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Anonymous No. 982233

Need help, I'm relatively new to charactermodeling in blender and ambitiously chose to go for an anime-ish style. I edited the normals to make the lighting more presentable, but to my knowledge you cant edit the normals for individual shapekeys, which sucks because facedeformation messes with the light.
Is there a quick and easy work around for this or do I have to redo my shapekeys manually, but better?
It's supposed to be a game asset at the end of the day.


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🧵 @BeanBeanis

Anonymous No. 982176

Did anyone know what happens to @BeanBeanis
All platform had been deleted


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Anonymous No. 982165

Is lowpoly handpainted still a thing? Is blizzard still hiring tons of artists for WoW assets? What do you guys think of my ancient tome?


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Anonymous No. 982142

hello, need a bit of help
I'm planning to make an irl coin and for that I'm planning to 3d print a prototype for making a mold out of. Probably will use the light sensitive resin. Anyway
I need to know if I should make my model the same size as the final print or make it bigger. The size of final print is diameter 27.3 thickness 1.78
I only realized how small it is when my low qality ref pics were around 100x bigger than the basic cylinder
tldr: if I want to print something small, should the 3d model be the irl size or bigger


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Anonymous No. 982133

Could AI make rigging obsolete? I'm tweaking right now and obsessed with this idea of creating an alternative animation system that doesn't require rigging. Basically you would just have your sculped or retopo'd character, click a button, and IK/FK handles for animation would appear. But instead of bones and weight painting, which are essentially just constraints, the animation is purely done by deforming the mesh. kind of like fluid animations or blend shapes on steroids. the AI would then automatically constrain the deformation like weight painting would on a rigged character. I understand that this would result in worse performance than rig based animation and also cause problems with UV mapping, but just try to think of the benefits and how things could be 10 years from now. Pic related, my first attempt.


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🧵 2 questions, thank you

Anonymous No. 982063

Hello 3DCG, i'd appreciate some help learning about 3D, specifically animation. i don't know much yet, but i'm trying to learn and i had 2 questions. thank you

there was this app I remember which converted footage into 3D rendered environments. i'm not looking for quality or anything professional, i just want to quickly convert images into these low poly, weird 3D like pic rel

pic came from this video:
https://www.youtube.com/watch?v=evOpfRkZjDM
check it out, it has that distorted, low quality, low polygon look i'm trying to recreate. and if i'm not mistaken they used that app. any recommendations are welcome

i'd also like to know which programs experts here recommend to beginners getting into 3D, specifically animation. i read the sticky and it seems to be more oriented towards modeling. so as a beginner looking primarily to composite scenes, import low poly models, some light character animation & do some basic camera work, which program would you recommend? maybe some underground, lesser known, older programs that you see people rarely mention? i'm open to anything, i played around with Bryce 3D and it's pretty incredible

thank you!


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🗑️ 🧵 Untitled Thread

Anonymous No. 982013

https://lumalabs.ai/genie?view=create

babe, wake up!
it's almost time for your daily demoralization thread.
>Luma AI
>Just type and create 4 shitty low poly assets!
How long until it's 4 employees?


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🧵 Untitled Thread

Anonymous No. 982000

https://www.humblebundle.com/software/blender-core-skillsthe-ultimate-blender-basics-bundle-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_3_c_blendercoreskillstheultimateblenderbasicsbundle_softwarebundle&_gl=1*1cppw2r*_up*MQ..&gclid=Cj0KCQjwir2xBhC_ARIsAMTXk874QLYeYufoHdsY0sTX5tjDkamOEqxCFzgyQBmTHgVpM81jORkuoWgaAlLuEALw_wcB

Have any of you learned using this series and would you say it's worth the 15 bucks or am I better off just learning on various youtube videos?


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Anonymous No. 981946

>I have purposely taught them wrong
>as a joke


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🧵 CLO 3D / Marvelous Designer

Anonymous No. 981880

Creating garment assets for game environments.

Seems it's a bit niche?

Pivoting from a Rhino + SolidWorks / Blender (to render) background.

What should I know?
Do you have tutorial/ resource recommendations?
**yes i have checked the intro guide**


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🧵 Untitled Thread

Anonymous No. 981764

I bought a 4090 to do 3D but apparently physics simulations use processor exclusively. What the hell man...


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🗑️ 🧵 Untitled Thread

Anonymous No. 981736

hey guys. just made my first 3d model. let me know what you guys think of it :)


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Anonymous No. 981610

I made product renderings for a client and it went great but now the client is asking for an animation like vid related.

