2588x1380

Screen Shot 2022-....png

🧵 The absolute state of 3

Anonymous No. 883238


2000x1252

file.png

🧵 Untitled Thread

Anonymous No. 883233

So do I really need a drawing tablet for 3D modelling or mouse is good enough?


1400x788

Stadia_03_19_19.jpg

🧵 Untitled Thread

Anonymous No. 883227

Is there a "Stadia" equivalent for 3D artists? Like a low-latency remote virtual desktop with good hardware performance for 3D creation? This current chip shortage has broken me and I just can't take working with this outdated GTX 1060 anymore.


1280x1440

Game screenshots.jpg

🧵 Sailor Moon VR DREAM FLIGHT 3D model extract help

Anonymous No. 883200

Hello everyone, recently, Toei released a VR game of Sailor Moon, but there is a problem, the game is supposed to be in this website:
https://www.viveport.com/sailormoonvr

But unfortunately I can't access to it unless it is paying and due that I don't have much money this month, and because the game will be there only for a limited time, could someone get the model files for me?
Because I'm planning to port them into Xnalara and Blender.


384x344

1645116047788.png

🧵 Untitled Thread

Anonymous No. 883188

How do I disable everything about the chosen in the war of the chosen?
I'm cringing at those captain planet villains too hard to live

The other stuff is fine


572x356

EqNdEzWXEAAkT-T.png

🧵 Untitled Thread

Anonymous No. 883159

What software should i use to make textures ? And how can i learn to make them ?


640x597

1632082076125.jpg

🧵 Are 3D environments still getting condensed?

Anonymous No. 883146

I remember reading about how environments in 3D games get condensed so that players do not have to spend too much time just walking around compared to real life cities for example. Now I see AAA games with cities that look like or even are NYC and it seems like they're using real dimensions now.


808x632

f6ca6e64625951.Y3....jpg

🧵 Photogrammetry thread

Anonymous No. 883115

What is and how to start, i have a canon 1100D and 15-55 lens..


731x616

ass.jpg

🧵 Untitled Thread

Anonymous No. 883081

Tell me industryfags, is it true you guys work 80hr weeks and get paid no overtime and that you have to fight for jobs a pajeet is willing to do for scraps? What's it like working for someone where you have no creative control over the direction of the project? Does the novelty of seeing your name in artstation or in the credits of a movie wear off overtime? Please redpill me on why I should quit my comfy but boring government job for 3d when I can do it on the side on my own terms with pirated software and courses?


321x362

1438789897692.jpg

🧵 Untitled Thread

Anonymous No. 883065

What's the best way to learn animation in Maya? Are there any go-to courses?

I learned by fundamentals through Blender, but I'd like to learn Maya too for situations I need something more robust.


1477x828

img.png

🧵 Learning how to make my own ALSv4

Anonymous No. 883025

Where can I acquire the knowledge to build something like this from the ground up?

https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

Is there any literature / lessons / tutorials explaining the logic behind it?


680x622

pepo.png

🧵 Untitled Thread

Anonymous No. 883018

How do I find more work? What is the secret?

I've been working as a freelance FX TD for the past 3 years and I'm fairly proud of my portfolio, I almost always have relevant experience to show the client during an interview.

However I'm still extremely reliant on Upwork. I've been posting my work on instagram, vimeo, behance, reddit and facebook groups but I pretty much never get any work opportunities.


3840x3840

FUTSMGTHUMNAIL.jpg

🧵 Share your hard-surface work / Critique thread

Anonymous No. 882994

Haven't seen too many hard-surface related threads here, thought i'd start this one to encourage people into sharing their hard-surface work!


944x582

Screenshot_202202....png

🧵 Untitled Thread

Anonymous No. 882983

what's the point of sculpting when modelling can produce as good or better anime girls with less effort than zbrush?


1918x1080

Aint no denneys g....png

🧵 Untitled Thread

Anonymous No. 882973

alright, which one of you hacks got paid for this?


1600x900

333.jpg

🧵 Untitled Thread

Anonymous No. 882972

How much time should I spend on a single waifu model like this?

Assuming I have the skills to do it.
Need to have some guideline to see how much time will it take to a japanese artist.


1500x839

why.png

🧵 Untitled Thread

Anonymous No. 882970

Why do some parts of my render not come out at all? This happens in random frames.


419x444

07c70df98fcbbc6dc....jpg

🧵 Retopology add-ons/plugins and tools for game pipeline

Anonymous No. 882969

I have these video game characters to make and they're around 10k/20k polygons. I'm currently in the learning phase and I'm testing all the softwares possible for my final pipeline. For now I settled with Zbrush, Blender for polymodeling, Maya for rigging and animating, Houdini for VFX and procedural stuff and Unreal for the game engine (I have yet to learn texturing but I'm not there yet)
Anyway, I'm lost when it comes to topology, I can't chose any tool but even worse, I can't chose between all the shitload of addons and tools each software has (Softwrap, Retopoflow, . And I'm not even talking about the dedicated retopo software like topogun.
Anyway, can you people enlighten me on this? Obviously I'm after the tool that'll make the process faster (it doesn't have to be an automatic retopology tool but I want to make every part light as fuck cause I'm solo on this project)
Any recommendations to make? I don't care if they're free or not.


1910x1080

291EC17D-C5C7-489....jpg

🧵 Rate my work /3/

Anonymous No. 882933

Animation soon.


657x527

hmm.png

🧵 Untitled Thread

Anonymous No. 882887

are characters in animations and videogames mostly sculped or modelled?


2560x1440

ASCETIC_WITHCOMME....jpg

🧵 Untitled Thread

Anonymous No. 882810

What exactly is the workflow involved for making a short film like this? How do you even make these visual effects?

https://youtu.be/nRhtv_MVNBU


Image not available

200x200

Cgpeers.jpg

🧵 Piracy/Private Tracker General

Anonymous No. 882804

Post your requests for models/tutorials/software and hope than an Anon will help you out.
Previous: >>856436


1028x630

asuka.png

🧵 Untitled Thread

Anonymous No. 882802

Wanted to remake my asuka render in godot 4.0, but seems the alpha makes my GPU driver to glitch so I'll have to wait until a beta to seriously start making final 4.0 renders.

But I've gotten my render to look more like a real render and not some default godot render.

:)

There was some areas I could improve, but I just wanted to render the model, and is 1 AM to like spend more time on this.


1800x1013

file.jpg

🧵 Untitled Thread

Anonymous No. 882783

I want to create very basic textures for my stylized low poly characters. Basically the textures the character in this image has where it's a color gradient with some AO and highlights.

Would forking over the cash for Substance Painter be enough to achieve this with my no artistic skill having ass or would I also need to git gud with photoshop?

Currently I'm using color gradients and creative UV placement, but my workflow is ass and means I have pump up my draw calls through the roof if I'm using multiple colors. I'd rather just bake it all into simple textures and have one draw call per mesh.