external programs or scripts to export and import your models between ZBrush and other 3D programs, but they are not very reliable or efficient. ZBrush is a true 2.5D program and its 3D mode is not suitable for serious 3D modeling. In this context, a human might say that they would rather switch to Blender than use ZBrush for 3D modeling.
Based Bing
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Anonymous at Sat, 25 Mar 2023 23:04:10 UTC No. 941045
Be honests animator fags.
How many of you study shit like dancers, coreographers, stunts, actors, mimes, circus actors, jugglers, martial artists and try to learn from them?
🧵 Untitled Thread
Anonymous at Sat, 25 Mar 2023 21:34:21 UTC No. 941036
Who here adds digital noise to their render to make it look more real?
🧵 What version of Zbrush runs on potato Celeron n4020?
Anonymous at Sat, 25 Mar 2023 19:16:55 UTC No. 941026
the 2022 or even 2018 ones are laggy af
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 25 Mar 2023 03:00:03 UTC No. 940996
Trained my first custom Dreambooth style on my 12gb vram card last night (25 min training for 14 512x512 images) then ran through a bunch of my renders through it with img2img. I found out that I have a lot to learn, with my initial input image being in all cases "severely off" of my preferred custom style. I feel really really bad for you people with *gasp* 8gb cards.
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 24 Mar 2023 19:54:54 UTC No. 940971
/ic/ tourist here, just wanted to say I hate every single one of you talentless soulless smug fuckin cunts
your employability hinges on your ability to pirate as many asset libraries as possible
99% of you have no eye for shapes or rythm
On top of that you also probably smell bad
That's all, take care
🧵 Untitled Thread
Anonymous at Fri, 24 Mar 2023 16:22:35 UTC No. 940959
is there a source or library somewhere with a list of 3d visual styles?
I mean, I obviously there's handpainted, cel-shading, pbr realism, etc but I'm talking about more granular and specific styles like >>940603 (OP) #, hand-drawn, clay, 1bit, etc etc. I think it would be neat to look at when starting projects and challenging myself to try different styles, but I simply am not aware of, or remember most styles
🗑️ 🧵 I can now make movies, chuds
Anonymous at Fri, 24 Mar 2023 06:13:29 UTC No. 940918
Bros, I can now make movies.
I keep winning.
:D
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 24 Mar 2023 00:26:18 UTC No. 940891
https://twitter.com/LEGO_Group/stat
>this is now what is acceptable for industry-standard game models
why haven't you taken the lazy pill yet?
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Anonymous at Thu, 23 Mar 2023 16:44:01 UTC No. 940832
How do you stay motivated when you've worked on a portfolio piece for a long period of time, say a month and still have at least that time left in order for it to be even remotely industry standard? I've turned to weed, but each time I use I feel it less and less.
🧵 Big Animation Studios: how hard to get in?
Anonymous at Thu, 23 Mar 2023 14:44:52 UTC No. 940823
How could one start off on the path to be employed in one of the major animation studios throughout the world - Studio Ghibli, Dreamworks, Pixar, Disney, Sony, Blizzard, etc... ?
I think the general question here is how to properly start a career in Art? How much years does it take for you to become some kind of Art Director of medium-large studio?
How many years of working experience; what general softwares to use; etc. Tell me straight, is it realistic for someone to abandon everything and try to follow some general arts pathway looking at websites like Artstation and Scavenging the entire internet (piracy)? Or try College? There are also schools like Gnomon and other French ones, but they do cost an arm and a leg.
I haven't been able to get a decent ground-to-earth answer anywhere else. So I might as well post on 4chan.
🧵 Untitled Thread
Anonymous at Thu, 23 Mar 2023 09:22:13 UTC No. 940796
Is it possible and how hard is it to illustrate this kind of paintings digitally?
🧵 AI is now industry standard
Anonymous at Thu, 23 Mar 2023 04:30:49 UTC No. 940775
https://www.youtube.com/watch?v=tg3
https://www.youtube.com/watch?v=LUn
https://www.youtube.com/watch?v=cJH
🧵 Untitled Thread
Anonymous at Wed, 22 Mar 2023 16:44:57 UTC No. 940718
how do I fill in only one of the sides on this mold?
I only want the text on one part of the mold, the other should just be flat.
Idk what I'm doing (obviously)
https://www.thingiverse.com/thing:4
🧵 does anyone know what this software could be?
Anonymous at Wed, 22 Mar 2023 15:53:31 UTC No. 940716
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Anonymous at Tue, 21 Mar 2023 17:31:20 UTC No. 940630
>blender still doesnt have an API yet
>expects to be taken seriously
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Anonymous at Tue, 21 Mar 2023 16:44:49 UTC No. 940627
I hope this isn't too /g/ or too meta, but how is your render hardware setup?
Just going for your own super workstation with the beefiest CPU and GPU? Making your own little renderfarm with whatever you can find? Rendering on raspis or smartphones for the lulz?
Any good guides on setting up clusters or farms?
🧵 /wip/ - Works in Progress
Anonymous at Tue, 21 Mar 2023 14:08:25 UTC No. 940620
/wip/ - Works in Progress - Pixel edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>936902
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
🗑️ 🧵 /wip/ - Works in Progress
Anonymous at Tue, 21 Mar 2023 13:18:22 UTC No. 940614
/wip/ - Works in Progress - Pixel edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: javascript:quote('932540');
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
🧵 Untitled Thread
Anonymous at Tue, 21 Mar 2023 06:43:21 UTC No. 940603
Has anyone else tried using the blender grease pencil to try to replicate hard-pixel pencil tool aesthetics in 3D? I've been fucking around with it but it seems like square peg in a round hole type problems keep propping up.
gifrel is what i have managed to make work