I tried the (newly updated) particle simulation in C4D to try to create a body of liquid and also tried xParticles but both runs like shit on my M1 MacBook. I tried my best to optimize the simulations following multiple tutorials online but I cant get semirealistic results.

Now that I am thinking about it I might be vastly overcomplicating things since I basically just need to raise the product from a plane that somewhat sticks to the object.

Does anyone have an idea for a method I could use to achieve the effect in a much simpler way? I must be missing something.


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🧵 Self Promotion Thread

Anonymous No. 981605

We have this over in /ic. I'd like to see anons portfolios and works. Post your socials.


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🧵 I'm buying a desktop PC, and these are the specifications it has. How well would Daz3D run?

Anonymous No. 981542

Desktop PC Core i7, 16GB RAM, 1TB HDD + 240GB SSD, 24" monitor.


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🧵 Untitled Thread

Anonymous No. 981502

.


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🧵 Untitled Thread

Anonymous No. 981476

blender idiot here

I'm making a model for a vrchat avatar and for some reason some bones are moving around on their own after I export as an FBX then reimport. I've searched all over the internet for a solution and a lot of the threads on various websites talk about animations and making sure that the armature is set to the correct frame of the animation, but I've never touched any of that. I may have fatfingered some hotkey during the whole process, but I have no idea if this is a bug or if I'm just retarded. I've applied all the scales and rotations etc too, so I don't think it's that.


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🧵 Untitled Thread

Anonymous No. 981433

How do I improve sculpting bros? Does this look like I need to know more Zbrush to improve? I feel like I can’t draw the planes and I fuck up on the mouth a lot
I want to improve and I’m really stuck. I’ve been following a head anatomy course and while I have improved a bit-it’s only a little bit, I think I’m not understanding a lot. I know I sound extremely naive in this whole thing, I just don’t know where to start. I can’t keep up in this course and make turd after turd without knowing I’m knowing how to improve after each turd
I bought anatomy for sculptors book too


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🧵 Blender geometry nodes

Anonymous No. 981381

I hate geometry nodes.

So I wanted to get an array that has a offset for example every repeated part is -5 of the original distance.

This is impossible to get in the array modifier (despite the devs being retarded for not including it)

So lets see how I can do this in geometry nodes.
Repeat something node yes???
WTF? What is this shit.

Youtube search.

LOOOK AT THIS GARBAGE!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=MqXYApfJuPk

Why the FUCK! Are there 2 extra nodes?!
WHY THE FUCK!!!! Can this crap not simple repeat an object?!!!!

Why the fuck do they keep changing this crap all the time!?
When will they finally come up with a non retarded geometry nodes solution.


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🗑️ 🧵 Free business idea 4u

Anonymous No. 981336

As a sad bastard who got a hair transplant, I needed a business that would do realistic photo-rendering of the expected outcome given the number of grafts, site placement, etc.

Nobody seems to do this but there is money in it.


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🧵 RODIN AI. 3D mesh generation with text and 2D images.

Anonymous No. 981331

All RODIN needs is a brief description, a 2D image and within seconds it will generate a 3D mesh asset with the desired amount of polygons that can be exported in formats compatible with Maya/3DSMAX/Blender/etc.
It's currently in a semi-public beta where people can apply, releasing next month.
This is just generation 1 but it's already this good.
https://hyperhuman.deemos.com/rodin

How will this affect the 3D artists?
Mass layoffs in the 3D industry expected?


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🧵 Lies about 3D gamedev

Anonymous No. 981323

>Godot
Missing features and lacks artistic improvement to match with Unreal and Unity
>Blender
All marketing PR talk, no real experience in using Blender. Knows nothing about the real reason.
>Open source
Open source projects doing dumb things like glTF animation implementation, dead software, not documenting important stuff, heavy relaying on Blender instead of other 3D software
>Unity and Unreal
They have a monopoly in 3D games, not a single open source can export to console. Open source projects limits artists like you and me with dumb ideas like TIFF format. Heavy restrictions to Windows only. Dumb downloads for developers like Microsoft Visual Studio. None of that matters with Unity or Unreal.

Never trust YouTubers


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Anonymous No. 981320

So I wanted to specialize in Maya but I see a lot of tutorials in blender and 3ds max too, I would like to learn blender and 3ds max too is it coherent using three modeling package?


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🧵 Untitled Thread

Anonymous No. 981316

Well, i want the models from this link but the web has fallen, so put link to the web in case lf using Wayback Machine:
https://blendswap.com/blends/view/86224
So, i wanna get the models.